While your position as the Regent allowed you to sit upon the throne during council meetings, you sat at the table with your wife's councilors. If you were to get anything done despite the cloud of somber melancholy which filled the council chamber, you would need to be clearly heard. At least until Skye awoke.
She will. She will.
Ambitions
[] Cull Grimm: You want to do everything in your power to cull the creatures of grimm.
[] Become Chancellor: You want to become the Chancellor for your liege lord.
[] Become Marshal: You want to become the Marshal for your liege lord.
[] Become Steward: You want to become the Steward for your liege lord.
[] Become Spymaster: You want to become the Spymaster for your liege lord.
[] Become Head Teller: You want to become the Head Teller for your liege lord.
[] Amass Lien: You want to dive into a big pile of brightly colored cards.
[] Hm? Hmmmm? HMMMM??: You want to gather an obscene amount of Dust.
[] Become Huntsman: You want to gain the prowess of a Huntsman.
[] Improve Intrigue: Must have Stat at 5 or below. You wish to improve you abilities in the subtler arts.
[] Become More Ambitious: Skye's last words to you before her slumber stung deep. For her said, you will become less content.
[] Become Exalted Ruler: You wish to make a name for yourself and your dynasty.
[] Legendary Warrior: You wish to be remembered as a Legendary Warrior.
[] Become King of Chaw: You want to be the ruler of the realm.
Focus
[] Rulership: You will spend your time focusing on efficiently managing your realm. (+3 Stewardship).
[] Business: You will negotiate with burghers and merchants, trying to unravel the mystery of Lien. (+2 Stewardship, +2 City Vassal Opinion)
[] Intrigue: You will become a better schemer, spending most of your time engrossed in court intrigue. (Intrigue +3)
[] Seduction: You will hone your skills of attraction, for thrill and power. (+2 Intrigue, Increase in Fertility, Sex Appeal: +1 opinion for Men)
[] Hunting: You will travel the realm, making friends and killing off the Nameless One's little creatures. Or, as they call it in Menagerie, Pest Control. (+2 Martial, Increase in Health)
[] War: You will engage in all things martial, from melee training to reading the works of ancient generals. (+3 Martial)
[] Carousing: You will strive to become more popular and outgoing by hosting wild parties. (+3 Diplomacy)
[] Family: You will concentrate on family life, ensuring your children are not raised by a distant mother. (Diplomacy +2, Increase in Fertility, Increase in Health)
[] Theology: You will lead a religious life on Contemplation, Prayer and Meditation. (Learning +2, Increase in Health, Temple Vassal Opinion +2)
[] Scholarship: You will bury your nose in dusty old times, seeking knowledge and learning. (Learning +3)
Personal/General
Pick Two! Can double down on one by selecting a single action. Also, any unused action will be converted into five points of Prestige.
[] Host a Tournament: Host a tournament in your realm! If you have sufficient power and prestige, the Hunters and soldiers of the realm will flock to your realm to prove their mettle in the martial arts. Starts the 'Tournament' Event.
-30 Lien
-2 Food
[] Host a Feast: Hold a feast within the halls of Ravenswood Castle. Your vassals are invited to attend your display of wealth and power. Starts the 'Feast' Event.
-30 Lien
-1.5 Food
[] Host a [Grimm/Game] Hunt: Invite the nobles of your realm to participate in a hunt! Gather meat for the months ahead or test your mettle against the creatures of Grimm. Starts the 'Game Hunt' or 'Grimm Hunt' event.
-10 Lien
[] Host Games: Gather your vassals to your hall to witness the serfs participate in games of strength, agility, and mental acuity.
-20 Lien
-1 Food
[] Replace/Appoint a New Councilor: Appoint [Character] to the position of [Councilor], or search the Estate of Yeqerta for a suitable replacement. If you search for a new one, the councilor you replace might be reluctant to perform his or her counselor actions.
[] Appoint a Captain of the Guard: Appoint [Character] to the position of [Captain of the Guard], or search the Estate of Yeqerta for a suitable replacement.
[] Family: Spend some time with your family.
[] Spouse: Spend some time with Skye.
[] Ebon: Spend some time with Ebon.
[] Focus on Ruling: Sacrifice actions to gain Prestige.
