Time of the Gods: Into the Amber Age

[X] Setup New Game
-[X] Mediterranean
-[X] Plains
-[X] Coast
-[X] Awoken Hero
--[X] Subtype: Lawgiver
[X] Yes

Always wanted to actually play the Civilization hero...without doing it blind this time.
 
Isolationist: At the beginning, finding solutions to the tribal problems. We might not be able to hunt without a body, but we can do things like guide Captain Ahab on his hunt for Moby Dick (provided Moby Dick isn't our baby) or try leading the schools of fish away from opposing shores. And, of course, we'll probably get Avatar 1 relatively quickly, and at that point we can help more directly.

As an Elemental Spirit, we have pretty much the same as any other spirit. We listen to them and try to solve their problems while also progressing whatever agenda the players have. Sure, we'll have problems undertsanding them at times, but who doesn't?

As a Fear Spirit, there are actually a manner of ways. First of all, you don't have to do anything violent to garner Fear, an implied threat can be sufficient. Fear Spirits also gather DE through Faith like regular spirits, so there's an incentive to spare at least some "cultists". On a diplomacy-level, even ignoring being a Loki-style partner there's nothing to prevent us from working together with other gods.

Let's say that we're an angry Sea spirit surrounding the Island and devouring any boat who set sail without sufficient protection from the local seafaring Spirit. We have a few opposed rolls and maybe kill a few of the locals but most of the time the Faith Spirit wins and the sailors get off with a scare. Now, the locals catch wind that another, more developed Pantheon is about to invade them via a fleet, and if they make landfall they are almost certain to win. The Faith Spirit could try to dissuade the ships himself, but his powers are more along the lines of protection and has skimped on Influence for more personal power. So instead he comes to us, the prime ship crasher, with an offer. If we focus on stopping the invaders, he'll give us a boon of some sort in return. A Fear Spirit gets power no matter who fears it, so it would actually turn into a win-win for us.
An alternative could also be the opposite, an invading force offering something of use in return for us wrecking shit up before their arrival.


Spirits could rather easily arise on our own Island, so just because we don't want to deal with them doesn't mean we won't.


My problem with Lawmaker is that it's strengths run directly counter to what I want to do.

I want to be the reason people fear leaving shore. I want to be the force that heroes and gods contest against. I want townsfolk to look upon a washed up Vampyroteuthis infernalis and go "probably one of their spawn". I want to be the reason why locals build the strongest ships in the world, as anything less won't make it. I an overboard sailor gape in awe as he looks at the vastness of the sea, and see it turn to terror as realises he is now in our domain.

Is it possible to get that with Lawmaker? Yes. I mean Harzivan went from "Warrior" to "Insane Fire Lion", so it's clearly possible. Water Spirit is just a much better start for it.

(and @redzonejoe went to sleep while I was posting, now I feel kinda like a dick. Shame that Character Creation so often turns combatative)

We can run the greatest possible con.

It's us, the chaotic fear spirit.
On the other side, there's the lawful faith spirit.

We set up a mutually beneficial coexistence where we have epic clashes for the sake of the masses. He gets faith, we get fear.

Then we can have it so maybe he loses once or twice and we make the aftermath so awful that the next clash will be particularly juicy for both of us.

Sounds fun to me. We'll be the first actors!
 
So, since there's by my 6 hours left of the vote, have an up to date tally:


Vote Tally : Original - Time of the Gods: Into the Amber Age | Sufficient Velocity
##### NetTally 1.7.5

Options:
Look at a snake. Then look at a river. Then back at the snake. Then back at the river. Oh no, the snake just bit you.

Winner: Look at a snake. Then look at a river. Then back at the snake. Then back at the river. Oh no, the snake just bit you.
[1] The Laurent


Total No. of Voters: 1


-[x] The Cold Dark (Presets: Arctic, Hills, Island)
-[x] Elemental Spirit
--[X] Subtype: Water
No. of Votes: 25
mc2rpg
Ando Owen
artisticGlee
Captain Spatula
chocolote12
draconas
drake_azathoth
Edkose
egexxx
Gamerlord
Hangwind
Inf0mercial
Maragas
Mask
Nianque
ninjafish
notanautomaton
Omegahugger
Pandemonious Ivy
PrimalShadow
Raising Kittens
The Laurent
Van Ropen
WyldCard4
zeusthemoose

