[x] Plan: Begin to Panic in Controlled Manner
I believe we cannot at-will expand the yardspace.Next turn I am going to submit a plan asking for an expansion of shipyard space by about 10,000 tons, as well as ask our industry for submissions for a 6 jump capable cruiser
Next turn I am going to submit a plan asking for an expansion of shipyard space by about 10,000 tons, as well as ask our industry for submissions for a 6 jump capable cruiser, to see how effective it would be at our current technology level. It seems to me that we have a need for a long range combat platform, and hopefully we can come up with something
We can't exactly just request new shipyards, as far as I understand it. They're mostly increased by increasing our population (i.e., conquest). Otherwise, I would be all over that. We might be able to directly build them, but if so, they're extremely expensive & IMO further down our priority list than some other things - if we can straight-up build stuff using the "station modules", then after building a huge jump tugboat to carry stuff around, I'd like to build a mining station using the Mineral Refinery module and throw it into orbit above Shambala. Each ton of space dedicated to a Mineral Refinery produces a ton of various ores per day, of which 15% is going to be crystals & gems (around .02 MCr/ton, since we won't need to pay purchase prices) and 5% is precious metals (around .055 MCr/ton); the remaining 80% of common and uncommon ores can be used by the shipyard to produce warships while the entire thing pays for itself.Next turn I am going to submit a plan asking for an expansion of shipyard space by about 10,000 tons, as well as ask our industry for submissions for a 6 jump capable cruiser, to see how effective it would be at our current technology level. It seems to me that we have a need for a long range combat platform, and hopefully we can come up with something
They had some kind of advanced radiological weapon, a weapon that punched holes straight through our armour plating and would have surely caused serious radiation sickness amongst the crews had it not been for our anti-rad coatings.
It took us ten weeks to assemble a force and another two to reach Sector '01, -02'.
Simply put, we moved too slowly and lost a frigate and her crew because of it. We need to be planning ahead to be able to deploy in force more rapidly.We were out there for eight weeks on survival rations and low power mode. I didn't think we could last much longer the two of us, so I had the Ogun tank off as much fuel as they could spare, give us their stores and take off half my crew. Everyone who stayed behind with me was a volunteer. The frigate took all the wounded and as many crew as we could pack in and headed for the in-system. I, and what remained of our crew, cut our rations further and did our best to hold on until relief came.
[ANGRY NOISES]Humaniti is stuck in the old ways - they do not trust their generals to command, or their admirals to lead. They send us months from our homes and give us orders that are supposed to cover every eventuality.
- 19y01m01w - HSWS Segomo arrives in Sector '00, -02' with half of her original crew and some significant battle damage. She is able, with a little trouble, to refuel from the FSS HSLS Lakapati and take on significant stocks of food and spares before jumping on to Sector '01, -02'.
[...]
- 19y01m02w - Segomo arrives in Sector '01, -02'. She is assigned a pair of Interstellar Cruiser escorts and tanks off of the fuel supplies available in the sector before setting a course for Home. Vice-Marshall Omarov issues other orders to the rest of her Task Force, taking it to Menorb.
Once more demonstrating the usefulness of jump tugs. If we had won this battle, those ships would still be losses despite being recoverable.We disabled at least one, I know because it had to be towed out of the combat area. Unfortunately, we also had three ships disabled in the fighting; the Apolake lost her drives and was sent tumbling, the Sekhmet was de-fanged and, I think, had her bridge shot out from under her.
One-jump logistic limit. The Deeper Hope station will prove its worth, I think, and we'll want to make more.We couldn't jump out either; I had a bad feeling about heading back to Inthe, and the other choices were deep space on an empty tank. I took the Segomo and the Ogun on a hard burn into solar orbit and ordered the Bá Kim to offer a surrender. As far as I know she and her crew were taken in without a shot being fired.
IMO, this all but confirms that they're running with Superior Stealth. It's TL12, and against TL10 sensors, gives -8 to rolls. Since a roll is 2d8, that's huge. We should be operating under the expectation that every engagement will start with them taking the first shot.We were jumped while transiting - a fleet of stealth craft, at least four of them, ambushed my flotilla and fired the first shots.
[...]
We returned fire as soon as we could get target locks.
Sounds like Meson guns, which are TL11-12, long ranged, and ignore armour while causing radiation damage to the crew. Horrific things.They had some kind of advanced radiological weapon, a weapon that punched holes straight through our armour plating and would have surely caused serious radiation sickness amongst the crews had it not been for our anti-rad coatings.
This, I think, is key to defeating them. They've got the ability to fire the first shot, but in doing so, they enter the torpedo firing envelope, and if they want to evade with their 9 G reaction thrusters, the torpedoes can track. Same is probably true for missiles. If we mine our way forwards, they won't be able to attack us without risking serious losses when they try to pull back despite their otherwise superiority.They might have been stealthy, but a good solid hit from a torpedo did serious damage every time it hit. I don't think they were as thickly armoured as our ships - certainly we were doing more damage than we might have expected against our own ships.
[...]
They have the tactical speed - each of their ships is capable of short burns of at least 9G's - but we had the strategic speed. They couldn't match 6G's sustained, though neither could the diplomatic ship.
The question now is whether we head in-system to demand answers;
Apparently this had already happened - "Vice-Marshall Omarov issues other orders to the rest of her Task Force, taking it to Menorb."--[x] Give Omarov command authority to pursue hostilities as she sees fit.
Really hammers home that I think minimum viable combat size is 2 or 3k tons at this point for future ops.
We are past demanding answers. This is the second time we have been attacked unprovoked, without warning or challenge. We should assume these planets are contributing either willingly or under duress. We need to cut their ability to support the enemy, and then search for the enemy in other systems. This needs to be dealt with, otherwise we will have a gun figuratively pointed at our head.The question now is whether we head in-system to demand answers
Not really applicable here, they waited until we jumped past Natoko and Inthe to spring their ambush in Menorb. We certainly shouldn't expect to be able to refuel in any of those systems and that leaves a refueling station at 01-02 completely useless for any force not jumping to Natoko. We've still not rebuilt the one at Deep Hope anyway so this is looking a bit too far ahead.One-jump logistic limit. The Deeper Hope station will prove its worth, I think, and we'll want to make more.
Yeah. Would would help instead, it's if the Gebara's fleet had a FSS behind them in v'00, -02'. Then they would be able to jump back to it and refuel. This would save the FFE and more of CFAs crew.Not really applicable here, they waited until we jumped past Natoko and Inthe to spring their ambush in Menorb. We certainly shouldn't expect to be able to refuel in any of those systems and that leaves a refueling station at 01-02 completely useless for any force not jumping to Natoko. We've still not rebuilt the one at Deep Hope anyway so this is looking a bit too far ahead.
I think we need to rely on CFAs and larger ships for expeditionary missions moving forward, with smaller tonnage relegated to system defense boats for maximized armor, speed, and firepower.
They're clearly operating around Natoko, which means we will likely need to conduct operations there.Not really applicable here, they waited until we jumped past Natoko and Inthe to spring their ambush in Menorb. We certainly shouldn't expect to be able to refuel in any of those systems and that leaves a refueling station at 01-02 completely useless for any force not jumping to Natoko. We've still not rebuilt the one at Deep Hope anyway so this is looking a bit too far ahead.