[] Write-In: Write in an action that doesn't easily fit into the other categories.
Diplomacy
Pick Two! Can double down on a single one by only selecting a single action. Also, any unused action will be converted into two points of Prestige.
[] Invite a Noble to Court: There are plenty of unlanded nobles looking for a place to call their home. Have one join your court! Perhaps they will prove themselves useful.
[] Befriend: Focus on improving your relationship with a character.
[] Marry Off/Betrothe: Marry off a courtier, a child, or an unlanded relative to a suitable groom for claims or alliances. A list will be provided after the character you're marrying off is selected.
[] Divorce/Break Off Betrothal [Target]: The arrangements you made are no longer beneficial, or you just can't stand this person. Break off relations and be rid of them.
[] Open Negotiations: Open diplomatic talks with a Carrion Lord outside your Estate.
[] Visit Fellow Vassal [Name]: Visit the court of a fellow Vassal of the King in order to improve relations.
[] Speech Lessons: Spend a handful of lien and an insignificant sum of prestige to hire a Diplomacy Instructor, hopefully increasing your ability to diplomacize.
-30 Lien
-5 Prestige
[] Educate (Child Name): Send your children to an educator of your choice.
[] Demand [Title]: Demand a title from your Liege Lord. Success is based on your stats, your titles, and your relationship with that character.
[] Revoke Title: Revoke a Vassal's title. If done unjustly or arbitrarily, it will incur the claim of tyranny, and other dire ramifications.
[] Search for Grimm Source in Yeqerta Citizens: Morale in Yeqerta is quite stable and no where near despondent enough for the Grimm to flood as they are now. While you would scarcely believe it, there may be someone in the Estate who calls the Grimm towards them. A search will need to be conducted, and the problem dealt with.
[] Open Trade Post Negotiations With [Target]: Before Trade Posts can be created in the lands bordering the Crab's Mouth, an agreement must be made with the Carrion Lords of said lands. Hopefully the rulers know just how profitable such an opportunity is. (Current Targets: Ekidnu, Shamhat, Ma'Aquaan.)
[] Focus on Ruling: Sacrifice actions to gain Prestige.
[] Write-in: Write in a diplomacy-oriented action not listed above.
Martial
Pick Two! Can double down on a single one by selecting a single action. Also, any unused action will be converted into two points of Prestige.
[] Independence (Self): Immediately declare independence from your Liege Lord. Note: doing so will begin War Turns, but it will free up your other martial action.
[] Personally Patrol: Ser Reinhardt is occupied with other matters, or he does not fully possess your trust. Personally sally forth with your retinue to keep your lands safe.
[] Expand Retinue: You've decided to expand your already considerable retinue. Trained soldiers do not come cheaply, but they will be able to give your personal guard a good boost in strength. Send out feelers to find you a company of suitable troopers.
Will open Retinue Hiring List.
[] Hire Mercenaries: Hire a company of Mercenaries to do your bidding. Extremely expensive, and will vanish the instant their pay does, but they are experienced and battle-hardened. Send out some feelers to see which companies are without contract.
Will open Mercenary Hiring List.
[] Order Military Stockpiling: Invest in the stockpiling of weapons and ammunition, in the event war should be thrust upon you.
-10 Lien
-5 Dust
[] Hire Strategic Tutor: Spend a handful of lien and an insignificant sum of prestige to hire a Strategic Instructor. You are nowhere near as effective a commander as your wife, and the amount of men you can effectively control clearly shows.
-35 Lien
-5 Prestige
[] Promote Commander: Promote a specific [character] to command your armies. Your current commanders are: (NONE)
-5 Lien
[] Research Military Technology: Your army is a powerful one, but as the Grimm showed, there are stronger foes. Technology will be the way to change that. (Write in general idea of what you want to research, or choose a research option.)
[] Search for Grimm Source in The Wilderness: While the military may be reduced under your command, there is little doubt of the effectiveness in having many men search for something. While they are not as effective against the Grimm as Huntsmen, you have no doubt the military will be able to find the Grimm Source if it exists in the wilds of Yeqerta.
[] Focus on Ruling: Sacrifice actions to gain Prestige.
[] Write-in: Write in a Martial-oriented action not listed above.
