Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
G5
Type: Armor, Support
Duration: Scene

You tap into the resolve which joins you to your allies and the memories of roots everlasting, of life that persists through all wrath and ruin. Shrouding your allies in light and weaving roots. While active you take all damage which would harm shrouded allies through their own defenses up to G5 as qi loss. The on damage effects of techniques blocked do not effect you unless you were among the intended targets. The on damage effect of otherwise successful techniques are not blocked on the intended targets

Your own defense techniques do not reduce this. You may not lose qi greater than an individual target's total cultivation plus one from any individual instance. (Protecting an individual R1 cultivator you take a maximum of R2 potency damage as qi loss from techniques effecting them.) You may choose to include or exclude individuals in this effect.

Here's what this is replacing, btw:
Rippling Starless Shroud: G3
Type: Armor, Support
Duration: Scene
Your shadow distends, spreading much farther than the light would carry, where it falls, the liquid darkness which is your armor extends unto your allies, granting them the same protection.
 
And I suppose I'll say it here too my thoughts on the tech design from a narrative standpoint. Aoe passive defense techs have been troublsome to show in the story due to the way they work. Its my hope that the nature of this one will let it show up more by using it as a tool to move lq's attention around the battlefield via the phantom sensations she gets from tanking the damage which will hopefully make the art more prominent in scenes.
 
I like it, it's pretty good.

Presumably, once it hits "Twice power", it's just effectively "Anything more just gets ignored if it's an AoE attack because someone can only take a finite amount of damage in any one instance"

Something that's enough to kill someone two times over, any damage on top of that is just redundant, which is presumably discarded for the sake of the technique. Sure, an attack might be--in aggregate--worth G5, but any individual target is only receiving a finite percentage of that total force.

So like, it'd be defended against as though it was one G5 attack on Ling Qi herself, not "I overkill someone with a G5 single target attack and kill Ling Qi by bypassing her defenses this way" Right? It puts a hard cap on how much damage someone can receive from a single instance of "Harm" and discards any overkill.
 
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I believe the damage transfer depends on the level of the person we are protecting. If a R1 gets hit by a G1 attack, we take R2 damage and the person we are protecting takes the rest. The stronger the person we are protecting, the more damage gets transferred to us.
 
I believe the damage transfer depends on the level of the person we are protecting. If a R1 gets hit by a G1 attack, we take R2 damage and the person we are protecting takes the rest. The stronger the person we are protecting, the more damage gets transferred to us.
Close. the R1 in this case is just fully unharmed though they may suffer the on damage effects of the tech.

That aside, I forgot to roll for Meng Duyi's benefit from last turn, could someone give me a d100 roll?
 
So now Ling Qi can mimic both Tsu the Diviner and the great tree!

I believe the damage transfer depends on the level of the person we are protecting. If a R1 gets hit by a G1 attack, we take R2 damage and the person we are protecting takes the rest. The stronger the person we are protecting, the more damage gets transferred to us.

No, the person Ling Qi is protecting takes nothing[1]. It's a technique perfectly designed to shelter mortals and weak cultivators beneath the branches and roots of Ling Qi.

It's still useful for peer allies, don't get me wrong, but it's a perfect Commander/Protector sort of deal.

E: [1] Except any on-damage effects, which are still not as bad as getting fucked up.
 
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Yeah that is how it works So like a peer can't murk lq by lobbing a bomb into a mortal village since she'll only take a pinprick from protecting each one(their surroundings might be super fucked up by the attack, and bring them to more harm though.)

Let's see if I'm understanding this correctly.
A Green Bad Guy throws an AoE into two groups of cultivators, one of them composed by 5 R1 and the other by 5 Y1.

If LQ uses her new Paradise tech, protecting the R1 group costs her only 5 R2 qi loss.
But the Y1 group costs her 5 Y2, even though it's the same attack and the Y1 cultivators would have better defenses?

So it's actually more detrimental to protect other cultivators the closer they are to LQ in cultivation?

Oh, and the protection tech cost would be the same regardless of the attack being G1 or G3?

