Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
[X] Blessings of Health (Happiness Bonus)
[X] Blessing against curses/Disease (Further removal of negative events and attack vectors)
[X] Cultivation materials (One guaranteed exotic material, chance for others, Temple options)
 
[X] Quantity of fishing (Ag. Production increase)
[X] Blessing against curses/Disease (Further removal of negative events and attack vectors)
[X] Cultivation materials (One guaranteed exotic material, chance for others, Temple options)
 
[X] Quality of the fishing (Small ag increase, adds wealth options to fishery)
[X] Quantity of fishing (Ag. Production increase)
[X] Cultivation materials (One guaranteed exotic material, chance for others, Temple options)
 
[X] Cultivation materials (One guaranteed exotic material, chance for others, Temple options)
[X] Blessing against curses/Disease (Further removal of negative events and attack vectors)
[X] Quality of the fishing (Small ag increase, adds wealth options to fishery)

Health is big, bonus wealth is useful, and boosts to cultivators direct or indirect are amazing

Edit: changed my mind from health to curse, since while it seems more situational it also seems more valuable.
 
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Theres a lot of people that can target the territory becouse they cant act directly against LQ. We need protection against curses and danger sense for the territory becouse the bad guys know about each other some of them already have worked togheter and since openly atacking her isnt an option atacking the territory is something both groups arent above doing and LQ family is living there now. The nature habilities of the people with negative relasionship numbers show we need It.

The Ith and the traitor contract guy (renshu???)

Emerald Seas High Nobility: Imperial Conservatives -3; Weilu Isolationists -6

Emerald Seas Lower Nobility: -1

What the numbers mean
-6: Hated- The organization will bend a great deal of resources toward destroying you in any capacity in which they are able
-5: Despised- The organization will work against you at every turn and invest significant resources in doing so
-4: Greatly Disliked- The organization will oppose you whenever doing so is both possible and matches with their other goals
-3: Disliked- Members will be poorly disposed toward you and the organization may invest in making your life difficult
-2: Mildly Disliked- Members will be mildly biased against you with some individuals being more so. Mild institutional notice
-1: Negative Notice- One or more individuals within the organization have taken a disliking to you and will likely bend their resources toward damaging you.
 
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[x] Blessing against curses/Disease (Further removal of negative events and attack vectors)

Attack vectors is quite the interesting thing here, considering we will be going to war soon and there won't be a lot of people left to defend this place?
There's an Indigo geomancer. He can't be everywhere at once and it's not his primary job, so border raids are a concern, but if some Cloud hotheads come screaming for Shenglu or some Ith try a spiritual attack on the town itself I'd say he'll shut them down right quick.
 
Renshu or the clan faction we just thoroughly pissed off might be interested in investigating long enough to avoid that sort of attack and try something the geomancer won't immediately notice though?

Besides, the geomancer won't be here forever, but the blessings will remain unless we do something dumb or trade them away for something of similar value.

I think it's fairly important to lock that sort of attack vectors down now so we don't have to care about them in most reasonable scenarios, we can try and deal with happiness later (3rd option in tally) since that is not the most important thing for a border town and it's already decent anyway.
 
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[X] Blessings of Health (Happiness Bonus)
[X] Blessing against curses/Disease (Further removal of negative events and attack vectors)
[X] Cultivation materials (One guaranteed exotic material, chance for others, Temple options)
 
[X] Blessings of Health (Happiness Bonus)
[X] Blessing against curses/Disease (Further removal of negative events and attack vectors)
[X] Cultivation materials (One guaranteed exotic material, chance for others, Temple options)
 
There's an Indigo geomancer. He can't be everywhere at once and it's not his primary job, so border raids are a concern, but if some Cloud hotheads come screaming for Shenglu or some Ith try a spiritual attack on the town itself I'd say he'll shut them down right quick.
Right becouse its not like there are people on the geomancer Clan that hate LQ enought like a -6 in relasionship that know how to better counter him so they can plan around It and theres no way they would tell the traitor contract boy that have Ith conections If he come asking for their help. No chance of that happening at all.
 