Stewardship
Pick Two! Can double down on a single one by selecting a single action. Also, any unused action will be converted into two points of Prestige.
[] Upgrade [Building]: Upgrade one of your Holdings's Buildings.
Cost Varies
[] Legislate: Adjust the Laws of your realm according to your wishes. Same CKII adjustment rules apply for Levies, Crown Laws, and Taxes. Right now, Feudal Taxes are: 'None', City Taxes are 'Low', Temple Taxes are 'None', Feudal Levies are 'Normal', City Levies are 'Normal', and Temple Levies are 'None'. Can also adjust taxes on a smaller, character-based level. (Tax those dudes into space!)
[] Upgrade Roads: Invest in the traveling infrastructure of your realm. Should allow for more efficient trade and the speedier passage of armies.
-120 Lien
[]Upgrade Vassal Holding: Offer to foot the bill of upgrading one of your Vassal's Holdings. (Specify which upgrade or give a lump sum.)
Cost Varies
[] Upgrade Liege Holding: Offer to foot the bill of upgrading a Liege's Holding. (Specify which upgrade or give a lump sum.)
Cost Varies
[] Construct New Holding: Build a new Holding on your territory. You gain a title when it is complete.
-400 Lien (City)
-500 Lien (Castle)
-400 Lien (Temple)
-300 Lien (Hospital)
[] Adjust Salaries: Adjust the salaries of your personal retinue and councilmen. Might have adverse affects if set too low.
[] Hire Merchant: Spend a handful of lien to hire a Stewardship Instructor, and gain a courtier.
-25 Lien
[] Purchase Bauble: Buy a nice [wardrobe/piece of jewellry/sweet hat]. Can be a gift or for personal benefit.
-5 Lien
[] Purchase Black Dust Trinket: Black Dust is the new vogue in Chaw, and it's a status symbol well worth the price. Besides, if you can discover the secret of how to use it, you would have a ready tool at hand.
-20 Lien
[] Send a Trade Mission to Festival to acquire Atlesian Technology: The Atlesians are known for their advanced technology, and perhaps you could use it to acquire both knowledge and their products.
-35 Lien
[] Research [Write In]: You've always felt like more could be done about the state of technology in your realm. Spend a good chunk of time buried in books and diagrams to see if you can devise a new innovation, or recover a lost technique from the Time Before. (Write in the general idea of what you are researching, or select a Economic Technology.)
[] Study [Select Relic]: The Before Times has become a mysterious time filled with great technological achievements, but the knowledge of the Before Times is hidden by the fog of time. With the relics in your possession, you can get a glimpse through the fog by concentrated study.
[] Complete the Tortoise: The Sea Grimm have become established in the Crab's Mouth, and what combat capable ships you have are little more than armed fishing boats. If your father's fishers are to once again return to their professions, your will need to teach the Sea Grimm to fear Faunuskind once more. Though it is yet incomplete, one final investment will ensure it is ready by the next season.
-50 Lien
-5 Dust
[] Establish Food Trade Agreement With Li Warrans: The Li Warrans have an excess of food and a demand for Lien. Historically, rulers have often sold off their excess grain to other rulers, though the establishment of kingdoms and their need for a centralized food store has stifled such exchanges. Still, you are sure an agreement can be made which will connect the two vassals, as well as keep Skye's people well fed.
- An unknown amount of Lien per turn. (You believe the Li Warrans will at best accept a single Lien every season, and at worst three Lien.)
+ ~1 to ~2 Units of Food per turn, depending on how well the negotiations go.
[] Trade Post Negotiation with [Target]: Once the way to the negotiation table has been cleared, the only thing which blocks the creation of Trade Posts is the division of profits. While far less bloody than wars in the field, you can attest the negotiation table is just as dangerous. (Current Targets: Be'er Tribes [+10], Megwambi Confederation [+10])
[] Focus on Ruling: Sacrifice actions to gain Prestige.
[] Write-in: Write in a Stewardship-oriented action not listed above.
Intrigue
Pick One! Can double down on a single one by selecting a single action. Also, any unused action will be converted into two points of Prestige.
[] Imprison Character: Imprison [Character] in your dungeons. If done unjustly or arbitrarily, can cause negative impacts. Can only be done to Vassals or Courtiers.
