Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
[X] Her oldest active art, which had seen her through so many trials Forgotten Vale Melody

This sold me: "What you place in your domain weapon is something which will remain with you always."
 
I'd argue that it actually means that every fight would have the 'FVM domain', because of how omnipresent it would be. You might argue that dissonances would have narrative space conflict with BKSD, but if we take FVM in domain weapon creating a 'base' that every other arts develops on (because FVM would be the constant, no matter what we do), dissonances would be like the tiny wraiths opening up the opponents for the bigger BKSD attacks, and that works fine.

Elegy and Diapason should be the big ones, though. I kind of want Diapason to be the biggest now that PLR is no longer about perception filters, but there is probably an argument I am missing about Elegy.

So yeah, it would totally have a meaningful presence.
this is dissonance:
Dissonance of Night's Terror: C


Duration: Special


Damage: E


May only be used within Mist of the Vale. The melody grows low and eerie, punctuated by high, sharp notes, while the mists darken with indistinct and predatory shapes. Claws and fangs of mist and shadow tear at the musician's foes, rending armor and leaving wounds that bleed freely to feed the hunger of the mist. This technique counts as one combatant on the musicians side for multiattack bonuses.

and this is elegy
Starlight Elegy: C


Duration: Persistent


The mournful and despairing tune saps the energy of those not insulated from the mist, making their limbs heavy and their thoughts clouded with exhaustion and longing for home. The cloying mist drags at their limbs like the weight of a life spent alone and inflicts E rank qi drain, making it difficult to move, let alone attack. --Despair of the Lost


Alternatively, the power of the Elegy may be focused on a single target, drowning them in the endless mist, leaving them to wander as if alone and far from from home. So long as they remain lost, their allies aid cannot reach them, and they will wander alone in their perception, aware only of the haunting notes of the melody and its musician. This version of the technique inflicts D ranked Qi drain.


They are both good techs, but fighting constructs is something BKSD and PLR can provide too.
On the other hand,a stronger Elegy, especially a AoE variant (as in it hits multiple/all enemies within the mist) would give FVM a fairly strong focus on debuffs. Aside from how strong it could be, I think I like the narrative of a AoE Despair of the Lost more than the idea of stronger gribblies in our doomcloud
 
Mmm, you raise interesting points there. I guess I'd kinda look at it from another angle here? I think that what matters in terms of focus is what LQ does. In that light, sticking FVM in our domain weapon doesn't set it as the ur-field - it sets it as a background element in fights.

The real question there, in my eyes, is whether or not it would actually then have a meaningful presence beyond "wheee, mist!". Dissonance, as you say, has the problem of being redundent with BKSD, and Elegy has the problem of not being the most visible - which is both good and bad. Good in that this allows it to fall back to the background more easily, bad in that this can allow it to fall out of visibility altogether.
My concern is even plainer than that, tbh. FVM has traditionally turned PLR into emo-mode. If FVM is always on the field, then is PLR just always going to manifest that way? Doesn't seem great.

Killing Dissonance helps, since you don't need to explain why the dancers are letting/helping spectral beasts tear their partners to shreds. And yeah, this is an issue when using PLR and BKSD at the same time, but that's not a thing that will always happen, and there's other ways around it like, say, having BKSD's beasts not intrude on the core dance(PLR still has short range as these things go) or something, even if it's not mechanically "optimal". FVM, however, principally gives cover to the user, and can't really be cleared out of a central zone that they're operating in with PLR, like BKSD could do lacking support features.
 
My concern is even plainer than that, tbh. FVM has traditionally turned PLR into emo-mode. If FVM is always on the field, then is PLR just always going to manifest that way? Doesn't seem great.

Killing Dissonance helps, since you don't need to explain why the dancers are letting/helping spectral beasts tear their partners to shreds. And yeah, this is an issue when using PLR and BKSD at the same time, but that's not a thing that will always happen, and there's other ways around it like, say, having BKSD's beasts not intrude on the core dance(PLR still has short range as these things go) or something, even if it's not mechanically "optimal". FVM, however, principally gives cover to the user, and can't really be cleared out of a central zone that they're operating in with PLR, like BKSD could do lacking support features.
I mean this whole argument seems like an issue with our build as even if we dont slot FVM it doesnt fix the issue
 
I mean this whole argument seems like an issue with our build as even if we dont slot FVM it doesnt fix the issue
Well, FVM probably gets unequipped in the next few months if we don't smush it into the weapon. The issue is basically one of frequency. If FVM goes in the weapon, then it's always on the field no matter what, so we have to think about how that plays out in every kind of situation. If it's an only sometimes kind of thing, then the question of how the themes and atmosphere are handled is a different one.

