Time of the Gods: Into the Amber Age

[X] Let it closer. Your waters have free floating ice, and are terribly cold during the Long Night. Even the natural life here is scarce. What drives this person so?

Watch them nearly kill us and ascend as a competing spirit as it 'protects' the people from this malicious entity that killed his/her lover.
 
Interesting. So far we've always chosen the most ambiguos option, the one that wouldn't set us on the path of a Fear or a Faith spirit. This could potentially lead the people to eventually consider us a distant and fickle spirit, who is disinterested in humans and will not react predictably, leading to us being more distant and more prone to being ignored by the humans.

I advise choosing a course of action and following through, sometime in the next few turns. We should not fall into this kind of trap unawares.
 
Interesting. So far we've always chosen the most ambiguos option, the one that wouldn't set us on the path of a Fear or a Faith spirit. This could potentially lead the people to eventually consider us a distant and fickle spirit, who is disinterested in humans and will not react predictably, leading to us being more distant and more prone to being ignored by the humans.

I advise choosing a course of action and following through, sometime in the next few turns. We should not fall into this kind of trap unawares.

Well, for all we know, when she reaches the reef/point she'll start screaming words at us and we'll learn how to talk, and she'll tell us to go fuck ourselves, and we'll have learned our first curse-word.
 
[X] Let it closer. Your waters have free floating ice, and are terribly cold during the Long Night. Even the natural life here is scarce. What drives this person so?
 
[X] Kill it. The last person who entered your shoals died, and you will help this one along. Maybe you'll garner more energy from this one's death as well?
Upon reflection, I think I'll go with this instead. While I am definitely more curious about what'll happen with letting it come closer, I think killing it will prove more condituitive for the direction I want the Endless Water to go in.
Not that it'll likely matter because Let it closer is genuinely shiny and even I have a tough time not picking it.

Also, there's a chance that letting this person in means our eventual Avatar will be based on their body, as they'll be the Human/Being we know the closest.

the killing should count toward opening up the Death traits.
I am not too sure about this, actually. While yes, we'd get associated with killing people, it's not like "go swimming during the arctic winter" is a particularly special cause of death. It'd happen even if there was no action taken, and no one else would know we were responsible.

On the other hand, I think this person is currently doing one of two things: Either they're insane with anger and wish to wrestle the ocean, or they're so disraught with grief they're actively seeking the same death as their loved one. And if it's the latter case, I think accepting them will tie us a lot closer to death the "calm embrace of the sea" type of underworld/spirit.

Watch them nearly kill us and ascend as a competing spirit as it 'protects' the people from this malicious entity that killed his/her lover.
Could also be a grown up child; a beloved sibling; a best friend or a "best friend".

Human relationships are so much more confusing than the fishies'...

and she'll tell us to go fuck ourselves
Incidentally, also something Harzivan did.
 
[X] Let it closer. Your waters have free floating ice, and are terribly cold during the Long Night. Even the natural life here is scarce. What drives this person so?

The relationships with regular people are what make spirits interesting, and this looks like the best option for exploring that.
 
[X] Let it closer. Your waters have free floating ice, and are terribly cold during the Long Night. Even the natural life here is scarce. What drives this person so?
 
Well, preliminary tally says what I sort of figured it would say. 18 of 22 votes for letting the poor hooman closer. As usual, if at least 2/3 of the highest participation rate vote the same way, early lock (and this one I could see happening).
 
[X] Let it closer. Your waters have free floating ice, and are terribly cold during the Long Night. Even the natural life here is scarce. What drives this person so?
 
New slogan for Gaerig: Curiosity killed the human.

[X] Let it closer. Your waters have free floating ice, and are terribly cold during the Long Night. Even the natural life here is scarce. What drives this person so?
Had forgotten about early locks, might as well try to end this quickly. I was basically 52/48% split between these two anyways.
 
[X] Let it closer. Your waters have free floating ice, and are terribly cold during the Long Night. Even the natural life here is scarce. What drives this person so?
 
