I go to sleep, I wake up, two pages of discussion. Almost glad my throat feels lumpy and keeps me from conking out that long, I'm terrified of what a full night would hit me with.
It is hard to say; at this point, I haven't seen Shrine Extensions or the actual implementation of my Fear/Faith suggestion, so I don't know how powerful Shrine would be relative to Fear. That said, assuming that I can believe that Fear/Faith could use a boost - in which case, the natural thing to switch is either the number or max level of Shrine Extensions. That switch is nice because having two different traits control Level and Quantity of shrine extensions makes more gameplay sense than stacking it all in one place for quadratic growth. It also fits with the Faith/Fear to Legend connection; you need a certain amount of reverence before your Symbols are able to hold power.
In that sense, I'd actually slightly lean towards Shrine controlling quantity and Faith/Fear controlling max level. It feels like Faith being a bound for how much power your shrines can store is more natural than it bounding how
many places can store it. Especially since Shrine already bounds how many places can store the-threshold-level-of-power-needed-to-make-a-shine-in-the-first-place (i.e. Shrine cap). That said, this is a weak preference and you have info on the system that I don't, so your original choice of having Shrine control max upgrade level and Faith/Fear control number might be the better option after all.
Shrine extensions will have their level of power affected by the shrine tier of the shrine you apply it to, so if you have high influence (more shrines) and high shrine/faith/fear since that's your preference to swap out (better shrines), you can have more, and
more powerful, extensions (you have a single T10 shrine at 0 influence and 10 -Shrine/Faith/Fear-; with this, you can
unlock multiple different extensions buy picking up Shrine, but you can only
apply a single expansion since you only have a single shrine).
@Powerofmind, if we ever want the silver, can we still get it in exchange for giving up the moonbeam trait?
Taking Moonbeam
permanently removes your ability to take out the sphere. Enemies with sufficient physical strength can
attempt to remove it, removing the ability, but it can
never be willingly scrapped for parts.
Dude, we nearly lost our social encounter to Saiga of all people (who hasn't even been around that long)
Has been awake for at least 80 years, assuming roughly 1/3 of a Faith spirit's lifetime is spent sleeping.
On that note.
@Powerofmind - are you changing the way demispirits/monsters work in this quest? Because frankly, the way they worked in AN's quest was very imbalanced. It was a totally unopposed way of Legend farming, and perhaps as importantly, the system wasn't sustainable once you got to >10 demispirits (and even less than that, actually). Cause honestly, keeping track of that many NPCs is tricky.
Do you have any solutions in mind?
I am fiddling with them as well, with only
specifically empowered demispirits capable of ascension or legend generation, both of which are reduced, in how easily it can happen, and in how much they generate/how much goes to you on ascension (this empowerment is
very costly to enact and can only be done during the creation of the demispirit). For those
not specifically empowered, they are basically children-of-demis in terms of ability and notability for narrative. Their sole purpose is to birth non-human sapient races.