Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
[X] Resilience
[X] Resist
[X] Darkness

Kinda hoping we can see what an air/darkness art looks like. Would play nicely with our elements and finally make our air bonus other than a bad joke.
 
[X] Resilience
[X] Resist
[X] Darkness

Kinda hoping we can see what an air/darkness art looks like. Would play nicely with our elements and finally make our air bonus other than a bad joke.
Ephemeral Nights Memory is wind/darkness. It's one of the arts that we got in the last archive dive.
Ephemeral Nights Memory

Potency: Green 1
Potency Growth: Green 2(3),Green 3(5)
Max Level 5
Meridians Needed: Legx2, Armx1(1). Arm(3), Leg(5)
Keywords: Connections, Darkness, Dexterity Fade, Memory, Stealth, Wind, Yin
Experience: 100, 150, 200, 300, 400

There are many passing fancies dreamt of in the late hours of the day. Yet there are some which would be better remembered. Memory is a tricky thing, a tenuous thread, easily severed and even important details might slip from us in time, let alone a passing shadow or a the soft touch of a breeze, and surely that is all that it was.

Passives
+10 to Stealth
+5 to Speed
+5 to Physical and Spiritual Avoid
+5 to Physical and Spiritual Hit


Passing Phantom: D
Duration: Short
The user's presence fades from the mind, forgotten the moment that ones eyes stray from them. Enhances the users stealth and ability to avoid spiritual attacks, as well as slip through spiritual defenses. Allows the user to reset unsure targets to unaware if their stealth is sufficient.

Evening Breeze Flourish: D
Duration: Immediate
In an instant the user pulses their qi in a feint, and for one foe a single second of memory vanishes into the mist of time, leaving them disoriented and open for a blow.
 
Kinda hoping we can see what an air/darkness art looks like. Would play nicely with our elements and finally make our air bonus other than a bad joke.
Well...
Ephemeral Nights Memory

Potency: Green 1
Potency Growth: Green 2(3),Green 3(5)
Max Level 5
Meridians Needed: Legx2, Armx1(1). Arm(3), Leg(5)
Keywords: Connections, Darkness, Dexterity Fade, Memory, Stealth, Wind, Yin
Experience: 100, 150, 200, 300, 400

There are many passing fancies dreamt of in the late hours of the day. Yet there are some which would be better remembered. Memory is a tricky thing, a tenuous thread, easily severed and even important details might slip from us in time, let alone a passing shadow or a the soft touch of a breeze, and surely that is all that it was.

Passives
+10 to Stealth
+5 to Speed
+5 to Physical and Spiritual Avoid
+5 to Physical and Spiritual Hit
 
[x] Wind
[x] War
[x] Cover
Adhoc vote count started by Grigori on Jan 12, 2019 at 2:19 PM, finished with 60 posts and 57 votes.
 
Last edited:
Ephemeral Nights Memory is wind/darkness. It's one of the arts that we got in the last archive dive.
Ephemeral Nights Memory

Potency: Green 1
Potency Growth: Green 2(3),Green 3(5)
Max Level 5
Meridians Needed: Legx2, Armx1(1). Arm(3), Leg(5)
Keywords: Connections, Darkness, Dexterity Fade, Memory, Stealth, Wind, Yin
Experience: 100, 150, 200, 300, 400

There are many passing fancies dreamt of in the late hours of the day. Yet there are some which would be better remembered. Memory is a tricky thing, a tenuous thread, easily severed and even important details might slip from us in time, let alone a passing shadow or a the soft touch of a breeze, and surely that is all that it was.

Passives
+10 to Stealth
+5 to Speed
+5 to Physical and Spiritual Avoid
+5 to Physical and Spiritual Hit


Passing Phantom: D
Duration: Short
The user's presence fades from the mind, forgotten the moment that ones eyes stray from them. Enhances the users stealth and ability to avoid spiritual attacks, as well as slip through spiritual defenses. Allows the user to reset unsure targets to unaware if their stealth is sufficient.

Evening Breeze Flourish: D
Duration: Immediate
In an instant the user pulses their qi in a feint, and for one foe a single second of memory vanishes into the mist of time, leaving them disoriented and open for a blow.
It's not like I forgot that or anything silly like that. I was just testing the thread. Totally honest. :V
 
Let's not distract ourselves from the main focus at this point. We can always go back and look for alternatives to our current options later once we've taken stock. And resist/resilience strike me as good arts for Wood.

[X] Resilience
[X] Resist
[X] Wood

I would like a support-y word in there though.
 
Inserted tally
Adhoc vote count started by Arkeus on Jan 12, 2019 at 2:35 PM, finished with 63 posts and 59 votes.
 
[X] Resilience
[X] Resist
[X] Darkness

Kinda hoping we can see what an air/darkness art looks like. Would play nicely with our elements and finally make our air bonus other than a bad joke.
Not sure if you've noticed it back then or not but ENM is Dark/Wind:
page 1 said:
Ephemeral Nights Memory

Potency: Green 1
Potency Growth: Green 2(3),Green 3(5)
Max Level 5
Meridians Needed: Legx2, Armx1(1). Arm(3), Leg(5)
Keywords: Connections, Darkness, Dexterity Fade, Memory, Stealth, Wind, Yin
So fleeting memory of "a passing shadow or the soft touch of a breeze" is one way to read that combo.
 
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