Mysterious Night's Obscurity
The hidden moon taught men the value of secrets, of the advantage held by he who controlled knowledge. The piercing light of curiosity can be evaded and misdirected, fed false truths and fooled. Using this technique, the user shrouds their meridians and the flows of their qi in half truths and misdirections, distorted lunar reflections that beguile those who seek to unravel their works.
Potency: Green 1
Potency Growth: Green 2(3), Green 3(5)
Max Level: 5
Needed Meridians: Spine x2, lung(1), Spine(3), Lung(5)
Keywords: Moon, Secrets, Stealth, Resist, Wind, Wits, Yin
Experience: 100, 150, 200, 300, 400
Passives
+10 to Resist
+5 to Spiritual Avoid
+5 to Stealth
Shadowed, Secret and Safe: D
Duration: Long
The user channels lunar qi throughout their body. This has no visible effect, but to spiritual senses, their form grows indistinct and distorted, like a wisp of mist or a fleeting reflection. Gives the user a bonus against all dispel attempts, and penalizes any perception attempts against the user not relying on the physical senses.
False Truths: D
Duration: Immediate
Evading the seeking light of truth, the user throws of false images and forms to distract from their secrets in the spiritual realm. Used only in opposition to a dispel attempt, provides a significant bonus to Resist. If the Dispel is still successful but fails to exceed the users resist by a significant margin, the users lowest rank active technique is dispelled instead at random..
Imperturbable Manor's Hearth
It has long been tradition for certain households in the Emerald Seas to keep shrines to the moon of mothers near the hearth of their households. This art seeks to replicate the Great Spirits protection, warding off malignant influences upon the users spirit, just as the sacred hearth protects the well kept home.
Potency: Green 1
Potency Growth: Green 2(3), Green 3(5)
Max Level: 5
Needed Meridians: Heartx1, Spinex1(1), Spine(3), Heart(4), Spine(5)
Keywords: Composure, Fire, Hearth, Moon, Resilience, Resolve, Wood, Yang
Experience: 100, 150, 250, 350, 500
Passive
+10 to Spiritual Armor
+5 to Spiritual Avoid
+5 to Spiritual Armor of allies in Close range
Cold Evening's Comfort: D
Duration: Long
The user fills their meridians with vitality and warmth, bolstering their spirit against intrusion. Enhances spiritual armor for the user and all allies at Close range.
Malignance Cleansing Hearth: C
Burning their qi in a bright display, the user bolsters both spiritual avoid and armor. In addition, using this technique activates a dispel clash against the lowest ranked debuff affected the user or allies in close range with a significant bonus
Evanescent Anthem of the Nights Parade
On the storm washed shores of savage seas, there are legends among certain hinterlands villages that on nights when the stars are right, spirits gather for a grand parade or on certain terrible nights, to go to war. Created by a traveling scholar in reflection of these legends, this art allows the user to call forth shades of those raucous spirits to bolster the formation of their own allies
Potency: Green 1
Potency Growth: Green 2(3), Green 3(5)
Max Level: 5
Needed Meridians: Heartx1, Lungx1(1), lung(3), Heart(4), Lung(5)
Keywords: Fear, Darkness, Presence, Manipulation, Music, Summons, War, Yang
Experience: 100, 150, 250, 350, 500
Passives
+10 to Spiritual Penetration
+5 to Resist of Music Arts
+5 to Spiritual Avoid of Allies within Far range
Stolid Guardian Pipers: D
Duration: Long
From the users own shadows twin squat humanoid figures with bulging eyes and distorted limbs emerge, chirping an eerie piping song from their bird-like mouths. The figures bob and dance in time with the Anthem, or any other song the user plays, enhancing its potency, as well as any musical arts used by the players allies within Close Range.
In addition the pipers can be direction to throw themselves in the path of attacks which would strike the user or their allies. Taking damage in their stead. This can fail if the attackers Hit exceeds the original targets avoid by too great a degree
Statblock
Yellow/Silver 3
Base Attributes: D
Health: D, Qi: D
Speed: D, Initiative G, C. Perception: D
Hit: H, Penetration: H, Damage: -
P. Armor: C, P. Avoid D
S. Armor: C, S. Avoid D
Cackling Sunset Drummers: C
Duration: Long
On the second stanza of the anthem, the user calls forth the the cackling spirits whose drums set the tempo of the Nights parade. A twisted figure shaped like a dogs who walk as a man, dressed in mockery of human finery dance forth from the shadows, beating their wardrums with batons of bone. In an area extending out to Far Range, the sky dims and it is as if a moonless night has fallen. Under the darkness enemies suffer from penalties to avoid and hit as dancing shadows tug at the edges of their senses, distracting and filling them with unease.
Each turn the drummer beats their instrument, attempting to inflict additional penalties to the Hit and Avoid of enemies within Close range.
