@Prime 2.0 just thought of something. It might be worth putting Vitcan on the social engineering via boon actions for the Cogitare. He's good at that kind of thing and it's not like he has anything else to do this turn.
He might be better on a passive action with nothing specified. I think that the "counter-espionage" part of his passive could turn out to be very good thing to have right now, when considering all the chaos cultists that must have gone to the ground.@Prime 2.0 just thought of something. It might be worth putting Vitcan on the social engineering via boon actions for the Cogitare. He's good at that kind of thing and it's not like he has anything else to do this turn.
I like this plan too otherwise, except for one very important thing to me: Why no psychic encryption, @KyleDaScourge? Like Neablis said:
And I currently think that at least better machine spirit resistance is just not worth it when compared to it. We already have very bare-bones psy tripwires on top of the basic resistance that the Machine Spirits have. Even finishing the initial faith-studies isn't worth it. I just don't want to be again fucked over by our lack of anti-divination and anti-information-transfer against psychic threats.
He might be better on a passive action with nothing specified. I think that the "counter-espionage" part of his passive could turn out to be very good thing to have right now, when considering all the chaos cultists that must have gone to the ground.
In this kind situation immediately after the invasion, I think W would be very welcoming for all the competent and trustworthy help that she can get before the cults dig deeper into hiding. Because her workload might be still a bit heavy at the moment, even if not desperate as coordinating resistance against an invasion by the forces of Chaos.That does make sense, but W is already on that and she is a much more focused spy, he's a diplomat-spy.
I would've given more context about the war itself but this was still very well done. I wish we got a general to give a backstory to.
I would've given more context about the war itself but this was still very well done. I wish we got a general to give a backstory to.
Do we want the NGO mission statement to be Discovery/Science or do we want it to be Uplift/Teach? I feel like the 2nd would still get us quality crew but would align with our use of them better. It would likely have them doing uplift of their own after awhile as well.--[x][Boon] One-time Social Intervention (Cogitare NGO with Vita and Anexa in charge)
--[x][Boon] Permanent Social intervention x1 (Free action: Cogitare recruitment and [discovery/science] mission statement promotion)
While heavy bots are good, remember they are bulk and have a hard time in close quarters (like a station). They are also spec'd with heavy anti-armor weapons, which might be over kill against cultists. Since light bots are better in dense terrain and spec'd for anti-infantry maybe change this to:--[x] Build 3K Heavy Machine-spirit humanized Infantry Bots with Machine Spirit Jammers (570 VBP, 60 CP)
If you are willing to spare 5 RP (10RP /2*) it is cheaper to build this with a blueprint'd light defense station:--[X] Build 40x Basic Stealth Assault Shuttles (-1,000 VBP, -200 CP, +40 Shuttles, +4,000 Troop Transport Capacity)
--[X] Build 4 free floating Spaceports to support 40 Assault Shuttles. (-400 VBP, -100 CP, +40 Shuttle Capacity)
Assault Hub - Lt Def Plat (620 VBP, 110 CP, 10 RP), Hull: (270, 370m x 370m), Shields: None, Armor: None, Hull Equipment (50 BP): Psychic Shielding: 10 HP, Weapons (300 BP, 270 Size): 2x Assault Shuttles, |
That was what I wrote and Prime borrowed for his plan. And I can say that we have already takenn care of embedding uplifting and otherwise helping others with our social engineering with Denva. Better that we focus the efforts of Cogitare on actual scientific development and discovering archeotech/xenotech/etc.Do we want the NGO mission statement to be Discovery/Science or do we want it to be Uplift/Teach? I feel like the 2nd would still get us quality crew but would align with our use of them better. It would likely have them doing uplift of their own after awhile as well.