Personally, I'm totally willing to forego the "mechanically optimal" combination in a conflict if it wouldn't fit for the scene's tone, whatever those specific combinations might be.
 
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My concern is even plainer than that, tbh. FVM has traditionally turned PLR into emo-mode. If FVM is always on the field, then is PLR just always going to manifest that way? Doesn't seem great.

Killing Dissonance helps, since you don't need to explain why the dancers are letting/helping spectral beasts tear their partners to shreds.
I don't understand the issue here...? PLR has always seemed like a grimly-described art in the spirit of classical fey, so I'm not sure why the monsters from FVM are tonally dissonant.

Also, FVM has been thematic with LQ for quite a while now, so I don't see why we should plan to remove it.
 
I don't understand the issue here...? PLR has always seemed like a grimly-described art in the spirit of classical fey, so I'm not sure why the monsters from FVM are tonally dissonant.

Also, FVM has been thematic with LQ for quite a while now, so I don't see why we should plan to remove it.
If you read through the description and the art's techniques, PLR is all laughter and rainbows and joy and partying. That can absolutely take on a frightful and disturbing edge through the inhumanity of spirits, I agree, but that's also not its defaulting theming rather than an implication of its themes applied to unpleasant environments. However, the times I'm thinking about they were more kind of morose and sinister though, losing the edge of joy which would drive the kind of uncanny valley existential dread of partiers laughing through carnage.

PLR said:
An art born from the nature of the dreaming moon, patron of artists and innovators, granted as a favor to one who impressed at her moonlit gala. This art calls upon the memories of that chaotic spiritual revel, allowing the user to use their qi to impress them upon the waking world, and move with the grace of a trueborn maiden of moonlight.

Illustrious Phantasmal Festival: B
Duration: Long
The foundational technique from which all others in the art arise. The user gathers their qi and the memories of their night of revelry and expels them through every available channel in a rush of power and gleaming many colored mist. Within Close range centered on the user, ghostly dancers ever shifting in form coalesce from the midst in a riot of color, laughter, music and movement. Amidst the revel the user is but one figure among many, and in its ever shifting tides, only those of sharp eye can even attempt to reach or strike the user directly. Within it's confines the senses of enemies are confused, penalizing perception. This technique may be renewed as if it were D rank at instant speed at the end of its duration. This technique allows for stealth and is an illusion effect, affecting all senses. The festival counts as an opponent for the purposes of determining multiattacker bonuses.

Lunatic Whirl: C
Duration: Persistent
Usable only while Illustrious Phantasmal Festival is active. The ghostly dancers gather around an intruder in the festival, laughing, singing and demanding a dance, forcing them to join the revelry. The dancers seize their arms and hands, dragging them through the chaotic revelry. Though the dancers will do no harm to their captive, the frenetic pace of the revelry is highly draining, and victim finds their qi dribbling away(D rank qi drain), siphoned to the user while the sights and sounds of the revel cloud their minds and steal the strength from their limbs. So long as their hands lie in the grasp of the dancers, they will also find the meridians in their arms blocked and unusable. Each usage of Lunatic Whirl may target up to three enemies, no more than six enemies may be under the effect of Lunatic Whirl at a time.

Joyous Toast: C
Duration: Immediate
Usable only while Illustrious Phantasmal Festival is active. The guests of the festival raise their voices and cups and stamp their feet in joy, roaring encouragement for the user and their allies and jeering at their foes. The next music, dance or art based technique used by those affected is treated as if it is one rank higher for determining effects.

Ephemeral Dreamlit Dancer: C
Duration: Short
Having begun to understand the nature of the dreams, the user flits from place to place, shrouded in the phantoms of paths not taken. While active the users speed is increased significantly. Techniques which would still hit the user have a chance(decreasing based on the attackers perception) to simply fail, shattering instead some of the dreamlike phantom images the user is shrouded in. Each use of this technique generates two 'charges' which do not stack with additional uses.
 