Did I get all that right?
 
Let's see if I'm understanding this correctly.
A Green Bad Guy throws an AoE into two groups of cultivators, one of them composed by 5 R1 and the other by 5 Y1.

If LQ uses her new Paradise tech, protecting the R1 group costs her only 5 R2 qi loss.
But the Y1 group costs her 5 Y2, even though it's the same attack and the Y1 cultivators would have better defenses?

So it's actually more detrimental to protect other cultivators the closer they are to LQ in cultivation?

Oh, and the protection tech cost would be the same regardless of the attack being G1 or G3?

Did I get all that right?

It's not that it's detrimental I think, it's that she's kind of phasing them out of existence, and the stronger they are, the more energy it takes to do that. They're still getting hit, they're still feeling getting hit, but they're not being damaged.

Phasing Reds out of phase is cheap, doing so for more powerful cultivators gets increasingly expensive.
 
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Then doesn't it follow from the costs scaling with the cultivation level of those saved, mean that mortals are essentially free; saving one is no different from saving a million?
 
Then doesn't it follow from the costs scaling with the cultivation level of those saved, mean that mortals are essentially free; saving one is no different from saving a million?

Oh, I wonder why that is...

At last the great confederation of tribes, the alliance of men stood among the roots of Xiangmen, the Heavenly Pillar, the great spirit of the wood and dell. Abundance spread with its roots, and here Tsu made is most fervent plea, for though they had the warriors to fight, their kin would not survive the reckoning unprotected. Only here, in all the lands could mortals survive a war of gods.

Tsu stood at the trunk and spoke long and passionately, of their peoples need, of their peoples devotion. That he would lead them, protect them, guide them to care for wood and dell, to preserve always these Emerald Seas, as mighty Xiangmen had done once, in the Age of Woe, where its canopy had sheltered all life from the falling stars and the wrath of the earth.

Once again, ruin was coming, once again, he begged for the succor of the heavenly pillar, and promised that their children and their children's children would live to give back.

Tsu spoke and prayed and pleaded for seven days and nights as the rumbling of the earth grew harsh as the world began to darken as hurricane winds tore the trees and titan footfalls crumbled the earth.

And at last, ancient bark did flow like water, a hollow and passage among the root and the people streamed in calling their prayers, their thanks to the great tree. Tsu gave voice to his exultation and rejoined his warriors, whose fierceness and valor grew beyond words, knowing that their kin were safe, so long as they held.
 
Then doesn't it follow from the costs scaling with the cultivation level of those saved, mean that mortals are essentially free; saving one is no different from saving a million?
Tragically, it costs the target's cultivation level plus one to protect someone, so mortals merely cost the minimum to protect rather than nothing.

Honestly, imagine ascribing any metaphysical worth to mortals, pretty weird tbh tbh.
 
Not no different as a million pinpricks can still add up especially if your protectiong those million multiple times, but yes the technique is most effective at protecting weaker people.

Though focusing it down on a handful of peers is still pretty dang effective if those peers have higher dps than you.

Because if say for example your protecting crx you're still only taking the damage that would have penetrated *her* defenses.
 
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Aaa, right. That's why it scales like that. We're not absorbing the force of the blow, we're absorbing the damage done - and that's ultimately limited by the size of their metaphorical health bar.
 
So in terms of use case...

Great for the weak, since they're cheap to protect even from tremendous damage.

Generally good for peers. To give some examples, protecting someone with a strong defense will usually be cheap unless they get absolutely nuked, in which case we're getting our money's worth anyway, and protecting a glass cannon will be expensive but they get to use that protection to nuke everyone else, which is pretty efficient overall. It should usually work out.

Protecting fairly competent troops is where the art is at its worst in isolation, since paying a bunch of pretty high qi costs for somewhat weaker cultivators that can't match our DPS or defense isn't great, but in concert with actual commander types that can layer their own defensive buffs on the troops, it's a solid safety net. We'd still be fucked if we needed to save them from a big finisher, but this art is good enough at protecting reds and mortals that some downsides make sense.
 
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