[X] Setup New Game
-[X] Mediterranean
-[X] Plains
-[X] Coast
-[X] Awoken Hero
--[X] Subtype: Lawgiver
[X] Yes
No. of Votes: 23
Evilness42
Arbit
Chengar Qordath
codeRR
Darkcrest
Downstreamer
Elbrasch
Erehwon
godofsmallthings
Godwinson
Killer_Whale
LinkOnScepter
Mannan
masterofmadness
nairit
nixter
RedV
redzonejoe
Shard
Sivantic
TotallyNotEvil
veekie
Void Stalker

[X] Plan Pyramid
No. of Votes: 5
Da Boyz
Abby Normal
Jean Danjou
Terrabrand
Varano

[X] Setup New Game
-[X] Mediterranean
-[X] Plains
-[X] Coast
-[X] Awoken Hero
--[X] Subtype: Lawgiver
No. of Votes: 2
giodan
Kingofbooks

[X] No
-[x] The Cold Dark (Presets: Arctic, Hills, Island)
-[x] Elemental Spirit
--[X] Subtype: Water
No. of Votes: 1
sidestory

-[X] Temperate
-[X] Hills
-[X] Forests
-[X] Animal Spirit - Once you were some grand example of a wild animal, but through fame or infamy you have attained a kind of worship that has elevated you above the other beasts, although getting along with your own "worshippers" may be tricky (Avatar 3) Inherent Trait: Aspect of Animal
--[X] Subtype: Choose a Pack Animal
No. of Votes: 1
Massgamer

[X] Plan light in the dark
-[X] Arctic
-[X] Mountains
-[X] Forests
[X] Awoken Hero
-[X] Subtype: Thief of Fire
[X] Yes
No. of Votes: 1
Tealg

-[X] Arid
-[X] Plains
-[X] Major Lake
-[X] Awoken Hero - A spirit arisen from a prominent local hero, your affinity for humanity strengthens your avatar and ability to reinforce your legend, but you are lacking in magical ability early on (Avatar 2, Shrine 1) Inherent Trait: Aspect of Humanity
--[X] Subtype: Lawgiver
No. of Votes: 1
Sol Zagato

-[x] Room to Grow
-[x] Awoken Hero
--[x] Subtype: Crafter
No. of Votes: 1
Yorick's Skull

-[X] The Cold Dark (Presets: Arctic, Hills, Island)
-[X] Elemental Spirit
--[X] Subtype: Water
[X] Yes
No. of Votes: 1
Calanor

-[X] Cold/Alpine
-[X] Plains
-[X] Major Lake
-[X] Animal Spirit - Once you were some grand example of a wild animal, but through fame or infamy you have attained a kind of worship that has elevated you above the other beasts, although getting along with your own "worshippers" may be tricky (Avatar 3) Inherent Trait: Aspect of Animal
--[X] Subtype: Choose a Solitary Animal
---[X] Saberlion
[X] Yes
No. of Votes: 1
DinoHank

-[X] Room to Grow (Presets: Temperate, Plains, Floodplains)
-[x] Awoken Hero
--[x] Subtype: Thief of Fire
No. of Votes: 1
Ian Drash

[X] Plan Brannjenessaga
[X] The Cold Dark
[X] Elemental Spirit
-[X] Subtype: Fire
No. of Votes: 1
Aabcehmu

[x] The Cold Dark (Presets: Arctic, Hills, Island)
No. of Votes: 1
Dormin

-[x] The Cold Dark (Presets: Arctic, Hills, Island)
[x] Animal
-[x] Solitary
--[x] Snowy Owl
No. of Votes: 1
butchock

[X] Plan: Spring Awakening
-[X] Genius Loci - A sacred spring or oasis or cave or the like, reverence for your location has imbued you with sentience and power, allowing you to bless those that come to your location (Avatar 1, Shrine 2) Inherent Trait: Spirit of -Subtype-
--[X] Subtype: The Spring (Health)
No. of Votes: 0
Plan: ◈Spring Awakening


[X] Plan light in the dark
-[X] Arctic
-[X] Mountains
-[X] Forests
No. of Votes: 0
Plan: ◈light in the dark


Total No. of Voters: 66
By my count this adds up to 27 for Water versus 25 for Lawmaker.