[X] Blessings of Health (Happiness Bonus)
[X] Blessing against curses/Disease (Further removal of negative events and attack vectors)
[X] Blessings of Defense (Integrates Snowblossom into city defense arrays, Increased Defense, Expansion more difficult, potency increased while Snowblossom satisfied.)


If we'd already have an oracle we could've foreseen that the oracle option would cease to exist.
 
[X] Cultivation materials (One guaranteed exotic material, chance for others, Temple options)
[X] Quality of the fishing (Small ag increase, adds wealth options to fishery)
[X] Blessing against curses/Disease (Further removal of negative events and attack vectors
 
[X] Quality of the fishing (Small ag increase, adds wealth options to fishery)
[X] Cultivation materials (One guaranteed exotic material, chance for others, Temple options)
[X] Blessings of Health (Happiness Bonus)
 
[X] Cultivation materials (One guaranteed exotic material, chance for others, Temple options)
[X] Quality of the fishing (Small ag increase, adds wealth options to fishery)
[X] Blessing against curses/Disease (Further removal of negative events and attack vectors)
 
[X] Quality of the fishing (Small ag increase, adds wealth options to fishery)
[X] Blessings of Health (Happiness Bonus)
[X] Cultivation materials (One guaranteed exotic material, chance for others, Temple options)
 
[X] Blessings of Health (Happiness Bonus)
[X] Blessing against curses/Disease (Further removal of negative events and attack vectors)
[X] Cultivation materials (One guaranteed exotic material, chance for others, Temple options)
 
Adhoc vote count started by barty on May 9, 2024 at 9:38 AM, finished with 195 posts and 130 votes.

here's a tally with the incorrectly entered votes fused in the correct category.
 
[X] Cultivation materials (One guaranteed exotic material, chance for others, Temple options)
[X] Blessing against curses/Disease (Further removal of negative events and attack vectors)
[X] Quality of the fishing (Small ag increase, adds wealth options to fishery)


Picking Quality(from oracle) with the hope that it extends to all sorts of quatic fauna, not just fishes. I wanna see some weird and cool aquatic spirit beasts thriving in our backyard.
 
Renshu or the clan faction we just thoroughly pissed off might be interested in investigating long enough to avoid that sort of attack and try something the geomancer won't immediately notice though?

Besides, the geomancer won't be here forever, but the blessings will remain unless we do something dumb or trade them away for something of similar value.

I think it's fairly important to lock that sort of attack vectors down now so we don't have to care about them in most reasonable scenarios, we can try and deal with happiness later (3rd option in tally) since that is not the most important thing for a border town and it's already decent anyway.
If they are going to that effort they are probably not going to attack us in our strongest point.

We already have 3 stacks of anti-disease/curse lol
 
The problem I see with the Disease and Curses blessings is the same I see with the Defense options.
I understand the argument that "you can never have enough protections" and that we need more that the bare minimum in case of emergencies, but we can't invest valuable boons into redundance either.

Part of the blessing "further removes negative events", but those events only even have a chance of being triggered if our Defense stat is lower that 100.
If we don't mess things up, and by that I mean we don't complete the Settlement Walls and man it with Cultivator Manpower, our Defense will never go under 100 for any significant period of time. At most it will land on 90-100 for a month or two.
The Granary and the Hot Spring blessings are protection against those fringe cases.
And the Hot Spring blessing will be reinforced when we build the Boiling Depths Shrine. So, really, dedicating a blessing of Snowblossom to that as well strikes me as unnecessary.

That leaves the "attack vectors" bit. I'm not sure if Cloud Nomads raids and Yith contamination sneak attacks during the war would be considered inside the negative events covered by Defense, but I don't think so. Those sound too narrative dependent.
I mean, I Yrs has plot of the Yith trying to poison Snowblossom, he won't go "well, there goes that idea" just because we chose the blessing here.
That's something that would require LQ direct intervention in any case.

So I'm not seeing a lot of benefit here.
 
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