Time of the Gods: Into the Amber Age

Well, shit fear won, I wasn't actually expecting the last minute reversal... welp anyways time to get my celebration song out,



Merry Terrorizing~
 
Is that a die roll, is that a die roll?

Thread tears activate.
It's just...well, I remembered how much work it took to convince people to commit one little genocide last time.

Or to kill the River Bitch.

Or to commit to committing genocide a second time.

All I want to do is be able to properly Smite The Heathens, and Faith voters seem a little opposed to that sort of thing.
Let's get Aspect of Flower to maximize the pain.
 
Damn :/ Well, time to ruin some lives :p (To clarify, that's not sarcastic; id prefer to build up civilization, but if we're going fear i intend to go full fear :p)



Well, at least we'll have an abundance of resources after this turn, with either 2 or 3 omakes depending on if @Powerofmind chooses to retroactively omake-ify that djinni thing that lailoken did
There was a Djinni thing? Someone link it to me, I can't believe I missed one.
 
uhm I don't see my vote being counted? am I blind or something?
It seems not to have been counted. It wouldn't be enough, but...it was literally down to one vote, apparently.

...from someone who wants to commit genocide and that's why he changed his vote.
Nah, it's there on Sivantic and my counts.

Powerofmind just had a copy/paste mistake when he first posted his tally.

Correct count remains 43 to 41, Fear.
 
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There was a Djinni thing? Someone link it to me, I can't believe I missed one.
It was a while ago; last thur iirc, but Lailoken brought it up earlier, found this using the thread search.
The djinni had prowled the wastes since time immemorial. Travelers and traders feared the stories of ships and caravans covered in storms of sea or sand and disappearing without a trace. They feared the faceless, shifting wastes and the unreliability of the oases.

-but, they also knew that commerce stretched between even the greatest foes. They made their sacrifices. The creature of misfortune became a creature of fickle chance to be placated. They appeased the djinni, and in doing so discovered something which changed them both. The djinni was a creature of chance and fear, but he could enforce order. If two wary partners wanted to enforce their agreement they could mutually agree to a conditional curse brought down upon the breaker, and purchase it with a small sacrifice in every contract. Never certain, but often and severe enough to provoke anxiety and deter. The consent of the afflicted, in effect "worshipers" themselves, gave the djinni's wrath reach to wherever they might roam regardless of distance, domain, or ward. The feared djinni, a creature of chance, became the Enforcer. The People had discovered their way to maintain trust, order, and faithfulness within, between, and across any language or culture. Every agreement fed him with the implied fear of and trust in divine retribution, and he parceled that strength back out in ever more dramatic and impressive examples to feed the legend and strengthen his people's social order.

In time, the extensiveness of his reach and the extreme difficulty of binding him without his consent were called upon to weave and enforce order among the various protector spirits of the faith, eventually knitting together a loyal pantheon beneath him out of the spirits who understood the value of unity and impartial equity through covenant, and ultimately preferred the devil they knew.

Fear Spirit: The Enforcer
Nature: Dichotomy
Domains:
  • Law
  • Fortune
  • Awe
Skills:
  • Intimidation
  • Magic
  • Trade
  • Diplomacy
  • Performance: Creatively ironic punishments
Dominant fear spirit in his lands. He protects by absorbing available mana and starving other fear spirits. Faith income paid in tribute by subordinate faith spirits operating under his Aegis and management. Bonuses from player suggestions for especially humorous punishments.


Lawful Evil or Chaotic Evil- why not both?
 
yeah thinking I will only give the quest maybe 3 more turns if I don't like what I see will be dropping out of the quest
 
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