As evidenced by the fact that they have androids, mecha and airships but no idea that non-dust energy sources exist. And thus they cannot properly venerate the sun in all it's incandescent glory, or go to space.


Also if it doesn't count as the question for my omake, what are the mechanics for being in a coma?

I won't count it as your question, since I'm not that much of a jerk. Endless Sleep (which is coma and a trait which CK2 doesn't have, for good reason) drops the stats of the sufferer to 0, and reduces their health by 4. This means she drops four health brackets, meaning she rolls as if she were in her sixties. That means she is 16 times more likely to die on one of the six (meaning once per month) "Life or death" rolls I make. (20 vs 320 against 10000, but I'm likely going to try and come up with a system which is a bit better later.) I also get to generate a 7th result, but that can be counter acted by having your royal physician spend his action keeping the sleeper stable. Fun fact, you can't order the royal physician to find some way to wake the sleeper up while he's keeping the sleeper stable.

It gets worse as the coma continues, but Skye may be around for a while yet.
 
You know seeing as Skye was Alric's Marshal we might be able to call in a favor here, get Alric to send someone to keep Skye stable while Nale tries to wake her up.
 
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Now that I've gotten everything written up (finally!), here is @CthuluWasRight's character sheet rewards. Also, a quick reminder to @Cmd. Frost that you still have rewards to choose from for your omake. Man, I love it when my readers give me idea fodder.

Name: Cilmi of Donna, Knight of Maskax
Age: 29
Species: Human
Religion: Children of Remnant - Reclamation sect
Epithet: The Scholar, The Arrogant, The Reclaimer

Diplomacy: 9
Martial: 9
Stewardship: 22
Intrigue: 14
Learning: 15

Traits: Fortune Builder, Shrewd, Scholar, Falconer, Greedy, Envious, Ambitious, Deceitful, Diligent, Reclaimer, Arrogant, Reader

Equipment: Curiosity (A restored blade from the Before Times. While thin, the weapon resembles a modern rapier but with a tri-pointed tip and an extreme resistance to breaking.)

Name: Marco, The Strausberg Hound
Age: 34
Species: Faunus (Hound)
Religion: Children of Remnant
Epithet: The Strausberg Hound

Diplomacy: 5
Martial: 15
Stewardship: 4
Intrigue: 4
Learning: 10

Traits: Tough Soldier, Scarred, Bastard, Strong, Wroth, Brave, Trusting, Loyal, Huntsman, Semblance (Dogged Determination), Intimidating

Equipment: Huntsman Weapon - The Hound's Jaw (A man-catcher-Goliath-gun combo sturdy enough to stop a charging Ursa.), One well used and well loved truncheon.

Well, now it's time to read through everything again and rewrite the parts that need to be rewritten.
 
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The Second Regency (7-1)
You are Jove Strausberg Ravenswood, husband of Knightess of Skye Ravenswood, Regent of Yeqerta and the heir to the City of Samaki. You are also, quite frankly, the person in charge of keep everything from falling apart during your wife's slumber.

As you reviewed the various papers prior to the first council meeting, you had to admit you wanted nothing more than to be at her side, holding her hand in the hope it would pull her into the waking world. Unfortunately, she gave you this job before all others, and you could not be content as you normally were, not since her last words were a criticism of you.

With a sigh, you straighten the papers and read over the reports once more.
 
The State of Yeqerta Under Jove (7-2)
Three years. In three years your wife had taken a province stricken by plague and, through determined effort, banished the plague from her land. Moreover, she had reclaimed a lost holding, discovered treasures from the Before Times, and turned Yeqerta from a fisher Estate to a peer of the realm. There is no doubt in your mind Yeqerta is in a better position than when she first took over. Her foes may slander her for her actions, but you know she did the best she could.

The least you can do now is ensure nothing falls apart while she rests.

The first reports you read dealt with Yeqerta as a whole, with two clear threats to Skye's subjects.

The State of Yeqerta

The first, and perhaps the most dire, is the growth of the Grimm continuing unabated. Skye's works thus far had been preventative measures, each individually enough for a year's worth of Grimm suppression but ineffective during the current boom. You had looked over her notes, where she had stated her belief in a source of these Grimm somewhere in Yeqerta. She did not know what the source was, nor if it was the efforts of people, nature or some supernatural force. However, she did give you leads to follow, and freeing her people from fear of the Grimm would be a better course of action than spending more sleepless nights watching over her.

Search for Grimm Source actions retained.

