Time of the Gods: Into the Amber Age

*opens mouth*

*closes mouth*

*opens mouth*
Three. EDIT EDIT EDIT: Four. I derped.

No.

The size of the goddamn ball is currently in flux. I'm trying to get around 200-300 kilos, about a quarter-ton. I'm pretty sure I've got the final value at something like 32 centimeters in diameter, around a foot, but I'm doing a by-hand check after the calculator told me a ball half that size was the same weight.
Good to know :) I'm sure our skills are jealous of our trait cap of 4 at the moment :p
 
Nope, we'd go up a little bit. Not much, but a little bit.



It's very well written, go read it. Seriously.

Part of it is that I don't have time. Part of it was that the endless build plans/math eventually drove me away...sometime after River Mother dominated us with the power of dance? Which, despite also knowing she wound up committing suicide, totally made her my hero. :p

I admit, faint memories of her are why I had pushed a Fertility path.

I thought you wanted Aspect of Humanity? Don't need fish for your merpeople then. Just fuck a fish.



Roughly, 18 cm radius for 256.5 kg

I'm not sure there. I think that'd just create...some kind of monster? I was thinking about our children/demi-whatsits, and being given Aspect of the Fish as part of their inheritence.
 
Last edited:
I'm not sure there. I think that'd just create...some kind of monster? I was thinking about our children/demi-whatsits, and being given Aspect of the Fish as part of their inheritence.
Well you'd be giving half of your kids Aspect of Humanity while they are baseline fish, so that should create merpeople?

The other half would be...SUPER (MONSTER?) FISH with Ocean Affinity: Sea? :V
 
Part of it is that I don't have time. Part of it was that the endless build plans/math eventually drove me away...sometime after River Mother dominated us with the power of dance? Which, despite also knowing she wound up committing suicide, totally made her my hero. :p

I admit, faint memories of her are why I had pushed a Fertility path.

Understood, and that's why I didn't really participate much and don't want Aspect of Humanity / Civ Builder. Too much time spent min/maxing of DE income and not enough doing interesting stuff.

I'd think that sea-humans would be good... Humans with Ocean Affinity - Sea and/or EA - Water? Not quite Merfolk though.

Edit: Demi-human doesn't automatically mean human + animal.
 
Last edited:
That's an entirely valid statement. I mean, I totally disagree with it 100%, and also hate how everything has to refer back to that Quest (in the sense that I didn't read most of it, and rejecting stuff just because of that seems dumb), but that's a good enough reason for your actions.

Personally, though, I want mermaids, and a mermaid is not just Human, by definition. Hence, Fish. Human+Fish=Mermaid/Merpeople.
I can really get behind that kind of logic. I've had to repeat a lot of the changes I made because people were automatically assuming the same insane degree of geometric growth was possible, and I had to tell people several times during chargen that the entire game would feel different enough that they could literally just play Harzivan again and it would feel and run completely different.
I'm not sure there. I think that'd just create...some kind of monster? I was thinking about our children/demi-whatsits, and being given Aspect of the Fish as part of their inheritence.
Demispirits and Monsters always inherit a portion of their form from their parent. If you imparted a particularly powerful Fish aspect onto a human-sired child, you would get fishmen. If you imparted any level of fish aspect with a shapechanging trait (chimera is too limiting) from a human siring, you get merpeople.

The reverse is true if you sired from a fish instead of a person, plus more scary/less human even with the human aspect.
Roughly, 18 cm radius for 256.5 kg
Thanks, I came up with about 16 cm for a little bit less than that and I noped away from the math. I may like math but fucking weights and measures always made me want to hit something. Trig? Fine. Calc? Yeah, I got that. Actual goddamn units? Nope. Nope nope nope nope nope.
 
Last edited:
I can really get behind that kind of logic. I've had to repeat a lot of the changes I made because people were automatically assuming the same insane degree of geometric growth was possible, and I had to tell people several times during chargen that the entire game would feel different enough that they could literally just play Harzivan again and it would feel and run completely different.

Demispirits and Monsters always inherit a portion of their form from their parent. If you imparted a particularly powerful Fish aspect onto a human-sired child, you would get fishmen. If you imparted any level of fish aspect with a shapechanging trait (chimera is too limiting) from a human siring, you get merpeople.