[] Assassinate Character: Hire an assassin to kill a character. Massive prestige loss if implicated in the deed. Can only target those of Lord-level titles or lower. Kings-level targets require the formation of plots.
-50 Lien
[] Assess [Character]: Subtly investigate a character's skills, traits, and abilities.
[] Independence (Faction): Start a faction within your Liege's realm to renounce his rule over your lands.
[] Kidnap Character: Kidnap a character from within your realm. Different from Imprisonment in that it is performed by "bandits", and won't incur tyranny if the target is a vassal.
-25 Lien
[] Plot: Plot with other characters to Kidnap or Assassinate a character outside your realm (can involve and implicate other characters). Massive prestige loss if implicated in the deed. Will begin an active Plot.
[] Invite to Plot: Invite [Character] to join your plot. Success will depend on your relationship with that character, and their relationship with the target.
[] Schmooze: Visit your Liege's court, gathering useful intelligence and opinions.
[] Gather Rumors: Send out some agents to listen to the whispered word of your realm and beyond, collecting rumors, news, truths, lies, and everything in between. Allows for more accurate news and rumors, and better estimation of how things are in the world of Remnant.
-5 Lien
[] Arrange 'Accident': If you have decided to host a tournament, feast, or hunt, pick a [Character] to suffer an unfortunate accident. Write-in the preferred outcome.
-5 Lien
[] Seduce: Use your charms and wiles to seduce a character.
[] Personally Spy: Balthazar is most likely occupied with other matters, or he does not fully possess your trust (or he's the one you're spying on!). Personally spy on a character, learning more about their personality, skills, secrets and ambitions.
[] Gossip: Spread humiliating rumors about [Character].
[] Search for Grimm Source- Skulduggery: Perhaps more worrying than the thought of someone serving as a unwitting lure for Grimm is the possibility a group of people was deliberately calling the Grimm. Such a depraved group would be carefully hidden from the public eye, thus less orthodox methods must be taken to flush them out.
[] Focus on Ruling: Sacrifice actions to gain Prestige.
[] Write-in: Write in an Intrigue-oriented action not listed above.
Learning
Pick One! If you choose not to spend one, it will be converted into two points of Prestige.
[] Pray: Spend some dedicated time praying. Roll for Piety gain.
[] Hire Deacon: Spend a handful of piety and an insignificant sum of prestige to hire a Deacon to hopefully increase your Learning. The Deacon will join you at Court.
-10 Piety
-5 Prestige
[] Study the Power of Dust: Your research into Dust has opened your mind to the significance of Dust, as well as a measure of it's strength. You know there are more secrets to be found, if you were to just delve deeper.
[] Research Cultural Technology: The world of Remnant today is not the world of the Before Times. That doesn't mean you can't learn how to make society work better. (Write in a vague idea of what you are researching, or select a Cultural Technology.)
[] Try to Teach Boreas More About Dust: Boreas' favorite pastime seems to be watching you experiment with Dust. Perhaps you could foster his interest into a lifelong passion.
[] Focus on Ruling: Sacrifice actions to gain Prestige.
[] Write-in: Write in a Learning-oriented action not listed above.
Free Actions
These actions take so little time to complete, they can be done immediately.
[] Bestow Honorary Title: Give [Character] (a vassal or courtier) a functionally useless but fancy-sounding title.
[] Gift: Give [Character] a healthy sum of Lien.
-20 Lien
[] Take out a loan: The funds in your coffers have become too low for your needs. You can gain a great amount of Lien from the merchants of your lands, but they expect the amount returned, with interest.
+300 Lien
The Merchants will expect 350 Lien as eventual repayment.
[] Abdicate: The stress of rule has become too great for you, and there are others in your House that would better serve your people. (THIS OPTION WILL CHANGE THE MAIN CHARACTER TO THE CURRENT HEIR.) (Current Heir: Zephyrus.)
[] Reveal Skye's Condition: As time goes on, your wife's subjects will begin to question why their leader has disappeared from the public eye. If news of her slumber leaks, more Grimm would be attracted by the sudden drop in public morale. Perhaps it would be better to announce your wife's slumber and ensure the panic is minimized. However, Skye's enemies may strike when they learn Yeqerta's weakness, placing yourself between a rock and a hard place.
