- Location
- Hell
and the rest of us voted against it because Fear Spirit and Sea Monsters.The answer is that we'll take Human, Sea, and then go Magic.
Part of voters for Lawgiver voted as such because it's the most logical route to magic.
and the rest of us voted against it because Fear Spirit and Sea Monsters.The answer is that we'll take Human, Sea, and then go Magic.
Part of voters for Lawgiver voted as such because it's the most logical route to magic.
and the rest of us voted against it because Fear Spirit and Sea Monsters.
Like veekie said, PoM said that its more than just Shrine + 1, and in particular that at shrine 10 we can have much more than 11 traitsTier + Shrine, so 2. Inherent Traits don't count.
Edit: Probably / at least two, for the moment.
By "decided on faith" i meant buying faith 1 in general, not specifically going for faith 2; if you're certain you'll go the faith route at this point (whether faith 1 or faith 2) i might give you my proxy vote if plan voting is still locked when i go to bed.Yes, the Faith path didn't need sleep at all, but turns out it wouldn't let us drag the sphere very fast.
Decided on Avatar path instead, which needed a year of sleep, but made our skills much more usable(so picking up Mischief can be done!) and allowed us to make demispirit babies. To whom which we can show our shiny.
No, the limitation on traits isn't QUITE that tight. PoM said he'd mention it when we get close.
IIRC anyways
Some of us voted against it because we wanted a genius loci or at least an elemental, but still wanted faithand the rest of us voted against it because Fear Spirit and Sea Monsters.
Man that sure does sound like exactly what I just said. What with getting into more and more human things to get access to magic. It comes heavily from various perform things after all.The answer is that we'll take Human, Sea, and then go Magic.
Part of voters for Lawgiver voted as such because it's the most logical route to magic.
Yeah once voting is open I will go with this.I've removed Declaration to simply buy Fear 1 and substituted it with another Roil Waters. Continuously Roiling Water with the Fear Spirit could lead to autobuy Waves for stronger effect.
Not quite, it's more a mention that nothing in your domain (read: your influence zone, not your holy place) has been there an exceedingly long time. Everything that is there has evidence of being sunk there.
No, you just literally couldn't read the points noted because something erased the stars from the sky and didn't particularly care what was left behind.
Only electrum decays naturally, and then it decays to copper, all other elements require some level of spiritual magic or alchemical trickery. Copper is relatively non-reactive to seawater, and if the right things grew on it it could stay mostly workable for a fairly long time (though it shouldn't still appear burnished like this stuff was). Otherwise, there's more than one reason you have a 6 turn limit after dislodging the silver sphere from it's special stand in an ancient sunken temple.
Cinderblock shoes says you can't float a quarter-ton weight with one mostly physics-bound being's efforts.
I was considering making changes to the DE cap, but have fortunately never had reason to worry since you haven't exceeded it yet. If I haven't settled on one of the two or three changes I was considering, I'll probably leave it as it was.
Fuck me, I must have miscalculated the volume the first time around. I wanted it to be 'push only' weight, and must have skipped a decimal point somewhere.
No. Only specifically entering quiescence necessitates a separate vote.
You also have to consider how many slots are available. If you get aspect of humanity do you REALLY have room for fish anymore? It might force us to beeline into shrine upgrades to avoid getting trait locked and being basically useless.I want Aspect of Humanity, but also maybe wait until we also have a Fish Aspect? Not sure! Buying stuff is complicated.
@Powerofmind i know you are planning for us to discover things as we hit them, but the trait cap is already featuring in arguments, is there any way you can give us at least our current trait cap?You also have to consider how many slots are available. If you get aspect of humanity do you REALLY have room for fish anymore? It might force us to beeline into shrine upgrades to avoid getting trait locked and being basically useless.
Oh. Hrm. Was thinking we should be "awake" for this coming turn to try to:Was actually thinking to buy EA+Avatar first THEN guide, since we can haul the rock more efficiently then. I'm not sure how much of a margin we have, but even one more year with Strong Adult strength rather than teenage girl strength would make a big difference in how far we can get it.