I counted Calanor+sidestory's votes for Water Spirit and Giodan/Kingofbooks' votes for Lawmaker. Feel free to correct me if I missed something.
(as an Inattentive Idiot, I probably did)
 
[X] Setup New Game
-[X] Mediterranean
-[X] Plains
-[X] Coast
-[X] Awoken Hero
--[X] Subtype: Lawgiver
[X] Yes
 
-[X] The Cold Dark (Presets: Arctic, Hills, Island)
-[X] Elemental Spirit
--[X] Subtype: Water
[X] Yes

Coastal spirits. Oh shit the coastal spirits.
-Strong likelihood of trade and travel traits
-portable shrine ships with crews allow safe and easy interactions with foreign spirits. A shrine ship might be lost to enemy attack but the spirit can escape to other shrines miles and miles away before being in any danger.
-Large sample of other spirits to interact with and trade traits with, high inclination to do so,low risk
-normal RL coastal prosperity boosted to ridiculous levels by the above in a feedback loop

-Dealing with the gigantic fear gods forming out in the ocean
-Desperately trying to convince their people that no, there are NOT dragons out there!
-goddamnit people the ship got hit by lightning it didn't get dragged under the ocean by fish people that are even now devouring them (it probably did but dear god they don't need to feed the fear gods)

implying that the trade spirits don't all immediately dip into ocean and storm traits.

But yeah, I think the coast is the big leagues and it'd eat us alive

Fuck.
*adds to another list*

Things To Immediately Nope The Fuck Away From

1. Local Gods or Higher
2. Regional Gods or Higher
3. 'Aztecesque' God of Murder and Sacrifice
4. [New] Ocean Fear Gods
 
Welp, looks like I'm running another quest set in the same setting. May be interconnected if people vote for that after six.
 
So, since there's by my 6 hours left of the vote, have an up to date tally:
There's something wrong with me counting down the minutes with childlike glee (and doing absolutely nothing but hitting refresh repeatedly).

Vote tally:
##### 3.21
[X] Setup New Game
-[X] Mediterranean
-[X] Plains
-[X] Coast
-[X] Awoken Hero
--[X] Subtype: Lawgiver
[X] Yes
No. of votes: 23
Evilness42, Downstreamer, Chengar Qordath, Shard, TotallyNotEvil, Darkcrest, codeRR, Mannan, masterofmadness, nixter, LinkOnScepter, Killer_Whale, Godwinson, Void Stalker, Sivantic, Arbit, nairit, godofsmallthings, RedV, Erehwon, Elbrasch, veekie, MrGazzer

-[X] Temperate
-[X] Hills
-[X] Forests
-[X] Animal Spirit - Once you were some grand example of a wild animal, but through fame or infamy you have attained a kind of worship that has elevated you above the other beasts, although getting along with your own worshippers may be tricky (Avatar 3) Inherent Trait: Aspect of Animal
--[X] Subtype: Choose a Pack Animal
No. of votes: 1
Massgamer

[X] Plan light in the dark
-[X] Arctic
-[X] Mountains
-[X] Forests
[X] Awoken Hero
-[X] Subtype: Thief of Fire
[X] Yes
No. of votes: 1
Tealg

-[X] Arid
-[X] Plains
-[X] Major Lake
-[X] Awoken Hero - A spirit arisen from a prominent local hero, your affinity for humanity strengthens your avatar and ability to reinforce your legend, but you are lacking in magical ability early on (Avatar 2, Shrine 1) Inherent Trait: Aspect of Humanity
--[X] Subtype: Lawgiver
No. of votes: 1
Sol Zagato

-[x] Room to Grow
-[x] Awoken Hero
--[x] Subtype: Crafter
No. of votes: 1
Yorick's Skull

-[X] Cold/Alpine
-[X] Plains
-[X] Major Lake
-[X] Animal Spirit - Once you were some grand example of a wild animal, but through fame or infamy you have attained a kind of worship that has elevated you above the other beasts, although getting along with your own worshippers may be tricky (Avatar 3) Inherent Trait: Aspect of Animal
--[X] Subtype: Choose a Solitary Animal
---[X] Saberlion
[X] Yes
No. of votes: 1
DinoHank

[X] Plan Pyramid
No. of votes: 5
Terrabrand, Da Boyz, Abby Normal, Jean Danjou, Varano

