Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
I'm certain that there are Vocals talismans. A magic mic in the form of a necklace or choker, or something. No reason that this one skill would be the one that can't be boosted by patterned qi impressed into an item.

One of the uses of a Commander's Fan is to make your voice carry further like a prelectric bullhorn by holding it next to your face to focus soundwa...er Thunder essence.

While a pair of court fans is more Hanyi's style, Talismans have been able to perform form-adjacent functions since the first third of last thread.

Besides, I gave up on my dreams of Qi using fans when we gained the ability to grind only our best ability for melee/short ranged/Spiritual attacks, so I'm quite eager to live vicariously through Hanyi's style.

Edit: Besides, one of Hanyi's themes is Endings*, once she develops her techniques/cultivation, how rad would it be for her to hit someone with her version of Call To Endings while shutting her fan(s) closed with an ominous snap.

On that note, we might want to commission Talismans turn 5 or so. In addition to Hanyi, Zhengui's(and some of our) late Yellow gear could use love, and in a Talisman Department headed by Jiao, I'm sure they have some sort of Talisman that Sixiang could use**, given Xin's preferred state. We could stand to see how the commissioning process works anyway.

*Probably Endings anyway, we don't get to see her Keywords besides the 4 she gives bonuses to, and given the tribulation went I could see her getting like Beginings or Legacy or Inheritance instead. Which the more I think of it really enforces how much better the synergy between her and Zhengui (Dat Renewal yo) is than one would think from their elements.

**I mean, who knows what the cost of incorporeal talismans is. It very well could be insane/impossible unless you bring your own mats, or it could be cheaper since they might just do all the formations work then beam it into your brain with an old Talisman they have lying around.
Adhoc vote count started by OneArmedYeti on Mar 24, 2019 at 3:55 AM, finished with 290 posts and 37 votes.

  • [X]Plan: Moon and Snakes
    -[X] Pay Household expenses: 6 RSS
    -[X] use 8 GSS (4 free GSS + 4 paid GSS) and 12 free YSS
    -[X] use high pills (35 YSS (14x25 RSS))
    -[X] EPC to Spiritual Cultivation
    -[X] Physical x3
    -[X] Spiritual x4
    -[X] Jobs x3
    -[X] Meridian Openings x1 (Head, Lung)
    -[X] PLR x2
    -[X] CDE x2
    -[X] TRF x1
    -[X] SCS x1
    -[X] Moon Quest x1
    -[X] Xiao Fen tutoring x1
    -[X] Exploration Via New Moon Sect Map x1
    -[X] equip CDE
    -[X] unequip AC
    [X] Skill plan: Renxiang needs Help!
    [X] Skill plan: Renxiang needs Help!
    -[x] Resolve x4*, Presence x4*, Composure x1*
    -[x] Sable Grace x3**, Fortitude x4*, Dance x4**
    -[x] Academics x1**, Government x2, Speech x4, Athletics x1**
    [X] Skill plan: Silence in the Library
    -[x] Resolve x2*, Presence x4*, Composure x2*
    -[x] Sable Grace x4**, Fortitude x4*, Dance x4**
    -[x] Academics x4**, Athletics x4**
    [X]Plan: Moon and Snakes
    -[X] Pay Household expenses: 6 RSS
    -[X] use 8 GSS (4 free GSS + 4 paid GSS) and 12 free YSS
    -[X] use high pills (35 YSS (14x25 RSS))
    -[X] Eight Phase Ceremony to Spiritual Cultivation
    -[X] Physical x3
    -[X] Spiritual x4
    -[X] Jobs x3
    -[X] Meridian Openings x1 (Head, Lung)
    -[X] Phantasmagoria Lunar Revelry x2
    -[X] Curious Diviners Eye x2
    -[X] Thousand Ring Fortress x1
    -[X] Sable Crescent Step x1
    -[X] Moon Quest x1
    -[X] Xiao Fen tutoring x1

