Time of the Gods: Into the Amber Age

GRAAAAAAA

FUCK ME

AAAARGGG

I COULDVE FORCED A TIE

REEEEEEE

FORGIVE ME DICE GODS FOR DENYING YOU THIS OPPORTUNITY

IT WAS THEM

PLZ NO

SHIUHSOJEBIJDBK
 
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I'm not sure who won?

what just happened.

What year is it?!

Edit: Holy Shit we actually won? how? not that I'm complaining but still...

Well It was a hard fought battle, seriously all respect to the faith side, and I apologize to any of you I may or may not have offended.
 
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And the final tally is:
Vote Tally : Original - Time of the Gods: Into the Amber Age | Page 61 | Sufficient Velocity
##### NetTally 1.7.5

[X] Plan Fear Path
[X] Fear0->1
[X] Avatar 1->2
[X] Study Stars - Study the skies and stars, seeking patterns that will tell you what was, what is, and what may yet be.
-[X] Read the Future - Look forward to what has not yet been, but may yet be. Will aid you in a number of ways during the turn, and warn you of potential dangers. Costs: 8 DE
--[X] Attempt to find best time for Roil Waters.
[X] Roil Waters** - You bend the waters to your command against your enemies, sending larger waves at the settlement near you, or creating deadly sprays and whirlpools that will capsize any boat they dare put upon the surface of your waters. Costs: 5 DE
[X] x2
[X] Guide the Ships - Guide and navigate the boats in person, sending them where they need to be. Costs: 6 DE
No. of Votes: 42

[X] Plan Faith Without Humanity (Yet)
[X] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exchange for more offerings. Current Skills that can be blessed: Astrology, Navigation.
-[X] Expend <8> DE on petitioners
[X] Guide the Ships - Guide and navigate the boats in person, sending them where they need to be. Costs: 6 DE
[X] Roil Waters** - You bend the waters to your command against your enemies, sending larger waves at the settlement near you, or creating deadly sprays and whirlpools that will capsize any boat they dare put upon the surface of your waters. Costs: 5 DE
[X] Build a Shrine - Bully, threaten, persuade, or cajole mortals into building a shrine to your magnificence. Can fail until Faith or Fear is at least 1. Maximum shrines 0/2.
[X] Announce that we are Gaerig, spirit of the sea, to the village. Cost: 0 DE
[X] Purchase Faith 1 for free
No. of Votes: 40

[X] Plan Fear Path
[X] Fear0->1
[X] Avatar 1->2
[X] Study Stars - Study the skies and stars, seeking patterns that will tell you what was, what is, and what may yet be.
-[X] Read the Future - Look forward to what has not yet been, but may yet be. Will aid you in a number of ways during the turn, and warn you of potential dangers. Costs: 8 DE
--[X] Attempt to find best time for Roil Waters.
[X] Roil Waters** - You bend the waters to your command against your enemies, sending larger waves at the settlement near you, or creating deadly sprays and whirlpools that will capsize any boat they dare put upon the surface of your waters. Costs: 5 DE
[X] x2
[X] Guide the Ships - Guide and navigate the boats in person, sending them where they need to be. Costs: 6 DE
[X] Declare yourself Gaerig, spirit of the sea, and threaten destruction! Costs: 5 DE
No. of Votes: 1

