Time of the Gods: Into the Amber Age

[X] Push it back out. The last person who entered your shoals so deeply died. You hadn't meant to do that, you should stop this one before they also die!
 
Um... someone who's upset, acting recklessly suicidal, in an attempt to get to our heart?

Yeah, we aren't Harzivan, and curiosity won't kill us. Or produce some nonsense that we can't reliably defend ourselves against.
Actually,
For a lone mortal, changing or harming your Holy Place significantly, without gratuitous quantities of explosives, is likely impossible. If you acquired this holy place by some other means, it may be worth as much as an inherent trait: Elemental Affinity - Sea
There is exactly diddly s/he can do. Unless you think it's actually a spirit like Sirivam in which case there is diddly we can do.
 
[X] Let it closer. Your waters have free floating ice, and are terribly cold during the Long Night. Even the natural life here is scarce. What drives this person so?
 
[X] Let it closer. Your waters have free floating ice, and are terribly cold during the Long Night. Even the natural life here is scarce. What drives this person so?
 
[X] Let it closer. Your waters have free floating ice, and are terribly cold during the Long Night. Even the natural life here is scarce. What drives this person so?
 
[X] Push it back out. The last person who entered your shoals so deeply died. You hadn't meant to do that, you should stop this one before they also die!
 
[X] Push it back out. The last person who entered your shoals so deeply died. You hadn't meant to do that, you should stop this one before they also die!
 
[X] Let it closer. Your waters have free floating ice, and are terribly cold during the Long Night. Even the natural life here is scarce. What drives this person so?

I forsake sanity, let the insanity begin.

And so my obligations end.
 
[X] Let it closer. Your waters have free floating ice, and are terribly cold during the Long Night. Even the natural life here is scarce. What drives this person so?

Curiosity can't kill water!

It can result in said water no longer being liquid... or wet... but neither of those are particularly likely in this instance.

Acquiring other places similar to our current 'shrine' is now on my list, difficult though it will be.
 
Not sure what the high participation number is but let it get closer is at 26/33 votes right now
Highest participation was 70 voters, so that's like 46 now.
[X] Let it closer. Your waters have free floating ice, and are terribly cold during the Long Night. Even the natural life here is scarce. What drives this person so?

Curiosity can't kill water!

It can result in said water no longer being liquid... or wet... but neither of those are particularly likely in this instance.

Acquiring other places similar to our current 'shrine' is now on my list, difficult though it will be.
That massive ashland that was formerly a forest, where you got your first firelion fear glut, would have solid odds on being a Holy Place (though it wouldn't be guaranteed, and you'd probably have to wait a couple decades for it to actually become one).
 
What is interesting is our lack of understanding so if we go faith we can attribute this to our stretching. letting them continue what do you think that will do as this event apparently had long term effects
What I'd kind of like to do is continue down the path of both, perhaps tying our calm or maliciousness to the phase of the moon. Full moon is calm blessings but the darker the moon, the more we roil with frenzied malice and curses. But traders who recieved the full moon's blessing are of course spared

of course ultimately I want to go full sacrificial aztec ocean fear god, for maximum NOPE on the @Pandemonious Ivy chart.

Additionally I want to make a race of amphibious humans so our civilization can colonize the sea
 
What I'd kind of like to do is continue down the path of both, perhaps tying our calm or maliciousness to the phase of the moon. Full moon is calm blessings but the darker the moon, the more we roil with frenzied malice and curses. But traders who recieved the full moon's blessing are of course spared

of course ultimately I want to go full sacrificial aztec ocean fear god, for maximum NOPE on the @Pandemonious Ivy chart.

Additionally I want to make a race of amphibious humans so our civilization can colonize the sea

Deep ones are a must yes.

Fish people are good.
 
Panda, your too much of coward.

We are the Sea, We must accept everything.

My longtime ally and friend, you're too hasty, as always.

You'd burn a bridge without considering that you're still standing on it.

Caution, forethought, and healthy paranoia are not cowardice.

You know that I, of all the voters, am most willing to rage and destroy alongside you. But whereas you put your all into the moment, I'm more fond of keeping an eye out for possible worst case scenarios.

Tl;dr: Talk shit, get hit. Fite me irl
 
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My longtime ally and friend, you're too hasty, as always.

You'd burn a bridge without considering that you're still standing on it.

Caution, forethought, and healthy paranoia are not cowardice.