The second, and one which would lead to more problems down the line, was the lack of fishing in Samaki. The Sea Grimm have established themselves in the Crab's Mouth, forcing many fishermen to stay ashore or have their ships sunk by the strange forms of Grimm within the waters. While you believed Skye's people would not starve before the farms were restored to their previous state, you and your father have been working on something which would help reclaim the waters. The design and initial construction was already complete, with skilled shipwrights hired from Kuo Kuwaman ports assisting greatly. The frame was already prepared, all which remained was to add funding and the "Tortoise" would be ready to sail.

Stewardship Action: Complete The Tortoise added

Beyond the problems facing the Estate, you were forced to make administrative changes. Perhaps the most drastic was the downsizing of Yeqerta's levy. While the levy was drawn from conscripted serfs, you simply did not have the capacity for military logistics your wife possessed. As such, you had no choice but to cut the size of Castle Ravenswood's levy in nearly half. Skye's retinue, thankfully, was untouched by the cuts, as were your father's levy, but the time of Yeqerta fielding a force of a thousand men was passed.

Castle Ravenswood Levy reduced due to fall in State Martial. Total Military Strength reduced from 1153 to 875.

On a lesser note, both Skye's Retinue and the garrison of Castle Ravenswood requested a Captain of the Guard be appointed to better manage the transition. While you know your regency would only until Skye awoke, a direct commander responsible solely for the command of the Retinue was needed.

Your wife's military was not the only facet affected by the change in administration, as the economy also suffered. Thankfully, your skills in stewardship were enough to ensure only a minor reduction in income as a result. While Amity was never a friend to you for her... Business tactics, her competence has become a great help in ensuring the Lien flows.

Castle Ravenswood Tax reduced due to fall in State Stewardship. Tax reduced from 10 Lien to 9.67.

Moving onto the more specific reports, you found the morale of Castle Ravenswood has stabilized though there is still some trepidation due to the Grimm infesting the countryside. Thus far, the news of your wife's condition has been kept silent, but rumors will eventually emerge. An announcement would need to be made sooner rather than later, but a tongue made of pure silver would be needed to keep a panic from growing.

Free Action: Reveal Skye's Condition added.

Beyond the general state of Castle Ravenswood, you also noted a decline in the amount of condemned buildings which the locals referred to as "plague houses". While their number grew as the Grimm Plague infected the people, wealthy burghers have taken to buying the properties, renting out to less wealthy families and forming a sort of "housing market." As much of the property had been defaulted to the Ravenswoods due to a lack of inheritors, you ensured your wife's coffers received part of this new income.

Rent income in Castle Ravenswood increased by 1 Lien.

On the note of the Temple of Minno, you are pleased to find construction is continuing as usual, the repaired walls and stationed guards more than enough to deny the Grimm. In less than two years, the Temple would truly be a part of Yeqerta again. There is the matter of choosing a Deacon to rule the Temple in Skte's name, but it is not an urgent matter. If nothing else, you are sure Skye would be able to choose a candidate once she wakes. Once she wakes, yes.

Samaki survives under your father's leadership, and his stubbornness has kept trade flowing despite the Sea Grimm. While the slower fishing ships are at the mercy of the monsters, a combination of full sails and clearly reckless navigation have let more ships sail safely outside the Crab's Mouth than resting on the sea floor. Still, the food shortages have left your father in a position where he must rely on another for his daily bread, which agitates him to no end. Still, a few more gray hairs is better than an empty belly.

On more personal matters, your family remains.

State of the Ravenswood Household

Zephyrus and Boreas still enjoy terrorizing their caretakers, themselves being too young to understand their mother's condition. You're thankful to the Nameless One for the small mercy, but every time they ask why Skye is sleeping cuts you deeply. Lightning, the youngest, is still but a babe, but you hope she will not need to live without a mother. No, stop that. She will wake up. Stop doubting Skye, damn you!

Ebon, on the other hand, seems to have retreated into herself. You don't blame her for doing so, the world must be so different than what she imagined. Still, you worry for her, not because she is a remnant of a lost age, but because she seems so lost. Honestly, you are rather surprised she is still alive, as the estimates from the bunker's documents were less hopeful than reality. She was certainly living on borrowed time, but currently you have no clue when her debt must be paid.

Finally, you turn to the reports of the kingdom at large, and the news is rather good.

General State of the Kingdom

King Alric has settled into his rule, bringing the expansion of the kingdom to a close and beckoning a time of domestic stewardship. Of the circle who know of Skye's condition, King Alric is one, and he had publicly proclaimed his thanks for your wife's service, especially in her "valiant actions against the Fatwa." In the same proclamation he hid your wife's absence by granting Skye "Time to grow closer to her family, in honor of her service to Chaw." While King Alric's words did improve your wife's reputation, he did remove her from her position, which was quite understandable.

