Time of the Gods: Into the Amber Age

I find this a bit optimistic. At most I think we'll see Gaerig become something like a child pouring water on ant-paths, acting with obvious lethality and just not giving the collateral any worth.

I suppose you could call that maturing, but since the latter is a behavour I mainly see in kids (whereas being blind to consequences is unfortunately universal) I really wouldn't count it as such.

I like to think it's the natural course of devolpment and actual narrativ reason for us to pick up things like spirit of death or spirit of destruction

A lot of Gaerigs obviousness and sheer childishness is that she cannot grasp the consequences of her actions, to her all is fun and games because as far as she is aware nobody get's really hurt from her actions unless she want to harm them

However whenever we pick up a trait we get narrative understanding about what the trait is about, like Humanity for example, after picking it up despite being only a minor aspect Gaerig got a huge narrative shift,
I expect the same to happen here again, we most likely will get the understanding that our actions can and will kill humans or other things for that matter, however at the same time we will probably realize that everybody and everything can and will die,
following that line of thought Gaerig will probably not care or be upset about their deaths since from her PoV they would have died either way since Death is inevitable

well or Mischief and Death will result in some kind of deadly Temptress, the classical Siren so to speak, which I think we could even reinforce if we manage to pick up the actual trait and which actual would be my favorite narrative outcome

I'm with Romv on this, we want it, that's why it's there.
*dry tone*
Then maybe you shouldn't have picked the Ascension that had DEATH and DESTRUCTION painted all over it

*sigh*
No but seriously, I can't see that happen outside of mother of monster, our other actions have just too much narrative weight that I can't see us picking up Spirit of Motherhood or Ferility outside of a ritual and even these require us to convince the majority that it is something they want, which with a limited trait cap and an ever increasing trait list will become more difficult as time goes on

I wish you luck, since I would like to see these traits as well, but I honestly don't think we will

Untrue. Powerofmind has repeatedly said that individual traits are irrelevant to one's status as a fear or faith spirit. Fear Spirits can have Fertility traits, Faith can have Death Traits.

I meant it more in the sense that as a major fear spirit we are naturally destructive on such a scale that not killing anybody is a near impossible thing for us to do and as such qualify as a spirit of death and destruction regardless of what we do ad´nd was meant in the context of losing Spirit of Death

I think you're overlooking the true culprit of Gaerig's immaturity, namely Spirit of Mischief. It is very likely the reason why she doesn't recognize consequences of her actions.

Sorry but that is untrue, Gaerig had already that blind spot before picking up Mischief,
On the matter of Gaerig's immaturity while it's true that Mischief is the source of Gaerig's childishness, is is still just a Spirit-level trait, the same as Spirit of Death, as such it shouldn't have more narrative weight than Spirit of Death will have

So at best we can hope for the narrative of Gearig is that she will go and become a deadly Temptress, at worst the combination will turn her in a classic fae from fairytales for children, deadly, childish and cruel
 
[X] Expand a Wing of Night - Your nature as a seductive and playful Night Goddess is core to your being. Dedicate this temple to you as The Night Mother.
[X] Request free passage to pass through and trade within their lands unharmed for your pantheon and their worshippers, so long as the one doing so does no direct harm to them.
 
[X] Expand a Wing of Night - Your nature as a seductive and playful Night Goddess is core to your being. Dedicate this temple to you as The Night Mother.
[X] Request free passage to pass through and trade within their lands unharmed for your pantheon and their worshippers, so long as the one doing so does no direct harm to them.
 
But our Ascension does explicitly umbrella Death and Destruction traits so... he's not wrong.
It's a tertiary link, really.

First and foremost tied to Nox Arcana is Night and Magic. They're the near literal translation of the phrase. The umbrella extends to things your culture connects to magic and nighttime, like the mystical arts and general mystery for magic, or cold, darkness, and the sky for night. From there, Death and Fear have tertiary but strong links to the cold, darkness, and mystery in your culture. The dark is a Bad Place; it's been that way since long before you came about. It's why they get a little discount, but not as big as some of your others.
 