Looks like the dice have spoken. We will be a nice free spirited watergirl.Calm the Waves
Influence rolled 11
Read the Past
Astrology rolled 18
Astrology +1
(can I go one turn without a ridiculously high crit?)
Tracking Down a Lead
Navigation rolled 19
Navigation +1
(...)
Far from Home
Influence rolled 19
Carrying it back?
Size rolled 11
Can move it, but only by rolling it along the sea floor
Faith or Fear?
Faith rolled 12
Fear rolled 7
Attribute Development
66 + (72 - 21) = >100 Faith Progress
Faith 1 (exclusive) discounted to 0. Autobuy in (Spirit of Superstition disabled, no autobuy).
Because you can no longer exploit the SoS mechanic for a large number of discounted quiescence years, you aren't automatically yanked out of SoS mode at first opportunity. Mechanically this does not affect your potential turn income, and you can still free-buy Faith 1 in your turn planning to receive the associated income boost the following turn as would have been the case with a forced auto-buy.
Everything ends up at the bottom eventually, deep as anything goes.Sticky matters of faith successfully put off for later, you focus back on what you were really hoping to do, explore! The stories about a great cataclysm and distant mainland intrigue you, but the sea is vast, and even in all your domain there isn't a single thing crafted by mortal hands that didn't sink from the sea.
Huh, the moon-mirror stunt sounds like a magically created reflective telescope. Slightly curved reflective surface focusing distant light.You will need to look to the stars for direction and guidance to have any hope of finding what you seek. Choosing to avoid the strange mirror, you gaze into the night sky itself for once, and find it much less oppressive without the mirror bringing the illusion of proximity, or the magic it apparently wrought.
That'd be stars of history then. Fallen gods.You follow the path of a constellation that stands out to you, one of stars with dimming light and fading history. You read, but do not see, though your imagination fills the missing sensations quite well.
Marble or limestone? Sounds like marble.Stone of purest white with runnels of black, perfectly shaped. A house grander than any you have ever seen, for a being much grander than yourself. Stone more plentiful than the ice in the Long Night, arranged like the wooden huts you know.
Giant ball of silver. So by my reading, it's not THAT huge objectively...but a ball of silver the size of your head is going to be very hard to lift for anyone. A ball the size of your torso would be dragged only because it's a ball..A perfect globe of material you have never seen but reminds you of the moon lies hidden within.
Damnatio Memoriam.A thousand thousand suffering cries as all things fall to ruin, with tenfold the number echoing a harmony of terrible doom until all cries are silenced forever as [darkness and fire overwhelming writhe upon the words of history, so none may know the folly]. A divine thing, twisted in wretched suffering, lamenting and cursing it's downfall, a [Writhing, all-consuming] eternally until it's final mote of light lies extinguished in the dark, cloying deep. A place of power, of life, and of beauty turned cold, dark crypt.
Astrology and Omen Reading really work nicely for an explorer. Less time wandering around the nothing! More time following your star!You sink deep, and deeper still. You travel nearly twice the span of the bottom near your shoal, so deep even even your hardy, divine body blessed by the sea begins to feel the beginnings of pressure. You find the place you had read about, just where the stars indicated it would be.
New fishies!You see many creatures of the sea unlike any other you have seen before, and though the light is somewhat dimmer, now that you have touched the bottom, the water has grown a touch warmer.
Is that the impact point? Someone used Shift Stars to meteor strike this place?The great village is oddly slanted, curving down towards a great, dark pit in the distance. You set to exploring.
Copper!You find many great, carved stones, covered with plants and barnacles. Sometimes, hidden among the stones is a treasure. You find a few strange scraps and pieces of a hard, red-brown thing, like stone, but gleaming and amazingly durable.