-[x] The Cold Dark (Presets: Arctic, Hills, Island)
-[x] Elemental Spirit
--[X] Subtype: Water
No. of votes: 25
mc2rpg, WyldCard4, Inf0mercial, Raising Kittens, Gamerlord, notanautomaton, Hangwind, Pandemonious Ivy, PrimalShadow, chocolote12, ninjafish, Van Ropen, drake_azathoth, artisticGlee, Captain Spatula, zeusthemoose, Omegahugger, Mask, Ando Owen, Maragas, Nianque, egexxx, The Laurent, Edkose, draconas

[X] Plan Brannjenessaga
[div class="SpoilerTarget bbCodeSpoilerText"][X] The Cold Dark
[X] Elemental Spirit
-[X] Subtype: Fire[/div]
No. of votes: 1
Aabcehmu

[X] Setup New Game
-[X] Mediterranean
-[X] Plains
-[X] Coast
-[X] Awoken Hero
--[X] Subtype: Lawgiver
No. of votes: 2
giodan, Kingofbooks

[X] No
-[x] The Cold Dark (Presets: Arctic, Hills, Island)
-[x] Elemental Spirit
--[X] Subtype: Water
No. of votes: 1
sidestory

[x] The Cold Dark (Presets: Arctic, Hills, Island)
No. of votes: 1
Dormin

-[X] Room to Grow (Presets: Temperate, Plains, Floodplains)
-[x] Awoken Hero
--[x] Subtype: Thief of Fire
No. of votes: 1
Ian Drash

-[X] The Cold Dark (Presets: Arctic, Hills, Island)
-[X] Elemental Spirit
--[X] Subtype: Water
[X] Yes
No. of votes: 2
Calanor, mastigos

-[x] The Cold Dark (Presets: Arctic, Hills, Island)
[x] Animal
-[x] Solitary
--[x] Snowy Owl
No. of votes: 1
butchock

[X] Setup New Game
-[X] Mediterranean
-[X] Plains
-[X] Coast
-[X] Awoken Hero
--[X] Subtype: Lawgiver
[X] Yes
-[x] The Cold Dark (Presets: Arctic, Hills, Island)
-[x] Elemental Spirit
--[X] Subtype: Water
No. of votes: 1
redzonejoe

Pulling together the votes, a water spirit in Cold Dark has the lead with 28 votes (and a couple votes for different spirits in the same area and a vote for Cold Dark with no spirit). Taking second is a coastal plain in the Mediterranean as a Lawgiver, with 26 votes.

The vote is still crazy close, so I can't lock this too much earlier, but I'm going to mark this point as last call for more votes. By 3 PM, I will lock and quickly shift over to the next vote, whether or not you'd like this to be run co-operatively with @notanautomaton's Animal Spirit quest.
 
Yeah, that's the other thing. My quest is locked to Animal Spirit starting option, because I'm ridiculously salty over people not choosing Snowy Owl or Short-Faced Bear.
 
honestly I strongly dislike the idea of being water spirit. Especially if it is as a fear spirit that setting for the quest doesn't seem to have the longevity or depth any of the other options would provide
 
That said, if we go for the demi-people path, we could build a supernice underwater culture, which is very defensible, puts our people directly inside our domain and weakens the potential influence of other gods on our people (since we don't want a pantheon, apparently) and strengthens the understanding between us and our tribe (which is a major worry for a non-human-derived spirit).

Hmm. I could go for us being the god of the Deep Ones.
 
[X] Setup New Game
-[X] Mediterranean
-[X] Plains
-[X] Coast
-[X] Awoken Hero
--[X] Subtype: Lawgiver
[X] Yes

The ocean stuff sounds a bit isolated. The paranoid interactions with neighbours aren't something I want to miss out on, those were really fun last time.
 
It is now 3:00. Can we get a vote count all up in this bitch?
My, are you so hungry for an Animal Spirit you call this quest a female dog?

Vote Tally : Original - Time of the Gods: Into the Amber Age | Sufficient Velocity
##### NetTally 1.7.5

Options:
Look at a snake. Then look at a river. Then back at the snake. Then back at the river. Oh no, the snake just bit you.

