Our passive DE income is really tiny, remember? with faith one its like...4 faith income? and then we *might* get some base fear income? i doubt it'd be more than 2 or 4 though. So...32? max? If we spend a turn blessing for sacrifices and demanding sacrifices, and get faith 2 via humanity, then we'd likely be able to hit almost 40 (especially if someone makes an omake...not me, i've done my writing for the time being
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)
Well, I'm not really seeing how that's more effective compared to waking up and then doing the same though? The increase to passive income means a net DE gain of about 10-ish over the same time period.
I don't feel that's quite equivalent to simply doing all that after waking up.
It would be more persuasive to sell your argument on a narrative weight basis, where after they formally establish rites to pay us homage, we do something impressive for them.
More seriously, it's a reasonable perspective, but you're clearly trying to choose traits based on an attempt to master/game/perfect the system. Which is, to note, valid in a sense, because this Quest is a game, but it's not the way I view this, at least.
I want Animal Aspects because I want them, not because a complex analysis of the next ten future traits means that it's a worthwhile addition to the complex build strat.
Uh, please don't put words into my mouth.
I don't find animal traits
as interesting, though I have no serious objections to them aside from Legend/slot competition. My preferences have been pretty clear so far:
-Moon Affinity
-Mischief Spirit
-Shapeshifter trait
-Mass production of aquatic demispirits before we get too high in Legend.
-Vague ramblings about more Astrology/Omen Reading/Mysticism.
-"Exploration would be pretty cool"
That they are more powerful for a different build is somewhat relevant though for persuasive purposes. I can detach what I personally want from my arguments, and it's easier to persuade people if you argue from multiple perspectives of both practical, optimal and narrative positivity.
Since it's hard to persuade anyone based on your personal preferences, they don't show up in arguments much.
Huh, so with our non-existent magic score it can either greatly amplify or greatly reduce anything we do involving the Stars, the Moon, or the Sun... making possible fantastic read past/read future effects, and/or more injuries and strange disasters. When we can use it again I'm all for more experimentation! If we have the DE, of course.
... we could go Goddess of Fate? I think Fateweaver was a trait. Offensive uses of astrology!
Could, we know about those vaguely in that Stars/Omens have fatecurses. Ludicrously expensive in the old model, not sure how they work in the new
The size of the goddamn ball is currently in flux. I'm trying to get around 200-300 kilos, about a quarter-ton. I'm pretty sure I've got the final value at something like 32 centimeters in diameter, around a foot, but I'm doing a by-hand check after the calculator told me a ball half that size was the same weight.
Basically, "If it wasn't a ball you wouldn't be moving this anywhere"
I thought you wanted Aspect of Humanity? Don't need fish for your merpeople then. Just fuck a fish.
Would need shapeshifter I bet.
Good to know
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I'm sure our skills are jealous of our trait cap of 4 at the moment
Working on that. Avatar on the up!
I'm not sure there. I think that'd just create...some kind of monster? I was thinking about our children/demi-whatsits, and being given Aspect of the Fish as part of their inheritence.
Actually, I believe Minor Aspect of the Fish should be just googly eyes, maybe gills and scales. You need Chimera or Shapeshifter to produce Merfolk.