The reverse is true if you sired from a fish instead of a person, plus more scary/less human even with the human aspect.

Thanks, I came up with about 16 cm for a little bit less than that and I noped away from the math. I may like math but fucking weights and measures always made me want to hit something. Trig? Fine. Calc? Yeah, I got that. Actual goddamn units? Nope. Nope nope nope nope nope.

Just to check, what's the difference? Fishmen is like "People with gills and flippers" and merpeople is "Fishy tail"? That's my guess, but just checking.
 

We shall create a new race and totally eclipse all of humanity! I mean, given enough generations, you can basically create a new species/race (in the D&D sense) right? I mean, it'd take a hell of a lot of time and work, but it seems reasonable-ish, unless godly power is some sort of thinning-blood thing where ten generations down the line the most they have is blue hair.

In which case we've invented anime, and thus that's still fine anyways.

Warning, I'm being slightly silly today.
 
Thanks, I came up with about 16 cm for a little bit less than that and I noped away from the math. I may like math but fucking weights and measures always made me want to hit something. Trig? Fine. Calc? Yeah, I got that. Actual goddamn units? Nope. Nope nope nope nope nope.
Absolutely same. Calculus was easy, Physics? I couldn't drop it fast enough. Can we get an estimate on how long Moratorium is? As well as how much time well have from then to vote-lock?
 
We shall create a new race and totally eclipse all of humanity! I mean, given enough generations, you can basically create a new species/race (in the D&D sense) right? I mean, it'd take a hell of a lot of time and work, but it seems reasonable-ish, unless godly power is some sort of thinning-blood thing where ten generations down the line the most they have is blue hair.

In which case we've invented anime, and thus that's still fine anyways.

Warning, I'm being slightly silly today.
Yep, from what I understand you just have to put enough kids with the traits you want to breed true into the population.


besides I want crab claws or tentacles, and no one is going to stop me from getting them.
Fair enough. I could go for some tentacles tbh.

Gimme dat Aspect of Cuttlefish.
 
Last edited:
We shall create a new race and totally eclipse all of humanity! I mean, given enough generations, you can basically create a new species/race (in the D&D sense) right? I mean, it'd take a hell of a lot of time and work, but it seems reasonable-ish, unless godly power is some sort of thinning-blood thing where ten generations down the line the most they have is blue hair.

In which case we've invented anime, and thus that's still fine anyways.

Warning, I'm being slightly silly today.
Demispirit lines are stronger if the progenitor or parent of the progenitor (the original demispirt or siring parent) is still alive. Making more copies of the same particular trait combo, traits that grant influence discounts/external influence/much babbies, or a mostly isolated gene-pool (where most of the only pairing options are of the demi line) are means of increasing the odds of the line taking.
Absolutely same. Calculus was easy, Physics? I couldn't drop it fast enough. Can we get an estimate on how long Moratorium is? As well as how much time well have from then to vote-lock?
I think I've allowed for enough time discussing and arguing. Most people seem to have relatively clear ideas for what they want on a given turn, so I'm probably going to just say 'can't vote until my threadmark is 2 hours old' next time.

VOTES ARE NOW OPEN
 
The answer is that we'll take Human, Sea, and then go Magic.

Part of voters for Lawgiver voted as such because it's the most logical route to magic.

Except were already dabbling with magic with out human.

And balls to the lawgiver vote, that was going to be incredibly boring if it one.

Being a benevolent-but-terrifying eldritch goddess is much more interesting.
 
Demispirit lines are stronger if the progenitor or parent of the progenitor (the original demispirt or siring parent) is still alive. Making more copies of the same particular trait combo, traits that grant influence discounts/external influence/much babbies, or a mostly isolated gene-pool (where most of the only pairing options are of the demi line) are means of increasing the odds of the line taking.

I think I've allowed for enough time discussing and arguing. Most people seem to have relatively clear ideas for what they want on a given turn, so I'm probably going to just say 'can't vote until my threadmark is 2 hours old' next time.

VOTES ARE NOW OPEN

I assume we'll get to see "Much babbies" traits when we unlock them and not before?