Elegy and Diapason should be the big ones, though. I kind of want Diapason to be the biggest now that PLR is no longer about perception filters, but there is probably an argument I am missing about Elegy.
Elegy is super important - it lets yrsillar excuse accidentally forgetting about someone or something by saying "Oh, they got swallowed up in the fog and eaten by a grue, it was totally intentional that they showed up once at the start of the fight and then never again."
 
If you read through the description and the art's techniques, PLR is all laughter and rainbows and joy and partying. That can absolutely take on a frightful and disturbing edge through the inhumanity of spirits, I agree, but that's also not its defaulting theming rather than an implication of its themes applied to unpleasant environments. However, the times I'm thinking about they were more kind of morose and sinister though, losing the edge of joy which would drive the kind of uncanny valley existential dread of partiers laughing through carnage.

???

'The ghostly dancers gather around an intruder in the festival, laughing, singing and demanding a dance, forcing them to join the revelry. The dancers seize their arms and hands, dragging them through the chaotic revelry. '

Forcing someone to dance until they drop dead tired doesn't strike me as laughter and joy theme (unless you mean mocking your opponent :V). The actual event was remarked by Ling Qi herself that it would have led her to being put inside a coma if she missteped. The art always had that edge of inhumanity there, which is why even Joyous Toast has the dancers jeering the opposition rather than just praising the user and her allies.
 
???

'The ghostly dancers gather around an intruder in the festival, laughing, singing and demanding a dance, forcing them to join the revelry. The dancers seize their arms and hands, dragging them through the chaotic revelry. '

Forcing someone to dance until they drop dead tired doesn't strike me as laughter and joy theme (unless you mean mocking your opponent :V). The actual event was remarked by Ling Qi herself that it would have led her to being put inside a coma if she missteped. The art always had that edge of inhumanity there, which is why even Joyous Toast has the dancers jeering the opposition rather than just praising the user and her allies.
Again, I'm saying the example of the much-lauded field stacking went a step past this into dreary. And it worked because Ling Qi was in a dreary mindset, but that doesn't change that it's the only example we actually have.
 
If you read through the description and the art's techniques, PLR is all laughter and rainbows and joy and partying. That can absolutely take on a frightful and disturbing edge through the inhumanity of spirits, I agree, but that's also not its defaulting theming rather than an implication of its themes applied to unpleasant environments. However, the times I'm thinking about they were more kind of morose and sinister though, losing the edge of joy which would drive the kind of uncanny valley existential dread of partiers laughing through carnage.
If you're deep in the Dreaming wine, yeah it's probably all just a party, but I don't think any opponent of LQ's has ever looked at PLR and not responded with some sense of unease or consternation, because it's never been a positive experience for them. The joy of it has only been for her allies, and LQ has never been that kind of exuberant party girl. Things being hostile to unwanted outsiders is pretty in theme with how she is.

Lastly, I don't think I'm understanding what you're saying. PLR gets too emo, and that detracts from what you consider it's core idea, but you also want to enhance the terror for LQ's enemies by juxtaposing it's themes more with FVM's monsters in the dark?

Aren't we reaching the point where we'll start adjusting the concepts of arts to better suit who LQ is? Why wouldn't we change PLR?
 
If you're deep in the Dreaming wine, yeah it's probably all just a party, but I don't think any opponent of LQ's has ever looked at PLR and not responded with some sense of unease or consternation, because it's never been a positive experience for them. The joy of it has only been for her allies, and LQ has never been that kind of exuberant party girl. Things being hostile to unwanted outsiders is pretty in theme with how she is.

Lastly, I don't think I'm understanding what you're saying. PLR gets too emo, and that detracts from what you consider it's core idea, but you also want to enhance the terror for LQ's enemies by juxtaposing it's themes more with FVM's monsters in the dark?

Aren't we reaching the point where we'll start adjusting the concepts of arts to better suit who LQ is? Why wouldn't we change PLR?
To clarify, I think FVM's clawing phantoms, as a universal presence, makes things more awkward and isn't the way to go, even in the case that we do put FVM in the domain weapon.

Restricting PLR to a single tone within its broader themes would feel really silly in context of discovering its true nature or whatever, without ever actually being able to put it in practice unfettered. I'm fine with refining and shaving things down, I just really don't like doing it before seeing the whole the effort is being applied towards. It's the same reason I was so reluctant to vote for TRF originally; the terrain surrounding it has seen too little exploration. Cutting blind is everything we've ever been told not to do.