[X] Plan Faith Without Humanity (Yet)
[X] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exchange for more offerings. Current Skills that can be blessed: Astrology, Navigation.
-[X] Expend <8> DE on petitioners
[X] Guide the Ships - Guide and navigate the boats in person, sending them where they need to be. Costs: 6 DE
[X] Roil Waters** - You bend the waters to your command against your enemies, sending larger waves at the settlement near you, or creating deadly sprays and whirlpools that will capsize any boat they dare put upon the surface of your waters. Costs: 5 DE
[X] Build a Shrine - Bully, threaten, persuade, or cajole mortals into building a shrine to your magnificence. Can fail until Faith or Fear is at least 1. Maximum shrines 0/2.
[X] Announce that we are Gaerig, spirit of the sea, to the village. Cost: 0 DE
[X] Purchase Faith 1 for free
[X] Calm Waters** - You calm the waves and direct the currents for those under your care, ensuring the boats that travel your surface are safe and see greater success in their endeavors. Costs: 5 DE
-[X] Calm where we guide them, roiled where we don't. Therefore encouraging people to follow our guidence even more!
[X] Build a Shrine - Bully, threaten, persuade, or cajole mortals into building a shrine to your magnificence. Can fail until Faith or Fear is at least 1. Maximum shrines 0/2.
[X] Announce that we are Gaerig, spirit of the sea, to the village. Cost: 0 DE
[X] Purchase Faith 1 for free
No. of Votes: 1

[X] Plan Full Faith Ahead
[X] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exchange for more offerings. Current Skills that can be blessed: Astrology, Navigation.
-[X] Expend <8> DE on petitioners
[X] Guide the Ships - Guide and navigate the boats in person, sending them where they need to be. Costs: 6 DE
[X] Calm Waters** - You calm the waves and direct the currents for those under your care, ensuring the boats that travel your surface are safe and see greater success in their endeavors. Costs: 5 DE
[X] Build a Shrine - Bully, threaten, persuade, or cajole mortals into building a shrine to your magnificence. Can fail until Faith or Fear is at least 1. Maximum shrines 0/2.
[X] Declare yourself Gaerig, spirit of the sea, and demand offerings! Costs: 5 DE
[X] Purchase Faith 1 for free
[X] Purchase Minor Aspect of Humanity with SoS Points
No. of Votes: 0

[X] Plan Influential Faith
[X] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exchange for more offerings. Current Skills that can be blessed: Astrology, Navigation.
-[X] Expend <8> DE on petitioners
[X] Guide the Ships - Guide and navigate the boats in person, sending them where they need to be. Costs: 6 DE
[X] Roil Waters** - You bend the waters to your command against your enemies, sending larger waves at the settlement near you, or creating deadly sprays and whirlpools that will capsize any boat they dare put upon the surface of your waters. Costs: 5 DE
-[X] Don't roil the waters for the ships we're guiding, but do roil it away from them, for them to see our power.
[X] Build a Shrine - Bully, threaten, persuade, or cajole mortals into building a shrine to your magnificence. Can fail until Faith or Fear is at least 1. Maximum shrines 0/2.
[X] Declare yourself Gaerig, spirit of the sea, and demand offerings! Costs: 5 DE
[X] Purchase Faith 1 for free
[X] Purchase Influence 3 with SoS Points
No. of Votes: 0

Total No. of Voters: 84
EDIT: Corrected because can't copypasta.
 
Last edited:
And the final tally is:
Vote Tally : Original - Time of the Gods: Into the Amber Age | Page 61 | Sufficient Velocity
##### NetTally 1.7.5

[X] Plan Fear Path
[X] Fear0->1
[X] Avatar 1->2
[X] Study Stars - Study the skies and stars, seeking patterns that will tell you what was, what is, and what may yet be.
-[X] Read the Future - Look forward to what has not yet been, but may yet be. Will aid you in a number of ways during the turn, and warn you of potential dangers. Costs: 8 DE
--[X] Attempt to find best time for Roil Waters.
[X] Roil Waters** - You bend the waters to your command against your enemies, sending larger waves at the settlement near you, or creating deadly sprays and whirlpools that will capsize any boat they dare put upon the surface of your waters. Costs: 5 DE
[X] x2
[X] Declare yourself Gaerig, spirit of the sea, and threaten destruction! Costs: 5 DE
No. of Votes: 34