Armor!(Not as useful for us I think, since seagoing people don't like armor quite as much)You even find what could have been the remains of a garment, crushed and bent in a way stones most certainly don't. Taking the bent and ruined big piece, you wander for a while longer, and at least a day passes where you lift the stones you can, push the stones you can't, and swim to examine at all angles those larger still.
That, is a fucking huge ball of silver.Near the end of your search, just as you are going to give up, you come across the Great House. Melancholy emanates from it as a flowing tide, residue of a being whose death throes have even been forgotten to time.
Nestled and displayed proudly on a strangely shaped platform lies the globe you read of, that you imagined, and even your boundless mind was unprepared for it's splendor, which surely surpasses even the moon's! A perfect sphere, spanning the length of your outstretched arms, bright even in the dim hall you found it in. You drop the ruined garment to take the sphere, but it is unbelievably heavy!
Heh, I guess the pedestal was preserving it as part of the lingering shrine-magic, but knocking it off removed that.With all your might, you manage to dislodge it from it's place, but it would take the effort of days, maybe even months, time you do not have at a distance you can barely travel, to roll it back up the seafloor to your shoal. You think you cry, though the sea makes knowing impossible, as you reluctantly leave with your booby prize, the ruined garment.
Incidentally I realized that if we had Aspect of Human we should be able to use this to demand that they give us a fishing net so that we can use it to drag the ball more effectively.[] Make Demand - You have need of something and you will tell people what you want.
This is a very cool trait, but currently our low Avatar means we don't get to use it yet. That's 2 new skills!Minor Spirit of Exploration (+1 Survival, +1 Navigation, +1 Trade): 3 Legend
We can probably delay on this now. Recovering the Moon sphere should reduce the Legend cost of Mooning as a Faith spirit just by having it on display.Astral Affinity - Moon (A being of the sea and tide, you are intrinsically linked to the phases of the moon): 4 Legend
By "decided on faith" i meant buying faith 1 in general, not specifically going for faith 2; if you're certain you'll go the faith route at this point (whether faith 1 or faith 2) i might give you my proxy vote if plan voting is still locked when i go to bed.
Could sever traits later on, but I don't personally see the animal aspects as being a good target for us.You also have to consider how many slots are available. If you get aspect of humanity do you REALLY have room for fish anymore? It might force us to beeline into shrine upgrades to avoid getting trait locked and being basically useless.
Uh, after sleeping for a turn we should have an excess of DE to burn on the first turn we wake.Oh. Hrm. Was thinking we should be "awake" for this coming turn to try to:
get a Shrine and real DE income so that the first turn awake we could definitely afford to move the rock and keep DE income going.[] Faith 0 -> 1
[] Bless Petitioner for Sacrifices
-[] 8 DE
[] Roil Waters
[] Guide the Ships
[] Build a Shrine
[] Declare yourself Gaerig, spirit of the sea, and demand offerings! Costs: 5 DE
Now to overanalyze the update while waiting for vote unlock time.
Looks like the dice have spoken. We will be a nice free spirited watergirl.
Everything ends up at the bottom eventually, deep as anything goes.
Huh, the moon-mirror stunt sounds like a magically created reflective telescope. Slightly curved reflective surface focusing distant light.
That'd be stars of history then. Fallen gods.
Formerly brilliant, their echoes still linger, but long dead.
Marble or limestone? Sounds like marble.
Must be an anoxic patch of the sea(caused by dead god?) if it didn't corrode. Or enchanted.
Giant ball of silver. So by my reading, it's not THAT huge objectively...but a ball of silver the size of your head is going to be very hard to lift for anyone. A ball the size of your torso would be dragged only because it's a ball..
Damnatio Memoriam.
Damn, that was brutal as fuck.
Gods being what they are, this is one of the few ways to actually confirm a kill though.
Astrology and Omen Reading really work nicely for an explorer. Less time wandering around the nothing! More time following your star!
New fishies!
At this depth I think we're looking at bottom dwellers. Aspect of Octopus?