Skye Ravenswood Prestige +50, Skye is no longer King Alric Asad's Marshal.

Your wife's relationship with the newly wedded Cilmi of Donna was... rocky, to say the least. While the Knight of Maskax has been known for some corrupt practices, his business dealings have improved since his wife Portia has attached her family's reputation to Cilmi's own. The prestige of a Hylorian Republican family, even one fallen from grace, was a powerful tool amongst merchants. From what your father told you, his plans for an expedition to the island of Dr. Merlot was once more on track, which put you in a worrying position. While the expedition did hold great promise, Skye promised her Huntsmen to the journey. If the source of the Grimm could not be found before the ships sailed, Yeqerta could be placed in a dangerous position. Perhaps you need to renegotiate.

Free action added: Renegotiate Expedition Contributions

Of Gees, there is very little to be said. Knight Daneda's public shaming was still the talk of your wife's court, and the supposedly diplomatic Knight had returned once more to the borders to Gees. In essence, business as usual, however you have heard rumors of the abdicated Ritsuko's disappearance. "More disappeared than usual," as the joke goes.

Finally, you turn towards the report on the state of Li Warran, and even at a glance you can see the growing pains. Having received a taste of religious freedom by King Alric's conquest, the individualistic tribesmen were ill at ease to submit to a heathen ruler. Connections were being formed, and the administration was much more efficient, however Prince Adet's presence was mostly seen though tax collectors, a mistake which could see the unrest turn to revolt.

Regardless of the unrest boiling beneath the surface, there could be very little doubt of the bounty the Li Warrans possessed. While the Li Warrans were submissive to the Fatwas, nearly all of the excess went to the zealots. Under Adet's rule, the tribesmen's food contribution to the kingdom was much lower, allowing a much greater stored supply of grain and game. Until the farming and fishing capabilities of Yeqerta was restored, a trade agreement with the Li Warrans could not only secure the food supply but also improve relations with one of your wife's peers.

Stewardship Action created: Establish Food Trade Agreement With Li Warrans.

Miscellaneous Information

One hour before the first meeting of the council, you received a document from the Ekidnu tribe confirming the alliance Skye had established. The alliance was certainly unorthodox in it's creation, as there was little more than a promised betrothal as the foundation. While the new Dust mine was proving to be an excellent resource, at any moment the betrothal could be broken and the Ekidnu could fight to reclaim their land. On the other hand, if the Ekidnu called Yeqerta into a war which proved to be unprofitable, you could just as easily destroy the alliance, though you doubt cordial relations would survive the betrayal.

One thought gnaws the back of your mind, however. The Ekidnu had formed the alliance based off of Skye's reputation as a great warrior. If knowledge of her poisoned sleep reached the Ekidnu, your wife's ally could quickly turn into an enemy, ready to snap up whatever territory they could from a weakened House Ravenswood.

With this knowledge in mind, you entered the council chamber.
 
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Jove's Dry Regency - Turn 7 Decisions (7-3)
While your position as the Regent allowed you to sit upon the throne during council meetings, you sat at the table with your wife's councilors. If you were to get anything done despite the cloud of somber melancholy which filled the council chamber, you would need to be clearly heard. At least until Skye awoke.

She will. She will.

Ambitions
[] Cull Grimm: You want to do everything in your power to cull the creatures of grimm.
[] Become Chancellor: You want to become the Chancellor for your liege lord.
[] Become Marshal: You want to become the Marshal for your liege lord.
[] Become Steward: You want to become the Steward for your liege lord.
[] Become Spymaster: You want to become the Spymaster for your liege lord.
[] Become Head Teller: You want to become the Head Teller for your liege lord.
[] Amass Lien: You want to dive into a big pile of brightly colored cards.
[] Hm? Hmmmm? HMMMM??: You want to gather an obscene amount of Dust.
[] Become Huntsman: You want to gain the prowess of a Huntsman.
[] Improve Intrigue: Must have Stat at 5 or below. You wish to improve you abilities in the subtler arts.
[] Become More Ambitious: Skye's last words to you before her slumber stung deep. For her said, you will become less content.
[] Become Exalted Ruler: You wish to make a name for yourself and your dynasty.
[] Legendary Warrior: You wish to be remembered as a Legendary Warrior.
[] Become King of Chaw: You want to be the ruler of the realm.