    -[X] Exploration Via New Moon Sect Map x1

    -[X] equip Curious Diviners Eye

    -[X] unequip Argent Current
    [X] Skill plan: Sweet Moon Skills
    -[x] Dexterity x2*, Presence x4*, Resolve x2*
    -[x] Sable Grace x4**, Fortitude x4*, Dance x4**
    -[x] Academics x4**, Athletics x4**
    [X] Skill plan: Help with more finesse
    -[x] Dexterity x4**, Resolve x4*, Composure x1*
    -[x] Sable Grace x3**, Fortitude x4*, Dance x4**
    -[x] Academics x1**, Government x2, Speech x4, Athletics x1**
    [X] Skill plan: Help with more finesse
    [X]Plan: Resolved to dance
    -[x] Resolve x4*, Presence x4*, Composure x1*
    -[x] Sable Grace x3**, Fortitude x4*, Dance x4**
    -[x] Dexterity x4*
    [X]Plan: Exploration Ho!
    - [X] Use GSS (4 free + 4 paid GSS) and 12 free YSS
    - [X] Use high pills (35 YSS (14x25 RSS))
    - [X] EPC to Spiritual Cultivation
    -[X] unequip Argent Current
    -[X] equip Curious Diviners Eye

    - [X] Physical Cultivation x 3
    - [X] Spiritual Cultivation x 4
    - [X] Jobs x2
    - [X] Moon Quest
    - [X] Xiao Fen tutoring
    - [X] Meridian openings x 1 (Head, Lung)
    - [X] Phantasmagoria of Lunar Revelry x2
    - [X] Thousand Rings Fortress x1
    - [X] Sable Crescent Step x1
    - [X] Curious Diviner's Eye x2
    - [X] Exploration with New Moon Sect Map x2
    [X] Skill plan: Lightning Ling Qi
    -[X] Stats: Resolve x 4, Dexterity x4, Presence x3, (22)
    -[X] Skills: Dance x4, Athletics x1, Government x1, Fortitude x4 (10)
    -[X] Specialised Skills: Sable Grace x4 (8)
 
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Thank you to those who spotted the error in my previous plan. Corrected plan as follows:

[X]Plan: Exploration Ho!
- [X] Use GSS (4 free + 4 paid GSS) and 12 free YSS
- [X] Use high pills (35 YSS (14x25 RSS))
- [X] EPC to Spiritual Cultivation
- [X] Unequip Argent Current
- [X] Equip Curious Diviner's Eye
- [X] Physical Cultivation x 3
- [X] Spiritual Cultivation x 4
- [X] Jobs x2
- [X] Moon Quest
- [X] Xiao Fen tutoring
- [X] Meridian openings x 1 (Head, Lung)
- [X] Phantasmagoria of Lunar Revelry x2
- [X] Thousand Rings Fortress x1
- [X] Sable Crescent Step x1
- [X] Curious Diviner's Eye x2
- [X] Exploration with New Moon Sect Map x2
-- Ideally searching for a Wind bonused cultivation site

A slight modification on the Moon and Snakes plan giving up 1 sect job for an additional exploration attempt to give us a better chance of finding a Wind aspected cultivation site/new mentor/event granted art.

[X] Skill plan: Lightning Ling Qi
-[X] Stats: Resolve x 4, Dexterity x4, Presence x3, (22)
-[X] Skills: Dance x4, Athletics x1, Government x1, Fortitude x4 (10)
-[X] Specialised Skills: Sable Grace x4 (8)
* If Sable Grace doesn't benefit from the Silent Stones then Presence x4, Sable Grace x3

This skill plan gives us a moderate chance of Dex A by Turn 6, and the point in Athletics gets us to Speed B. Presence only gets 3 points as it has no bonuses while Sable Grace gets 4 points (presuming it benefits from Silent Stones) as +4 xp is essentially a slightly lower than average fifth dice. I gave the spare train to Government as it has a 60% chance to rank up. I pulled the point from composure as it is unbonused and is less likely to rank up (40%), felt a high chance of ranking two skills up a better use of points.
 
[]Plan: Exploration Ho!

[] Skill plan: Lightning Ling Qi

Edit: I clearly don't understand enough to have an opinion on this.
 
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Do new votes overwrite previous ones?

I'm not sure about this plan but I'm going with it for now. What specific advantages does taking an extra sect job in place of an exploration action give us?

I'm still sticking with "Help with more finesse" as the skill plan. Speech is probably our most important secondary attribute and likely more important than some extra spiritual penetration right now. Can we approval vote for skill plans?

Edit: Changed my mind about "Exploration Ho!" due to Erebeal's post.
 