[X] Plan Faith Without Humanity (Yet)
[X] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exchange for more offerings. Current Skills that can be blessed: Astrology, Navigation.
-[X] Expend <8> DE on petitioners
[X] Guide the Ships - Guide and navigate the boats in person, sending them where they need to be. Costs: 6 DE
[X] Roil Waters** - You bend the waters to your command against your enemies, sending larger waves at the settlement near you, or creating deadly sprays and whirlpools that will capsize any boat they dare put upon the surface of your waters. Costs: 5 DE
[X] Build a Shrine - Bully, threaten, persuade, or cajole mortals into building a shrine to your magnificence. Can fail until Faith or Fear is at least 1. Maximum shrines 0/2.
[X] Announce that we are Gaerig, spirit of the sea, to the village. Cost: 0 DE
[X] Purchase Faith 1 for free
No. of Votes: 33

[X] Plan Faith Without Humanity (Yet)
[X] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exchange for more offerings. Current Skills that can be blessed: Astrology, Navigation.
-[X] Expend <8> DE on petitioners
[X] Guide the Ships - Guide and navigate the boats in person, sending them where they need to be. Costs: 6 DE
[X] Roil Waters** - You bend the waters to your command against your enemies, sending larger waves at the settlement near you, or creating deadly sprays and whirlpools that will capsize any boat they dare put upon the surface of your waters. Costs: 5 DE
[X] Build a Shrine - Bully, threaten, persuade, or cajole mortals into building a shrine to your magnificence. Can fail until Faith or Fear is at least 1. Maximum shrines 0/2.
[X] Announce that we are Gaerig, spirit of the sea, to the village. Cost: 0 DE
[X] Purchase Faith 1 for free
[X] Calm Waters** - You calm the waves and direct the currents for those under your care, ensuring the boats that travel your surface are safe and see greater success in their endeavors. Costs: 5 DE
-[X] Calm where we guide them, roiled where we don't. Therefore encouraging people to follow our guidence even more!
[X] Build a Shrine - Bully, threaten, persuade, or cajole mortals into building a shrine to your magnificence. Can fail until Faith or Fear is at least 1. Maximum shrines 0/2.
[X] Announce that we are Gaerig, spirit of the sea, to the village. Cost: 0 DE
[X] Purchase Faith 1 for free
No. of Votes: 1

[X] Plan Full Faith Ahead
[X] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exchange for more offerings. Current Skills that can be blessed: Astrology, Navigation.
-[X] Expend <8> DE on petitioners
[X] Guide the Ships - Guide and navigate the boats in person, sending them where they need to be. Costs: 6 DE
[X] Calm Waters** - You calm the waves and direct the currents for those under your care, ensuring the boats that travel your surface are safe and see greater success in their endeavors. Costs: 5 DE
[X] Build a Shrine - Bully, threaten, persuade, or cajole mortals into building a shrine to your magnificence. Can fail until Faith or Fear is at least 1. Maximum shrines 0/2.
[X] Declare yourself Gaerig, spirit of the sea, and demand offerings! Costs: 5 DE
[X] Purchase Faith 1 for free
[X] Purchase Minor Aspect of Humanity with SoS Points
No. of Votes: 0

[X] Plan Influential Faith
[X] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exchange for more offerings. Current Skills that can be blessed: Astrology, Navigation.
-[X] Expend <8> DE on petitioners
[X] Guide the Ships - Guide and navigate the boats in person, sending them where they need to be. Costs: 6 DE
[X] Roil Waters** - You bend the waters to your command against your enemies, sending larger waves at the settlement near you, or creating deadly sprays and whirlpools that will capsize any boat they dare put upon the surface of your waters. Costs: 5 DE
-[X] Don't roil the waters for the ships we're guiding, but do roil it away from them, for them to see our power.
[X] Build a Shrine - Bully, threaten, persuade, or cajole mortals into building a shrine to your magnificence. Can fail until Faith or Fear is at least 1. Maximum shrines 0/2.
[X] Declare yourself Gaerig, spirit of the sea, and demand offerings! Costs: 5 DE
[X] Purchase Faith 1 for free
[X] Purchase Influence 3 with SoS Points
No. of Votes: 0

Total No. of Voters: 68
Confirming Siv's tally, Fear wins by a nose.