Is that the impact point? Someone used Shift Stars to meteor strike this place?
Copper!
Armor!(Not as useful for us I think, since seagoing people don't like armor quite as much)
That, is a fucking huge ball of silver.
Heh, I guess the pedestal was preserving it as part of the lingering shrine-magic, but knocking it off removed that.
Incidentally I realized that if we had Aspect of Human we should be able to use this to demand that they give us a fishing net so that we can use it to drag the ball more effectively.
But we're the Sea and the Sea is not a tool user.
This is a very cool trait, but currently our low Avatar means we don't get to use it yet. That's 2 new skills!
We can probably delay on this now. Recovering the Moon sphere should reduce the Legend cost of Mooning as a Faith spirit just by having it on display.
Faith 1 is yes. I'm certain to do so. Most efficient means at present.
Could sever traits later on, but I don't personally see the animal aspects as being a good target for us.
Animal traits don't make good poetry.
Our passive DE income is really tiny, remember? with faith one its like...4 faith income? and then we *might* get some base fear income? i doubt it'd be more than 2 or 4 though. So...32? max? If we spend a turn blessing for sacrifices and demanding sacrifices, and get faith 2 via humanity, then we'd likely be able to hit almost 40 (especially if someone makes an omake...not me, i've done my writing for the time beingUh, after sleeping for a turn we should have an excess of DE to burn on the first turn we wake.
Animal traits don't make good poetry.
That's under Humanity/Performance.
Our current passive income is 6 DE, and the gain in Faith comes with the loss of Fear income, so its not like that should change much...Uh, after sleeping for a turn we should have an excess of DE to burn on the first turn we wake.
I for one just think animal aspects are lamesauce. Doubly so after Harzivan had a bajillion.More seriously, it's a reasonable perspective, but you're clearly trying to choose traits based on an attempt to master/game/perfect the system. Which is, to note, valid in a sense, because this Quest is a game, but it's not the way I view this, at least.
Huh, the moon-mirror stunt sounds like a magically created reflective telescope. Slightly curved reflective surface focusing distant light.
Our current passive income is 6 DE, and the gain in Faith comes with the loss of Fear income, so its not like that should change much...
I for one just think animal aspects are lamesauce. Doubly so after Harzivan had a bajillion.
Gimme the cool stuff like Mischief, Exploration, and more Affinities.
*opens mouth*Tier + Shrine, so 2. Inherent Traits don't count.
Edit: Probably / at least two, for the moment.
*closes mouth*No, the limitation on traits isn't QUITE that tight. PoM said he'd mention it when we get close.
IIRC anyways
*opens mouth*@Powerofmind i know you are planning for us to discover things as we hit them, but the trait cap is already featuring in arguments, is there any way you can give us at least our current trait cap?
No.@Powerofmind - If the plan for this turn included getting Faith 1, would Build a Shrine in the same plan still have a chance of failure?
The size of the goddamn ball is currently in flux. I'm trying to get around 200-300 kilos, about a quarter-ton. I'm pretty sure I've got the final value at something like 32 centimeters in diameter, around a foot, but I'm doing a by-hand check after the calculator told me a ball half that size was the same weight.
Our current passive income is 6 DE, and the gain in Faith comes with the loss of Fear income, so its not like that should change much...
Faith and Fear are mutually exclusive, and choosing to increase one bars a spirit from raising the other, though they will always receive the base advantage from the path not taken.
I thought you wanted Aspect of Humanity? Don't need fish for your merpeople then. Just fuck a fish.Personally, though, I want mermaids, and a mermaid is not just Human, by definition. Hence, Fish. Human+Fish=Mermaid/Merpeople.
Roughly, 18 cm radius for 256.5 kgThe size of the goddamn ball is currently in flux. I'm trying to get around 200-300 kilos, about a quarter-ton. I'm pretty sure I've got the final value at something like 32 centimeters in diameter, around a foot, but I'm doing a by-hand check after the calculator told me a ball half that size was the same weight.