Winner: Look at a snake. Then look at a river. Then back at the snake. Then back at the river. Oh no, the snake just bit you.
[1] The Laurent


Total No. of Voters: 1


-[x] The Cold Dark (Presets: Arctic, Hills, Island)
-[x] Elemental Spirit
--[X] Subtype: Water
No. of Votes: 26
mc2rpg
Ando Owen
artisticGlee
Captain Spatula
chocolote12
draconas
drake_azathoth
Edkose
egexxx
Gamerlord
Hangwind
Inf0mercial
Maragas
Mask
Nianque
ninjafish
notanautomaton
Omegahugger
Pandemonious Ivy
PrimalShadow
Raising Kittens
Terrabrand
The Laurent
Van Ropen
WyldCard4
zeusthemoose

[X] Setup New Game
-[X] Mediterranean
-[X] Plains
-[X] Coast
-[X] Awoken Hero
--[X] Subtype: Lawgiver
[X] Yes
No. of Votes: 25
Evilness42
Arbit
CeBrudras
Chengar Qordath
codeRR
Darkcrest
Downstreamer
Elbrasch
Erehwon
godofsmallthings
Godwinson
Killer_Whale
LinkOnScepter
Mannan
masterofmadness
MrGazzer
nairit
nixter
RedV
redzonejoe
Shard
Sivantic
TotallyNotEvil
veekie
Void Stalker

[X] Plan Pyramid
No. of Votes: 4
Da Boyz
Abby Normal
Jean Danjou
Varano

[X] Setup New Game
-[X] Mediterranean
-[X] Plains
-[X] Coast
-[X] Awoken Hero
--[X] Subtype: Lawgiver
No. of Votes: 2
giodan
Kingofbooks

-[X] The Cold Dark (Presets: Arctic, Hills, Island)
-[X] Elemental Spirit
--[X] Subtype: Water
[X] Yes
No. of Votes: 2
Calanor
mastigos

[X] No
-[x] The Cold Dark (Presets: Arctic, Hills, Island)
-[x] Elemental Spirit
--[X] Subtype: Water
No. of Votes: 1
sidestory

-[X] Temperate
-[X] Hills
-[X] Forests
-[X] Animal Spirit - Once you were some grand example of a wild animal, but through fame or infamy you have attained a kind of worship that has elevated you above the other beasts, although getting along with your own "worshippers" may be tricky (Avatar 3) Inherent Trait: Aspect of Animal
--[X] Subtype: Choose a Pack Animal
No. of Votes: 1
Massgamer

[X] Plan light in the dark
-[X] Arctic
-[X] Mountains
-[X] Forests
[X] Awoken Hero
-[X] Subtype: Thief of Fire
[X] Yes
No. of Votes: 1
Tealg

-[X] Arid
-[X] Plains
-[X] Major Lake
-[X] Awoken Hero - A spirit arisen from a prominent local hero, your affinity for humanity strengthens your avatar and ability to reinforce your legend, but you are lacking in magical ability early on (Avatar 2, Shrine 1) Inherent Trait: Aspect of Humanity
--[X] Subtype: Lawgiver
No. of Votes: 1
Sol Zagato

-[x] Room to Grow
-[x] Awoken Hero
--[x] Subtype: Crafter
No. of Votes: 1
Yorick's Skull

-[X] Cold/Alpine
-[X] Plains
-[X] Major Lake
-[X] Animal Spirit - Once you were some grand example of a wild animal, but through fame or infamy you have attained a kind of worship that has elevated you above the other beasts, although getting along with your own "worshippers" may be tricky (Avatar 3) Inherent Trait: Aspect of Animal
--[X] Subtype: Choose a Solitary Animal
---[X] Saberlion
[X] Yes
No. of Votes: 1
DinoHank

-[X] Room to Grow (Presets: Temperate, Plains, Floodplains)
-[x] Awoken Hero
--[x] Subtype: Thief of Fire
No. of Votes: 1
Ian Drash

[X] Plan Brannjenessaga
[X] The Cold Dark
[X] Elemental Spirit
-[X] Subtype: Fire
No. of Votes: 1
Aabcehmu

[x] The Cold Dark (Presets: Arctic, Hills, Island)
No. of Votes: 1
Dormin

-[x] The Cold Dark (Presets: Arctic, Hills, Island)
[x] Animal
-[x] Solitary
--[x] Snowy Owl
No. of Votes: 1
butchock

[X] Plan: Spring Awakening
-[X] Genius Loci - A sacred spring or oasis or cave or the like, reverence for your location has imbued you with sentience and power, allowing you to bless those that come to your location (Avatar 1, Shrine 2) Inherent Trait: Spirit of -Subtype-
--[X] Subtype: The Spring (Health)
No. of Votes: 0
Plan: ◈Spring Awakening


[X] Plan light in the dark
-[X] Arctic
-[X] Mountains
-[X] Forests
No. of Votes: 0
Plan: ◈light in the dark


Total No. of Voters: 69
Looks to me like Water won 29-27, though please double check my math as usual.
 
