So, the CFE is basically an evolution of the CFA design? Main issue with the planetoid hull idea is that we can't then add things like stealth, reflec, etc, if we want to. Although if we don't, I guess it would work fine.
On the other hand, I like the sleek lines of our non-planetoid ships... aesthetics...
I feel like if we're going to keep building patrol carriers, we should stick with the hull design we already have since that will mean savings on time and cost to get it out the door and I don't know that switching to a different hull design will get us much improvement. I feel like Cruiser, Large Command Vessel (CLCV) works too.
Would also prefer to maintain the full FLF platoon, if we can. Square platoons are so oooooold.
Yeah, it'd be a CFA optimized for fleet actions. More durability and reduced costs.
From a quick skim on my phone, Reflec and Stealth can be added to buffered planetoids; it's stuff like Reinforced hulls that can't be applied.
Also, from a practical point of view, we probably want to cut the surface of the planetoids into smooth facets so that the starting "hulls" are all the same size and then fuse the surface with what amounts to a big blowtorch to keep it solid and boil off volatiles. A buffered planetoid warship probably looks more like a "concrete gemstone". Alternatively, we could make it out of mining/smelting waste chunks, which would similarly be smooth shapes.
I am hesitant to use the hull of the existing patrol carrier for the cruisers. They lack armour, and the hulls aren't particularly well protected. If we want to reuse the patrol carrier hull, then I think we should design a separate cruiser hull (and possibly make it larger - maybe 12,000 tons so it can use MMDCs).
I'm cutting the platoon because I don't really see a use for it if these are being used primarily as battlefleet screens. If we want a ship to do an independent cruising action, we have the existing cruisers. Honestly, I'd be fine with going to zero marines on the CFEs as part of the savings, and concentrating a larger marine contingent on the flagship - if someone's managed to cut their way into the bridge while we're buttoned up, the marines wouldn't have stopped them.
I would kinda like it if the citizens council forced the issue and we just have to fight the war with the army we've got, or we are given a 1 year prep window then war.
Otherwise I feel like the thread is never going to actually commit because war is generally a terrible idea for everyone and there will always be some reason to put it off.
As for targets, the obvious target remains the "prison" planet, likely full of political dissidents who will have actionable intelligence and who we could use to increase our chances of regime change in the client states and Lydia.
We're already
in a war IMO, but unless you want to YOLO our fleet at the enemy homeworld, win a decisive battle, and then immediately head home, we don't have the ability to actually fight them. We're limited by our logistics, as
@Rat King mentions. I'm estimating things will take five years because it's around three years for us to build our first logistics stations, and two years for everything after. We could try and do it in three, but IMO it's better to plan for a longer fight and be pleasantly surprised than to plan for a short fight.
I expect we'll be conducting operations during that period, but they'll not be ones that meaningfully advance the zone of control. I think a raid on the prison planet in a few months would be a good idea; I was toying with a similar idea myself. It gives us practice fighting Lydian defences, it gives an opportunity to examine their technology, and it might let us interrogate prisoners that know something as you mention.
I agree that for doctrinal reasons it would be best to keep our embarked FLF forces as a full platoon.
I'm also not a fan of using a buffered planetoid as a warship hull. Fine for stations, but doesn't make much sense to me otherwise.
I can't see any reason to move away from our new Patrol Carrier hull. The next hull could maybe do with some upgrades, but the initial design is solid. Doesn't the Patrol carrier also already have all the required command facilities to be used as a battlegroup / fleet flagship?
I agree it would be good to get our last missing TL10 tech from the Aslan. Presuming this doesn't put our population / culture at risk. Would be good to get a rough idea how the Aslan have been welcomed on Home and how well they are integrating.
Buffered planetoids, mechanically, are absurdly OP. To start with, they are extremely cheap - a regular hull is 0.5 MCr/ton, while a buffered planetoid is 0.04 MCr/ton. If we're taking options like hardening the hull against ion weapons, then it's 0.75 versus 0.06. A buffered planetoid also provides more hull points (the equivalent of HP); a normal hull gives 0.4 HP/ton, while a Reinforced hull (which increases the hull cost to 0.75 MCr/ton and 1.125 MCr/ton if hardened) increases it to 0.44 HP/ton, yet a buffered planetoid gives 0.6 HP/ton. Buffered planetoids also give 4 points of armour for free, which is a savings of 5% of the hull volume and 0.01 MCr/ton.
The downsides to buffered planetoids is that we lose out on 35% of the hull volume, we cannot combine them with Military Hulls (multiply hull cost by 1.25, but raise the armour cap from 10 to 20), and we cannot combine it with some of the neat zero-G hull costs savings. This means that if we want to apply huge amounts of armour to our ships, buffered planetoids are not a smart choice (although I'm not really sure if going from 10 to 20 armour is going to be as helpful as a 40% increase in HP; I need to check the fleet combat rules).
As for stations, they're a funny case. First of all, there's the question of if a combat station is even viable. Spacecraft have evasion scores that are based on their thrust, applying a negative mod to the enemy's attacks. Also, there's evasion software, which gives +1 to dodging. Meanwhile, a stationary target 1) gives the enemy +4 to hit, which is bad, and 2) means that mass drivers don't take the usual penalty to firing at longer ranges. This means a mass driver parked at the outer edge of a system could take targeting data from a stealth ship and fire a railgun slug that OHK's the station from so far out we don't even know it's there.
For the non-combat case, it's possible to reduce costs dramatically by eschewing all armour and making a lightly built dispersed hull with no artificial gravity plates. Instead, by spinning the habitat sections, we can use the centrifugal force for gravity, which is cheaper and requires less power. However, we can't combine this with a buffered planetoid, so if we're tonnage-limited and building very large stations, they're a good alternative.
TL;DR, here's a summary table of what's the best option, between spherical reinforced hull, buffered planetoid, military hull, and light distributed zero-g hull:
| Unarmoured | <5000 ton combatant | >5000 ton combatant, HP valued more than max armour | >5000 ton combatant, max armour valued more than HP |
Excess budget compared to shipyard capacity | LD0G | SphR | BP | MH |
No excess compared to a "normal" case | LD0G | BP | BP | MH |
Excess shipyard capacity compared to budget | BP | BP | BP | BP |
Until now, we've usually been in the position of excess budget compared to shipyard capacity and building <5000 ton combatants, but as our ships get individually bigger and the cost per ton of our ships increase (e.g., the Jump Tug was absurdly expensive yet only 2000 tons), it makes sense to move to other cells on the table.
Begin design of a Cruiser, Large Command that provides command facilities for a formation and mounts LMDCs in turrets (either 2xsmall LMDC in large turret or 1 xLarge LMDC in large turret) while providing extensive PD and secondary missile armament; tonnage 10k+. This hull should also form as the basis for an eventual fleet carrier. Revise the patrol carrier design to carry autonomous strike drones (based on the same 10-ton light fighter chassis or similar vessel), using tonnage from pilot living quarters to install improved PD and improved sensor and computer capabilities.
Going to steal literally all of this except the name for my plan, although I think the large cruiser should be more heavily armed if it's >10,000 tons; I'd like ~6 MMDCs on it, plus a fairly large hangar and missile battery.