After waking up, switched to Night extension. It boosts a lot more actions than anything else, and it helps monster babies, which is great.
 
However whenever we pick up a trait we get narrative understanding about what the trait is about, like Humanity for example, after picking it up despite being only a minor aspect Gaerig got a huge narrative shift,
:Citation Needed:
I expect the same to happen here again, we most likely will get the understanding that our actions can and will kill humans or other things for that matter, however at the same time we will probably realize that everybody and everything can and will die,
following that line of thought Gaerig will probably not care or be upset about their deaths since from her PoV they would have died either way since Death is inevitable

well or Mischief and Death will result in some kind of deadly Temptress, the classical Siren so to speak, which I think we could even reinforce if we manage to pick up the actual trait and which actual would be my favorite narrative outcome
I think you're vastly overestimating the effect Death will have. I think it's more comparable to a kid realizing that the bugs you squish make interesting goos that you can spread on the walls. It's going to want to make them do it more.
No but seriously, I can't see that happen outside of mother of monster, our other actions have just too much narrative weight that I can't see us picking up Spirit of Motherhood or Ferility outside of a ritual and even these require us to convince the majority that it is something they want, which with a limited trait cap and an ever increasing trait list will become more difficult as time goes on

I wish you luck, since I would like to see these traits as well, but I honestly don't think we will
You mean like the many of the Monster Faction has been trying for? That Spirit of Motherhood? Yeah, I don't think we've been reading the same quest
Sorry but that is untrue, Gaerig had already that blind spot before picking up Mischief,
:Citation Needed:


Honestly that sounds so pretentious. Why can't you use sarcasm tags and quotation marks like the rest of us?:p
 
don't have the time, so I would suggest you to just reread the early chapters
At the very beginning Gaerig had the alien mind of an elemental and couldn't relate to humans, PoM even stated so and expressed his happieness at being able to write her so,
That however changed the moment we picked up humanity, which allowed Gaerig to quite suddenly understand Humans and their concepts more,

Best example I think would be how she refered Human societies as school and compared their to behavior to that of fish, which stopped once we picked up humanity

I think you're vastly overestimating the effect Death will have. I think it's more comparable to a kid realizing that the bugs you squish make interesting goos that you can spread on the walls. It's going to want to make them do it more.

No I think you are underestimating the influence of a Spirit-level trait whose domain is outside of our normal range of behavior, when we have nothing to either balance it out and no trait that is stronger that spirit level

I would therefore just point you back into the old AA, to the moment where the Harzi picked up inferno or where the River mother got the Aspect of the lion from taking over our old lion cave, in both cases we experienced major narrative shifts from them due them picking up a trait outside of their associated domain

You mean like the many of the Monster Faction has been trying for? That Spirit of Motherhood? Yeah, I don't think we've been reading the same quest

Ah you mean the monster faction who despite trying to make monster regulary has only ever managed to make one monster and then never again?

Like I said before, I would like to see it happen, but I don't think we will

Also I think you have just forgotten how difficult it is to bring anything onto the fearbuy table now that we are a Goddess, take Spirit of Death for example, despite having peformed turn where we only caused death and destruction only now we have seen it on the fear buy table and only because we have managed the clear most other nox stuff from it,

So I think you will understand why my hopes in getting somehow Spirit of motherhood on the fearbuy table are fairly slim,
Which in turn means that the only real chance we have are rituals, who are expensive, take time and for which we need to convince the majority of the thread that the spirit of Motherhood is something we truly need


Very first chapter, Gaerig kills people, doesn't understand that she just killed some people, the start of what would be in the future very typical Gaerig behavior

Honestly that sounds so pretentious. Why can't you use sarcasm tags and quotation marks like the rest of us?:p
*dry tone*
Because I'm more an elcor then a turian
 
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That however changed the moment we picked up humanity, which allowed Gaerig to quite suddenly understand Humans and their concepts more,

Best example I think would be how she refered Human societies as school and compared their to behavior to that of fish, which stopped once we picked up humanity
Did, checked back, and didn't see that.
:Citation Needed:
No I think you are underestimating the influence of a Spirit-level trait whose domain is outside of our normal range of behavior, when we have nothing to either balance it out and no trait that is stronger that spirit level

I would therefore just point you back into the old AA, to the moment where the Harzi picked up inferno or where the River mother got the Aspect of the lion from taking over our old lion cave, in both cases we experienced major narrative shifts from them due them picking up a trait outside of their associated domain
You're missing the point. Death isn't going to make Gaerig more mature. It's only going to maker want to do more dead making actions.
Ah you mean the monster faction who despite trying to make monster regulary has only ever managed to make one monster and then never again?