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* If Sable Grace doesn't benefit from the Silent Stones then Presence x4, Sable Grace x3
I think there wouldn't be a problem, Advanced Skills just requiring more points to train in all other regards they like their base form (Dodge in case of Sable Grace)
Also, i like your plans.:coolbeans:

[X]Plan: Exploration Ho!

[X] Skill plan: Lightning Ling Qi
 
Guys, we are running 4 jobs for a reason. We want to make sure we can get good pills if they're there in Month 5 for the sake of getting Foundation.

3 jobs does not do that for us.

Presence only gets 3 points as it has no bonuses while Sable Grace gets 4 points (presuming it benefits from Silent Stones) as +4 xp is essentially a slightly lower than average fifth dice. I gave the spare train to Government as it has a 60% chance to rank up. I pulled the point from composure as it is unbonused and is less likely to rank up
Also, your math is wrong here. Government would only have a 33% chance of getting 5xp on 1 dice. Composure and Presence have bonuses because of spiritual cultivation. Sable Grace has an 88% chance of rank up with 7 dice, which is why we may feel comfortable not putting 4 on it this turn.
 
The reason people wanted 4 total jobs was to make sure we had enough Sect Points to grab a Senior Pill if needed. Basically renew the senior pill stock, and if we find a good one greatly improve our cultivation speed. Having 3 sect job doesn't do that.

More to the point, the exploration action is already a gambit that has low odds of doing anything at all, and, for me, its point is more of a "establish Ling Qi as someone who actually has some curiosity". However, it needs a very lucky roll to do anything, and 'anything' will mostly be finding a fire site or some such. It's good if we want a characterisation of Ling Qi sometimes taking risks by being randomly curious and exploring, but overall we'd need something like 20 exploration AP to give back 5AP over the next year (and 1AP has low odds of giving back anything).

A crit like with the bloody moon event can help, but bloody moon event was also shen hu bonding event; and we are doing moon quest already. At best a crit will be absorbed in the moon quest AP, and at worse it will create a new event when this turn will already be packed to hell.
[]Plan: Exploration Ho!

Do new votes overwrite previous ones?

I'm not sure about this plan but I'm going with it for now. What specific advantages does taking an extra sect job in place of an exploration action give us?

I'm still sticking with "Help with more finesse" as the skill plan. Speech is probably our most important secondary attribute and likely more important than some extra spiritual penetration right now. Can we approval vote for skill plans?
New vote overwrite old one, and you need to have both the skill and the plan vote in the same post, or else you will only have a vote for one of the two.
 
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Guys, we are running 4 jobs for a reason. We want to make sure we can get good pills if they're there in Month 5 for the sake of getting Foundation.

3 jobs does not do that for us.


Also, your math is wrong here. Government would only have a 33% chance of getting 5xp on 1 dice. Composure and Presence have bonuses because of spiritual cultivation. Sable Grace has an 88% chance of rank up with 7 dice, which is why we may feel comfortable not putting 4 on it this turn.

Is it important for us to train Presence instead of Dexterity this turn?
 
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Dexterity: B (19/60)

Presence is our Pen stat. It's literally twice as effective to train as Dexterity right now because its relative rank is so low. Manip and Dex are our best stats but their high rank now makes them a lot more inefficient to boost than stats and especially skills which have been comparatively neglected.

Also yes, please don't vote for a plan with exactly the wrong parity of jobs so we can dig up more mystery boxes.
 
Presence is our Pen stat. It's literally twice as effective to train as Dexterity right now because its relative rank is so low. Manip and Dex are our best stats but their high rank now makes them a lot more inefficient to boost than stats and especially skills which have been comparatively neglected.

Also yes, please don't vote for a plan with exactly the wrong parity of jobs so we can dig up more mystery boxes.

Dexterity helps us with so many more relevant attributes than just spiritual penetration though, while only being twice as expensive.
 
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Dex does a lot more things for us than Presence, but Presence is a low hanging fruit that has immediate effect. Note however that those effects aren't that big. Our only art that really uses Pen currently is FSS, and here is what we have:

Penetration: (Presence E, Woodwind A) = C + Unqualified Bonus: Way 13, Equip (flute) 10, FSS 20, Hanyi 10 = B23
Qualified Bonuses: +10 first strike (SCS)
With Presence D, we'd have +15, so B38. It is significant but not groundbreaking, and it is even moreso once taking into account that Call to Ending ignore armour anyway (so pen is useless for it), so our trump card doesn't care for it.