My thoughts for that part was less on the immediate situation. With over 1000 BP spent on the bots and then there being stealthed assault shuttles, etc. I think we have more than enough forces built and committed. Heavy bots with jammers (among everything else included) will be a fine addition to have back at our ship's defenses and if we need to commit to planetary-surface fighting.While heavy bots are good, remember they are bulk and have a hard time in close quarters (like a station). They are also spec'd with heavy anti-armor weapons, which might be over kill against cultists. Since light bots are better in dense terrain and spec'd for anti-infantry maybe change this to:
Also, don't forget that the Spector has machine spirit jamming, so it might be redundant to get it for heavy-bots as well.
- 2x Heavy Humanized Machine-spirit Infantry Bots (175 BP, 20 CP)
- 2x Additional Spector (100 BP, 20 CP)
That was what I wrote and Prime borrowed for his plan. And I can say that we have already takenn care of embedding uplifting and otherwise helping others with our social engineering with Denva. Better that we focus the efforts of Cogitare on actual scientific development and discovering archeotech/xenotech/etc.
It's a priesthood of aesthetics who fervently chase knowledge and replace significant chunks of their bodies with implants.
"Worshiping tech isn't what defines them so much. They worship knowledge, and the acquisition of more. Part of this is going in hard on augmentation, but also learning as much as they can about as many things as they can, to the extent they're closer to monks than normal people.
I think the way I'm going to rule this is that if you get normal scientists and engineers they'll have the same proficiency, but not in both. You either get scientists or engineers, while the Cogitare are both. But you'll have to put in effort to maintaining them as a subculture. Which could either be a long-term social intervention or a short one. The short-term one means you get more sooner but they start decaying again. The long-term one means you make them into a stable subculture in Denva's science & tech ecosystem."
If you do the ongoing one then you embed them and their culture more firmly into Denvan culture, as the place smart people go when they want to Learn Everything All the Time and not have distractions like families or retirement or etc. That will set them up as a stable existing institution that grows with Denva, where they're kind of like technology monks that everybody respects because they're more technology than anybody else.
Important point - this wouldn't start Starfleet. It would be closer to the old mechanicus, just closer in vibe to the explorators with less objectionable stuff. But not really driven to diplomacy and mediate, and currently their culture is more "learn & experiment & build" than "explore.
If you want to start starfleet, spend one of those boons on influencing Denvan military culture.
Quick comment that this is a valid use of the cogitare. You are very much allowed to pick up technical staff in Denva and sprinkle them around in various systems to build a manufacturing base & uplift the local societies around them. That would be a way to either establish a bunch of strong and advanced societies in this sector of space or make it easy for Denva to incorporate them later with a minimum of difficulty and a maximum of "rapid expansion" energy.
Of course, this would be a major "thing you're doing" and you should expect to spend actions on every planet getting them set up & hooked into the local populations, as you did in Vorthryn.
They're going to mostly be ok with this - you picked them up on a boon and they work for you. This kind of "here's a massive tech-base, go build out a star-system" isn't unappealing to them, especially if you let them do some research at some point down the line. It's a pretty strong ticket to glory and authority, and many of them see education as a holy duty.
This all seems fine to me? And actually something I want, in fact.That seems entirely unnecessary, and the last part in potential like it may predispose them to the nonsense canon sees whenever AdMech run into Necrons.
To quote Neablis on the subject, bolded to emphasize certain points...
EDIT - And also...
This all seems fine to me? And actually something I want, in fact.
As nice as those designs are, I have no intention on making any designs until we got some cramming, and some other ship techs including MS-spirits for them (Large-scale Machine spirits (75 RP) gives us frigates, so one more after that to also get the cruisers)
We can build plenty of caltrops, candles and flames without doing any new designs.If we were intending to run into danger with the things, I'd agree. I strongly disagree with us continuing to be the only thing in the system with guns for longer than absolutely necessary however. We can design and build the first run of these within the next couple of turns and the sooner we do so the less likely it is that someone else comes along and starts wrecking the SA's shit.
We can build plenty of caltrops, candles and flames without doing any new designs.
Or we could make use of the discount provided by the hulls we captured, the discount provided by Cogitare with access to our design software, and the almost certainly very easy to acquire buy in from the locals given we'll be handing the things over to them, and get all of these built with one research and two construction actions within 5 years of deciding to do it.