Like I said before, I would like to see it happen, but I don't think we will
*Stares at the Frauma, Sea Pixies, Rashelki, and Essence Drinkers*

Yes, clearly we have created only one monster. Why on earth would I think otherwise?:eyeroll:

Very first chapter, Gaerig kills people, doesn't understand that she just killed some people, the start of what would be in the future very typical Gaerig behavior
Or you know, she's a newborn spirit that has no idea what anything means besides the sea and getting strange energy from land animals. That has less to do with unawareness of consequences and just plain naivety.
*dry tone*
Because I'm more an elcor then a turian
You have poop up your nose is what you have:p
 
[X] Expand a Wing of Water - Your nature as a Water Goddess is core to your being. Dedicate this temple to you as The Endless Sea.
[X] Request free passage to pass through and trade within their lands unharmed for your pantheon and their worshippers, so long as the one doing so does no direct harm to them.
 
Did, checked back, and didn't see that.
:Citation Needed:

Then obviously you don't want to see and this discussion is pointless

You're missing the point. Death isn't going to make Gaerig more mature. It's only going to maker want to do more dead making actions.

That is not the only thing a new trait does from a narrativ point of view
It also has been shown to influence us in ways associated with the trait in question

Best example would be Aspect of the Lion from Harzivan, picked up fairly early it made him see nothing wrong with men having more then one wife, which you will Note had nothing to do with the Lion as a predator but came from the social behavior of lions

*Stares at the Frauma, Rashelki, and Essence Drinkers*
The Frauma were a Pet project of Van Ropen and veekie and came only in existance due their usefulNess against the Crone and due being a new action
While Rashelki and the Essence Drinkers were an accident born from us critically failing a roll
I give Credit where Credit is due and the monster faction has not earned any of that credit

Yes, clearly we have created only one monster. Why on earth would I think otherwise?:eyeroll:
*Dry tone*
Disillusions? Rejection of Reality?
This one does not know but he Supports your endeavor to find it out

Or you know, she's a newborn spirit that has no idea what anything means besides the sea and getting strange energy from land animals. That has less to do with unawareness of consequences and just plain naivety.

Yes because nothing ever dies in the sea :V
 
I still think the way to go now is to create a god child. It could help our people from the start, and now we are only edging out the sun spirit pantheon in narrative weight because we are a god. The numbers are even, and their leader is able to ascend (or at least that is how I read it). Once he does that we don't have an edge anymore. If we pop out a local god child to spend time with and help our kids and play with though, well then everyone gains and we can keep the fire pantheon on the backfoot in negotiations.
 
I still think the way to go now is to create a god child. It could help our people from the start, and now we are only edging out the sun spirit pantheon in narrative weight because we are a god. The numbers are even, and their leader is able to ascend (or at least that is how I read it). Once he does that we don't have an edge anymore. If we pop out a local god child to spend time with and help our kids and play with though, well then everyone gains and we can keep the fire pantheon on the backfoot in negotiations.
Provided that the sunguy is a Faith Spirit, Ascending is going to take a while for him. And in that time we could spend the time developing a long-range baby cannon and launch our newborn super-monster at their people.
 
Provided that the sunguy is a Faith Spirit, Ascending is going to take a while for him. And in that time we could spend the time developing a long-range baby cannon and launch our newborn super-monster at their people.
The super monster baby that we probably won't actually make, because we already have Rashelki and people were clamoring to kill him almost immediately? I really don't expect us to make a super monster, I suspect the most that will happen is a few small ur-spawn to shed avatar ranks at most, not something we could toss into a foreign power. Also, there is no need to go full bloodlust on these people by tossing monsters at them. We can win the diplomacy war instead.