Wait, what's wrong with that tally? It has it as 34 all. And don't say it doesn't, considering Fear Without Humanity is *my* vote.
 
Welp, this will be interesting. I wanted faith, but fear will be fun too. Now how long until we get Awesome and Fearful...
 
Oh wow. Fear won at literally the last second.

...that does annoy me.
It's just...well, I remembered how much work it took to convince people to commit one little genocide last time.

Or to kill the River Bitch.

Or to commit to committing genocide a second time.

All I want to do is be able to properly Smite The Heathens, and Faith voters seem a little opposed to that sort of thing.
 
I'm not sure who won?

what just happened.

What year is it?!

Edit: Holy Shit we actually won? how? not that I'm complaining but still...

Well It was a hard fought battle, seriously all respect to the faith side, and I apologize to any of you I may or may not have offended.
2016, that's what year it is!
Goodbye fertility goddess. I mean, we can maybe get the fishpeople thing, but fertility is now dead in the water.
Says what?
 
It's just...well, I remembered how much work it took to convince people to commit one little genocide last time.

Or to kill the River Bitch.

Or to commit to committing genocide a second time.

All I want to do is be able to properly Smite The Heathens, and Faith voters seem a little opposed to that sort of thing.

Hey @ninjafish I found someone more hardcore than you.
 
Damn :/ Well, time to ruin some lives :p (To clarify, that's not sarcastic; id prefer to build up civilization, but if we're going fear i intend to go full fear :p)


The stars watched, their incandescent fury little more than cold, distant dots in the night sky, as the spirit twisted and turned, seeking definition, seeking meaning.

It couldn't decide.

The Moon hung overhead, casting a cool, wan light over still waters, embodying change and reflection, and still the spirit couldn't decide, for it had to make a decision now, and the future would fall as it may.

The Sun, too, watched, warming it's waters just enough that perhaps a petitioner could survive the journey, were the waters not roiling with tension and debate, as the spirit warred with itself.

The Villagers slunk around, incapable of avoiding the problem, for they needed food, and the fish ran thickly.

The Hunter did not even notice.

The nearby Constellation did not notice, either.

...

What would come? What would fade?

Whither would the voices that hung in a silent, vicious debate take it?

Would the world even give a damn? No, it had lasted past worse problems before, and would again.

The Moon? Change was all it knew. This, too, would change, change, and change again.

The distant, cold stars, upon which all was writ - well, almost all, sometimes people erased things - took note, and shifted ever so slightly; enough that for any who looked, they would know, too. But few, indeed, looked in this place, and those farther away looked for other things, worried about what was close to their homes.

...

Placid waters sat right next to roiling waves, the turbulent waters of the Teeth of the Sea ebb and flow. Sea breezes blow icy winds, as winter descends once again, and the land is painted a stark, bleak white.

Still no decision has been made, no choice determined, yet it is time.

It must decide. The Endless Waters must become more than what they presently are.

The Stars are no help, the future is clouded until a decision is made.

The Moon is no help, Change is already upon it, and future change will is yet to be determined.

The Sun is no help; it's light shines onto all.

The Earth is no help, it does not care.

The Voices are no help, split evenly on a decision it considered a mere starting point, rather than the be-all, end-all of its existence.

The Hunter is no help, not that any was expected, or even desired.

The Constellation is no help - it, too, has other concerns.

A wan, pale sliver of moon hangs over the horizon.

It is time. Perhaps something else will make a decision?

Gears turn endlessly in the background, and reality moves on, as the spirit ceases to be in a faint wisp of energy.

*-*-*-*

No idea what to call this, just came to me. Seems to fit.

Definite 'Bad End' though, I think.
Well, at least we'll have an abundance of resources after this turn, with either 2 or 3 omakes depending on if @Powerofmind chooses to retroactively omake-ify that djinni thing that lailoken did
 
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