[] Renegotiate Expedition Contributions: Cilmi's expedition is rather usual for tales of Before Times ruins, and while the discovery of the Bunker may have been a stroke of luck, this Dr. Merlot's labs could be a source of knowledge unheard of in the current age. Nonetheless, Skye had promised Cilmi her Huntsmen for the expedition, a dangerous promise given the endless increase in Grimm. You are sure you can find a way to renegotiate with the inquisitive Knight, to ensure your wife's subjects can stay safe. (Write in how you want to change the terms of your contributions.)
Special Actions
These actions have a variable cost, specified in the action itself. Any number of these actions can be taken at once.
[] Free: Support Cilmi's Expedition (Write In Extent): With the Knight's finances as they are, Cilmi's plans to find this Before Times island will take years to reach fruition. At the most basic level, Cilmi's expedition needs a good ship, an experienced crew, enough supplies to make it to the Kingdom of Vale and enough Huntsmen to fight off the sea Grimm. It's a heafty amount of Lien and time, but it could be well worth it. (Requires: 1000 Lien, 50 Dust, Huntsmen to be assigned. Does not need to be taken all at once.) (395/1000 Lien, 19/50 Dust paid, 0/1000 and 10/50 of which is from you.)
Councilors
In the Age of Grimm, each Carrion Lord holds court with his vassals. As the Regent to the Knight of Yeqerta, you are no different. The members of your Council will advise and aid you in your rule - no one man or woman can do it alone. According to their station, they can perform a variety of tasks or provide you with sage advice and assistance during tenuous situations, should you decide to keep them close at hand. Keep in mind - they are your vassals, and will perform any task you assign them to the best of their ability… but they may have their own ambitions and goals as well.
Each Councilor can perform a single action. Note: since it's impossible to provide you all with a name for every single character, feel free to substitute a realm title for [Character] when appropriate. If you need clarification, feel free to PM me about it, I'll do what I can to help out.
Chancellor - Earth is your brother in law, and if fate had played out differently, he would have ruled Yeqerta rather than Skye. As it stands, it is difficult to see eye to eye with Earth as equals, let alone as his superior, but a mutual love of his sister has formed a respectful connection.
[] Fabricate Claim: Have Earth fabricate a claim on one of [Character's] titles. If obtained, it appears as if you hold a strong claim to another's title, and a war to possess it is justified. It would be a good way to expand your territory, but it might take awhile to draw up the required documents.
[] Improve Relations in [Character's] Court. Send Earth to [Character's] court. There, he can help the Carrion Lord to understand your noble intentions and sway others to think well of you. Can also be performed in your own court. If you don't know the exact character's name, write in their title.
[] Sow Dissent in [Character's] Court. Send Earth to [Character's] court. Once there, he'll embed himself in various Holdings, sowing mistrust and hatred between a liege and his vassals.
[] Ixnay on the Unsgay (Learn): There are a myriad of languages spoken in Remnant, and though many nobles can get away with simply speaking the most common language of their continent and a trade language or two, you do not want to be on the back foot when speaking to forigeners. Who better to teach you than your Chancellor?
[] Ixnay on the Unsgay (Expand): You now have a grasp on multiple languages, but you only know enough to keep a conversation, little more. Perhaps becoming truly fluent in the ones you know would be very, very useful.
[] Keep at Hand: Keep Earth at court. Your own diplomacy rolls will have an added bonus, and if any crises come up, you will be much more prepared to deal with them.
[] Write-in: Earth is you brother-in-law, and he has made up for his period of illness by working with tireless energy. Should you conceive of something he might be able to help you with, he'll leap at the opportunity.
Marshal - You can never quite fathom why Skye had formed a friendship with a man as zealous as Ser Reinhardt, especially when he would consider people of your faith heathens. Still, he is an honorable man, and while you may not like him, Skye trusts him.
[] Patrol Lands: Send Ser Reinhardt out with some levies to run regular patrols. With any luck, the sight of your troops will instill a sense of safety and security among your people.
[] Recruit Troops: Send out Ser Reinhardt to recruit more men and women to fill out the ranks of your levies. More troops will join your armies, and any incurred losses will be more swiftly replenished.
[] Train Troops: Order Ser Reinhardt to invest time and effort into improving the quality of your levies. Your levies will not increase in number, but they'll be a little more effective in battle.