Focus

[] Rulership: You will spend your time focusing on efficiently managing your realm. (+3 Stewardship).
[] Business: You will negotiate with burghers and merchants, trying to unravel the mystery of Lien. (+2 Stewardship, +2 City Vassal Opinion)
[] Intrigue: You will become a better schemer, spending most of your time engrossed in court intrigue. (Intrigue +3)
[] Seduction: You will hone your skills of attraction, for thrill and power. (+2 Intrigue, Increase in Fertility, Sex Appeal: +1 opinion for Men)
[] Hunting: You will travel the realm, making friends and killing off the Nameless One's little creatures. Or, as they call it in Menagerie, Pest Control. (+2 Martial, Increase in Health)
[] War: You will engage in all things martial, from melee training to reading the works of ancient generals. (+3 Martial)
[] Carousing: You will strive to become more popular and outgoing by hosting wild parties. (+3 Diplomacy)
[] Family: You will concentrate on family life, ensuring your children are not raised by a distant mother. (Diplomacy +2, Increase in Fertility, Increase in Health)
[] Theology: You will lead a religious life on Contemplation, Prayer and Meditation. (Learning +2, Increase in Health, Temple Vassal Opinion +2)
[] Scholarship: You will bury your nose in dusty old times, seeking knowledge and learning. (Learning +3)

Personal/General

Pick Two! Can double down on one by selecting a single action. Also, any unused action will be converted into five points of Prestige.

[] Host a Tournament: Host a tournament in your realm! If you have sufficient power and prestige, the Hunters and soldiers of the realm will flock to your realm to prove their mettle in the martial arts. Starts the 'Tournament' Event.
-30 Lien
-2 Food
[] Host a Feast: Hold a feast within the halls of Ravenswood Castle. Your vassals are invited to attend your display of wealth and power. Starts the 'Feast' Event.
-30 Lien
-1.5 Food
[] Host a [Grimm/Game] Hunt: Invite the nobles of your realm to participate in a hunt! Gather meat for the months ahead or test your mettle against the creatures of Grimm. Starts the 'Game Hunt' or 'Grimm Hunt' event.
-10 Lien
[] Host Games: Gather your vassals to your hall to witness the serfs participate in games of strength, agility, and mental acuity.
-20 Lien
-1 Food
[] Replace/Appoint a New Councilor: Appoint [Character] to the position of [Councilor], or search the Estate of Yeqerta for a suitable replacement. If you search for a new one, the councilor you replace might be reluctant to perform his or her counselor actions.
[] Appoint a Captain of the Guard: Appoint [Character] to the position of [Captain of the Guard], or search the Estate of Yeqerta for a suitable replacement.
[] Family: Spend some time with your family.
[] Spouse: Spend some time with Skye.
[] Ebon: Spend some time with Ebon.
[] Focus on Ruling: Sacrifice actions to gain Prestige.
[] Write-In: Write in an action that doesn't easily fit into the other categories.

Diplomacy

Pick Two! Can double down on a single one by only selecting a single action. Also, any unused action will be converted into two points of Prestige.

[] Invite a Noble to Court: There are plenty of unlanded nobles looking for a place to call their home. Have one join your court! Perhaps they will prove themselves useful.
[] Befriend: Focus on improving your relationship with a character.
[] Marry Off/Betrothe: Marry off a courtier, a child, or an unlanded relative to a suitable groom for claims or alliances. A list will be provided after the character you're marrying off is selected.
[] Divorce/Break Off Betrothal [Target]: The arrangements you made are no longer beneficial, or you just can't stand this person. Break off relations and be rid of them.
[] Open Negotiations: Open diplomatic talks with a Carrion Lord outside your Estate.
[] Visit Fellow Vassal [Name]: Visit the court of a fellow Vassal of the King in order to improve relations.
[] Speech Lessons: Spend a handful of lien and an insignificant sum of prestige to hire a Diplomacy Instructor, hopefully increasing your ability to diplomacize.
-30 Lien
-5 Prestige
[] Educate (Child Name): Send your children to an educator of your choice.
[] Demand [Title]: Demand a title from your Liege Lord. Success is based on your stats, your titles, and your relationship with that character.
[] Revoke Title: Revoke a Vassal's title. If done unjustly or arbitrarily, it will incur the claim of tyranny, and other dire ramifications.
[] Search for Grimm Source in Yeqerta Citizens: Morale in Yeqerta is quite stable and no where near despondent enough for the Grimm to flood as they are now. While you would scarcely believe it, there may be someone in the Estate who calls the Grimm towards them. A search will need to be conducted, and the problem dealt with.
[] Open Trade Post Negotiations With [Target]: Before Trade Posts can be created in the lands bordering the Crab's Mouth, an agreement must be made with the Carrion Lords of said lands. Hopefully the rulers know just how profitable such an opportunity is. (Current Targets: Ekidnu, Shamhat, Ma'Aquaan.)
[] Focus on Ruling: Sacrifice actions to gain Prestige.
[] Write-in: Write in a diplomacy-oriented action not listed above.