Edit: to put it another way, PLR is a tool I think we're still learning from. Putting ourselves in the way of things it has to share feels counterproductive. We can and will discard aspects of the lessons offered, but it's important to get a sense of them in the first place, if we want to make truly meaningful decisions.
 
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I actually think I can see the phantoms being shaved... but I can also see them not being shaved, and not restricting the other arts to 'one tone'. The phantoms are not always going to be a very specific thing, after all, and their influence on the dancers, or on the beasts in BKSD, will depend on the occasion.

Not only because arts are not static things that always do the same thing, but also because FVM will keep developing as Ling Qi's domain and cultivation improves, and each time it does it will change slightly. After all, it's meant to keep up with us, and if it 'the same art, but potency green 8'... it wouldn't.

Beside all of this, however, I don't think FVM is always emo, and I think FVM fit Ling Qi in a way that makes an argument against its themes too much like an argument against art integration in general, though that might be because I myself see art integration as having some kind of perverse incentive issues at first glance that makes me want to get the art that has the least impact in the weapon -_-
 
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Again, I'm saying the example of the much-lauded field stacking went a step past this into dreary. And it worked because Ling Qi was in a dreary mindset, but that doesn't change that it's the only example we actually have.

FVM's Dissonance summons monsters in the mist, so PLR's cast took a more monstrous form. If Beast King's Savage Dirge would combo with PLR I expect the revelers to take forms evoking the beast king themselves.

If you mean that you don't want PLR to be locked into echoing FVM forever I agree, but PLR combining with whatever music arts (possibly dance arts too?) makes sense within the idea of PLR resonating to whatever art is used under broad umbrella of beings that partake of the Dreaming Moon's revels; it's also cool as hell which is just as important.
 
To clarify, I think FVM's clawing phantoms, as a universal presence, makes things more awkward and isn't the way to go, even in the case that we do put FVM in the domain weapon.

Restricting PLR to a single tone within its broader themes would feel really silly in context of discovering its true nature or whatever, without ever actually being able to put it in practice unfettered. I'm fine with refining and shaving things down, I just really don't like doing it before seeing the whole the effort is being applied towards. It's the same reason I was so reluctant to vote for TRF originally; the terrain surrounding it has seen too little exploration. Cutting blind is everything we've ever been told not to do.
I just don't understand what you mean by FVM being 'awkward'. You haven't actually explained what's wrong with the shadows, beyond saying that they make PLR emo—which is subjective—or that the field-stacking gets boring, but I'm pretty sure Yrsillar has already said that they were cutting back on detailing all the start-ups of LQ's arts in fights for that exact reason.

I never said anything about limiting PLR to a single tone. Arts at this point are supposed to be changeable to suit the cultivator, and that's already been partly shown with how we changed TRF's theme from an ancient oak to a green sapling in the storm.
 
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FVM's Dissonance summons monsters in the mist, so PLR's cast took a more monstrous form. If Beast King's Savage Dirge would combo with PLR I expect the revelers to take forms evoking the beast king themselves.

If you mean that you don't want PLR to be locked into echoing FVM forever I agree, but PLR combining with whatever music arts (possibly dance arts too?) makes sense within the idea of PLR resonating to whatever art is used under broad umbrella of beings that partake of the Dreaming Moon's revels; it's also cool as hell which is just as important.
It is cool as hell, I agree. The thing where we agree with not wanting PLR to be locked into echoing FVM forever is kind of the issue. Putting FVM in the domain weapon means that in every fight ever we're always FVMing all the time. Like, by definition that's the effect and narrative purpose of putting an art in the thing, here. Among other things, it's telling yrsillar what thing we want thrown at every fight. Any fight where we use our domain weapon, which is every fight of seriousness, it will blanket the scene in FVM.

I like FVM, I'm just not enthusiastic about the aesthetic effect if it's going to be affecting other arts to that degree, and limit the kind experimentation and narrative presence we're capable of effectively pursuing, especially in the context of just recently feeling like we were opening up to examine our options a bit more broadly.

I just don't understand what you mean by FVM being 'awkward'. You haven't actually explained what's wrong with the shadows, beyond saying that they make PLR emo—which is subjective—or that the field-stacking gets boring, but I'm pretty sure Yrsillar has already said that they were cutting back on detailing all the start-ups of LQ's arts in fights for that exact reason.