[] Oversee Military Production: You've ordered the construction of weapons, ammunition, airships, or androids. Having Ser Reinhardt around to oversee matters will decrease the turns required to complete their construction.
Will cost a random amount of Dust, but nothing exceeding 10 units.
[] Inspect Troops: Have Reinhardt compile a thorough counting and assessment of your levies. Doing so might inspire them to improve their equipment on their own, and show that you have a vested interest in their ability to perform.
[] Discourage Serf Revolt: You believe the serfs of your realm are growing unruly and discontent. Send Ser Reinhardt out with a token force to discourage any attempts to destabilize the realm.
[] Research Military Technology: Have Ser Reinhardt look into any ways he might improve your realm's military.
[] Search for a Hand: While commanding a battle from the rear does not require the use of both hands, it's undeniable the usefulness of two hands in the midst of combat. Have Ser Reinhardt search the realm for a decent replacement, and he will be able to shake your hand without a hook this time.
Variable Cost of Lien, could reduce or remove the One-Handed penalty, could also improve Ser Reinhardt's Martial abilities.
[] Keep at Hand: Keep Ser Reinhardt at court. Your own Martial rolls will have an added bonus, and if any crisis come up, you would be glad to have an extra sword-hand.
[] Write-in: While Ser Reinhardt's performance of late has been lackluster, he is driven to change this losing streak. Assign him to a task not listed above, and he shall follow it with zealous fury.
Steward - Amity Rose... The Ravenswood Crime Lord. Oh, she kept her secret well away from Skye's knowledge, but her ruthless pursuit of profit is infamous among Yeqerta's merchants. After all, a tax collector more than willing to cause a few bruises is nothing more than an accepted gangster. Still, one has to use the tools they are given, even if one hates the tool.
[] Collect Taxes: Have Amity invest herself into efficient tax collection. You'll increase your lien income, but without a gentle hand, your serfs might resent her activities.
[] Boost Trade: Lien is nice, but more Lien is always better. Have Amity talk and barter with the merchants of your realm, hopefully opening up new trade lanes and investing in promising ventures. Who knows, you might even get them to trade despite the plague.
-5 Lien
[] Oversee Upgrading: Have Amity organize and oversee the upgrading of your Holding. Will lower the time to build the upgrade, might upgrade it beyond the initial scope of the project, and gain a small chance to recoup some of the expenses invested in its construction.
[] Research Stewardship Technology: Stewardship covers a wide variety of skill sets and trades, and any possible advances made in technology will be a great boon to you. Have Amity do what she can to help the process along.
[] Keep at Hand: Keep Amity at court. Your own Stewardship rolls should have an added bonus, and if any crisis come up, you'll have a capable, if ruthless hand at your side.
[] Write-in: Amnity is a friend of your wife, and a crime lord of the highest order. Have her complete a task not listed above, and she'll complete it to the best of her ability.
Spymaster - To date, you have yet to even see Balthazar, only his effects. Still, his job was to protect your wife from harm, and he failed miserably.
[] Spy (Internal): Have Balthazar look inside your own court for malcontents and malicious thoughts. With any luck, he could uncover valuable secrets, and improve your information collection for your realm this turn.
[] Spy in [Character's] court: Order Barthazar to spy in [Character's] court. More dangerous than looking internally, but good results means you not only have a leg up intelligence-wise, but further subterfuge in the same court will be easier to accomplish.
[] Assist Assassination: You've decided it's time for a character to die. Have Balthazar do what he can to assist your assassin in the matter. Might provide a bonus to your assassination roll, and lowers the chance of people accusing you if it all goes to shit.
[] Assist Kidnapping: You've decided it's time for a character to disappear. Have Balthazar do what he can to assist your thugs in the matter. Might provide a bonus to your kidnapping roll, and lowers the chance of people accusing you if it all goes to shit.
[] Falsify Evidence against [Character]: Things would be much more convenient for you if [Character] were suddenly guilty of some heinous crime. Have Balthazar spend some time building up a damning case.
[] Steal Technology [Province]: Send out Balthazar to steal the technology of another province, risking his life and freedom to gain knowledge. (High Technology Provinces in range: Maskax, Kuo Kuwama.)