[X] Let it closer. Your waters have free floating ice, and are terribly cold during the Long Night. Even the natural life here is scarce. What drives this person so?
 
I just had a thought of the humans eventually coming to view us as a perpetual child. So easily able to change moods, but also relatively easy to amuse.
 
[X] Let it closer. Your waters have free floating ice, and are terribly cold during the Long Night. Even the natural life here is scarce. What drives this person so?
 
New slogan for Gaerig: Curiosity killed the human.

[X] Let it closer. Your waters have free floating ice, and are terribly cold during the Long Night. Even the natural life here is scarce. What drives this person so?
Had forgotten about early locks, might as well try to end this quickly. I was basically 52/48% split between these two anyways.
It's the shiny vote, but not for the reasons you probably think. The other two you guys have a relatively clear picture of the end result for, so they're not as interesting. But there's a choice that can be defined as 'learn stuff,' which has roughly the same effect on SVer's as a platter of cocaine does in a rehab clinic.
 
It's the shiny vote, but not for the reasons you probably think. The other two you guys have a relatively clear picture of the end result for, so they're not as interesting. But there's a choice that can be defined as 'learn stuff,' which has roughly the same effect on SVer's as a platter of cocaine does in a rehab clinic.
Sounds about right, given I am voting it personally to know.
 
It's the shiny vote, but not for the reasons you probably think. The other two you guys have a relatively clear picture of the end result for, so they're not as interesting. But there's a choice that can be defined as 'learn stuff,' which has roughly the same effect on SVer's as a platter of cocaine does in a rehab clinic.
He probably sees the ghost of his loved one there.

Alternatively, he's going to dive down to the very bottom of our most sacred place and do something that screws with us and makes him a spirit too.
 
[X] Kill it. The last person who entered your shoals died, and you will help this one along. Maybe you'll garner more energy from this one's death as well?

I know that let it closer is the bait option, with the shiny mystery and potential amazing rewards, but I would prefer actually getting going on the fear path. Time for this poor human to die to cement our status, rather than leave that up to the fickle whims of mystery boxes.
 
[X] Let it closer. Your waters have free floating ice, and are terribly cold during the Long Night. Even the natural life here is scarce. What drives this person so?
 
Middle of winter at the height of its power?
[X] Let it closer. Your waters have free floating ice, and are terribly cold during the Long Night. Even the natural life here is scarce. What drives this person so?
It's the shiny vote, but not for the reasons you probably think. The other two you guys have a relatively clear picture of the end result for, so they're not as interesting. But there's a choice that can be defined as 'learn stuff,' which has roughly the same effect on SVer's as a platter of cocaine does in a rehab clinic.
So it's actually a thief that has no relavance to the earlier incident, and Endless Waters just can't differentiate between humans very well yet?
 
...Wait. Is he going to try to attack our shrine? That would be bad.

[X] Kill it. The last person who entered your shoals died, and you will help this one along. Maybe you'll garner more energy from this one's death as well?
 
Last edited:
[X] Push it back out. The last person who entered your shoals so deeply died. You hadn't meant to do that, you should stop this one before they also die!
 
He probably sees the ghost of his loved one there.

Alternatively, he's going to dive down to the very bottom of our most sacred place and do something that screws with us and makes him a spirit too.
Holy places and Confluences are naturally tougher versions of shrines. Confluences you have to 'cap' with a shrine (think the super-tree), but Holy places actually don't need a physical shrine to you, and are formed through natural reverence, places that are the site of especially crazy events, a very large number of sapient sacrifices, etc. For a lone mortal, changing or harming your Holy Place significantly, without gratuitous quantities of explosives, is likely impossible. If you acquired this holy place by some other means, it may be worth as much as an inherent trait: Elemental Affinity - Sea.
 
[X] Kill it. The last person who entered your shoals died, and you will help this one along. Maybe you'll garner moreenergy from this one's death as well?

Um... someone who's upset, acting recklessly suicidal, in an attempt to get to our heart?

Yeah, we aren't Harzivan, and curiosity won't kill us. Or produce some nonsense that we can't reliably defend ourselves against.
 
Back
Top