I never said anything about limiting PLR to a single tone. Arts at this point are supposed to be changeable to suit the cultivator, and that's already been partly shown with how we changed TRF's theme from an ancient oak to a green sapling in the storm.
I know you didn't say anything about limiting PLR to a single tone, that's my argument. PLR is a big, broad thing. Limiting its expression to FVM's tones doesn't appeal to me at this point in time, and I don't really see how it's possible to do otherwise, in context of PLR's demonstrated tonal flexibility. Does that clear it up?

And dang, I really wish we'd changed TRF's theme from an ancient oak to a green sapling in the storm, because that would have been perfect for us, but we never actually did that.
Unyielding Vitality. That was the core of the Thousand Ring Fortress, a defense that would grow back more quickly than it could be damaged, that could weather any storm or assault. Even if it broke under siege, so long as a single drop remained, the fortress could return to full strength in time, just as a forest could regrow from a single seed. She had not fully mastered it yet, and so some portions of that power were missing.

Yet its defense was rigid and unbending, it belonged to the sort of stout arboreal guardians which would shatter before bending… and that was not her. She had played at such, today and in previous training, but in the end, that mindset, of holding ones ground no matter what and refusing to fall back… it was just too alien. Ground could be surrendered, and people could retreat. It was better to let an enemy push you back and in doing overextend themselves, than to repulse them with sheer force.

Or so she thought anyway.

To truly change an masterful art such as the Thousand Rings Fortress was beyond her but… perhaps applying its lessons elsewhere was not. In the opening rounds of a battle, she had to choose whether to put her effort into becoming one with shadow and slipping away, risking great damage, or channeling her effort into armor, trading on the certainty of a weakened attack… if that could be solved...

With a new focus, Ling Qi concentrated her thoughts on that idea.

By the time Ling Qi opened her eyes night had fallen, but she had succeeded. The ability to defend from more potent arts had been etched into the very core of her spirit. It was sloppy, lacking the structure granted by a full art, less efficient than her Ten Ring Defense art, but, with this, she could improve her early defense, without having to sacrifice her opening offense to as great a degree.
Here's the point where Ling Qi meditated on TRF's incompatibility with her instincts, but she concluded that she couldn't change the art, so she settle for scraping a bootleg -permanent effect from it.

The other thing you might be thinking of is the separate art, Storm Enduring Seedling. It's a bit of a weird one in that it sounds like it should fit the bill, but then it has tech names like Intractable Roots, Heaven Scarred Trunk, and Bark Worn Rough. It doesn't clearly leverage the flexibility of a sapling in its survival, and the art description culminates in "growing tall and strong until its roots could burrow into the very mountain rock itself." One of the reasons we stopped cultivating it was that the art wasn't a good answer to the TRF problem.

TRF's plot threads got lost in the shuffle and never went anywhere. It's part of what makes choosing TRF now, in this vote, a silly idea. Which I'm doing anyway because, eh it's never going to happen if it never happens. With SNR on the horizon to erase TRF's relevance entirely, I'd rather take an awkward transition than simply leave the question in the dust.
 
I know you didn't say anything about limiting PLR to a single tone, that's my argument. PLR is a big, broad thing. Limiting its expression to FVM's tones doesn't appeal to me at this point in time, and I don't really see how it's possible to do otherwise, in context of PLR's demonstrated tonal flexibility. Does that clear it up?

And dang, I really wish we'd changed TRF's theme from an ancient oak to a green sapling in the storm, because that would have been perfect for us, but we never actually did that.
[...]
Here's the point where Ling Qi meditated on TRF's incompatibility with her instincts, but she concluded that she couldn't change the art, so she settle for scraping a bootleg -permanent effect from it.
I just vaguely remember that we did a vote for that, but I guess I didn't elaborate on the fact that it was a fairly minor shift. Application or direction would've been a better word instead of theme.

On PLR; it wasn't apparent from your previous posts that it was a largely subjective opinion on the mingling of PLR and FVM's threatrics, and I'll respect that. What is it about FVM's tones that don't appeal?
 
I just vaguely remember that we did a vote for that, but I guess I didn't elaborate on the fact that it was a fairly minor shift. Application or direction would've been a better word instead of theme.

On PLR; it wasn't apparent from your previous posts that it was a largely subjective opinion on the mingling of PLR and FVM's threatrics, and I'll respect that. What is it about FVM's tones that don't appeal?
Mostly in being on all the time and interfering with the expression of other arts. I don't hate FVM or its themes. It's a question of whether they're a good fit in this application when the rest of our suite is taken into consideration. FVM might not be a very overbearing art, Dissonance aside, but it is a wide-reaching one. Like, literally in terms of its range it's a pretty big art.