[] Keep at Hand: Keep Balthazar at court. Your own Intrigue rolls might have an added bonus, and if any crisis come up, you'll have a capable set of plausible deniability hands.
[] Write-in: Balthazar is one of the scariest individuals you have ever come upon, and from his results he is good at what he does. Give him a mission, and he will do it.
Head Deacon - Sullivan, his age not helping his extended illness, is nonetheless a good god botherer. While you admit you've skipped more than your fair share of his sermons, he is a good friend of Skye's family, and a very pleasant man to talk to. How he and Ser Reinhardt have not come to blows, however, is something quite beyond you.
[] Proselytize: Send out Sullivan to proselytize your religion to your people. The more servants of your religion you have, the more unified and resistant to panic your serfs are.
[] Create Religious Work: Ask Sullivan to produce a work relating to your chosen religion. Doing so will advance your standing in your chosen religion, and net you some piety that correlates with the quality of work.
-10 Lien
[] Improve Religious Relations: Use Sullivan to directly increase your standing among the local religious leadership.
[] Keep at Hand: Keep Sullivan around. He'll likely pester you to start praying more, but having him on hand should increase your learning rolls.
[] Order Sullivan to take a Sabbatical: The stress and exhaustion had caught up to Sullivan after his magnum opus was accepted, and anyone would have become ill if they had worked so hard for so long. Given his advanced age, perhaps it would be best if he took some time to rest.
[] Write-in: Sullivan is an excellent priest, a family friend, and you think he might be a distant uncle to you. Still he is getting on in years, but if you have a task for him, he will complete it.
Huntsman Superior- Henry Liddel remains the leader of your wife's Huntsmen, and you know his reputation as a strong Huntsman is well earned. His services and the service of his team of Huntsmen is the greatest weapon you have against the Grimm, at least until the source can be found.
[] Patrol Lands: Your lands aren't in the best shape right now. Sending out Henry Liddel to help keep the Grimm in check should do some good. The sight of a huntsman always inspires the serfs, and often assuages their fears. He might also return with some intel, should he discover anything useful.
[] Train Huntsmen: Though Henry Liddel has an apprentice already, he can step up efforts to make sure his subordinates are putting more time and resources into training their replacements. He'll also spend more time with his own apprentice.
[] Commission Master-Class Weapon: Though the construction of folding weaponry is commonplace, few are better at it than Huntsman. Conceive an idea for a weapon, and have Henry build it for you. Materials for it aren't cheap however, and Henry doesn't have the resources or time to dedicate to the weapon without your support.
-50 Lien
-10 Dust.
[] Teach Me, Good Hunter!: Have Henry begin training you in the ways of the Huntsman.
[] Search for Source - Grimm Producer: One of the common theories of Grimm growth is there are creatures, objects or locations which somehow produce Grimm. If a so called Grimm Producer has become active in your wife's lands, the only way to return the Grimm to normal levels is to send Huntsmen to find and destroy the evil thing.
[] Write-in: Henry Liddel is duty bound to serve your wife, and will perform whatever tasks you assign him in her name, should you have something not listed above.
Royal Physician: Dr Nail of Glacia is crass, rude, utterly arrogant and the best doctor you have yet to meet. While his bed manner is atrocious, the Grimm Plague cure was a master stroke worthy of chronicling. He is also your best chance at ensuring Skye wakes sooner rather than later.
[] Examine Ebon Rosewater Ravenswood: Ebon's sickness is unknown, but the Before Times did not have the knowledge to treat it. Still there is the chance your primitive knowledge can do something to cure the young girl. In order to do so, however, you would need to discover just what ails her.
[] Life Support: While Skye still breathes, Dr. Nail has made it very clear few people awaken from such a deep slumber. He is certain he can ensure Skye's chances are improved, but he cannot both keep her alive and search for a cure.
[] Find a Way to Awaken Skye: Dr. Nail scoffed at some of your ideas for awakening Skye, laughing bitterly at the mention of "true love's kiss." He fully believes Skye would only awaken through the science of medicine, not "Some idiotic fairy tales."
[] Write In: Dr Nail is a hard man to work with, but he worked in a land where the Knight was all but worshiped. He is used to royal decrees, and will follow them, if begrudgingly.