However, Dex influences P.Avoid, Initiative, Stealth and Speed (Eww).
Speed: (Athletics D, Dexterity B) = C + Unqualified Bonuses: Step 15, PLR 5 = C20
Qualified Bonuses: +5 in low light/darkness (SCS)

Initiative: (Dexterity B, Wits C) = C15 + Unqualified Bonuses: Way 5, Step 10 = B

Avoid: (Dexterity B, Sable Grace B) = B + Unqualified Bonuses: Way 3, PLR 5 = B8
Qualified Bonuses: +5 in stealth env. (SCS)

Stealth: (Dexterity B, Stealth C) = C15 + Unqualified Bonuses: Equip 5 (Robes 5) + SCS 10 + Way 2 = B2
Qualified Bonuses: +5 Darkness (SCS), +5 Stealth gear (Band of Occlusion 2, Slippers 3), +3 Night
-5 to enemy perception (Shawl), -10 to scrying (Band of Occlusion)
-10 penalty applied to all attempts to track the user, penalty increases -40 if attempt is made without an activated technique. (SCS)
+30 once per turn
With Dex A, we'd have +15 to speed, +15 to Initiative, +20 to p.avoid and +15/20 to Stealth. In practical term, as we are getting Athletics C anyway and we are getting SCS8 and PLR5 by the time we'd have Dex A (in two turns) this means having something like A Speed. It means having B15? Initiative (not sure we are getting any more from other sources). Most importantly, it means A13 avoid rather than B33 natively. Stealth is a bit harder to analyse, as the current plan doesn't get us a stealth art and as such it decides we don't really care about it. However, even then it likely means having B37 rather than B17.

Basically, Presence is a long term investment even if it gives an immediate rank up, while Dex gives a longer rank up but is an immediate pay off.
 
Dex does a lot more things for us than Presence, but Presence is a low hanging fruit that has immediate effect. Note however that those effects aren't that big. Our only art that really uses Pen currently is FSS, and here is what we have:


With Presence D, we'd have +15, so B38. It is significant but not groundbreaking, and it is even moreso once taking into account that Call to Ending ignore armour anyway (so pen is useless for it), so our trump card doesn't care for it.

However, Dex influences P.Avoid, Initiative, Stealth and Speed (Eww).

With Dex A, we'd have +15 to speed, +15 to Initiative, +20 to p.avoid and +15/20 to Stealth. In practical term, as we are getting Athletics C anyway and we are getting SCS8 and PLR5 by the time we'd have Dex A (in two turns) this means having something like A Speed. It means having B15? Initiative (not sure we are getting any more from other sources). Most importantly, it means A13 avoid rather than B33 natively. Stealth is a bit harder to analyse, as the current plan doesn't get us a stealth art and as such it decides we don't really care about it. However, even then it likely means having B37 rather than B17.

Basically, Presence is a long term investment even if it gives an immediate rank up, while Dex gives a longer rank up but is an immediate pay off.

Dexterity also gives bonuses to Domain Weapon stats, PLR hit, and CtE hit according to front page calcs.
 
Dexterity helps us with so many more relevant attributes than just spiritual penetration though, while only being twice as expensive.

Dex: Physical Avoid, Stealth, Init, Speed
Presence: Penetration (all our stuff), Social things

1) Penetration IMO >= Physical Avoid. FSS is one of our strongest techs and depends a lot on it being high. Probably only a slight difference in quality either way.
2) Stealth is pretty good
3) Initiative is pretty good but we aren't specced enough in it to actually win much lately, so its sort of wasted.
4) Social stuff is pretty important. I'd argue a lot of our music outside an art context is very dependent on Presence
5) Speed is a lie

So like, if you assume PAvoid and Pen are both weighted at 20, Stealth weighted at maybe 10, Init at 5 and Speed at 2, and Social Presence stuff at 5, then Presence is 25 vs Dex at 37. I think a lot of these values could be argued but Presence is definitely worth more than half of Dex.
 