I mean, if we do want to go a slightly Eldritch direction, Mother of a Thousand Half-Human Fishman Young could be fun. :p
 
And balls to the lawgiver vote, that was going to be incredibly boring if it one.
Like a broken record, I say:
"I could spin any of your starting conditions to be pretty interesting and fun."

There might not have been a huge amount of violence (but there's none here, either), but I have been piecing together a basic plot and style for nearly every conceivable spirit and a few starting environments (note the presets) for much longer than the sudden appearance of this quest suggests.
 
I assume we'll get to see "Much babbies" traits when we unlock them and not before?

I mean, if we do want to go a slightly Eldritch direction, Mother of a Thousand Half-Human Fishman Young could be fun. :p
Fertility and virility traits increase siring speed and breed-true ratio, but yes, there are some specific parenthood traits that can be developed if you go the right direction.
 
[X] Plan Full Faith Ahead
[X] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exchange for more offerings. Current Skills that can be blessed: Astrology, Navigation.
-[X] Expend <8> DE on petitioners
[X] Guide the Ships - Guide and navigate the boats in person, sending them where they need to be. Costs: 6 DE
[X] Calm Waters** - You calm the waves and direct the currents for those under your care, ensuring the boats that travel your surface are safe and see greater success in their endeavors. Costs: 5 DE
[X] Build a Shrine - Bully, threaten, persuade, or cajole mortals into building a shrine to your magnificence. Can fail until Faith or Fear is at least 1. Maximum shrines 0/2.
[X] Declare yourself Gaerig, spirit of the sea, and demand offerings! Costs: 5 DE
[X] Purchase Faith 1 for free
[X] Purchase Minor Aspect of Humanity with SoS Points

@Powerofmind these likely fall under "things we discover by doing", but in case they aren't:
-Have you scaled the return from Blessings down like you did the automatic faith income?
-Would things like guiding the ships and calming the waters provide DE returns now that we are a Faith spirit? or just direct Blessings?
 
Our passive DE income is really tiny, remember? with faith one its like...4 faith income? and then we *might* get some base fear income? i doubt it'd be more than 2 or 4 though. So...32? max? If we spend a turn blessing for sacrifices and demanding sacrifices, and get faith 2 via humanity, then we'd likely be able to hit almost 40 (especially if someone makes an omake...not me, i've done my writing for the time being :p)
Well, I'm not really seeing how that's more effective compared to waking up and then doing the same though? The increase to passive income means a net DE gain of about 10-ish over the same time period.

I don't feel that's quite equivalent to simply doing all that after waking up.
It would be more persuasive to sell your argument on a narrative weight basis, where after they formally establish rites to pay us homage, we do something impressive for them.
More seriously, it's a reasonable perspective, but you're clearly trying to choose traits based on an attempt to master/game/perfect the system. Which is, to note, valid in a sense, because this Quest is a game, but it's not the way I view this, at least.

I want Animal Aspects because I want them, not because a complex analysis of the next ten future traits means that it's a worthwhile addition to the complex build strat.
Uh, please don't put words into my mouth.
I don't find animal traits as interesting, though I have no serious objections to them aside from Legend/slot competition. My preferences have been pretty clear so far:
-Moon Affinity
-Mischief Spirit
-Shapeshifter trait
-Mass production of aquatic demispirits before we get too high in Legend.
-Vague ramblings about more Astrology/Omen Reading/Mysticism.
-"Exploration would be pretty cool"

That they are more powerful for a different build is somewhat relevant though for persuasive purposes. I can detach what I personally want from my arguments, and it's easier to persuade people if you argue from multiple perspectives of both practical, optimal and narrative positivity.

Since it's hard to persuade anyone based on your personal preferences, they don't show up in arguments much.
Huh, so with our non-existent magic score it can either greatly amplify or greatly reduce anything we do involving the Stars, the Moon, or the Sun... making possible fantastic read past/read future effects, and/or more injuries and strange disasters. When we can use it again I'm all for more experimentation! If we have the DE, of course.