Cleaning it up...
Or not - yeah, Omegahugger's count looks right.
Vote Tally : Original - Time of the Gods: Into the Amber Age | Sufficient Velocity
##### NetTally 1.7.4

[X] Yes
No. of Votes: 29

-[x] The Cold Dark (Presets: Arctic, Hills, Island)
-[x] Elemental Spirit
--[X] Subtype: Water
No. of Votes: 28

[X] Setup New Game
-[X] Mediterranean
-[X] Plains
-[X] Coast
-[X] Awoken Hero
--[X] Subtype: Lawgiver
No. of Votes: 27

[X] Plan Pyramid
[X] Setup Multiplayer Game
-[X] Room to Grow (Presets: Temperate, Plains, Floodplains)
-[X] Genius Loci - A sacred spring or oasis or cave or the like, reverence for your location has imbued you with sentience and power, allowing you to bless those that come to your location (Avatar 1, Shrine 2) Inherent Trait: Spirit of -Subtype-
--[X] Subtype: The Pyramid (Awe)
No. of Votes: 4

[x] The Cold Dark (Presets: Arctic, Hills, Island)
No. of Votes: 2

[X] Plan light in the dark
-[X] Arctic
-[X] Mountains
-[X] Forests
No. of Votes: 1

[X] Plan Brannjenessaga
[X] The Cold Dark
[X] Elemental Spirit
-[X] Subtype: Fire
No. of Votes: 1

-[x] Room to Grow
-[x] Awoken Hero
--[x] Subtype: Crafter
No. of Votes: 1

-[X] Room to Grow (Presets: Temperate, Plains, Floodplains)
-[x] Awoken Hero
--[x] Subtype: Thief of Fire
No. of Votes: 1

[X] No
-[x] The Cold Dark (Presets: Arctic, Hills, Island)
-[x] Elemental Spirit
--[X] Subtype: Water
No. of Votes: 1

-[X] Temperate
-[X] Hills
-[X] Forests
-[X] Animal Spirit - Once you were some grand example of a wild animal, but through fame or infamy you have attained a kind of worship that has elevated you above the other beasts, although getting along with your own "worshippers" may be tricky (Avatar 3) Inherent Trait: Aspect of Animal
--[X] Subtype: Choose a Pack Animal
No. of Votes: 1

[X] Awoken Hero
-[X] Subtype: Thief of Fire
No. of Votes: 1

-[X] Arid
-[X] Plains
-[X] Major Lake
-[X] Awoken Hero - A spirit arisen from a prominent local hero, your affinity for humanity strengthens your avatar and ability to reinforce your legend, but you are lacking in magical ability early on (Avatar 2, Shrine 1) Inherent Trait: Aspect of Humanity
--[X] Subtype: Lawgiver
No. of Votes: 1

[x] Animal
-[x] Solitary
--[x] Snowy Owl
No. of Votes: 1

-[X] Cold/Alpine
-[X] Plains
-[X] Major Lake
-[X] Animal Spirit - Once you were some grand example of a wild animal, but through fame or infamy you have attained a kind of worship that has elevated you above the other beasts, although getting along with your own "worshippers" may be tricky (Avatar 3) Inherent Trait: Aspect of Animal
--[X] Subtype: Choose a Solitary Animal
---[X] Saberlion
No. of Votes: 1

[X] Plan: Spring Awakening
-[X] Genius Loci - A sacred spring or oasis or cave or the like, reverence for your location has imbued you with sentience and power, allowing you to bless those that come to your location (Avatar 1, Shrine 2) Inherent Trait: Spirit of -Subtype-
--[X] Subtype: The Spring (Health)
No. of Votes: 0

Total No. of Voters: 69
 
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