Statblock
Yellow/Silver 3
Base Attributes: D
Health: C, Qi: D
Speed: D, Initiative F, C. Perception: D
Hit: C, Penetration: D, Damage: -
P. Armor: E, P. Avoid C
S. Armor: E, S. Avoid C
In addition, when suffering damage that would otherwise destroy it, the drummer instead splits into two identical constructs, with H rank health, unless the attack which destroys it is B rank or higher. The resulting constructs do not split again.
Storm Enduring Seedling
A song written by a musician of the capital, chronicling his observance of a seedling growing from a storm wracked cliff. Its struggling roots clung to weak soil, and though it teetered many times, it never fell, growing tall and strong until its roots could burrow into the very mountain rock itself.
Potency: Green 1
Potency Growth: Green 2(3), Green 3(5)
Max Level: 5
Needed Meridians:Spinex2(1), Spine(3), Spine(4), Spine(5)
Keywords: Composure, Music, Resist, Resilience, Resolve, Wood, Yang
Experience: 100, 150, 250, 350, 500
Passives:
+10 to Resist
+10 to Spiritual Armor
Intractable Roots: D
A short piece full of stubborn obstinance, this technique significantly bolsters the users Resist against a single dispel attempt. Even if the dispel succeeds, unless it exceeds the users resist by at least a full rank, the technique dispelled persists until the users next action.
Heaven Scarred Trunk: C
Duration: Short
Extending the short piece into a full stanza, the musician refuses to be moved. The user gains G rank Damage Reduction against purely Spiritual Arts, and reduces the effects of any spiritual debuffs targeting them for the duration.
Darting Labyrinth Shadow
In days far past there was once a bamboo grove sacred to the Grinning Moon, filled with laughing shadows that danced and darted under the pale moonlight. In that labyrinthine grove, an incautious person could be lost for years, grasping for a light that they would never reach. Though the grove is long gone, this art preserves the lessons once taught to those who aspire to the favor of the Grinning Moon
Potency: Green 1
Potency Growth: Green 2(3), Green 3(5)
Max Level: 5
Needed Meridians:Spinex2(1), Spine(3), Spine(4), Spine(5)
Keywords: Fade, Darkness, Resilience, Resolve, Wind
Experience: 100, 150, 250, 350, 500
Passives
+10 to Spiritual Avoid
+5 to Spiritual Armor
+5 to Resist
Phantom of Bamboo Forest: D
Duration: Short
In the twisting realm of the labyrinth, the first lesson taught to navigate its depths is presence without presence: Emulating this mastery, the user enhances their spiritual avoid and armor, dispersing the whole of the their spirit beyond the strict bounds of the body. When active this technique also penalizes perception that is based on non-physical senses.
Thus Scattered: C
Duration: Immediate
In the moment before a spiritual attack would strike home, though user's spirit and dantian scatters into a thousand wisps of shadow, reforming after the attack has passed through. Enhances spiritual avoid, and reduces damage from a successful attack significantly.
The anwser to "Why bother?" Is "Why not?"Answering nihilism...with nihilism.
Theres no grand cycle or order of nature which makes things this way.
Our own ghost band, how can we not take this.
I so want to end up with us leading a parade of demons, everyone dancing, singing or playing an instrument.
More likely this specific art is yang, which makes sense due to the several proactive effects similar to TRF
There is also a site, so it's 2.45. So yeah, it goes quite fast. 2AP for IMH3 (once we have EPC7), and 4AP (total) for IMH4. Might or might not be worth grabbing it turn 4, depending on whether we train SES or we train ENAP turn 3 (because spine meridians).Man, IMH Is gonna be real easy to train, huh? It has both Wood AND Fire, so big boost from Zengui(not to mention fire qualifies it for Imperial 8), it also has Moon, so that's another big multi, not to mention it's a heart art, so another bonus.
I actually think we learn it at double rate, now that I add the bonuses up......
Edit:Specifically, if I haven't fucked up the math(with each specific bonus only applying once) we learn it at a x2.15 rate!
Might or might not be worth grabbing it turn 4, depending on whether we train SES or we train ENAP turn 3 (because spine meridians).
Well, yeah? Yang covers creation, and the Mother Moon governs the secrets of the creation of new life, so...
And then Ling Qi is Erembour, That Which Calls to the Shadow. Nothing can go wrong with this.-Evanescent Anthem of the Nights Parade
Our own ghost band, how can we not take this.
I so want to end up with us leading a parade of demons, everyone dancing, singing or playing an instrument.
All we need now is a Moon/Wind(possibly music as well) art that combines aspects of TRF and FZ to give a speed art that gives great physical avoid as well as secondary resist/armor, and our defenses are set!There is also a site, so it's 2.45. So yeah, it goes quite fast. 2AP for IMH3 (once we have EPC7), and 4AP (total) for IMH4. Might or might not be worth grabbing it turn 4, depending on whether we train SES or we train ENAP turn 3 (because spine meridians).
It is sort a shame that we are not joining the army. Our build is awesome for punching down stealing their qi and building momentum as we go along.
AE6 from Yrs on discord - earthwyrms (mwahaha pun) gets its main upgrade here with realm increase and alt option.
For those of us ae fans here.
in the thread? That makes me sad, by far my favourite aesthetic.