My question(s) would be, if its prominent within its range, do we want that, are we prepared to handle that, and how do proceed in a manner which allows other arts their slice of the stage? And flipped around If FVM isn't prominent, if it fades into the background, then how does this resolve the problem of our domain weapon... fading into the background? That's one of the problems @yrsillar is explicitly trying to fix with the art integration concept as a whole.
 
Mostly in being on all the time and interfering with the expression of other arts. I don't hate FVM or its themes. It's a question of whether they're a good fit in this application when the rest of our suite is taken into consideration. FVM might not be a very overbearing art, Dissonance aside, but it is a wide-reaching one. Like, literally in terms of its range it's a pretty big art.

My question(s) would be, if its prominent within its range, do we want that, are we prepared to handle that, and how do proceed in a manner which allows other arts their slice of the stage? And flipped around If FVM isn't prominent, if it fades into the background, then how does this resolve the problem of our domain weapon... fading into the background? That's one of the problems @yrsillar is explicitly trying to fix with the art integration concept as a whole.
... These are questions that would be asked more when we're debating to obtain the art. FVM is one of our oldest rewards, and has been the backbone of LQ's entire combat strategy for so long, I genuinely don't understand why this is coming up now when there isn't even a suitable replacement.

From my reading, LQ has about five or so arts that she uses most frequently in combat, but I don't think that we're having such drastic problems with giving them screen time that we need to cut the main one out.
 
Some more discord info:
heretical nathsYesterday at 8:28 PM
@Yrsillar what do you think about the idea of cutting the dissonance from the integrated FVM to buff Elegy instead?

Lena27Yesterday at 8:32 PM
so will we only be able to use FVM via domain weapon? or only ever use the aspect of FVM like Dissonance or Elegy via domain weapon? Or will the domain weapon just be adding extra oomph to FVM and we can still use the original version whenever? @Yrsillar

YrsillarYesterday at 8:34 PM
That'd be down to the coming votes Naths

Eternally_Sleepy_ObserverYesterday at 8:35 PM
wonder who we talking to next

YrsillarYesterday at 8:35 PM
The weapon will basically manifest whatever form of Forgotten Vale you create here without ling qi having to take actions
YrsillarYesterday at 8:39 PM
there will be digivolving, yes
 
So, if I'm understanding correctly, FVM is going to become a permanent part of LQ's domain, with the weapon currently serving as the focus.

Is that right?
 
@yrsillar I'm ready to spend some of my omake points now.

Total points: 12

Spent: 8 omake points=4 attribute xp into Manipulation

Current points: 4

Here you go, hopefully I can get out of my slump to earn points again through drawing.
 
Each Art will take three meridians to integrate, which will be permanently removed. Exact ratios for multiple meridian arts and the details of each ones integrated form will be decided in later votes as will the exact nature of the included trait. Please just worry about which art you want to integrate now. Domain Weapon slotted arts maintain most of their base functions and can still have successors made of them. However the integrated art will grow with the development of your domain.
So, picking away at this.
Three meridians will be removed and integrated. We currently have:
-Darkness Lung
-Music Lung
-Water Heart
-Darkness Heart x2

Which a little free association reading would break the art up into:
-Darkness
--Mist of the Vale's sensory confusion
--Dissonance of Night's Terror shadow constructs
--Starlight Elegy's qi drain/isolation

-Water
--Mist of the Vale's physical mist vector

-Music
--The spiritual vector of Starlight Elegy and Traveler's End.



So we could probably break the art up into several aspects(probably three, given how yrs tends to do these things):
-The Misty Vale - The more physically/projection oriented aspect, focusing on reproducing the Vale, misty and filled with unknown terrors. Likely combines the Dissonance shadow constructs into the Singing Mist Blade's sonic attacks to make for better damage?

-The Lost Traveler - The confusion and disorientation aspect, focusing upon Despair of the Lost and Mist of the Vale to emphasize a traveler who can't see shit, and can't find their way. Stack those perception debuffs, and the Traveler isn't going anywhere we didn't let them.

-The Lonely Wanderer - Emphasize the despair and exhaustion, focusing upon the qi drain of Starlight Elegy and building towards the catastrophic death by despair of the Traveler's End.


Probably off by a bit.
 
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