Gaerig thought it would just be an effort of will for him to start to ascend, and we don't know how long it would take him. Discounts and the faith quiesence system could combo incredibly hard on that front. Just as importantly the current narrative setup provides us with a slight advantage that we could tip in our favor quite a bit, while also helping all of our people. It is basically a win across the board.
 
The super monster baby that we probably won't actually make, because we already have Rashelki and people were clamoring to kill him almost immediately? I really don't expect us to make a super monster, I suspect the most that will happen is a few small ur-spawn to shed avatar ranks at most, not something we could toss into a foreign power.
See, this is why we make the babycannon first. The problem that people have with Monsters is not that they don't want them, it's that our population modifier is almost never at a level where a powerful monster doesn't run the risk of actually killing our population. However, if we have a way to ensure that our Monster is forced to rampage outside our borders, then that downside becomes non-existant.

You'll also notice that the clamours for killing Rashelki died out once everyone realised that she was in fact both surviveable and containable.
 
See, this is why we make the babycannon first. The problem that people have with Monsters is not that they don't want them, it's that our population modifier is almost never at a level where a powerful monster doesn't run the risk of actually killing our population. However, if we have a way to ensure that our Monster is forced to rampage outside our borders, then that downside becomes non-existant.

You'll also notice that the clamours for killing Rashelki died out once everyone realised that she was in fact both surviveable and containable.
Or.... we can have a child that helps drag that pop mod number up, and then use that buffer as fodder for the next monster baby?
 
Well, I think once our son grows up and maxes that animal handling, we can make an Urbeast sea pixie for him to tame.

I kind of wanted to try a flying octopus. Though likely to escape pretty quickly.
 
Well, I think once our son grows up and maxes that animal handling, we can make an Urbeast sea pixie for him to tame.

I kind of wanted to try a flying octopus. Though likely to escape pretty quickly.
Oh yeah, Sky was sufficient to fly, wasn't it? We actually have the Traits required to make a Flying Death Octopus.

A tiny Flying Death Octopus, mind you, and we don't have a lot of use for it, but still!
 
Then obviously you don't want to see and this discussion is pointless
Yes, you have seen to that.

If you bring something up, the burden of proof lies with you.
That is not the only thing a new trait does from a narrativ point of view
It also has been shown to influence us in ways associated with the trait in question

Best example would be Aspect of the Lion from Harzivan, picked up fairly early it made him see nothing wrong with men having more then one wife, which you will Note had nothing to do with the Lion as a predator but came from the social behavior of lions
Blindspots. The word your looking for is blindspots. That's not maturity and definitely not supportive of keeping the trait.
*Dry tone*
Disillusions? Rejection of Reality?
This one does not know but he Supports your endeavor to find it out
Yes I'm starting to see that the problem lies not with the facts but with, someone's perception of it.

After all, why would I think two people could push forth their own "pet project without the support of the rest of the voters including the Monster Faction. And Rashelki, clearly wasn't born through our experimentation of monsters. Accidents never happen, they are all just an illusion.
Yes because nothing ever dies in the sea :V

Yes, because Gaerig has shown heraelf to complete encyclopedic knowledge of everything at sea. Oh wait,
In your travels, you find a curious little creature with many tentacles, so small as to fit in your hand. I
Yup definite proof of knowimg everything.
[] Wander the Depths - Travel away from your shoal to explore the deeper places. Costs: 10 DE
This is clearly a dump action, we already know everything that's in the sea, why would we ever need to take it?
 
Oh yeah, Sky was sufficient to fly, wasn't it? We actually have the Traits required to make a Flying Death Octopus.

A tiny Flying Death Octopus, mind you, and we don't have a lot of use for it, but still!
More.
Sky was one.
Moon traits are conditionally sky traits.
Night...maybe.
Stars probably.
Nox probably.

Since their original creature eats brittle stars...stars and sky should be nice?
 
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