You know that I, of all the voters, are most willing to rage and destroy alongside you. But whereas you put your all into the moment, I'm more fond of keeping an eye out for possible worst case scenarios.

Tl;dr: Talk shit, get hit. Fite me irl

But the Mystery Box, it calls to me.
 
[X] Let it closer. Your waters have free floating ice, and are terribly cold during the Long Night. Even the natural life here is scarce. What drives this person so?

Strange human thing wants to get closer, let's find out what it wants
 
[X] Let it closer. Your waters have free floating ice, and are terribly cold during the Long Night. Even the natural life here is scarce. What drives this person so?

Welcome first priest-thing?
Professional credit thief tends to annoy people. Zeus didn't go around claiming every little random happening in the world as his own or pose after every successful seduction, but lightning bolts are still freakin' cool.
Well, he could exist in a persistent state of Pose and affect EVERYTHING with the weather so every prayer comes with the caveat of "and also thank you Zeus for not smiting me today"!
Indirectly, by making certain acts more impressive (because you get more successes on them straight up).
Ah cool.

I want to dance the waves. Gotta be properly rhythmic!
-There are means of acquiring more inherent traits. Harzivan... almost definitely would have picked up at least one or two. Inherent traits supercharge a particular traits' effect on a spirit's actions and form, so even if you develop a ritual that gives you inherent traits, you can't add too many before they start crowding you with compulsive behavior, or worse, contradictions.
Huh, that's two interesting qualities. Contradictions would be one of those things that would require going up a tier(and becoming a dualistic entity) or splitting up to deal with?
Any trait that remains on your character sheet counts against your trait limit unless it's marked inherent. Additional Avatar X is written in one time, so regardless of giving you 11 avatars, it only costs 1 trait. All chimeric body traits are considered additional elements of chimera, and so are not considered 'traits' in a normal sense. Elemental affinities and combined affinities are all individual traits. You can't be god of the sea, the sky, the sun, the moon, all the individual colors of the rainbow and the rainbow, the earth, stone, gems, fire, volcanoes, wind, storms, rain, ice, snow, etc., etc. at the same time.
Cool.

I assume the Sun Phases, and the Moon Phases are grouped together though? As are the straight T2/T3 versions of base traits? Them taking multiple slots would make it very hard for an elemental to do anything else.
And the combined traits are their own individual group.

So:
Group Incandescent - Fire, Light, Radiance
Group Wet - Pool, River, Lake(different in this iteration of course, since we're at sea)
Group Rock Hard - Soil, Stone, Hills
Group Above - Wind, Sky, Heavens

Group Weather - Rain, Rainstorm
Group Desert - Sand, Sandstorm
Group Inferno - Firestorm, Inferno
Group Mud - Clay, Ochre
Group Bling - Glass, Obsidian, Metal, Gems(which are all Stone + Fire forks depending on what you find first)
etc

Going for minimalist grouping rather than all encompassing since that goes right back to the same problem. Basically, if a trait directly advanced into a second trait without other prereqs, it SHOULD be considered basically the same slot right? There's no significant conceptual difference beyond scale in such cases.
Automatics I'm on the fence even including. They were partly responsible for the near-geometric appearance of Harzivan's growth in the middle and near the end, and with the increased appeal of strategic discounting, the incentive to get them isn't as large as before. I may include some extra type of 'dream' trait that has an effect on the outside world during quiescence, but I'm not committed to that yet.
I'd suggest fusing appropriate Automatics into certain advanced traits outright. Like, T3 fertility really should be autospawning minor kids even when you don't pay attention, and likewise with T3 Crafter, Forests, etc. Make them less of a gamey mechanic and more an inherent benefit/drawback of being really into one trait.

Sort of like an advanced Compel. You're compelled so hard you'd passively fulfill them even if you sleep.
You give up on sinking the boats, but, biding your time, cleverly buck one badly enough that a person falls into your shoal! Their head swiftly strikes a stone, and they stop moving, floating limp on the water. Nearby, on the shore, another person wails and tries to wade into the sea before several others restrain them. You see another liquid taint your waters, and recognize it from the fish-eating fish. Blood. Humans also bleed! How novel!

Still curious as to how this will play out, you halt the currents around the limp person, allowing the boat to get close enough that the people inside can lift it out. They return it to the wailing one, but from your vantage, you don't see it start to move again. A great deal of energy passes to you for a time after the act, but the boats now carefully avoid your shoal, where your power is greatest.
Hmm, it looks like the person may or may not be dead, they took a head injury, but after they cried out and begged us to let them save this person, we calmed the waters and let them recover the wounded/corpse.
Incidentally, also something Harzivan did.
Harzivan did many things.