... we could go Goddess of Fate? I think Fateweaver was a trait. Offensive uses of astrology!
Could, we know about those vaguely in that Stars/Omens have fatecurses. Ludicrously expensive in the old model, not sure how they work in the new
The size of the goddamn ball is currently in flux. I'm trying to get around 200-300 kilos, about a quarter-ton. I'm pretty sure I've got the final value at something like 32 centimeters in diameter, around a foot, but I'm doing a by-hand check after the calculator told me a ball half that size was the same weight.
Basically, "If it wasn't a ball you wouldn't be moving this anywhere"
I thought you wanted Aspect of Humanity? Don't need fish for your merpeople then. Just fuck a fish.
Would need shapeshifter I bet.
Good to know :) I'm sure our skills are jealous of our trait cap of 4 at the moment :p
Working on that. Avatar on the up!
I'm not sure there. I think that'd just create...some kind of monster? I was thinking about our children/demi-whatsits, and being given Aspect of the Fish as part of their inheritence.
Actually, I believe Minor Aspect of the Fish should be just googly eyes, maybe gills and scales. You need Chimera or Shapeshifter to produce Merfolk.
 
[X] Plan Fear Path
[X] Fear0->1
[X] Avatar 1->2
[X] Study Stars - Study the skies and stars, seeking patterns that will tell you what was, what is, and what may yet be.
-[X] Read the Future - Look forward to what has not yet been, but may yet be. Will aid you in a number of ways during the turn, and warn you of potential dangers. Costs: 8 DE
--[X] Attempt to find best time for Roil Waters.
[X] Roil Waters** - You bend the waters to your command against your enemies, sending larger waves at the settlement near you, or creating deadly sprays and whirlpools that will capsize any boat they dare put upon the surface of your waters. Costs: 5 DE
[X] x2
[X] Guide the Ships - Guide and navigate the boats in person, sending them where they need to be. Costs: 6 DE

This was the plan I had put forth earlier. This may be our last chance to go Fear as the opposition is already going for Faith and Spirit of Superstition has been halted. Plan is to create more DE so that we can spend 25 DE each turn until we pull up the Moon Sphere and keeping 2 quiescence points in bank for future purchases.
 
Last edited:
[X] Plan Faith Without Humanity (Yet)

[] Sleep for Upgrades
[] Upgrade Plan Do We Even Lift
-[] Faith 0->1 - 0 Legend, 0 years
-[] Elemental Avatar - 4 Legend, 4-3 years
-[] Avatar 1->2 - 2-2 Legend, 0 years
-[] Legend used: 4, Time used: 1 year

I know upgrade plans are supposed to be voted for later on, but this gives people an idea of what to actually upgrade TO.
 
Last edited:
[X] Plan Faith Without Humanity (Yet)
[X] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exchange for more offerings. Current Skills that can be blessed: Astrology, Navigation.
-[X] Expend <8> DE on petitioners
[X] Guide the Ships - Guide and navigate the boats in person, sending them where they need to be. Costs: 6 DE
[X] Roil Waters** - You bend the waters to your command against your enemies, sending larger waves at the settlement near you, or creating deadly sprays and whirlpools that will capsize any boat they dare put upon the surface of your waters. Costs: 5 DE
[X] Build a Shrine - Bully, threaten, persuade, or cajole mortals into building a shrine to your magnificence. Can fail until Faith or Fear is at least 1. Maximum shrines 0/2.
[X] Announce that we are Gaerig, spirit of the sea, to the village. Cost: 0 DE
[X] Purchase Faith 1 for free

I'm going to wait on Aspect of Humanity, because people have convinced me that if I want to breed demispirits with humans that can become fishpeople, what I need is Aspect of Fish (or any other aquatic animal aspect) or something else ocean-y.

Thus, Humanity can wait!
 
Last edited:
Like a broken record, I say:
"I could spin any of your starting conditions to be pretty interesting and fun."

There might not have been a huge amount of violence (but there's none here, either), but I have been piecing together a basic plot and style for nearly every conceivable spirit and a few starting environments (note the presets) for much longer than the sudden appearance of this quest suggests.

I have faith in your writing skills @Powerofmind

but no one could make "Stoneage lawmaker/lawyer" interesting.

its just not possible.
 
Back
Top