Dex: Physical Avoid, Stealth, Init, Speed
Presence: Penetration (all our stuff), Social things

1) Penetration IMO >= Physical Avoid. FSS is one of our strongest techs and depends a lot on it being high. Probably only a slight difference in quality either way.
2) Stealth is pretty good
3) Initiative is pretty good but we aren't specced enough in it to actually win much lately, so its sort of wasted.
4) Social stuff is pretty important. I'd argue a lot of our music outside an art context is very dependent on Presence
5) Speed is a lie

So like, if you assume PAvoid and Pen are both weighted at 20, Stealth weighted at maybe 10, Init at 5 and Speed at 2, and Social Presence stuff at 5, then Presence is 25 vs Dex at 37. I think a lot of these values could be argued but Presence is definitely worth more than half of Dex.

I mostly agree with this, although I feel like you're overstating penetration a little as it only helps with damage done mostly by FSS (and isn't needed for CtE). It seems like people are forgetting about Domain Weapon stats, PLR hit, and CtE hit though. This definitely tips the balance in favor of Dexterity, even with the extra cost.
 
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Dexterity helps us with so many more relevant attributes than spiritual penetration though, while only being twice as expensive.
That and also
The difference between two higher ranks is greater than the difference between two lower ranks(AvsB is a greater difference than CvsD)
And don't forget that Dexterity is our uncapped Attribute.

And about Exploration
AP 1
28, 16, 34.

131 red stones worth of cores and reagents

21, 81, 74

Minor site, major site, 35 red stones

Special Roll +20
88+20=108

Special encounte
Brook's Convergence: Multiply the successes of water art cultivation by 1.2

Grove of Thirty Three: Multiplies the successes of Wood Art cultivation by 1.2. In addition add 1/10 of the successes of arts containing physical attribute keywords to physical cultivation

Silent Stones: Multiply successes of Moon, Sun and Earth arts by 1.3. +1 to the XP dice of skills trained using those arts.
We get 3 sites from what equals to 3AP. Now Silent Stones is special case but we get Minor Site from 74, Major Site from 81.
That means that we have around 30% to find Minor Site and 20% for Major Site. And that was before this sweet bonus
Future exploration actions receive a +5 bonus. Events will receive scouting information before beginning.
So, now it 35% and 25%. And we don't know what we can get from rolls 85-100.

Note that that sites that we find are Water, Wood and Moon. All three relevant. Hands up people who really think that it is coincidence. We aren't just randomly walking, we seeking relevant to us sites via Moon Map.
 
I'm kinda missing the context of why some people hate Speed.
Because, as we found in the tournament, due to how movement arts work any melee character who wants to can just instantly close 100m and punch us in the face.

Kiting isn't really possible.
Basically, because speed increases seems to be making someone going from 40m/s to 60m/s, while anyone has 'instant leaps for 100m+' techs. So speed is basically only useful for long term running, and not actual fights. The attribute is a lie.
We get 3 sites from what equals to 3AP. Now Silent Stones is special case but we get Minor Site from 74, Major Site from 81.
That means that we have around 30% to find Minor Site and 20% for Major Site. And that was before this sweet bonus
Shen Hu gave an extra roll to every AP used, and an extra AP. We have 25% chance of finding a site or so, so 50% on an AP... but the site we want is extremely specific (wind site). Basically, we'd need like 20AP to reliably get one that's good enough.
 
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Note that that sites that we find are Water, Wood and Moon. All three relevant. Hands up people who really think that it is coincidence. We aren't just randomly walking, we seeking relevant to us sites via Moon Map.

And because of that, and the Standard Vent giving base, we don't need many sites anymore. The only site we could use is Wind, and the high levels of stacking multipliers we are already accruing even make that weaker. Anyways though, if you must make silly plans with lots of mystery boxes, take away from Phys Base, not Jobs. The jobs are on a very necessary parity to help reach Foundation Spiritual Month 5.
 
Because, as we found in the tournament, due to how movement arts work any melee character who wants to can just instantly close 100m and punch us in the face.

Kiting isn't really possible.
Not all of them, swordboi didn't have instant charge.
And because of that, and the Standard Vent giving base, we don't need many sites anymore. The only site we could use is Wind, and the high levels of stacking multipliers we are already accruing even make that weaker. Anyways though, if you must make silly plans with lots of mystery boxes, take away from Phys Base, not Jobs. The jobs are on a very necessary parity to help reach Foundation Spiritual Month 5.
We can greatly benefit from Dark, Music and Wind sites and every site like Silent Stones with side bonuses. Also, we want to help CRX? Well she can benefit from Heaven and Light sites.
I agree that that this plan is a little silly, i found it still better than winning one.
 
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