Including a tree.
Holy places and Confluences are naturally tougher versions of shrines. Confluences you have to 'cap' with a shrine (think the super-tree), but Holy places actually don't need a physical shrine to you, and are formed through natural reverence, places that are the site of especially crazy events, a very large number of sapient sacrifices, etc. For a lone mortal, changing or harming your Holy Place significantly, without gratuitous quantities of explosives, is likely impossible. If you acquired this holy place by some other means, it may be worth as much as an inherent trait: Elemental Affinity - Sea.
Interesting....
 
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Huh, that's two interesting qualities. Contradictions would be one of those things that would require going up a tier(and becoming a dualistic entity) or splitting up to deal with?
Contradictions are bad, but only apply to inherent traits contradicting each other. For any entity, a true contradiction of inherent natures can be enough to break it into two independent entities. You can have contradictions among regular traits, or between inherent and regular traits, but you should never pick up inherent traits whose concept runs contradictory to other inherent traits you possess. A god who is inherently of life cannot also be inherently of death. You could develop inherent life or death and regular life or death to be inherently of rebirth, but in the process of evolving a core component of your legend, you'll lose what specifically tied life or death to you, and neither of them will be able to be inherent again.

Contradictions are dangerous. Consider Loki, god of deception, also being god of honor. His twin natures would pull him in opposite directions almost constantly, his stories would make no sense to mortal listeners. It would be like describing the plot of Naruto, but only using Naruto's name when referring to both Sasuke and Naruto.
I assume the Sun Phases, and the Moon Phases are grouped together though? As are the straight T2/T3 versions of base traits? Them taking multiple slots would make it very hard for an elemental to do anything else.
And the combined traits are their own individual group.

So:
Group Incandescent - Fire, Light, Radiance
Group Wet - Pool, River, Lake(different in this iteration of course, since we're at sea)
Group Rock Hard - Soil, Stone, Hills
Group Above - Wind, Sky, Heavens

Group Weather - Rain, Rainstorm
Group Desert - Sand, Sandstorm
Group Inferno - Firestorm, Inferno
Group Mud - Clay, Ochre
Group Bling - Glass, Obsidian, Metal, Gems(which are all Stone + Fire forks depending on what you find first)
etc

Going for minimalist grouping rather than all encompassing since that goes right back to the same problem. Basically, if a trait directly advanced into a second trait without other prereqs, it SHOULD be considered basically the same slot right? There's no significant conceptual difference beyond scale in such cases.
There are a number of situations where the god(s) of sun and moon are not quite the same as gods of the night and day, gods of fire are not gods of the sun or light, and the gods of the rivers aren't even linked to the gods of the seas. Individual elemental affinities are a little more effective to compensate for the trait limit, but the trait limit was imposed with every single trait considered. You can have a fair number more than 11 traits at maximum shrine, so groupings of elements isn't strictly necessary. As is, groupings sorted like that would leave you with at enough leftover trait slots that you would be able to take basically everything you've all planned to get regardless of which direction you end up settling on, and more, and also have every element possible.
I'd suggest fusing appropriate Automatics into certain advanced traits outright. Like, T3 fertility really should be autospawning minor kids even when you don't pay attention, etc. Make them less of a gamey mechanic and more an inherent benefit/drawback of being really into one trait.

Sort of like an advanced Compel. You're compelled so hard you'd passively fulfill them even if you sleep.
Interesting take, but I have time to finish finagling exactly how I'll handle it. The quiescence dreams trait seems like it could have some good potential.
 
There are a number of situations where the god(s) of sun and moon are not quite the same as gods of the night and day, gods of fire are not gods of the sun or light, and the gods of the rivers aren't even linked to the gods of the seas. Individual elemental affinities are a little more effective to compensate for the trait limit, but the trait limit was imposed with every single trait considered. You can have a fair number more than 11 traits at maximum shrine, so groupings of elements isn't strictly necessary. As is, groupings sorted like that would leave you with at enough leftover trait slots that you would be able to take basically everything you've all planned to get regardless of which direction you end up settling on, and more, and also have every element possible.
...Well, that omake idea about "The Sundering of Harzivan" just got a bit more chaotic with this info XD
 
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