Martial

Pick Two! Can double down on a single one by selecting a single action. Also, any unused action will be converted into two points of Prestige.

[] Independence (Self): Immediately declare independence from your Liege Lord. Note: doing so will begin War Turns, but it will free up your other martial action.
[] Personally Patrol: Ser Reinhardt is occupied with other matters, or he does not fully possess your trust. Personally sally forth with your retinue to keep your lands safe.
[] Expand Retinue: You've decided to expand your already considerable retinue. Trained soldiers do not come cheaply, but they will be able to give your personal guard a good boost in strength. Send out feelers to find you a company of suitable troopers.
Will open Retinue Hiring List.
[] Hire Mercenaries: Hire a company of Mercenaries to do your bidding. Extremely expensive, and will vanish the instant their pay does, but they are experienced and battle-hardened. Send out some feelers to see which companies are without contract.
Will open Mercenary Hiring List.
[] Order Military Stockpiling: Invest in the stockpiling of weapons and ammunition, in the event war should be thrust upon you.
-10 Lien
-5 Dust
[] Hire Strategic Tutor: Spend a handful of lien and an insignificant sum of prestige to hire a Strategic Instructor. You are nowhere near as effective a commander as your wife, and the amount of men you can effectively control clearly shows.
-35 Lien
-5 Prestige
[] Promote Commander: Promote a specific [character] to command your armies. Your current commanders are: (NONE)
-5 Lien
[] Research Military Technology: Your army is a powerful one, but as the Grimm showed, there are stronger foes. Technology will be the way to change that. (Write in general idea of what you want to research, or choose a research option.)
[] Search for Grimm Source in The Wilderness: While the military may be reduced under your command, there is little doubt of the effectiveness in having many men search for something. While they are not as effective against the Grimm as Huntsmen, you have no doubt the military will be able to find the Grimm Source if it exists in the wilds of Yeqerta.
[] Focus on Ruling: Sacrifice actions to gain Prestige.
[] Write-in: Write in a Martial-oriented action not listed above.

Stewardship

Pick Two! Can double down on a single one by selecting a single action. Also, any unused action will be converted into two points of Prestige.

[] Upgrade [Building]: Upgrade one of your Holdings's Buildings.
Cost Varies
[] Legislate: Adjust the Laws of your realm according to your wishes. Same CKII adjustment rules apply for Levies, Crown Laws, and Taxes. Right now, Feudal Taxes are: 'None', City Taxes are 'Low', Temple Taxes are 'None', Feudal Levies are 'Normal', City Levies are 'Normal', and Temple Levies are 'None'. Can also adjust taxes on a smaller, character-based level. (Tax those dudes into space!)
[] Upgrade Roads: Invest in the traveling infrastructure of your realm. Should allow for more efficient trade and the speedier passage of armies.
-120 Lien
[]Upgrade Vassal Holding: Offer to foot the bill of upgrading one of your Vassal's Holdings. (Specify which upgrade or give a lump sum.)
Cost Varies
[] Upgrade Liege Holding: Offer to foot the bill of upgrading a Liege's Holding. (Specify which upgrade or give a lump sum.)
Cost Varies
[] Construct New Holding: Build a new Holding on your territory. You gain a title when it is complete.
-400 Lien (City)
-500 Lien (Castle)
-400 Lien (Temple)
-300 Lien (Hospital)
[] Adjust Salaries: Adjust the salaries of your personal retinue and councilmen. Might have adverse affects if set too low.
[] Hire Merchant: Spend a handful of lien to hire a Stewardship Instructor, and gain a courtier.
-25 Lien
[] Purchase Bauble: Buy a nice [wardrobe/piece of jewellry/sweet hat]. Can be a gift or for personal benefit.
-5 Lien
[] Purchase Black Dust Trinket: Black Dust is the new vogue in Chaw, and it's a status symbol well worth the price. Besides, if you can discover the secret of how to use it, you would have a ready tool at hand.
-20 Lien
[] Send a Trade Mission to Festival to acquire Atlesian Technology: The Atlesians are known for their advanced technology, and perhaps you could use it to acquire both knowledge and their products.
-35 Lien
[] Research [Write In]: You've always felt like more could be done about the state of technology in your realm. Spend a good chunk of time buried in books and diagrams to see if you can devise a new innovation, or recover a lost technique from the Time Before. (Write in the general idea of what you are researching, or select a Economic Technology.)
[] Study [Select Relic]: The Before Times has become a mysterious time filled with great technological achievements, but the knowledge of the Before Times is hidden by the fog of time. With the relics in your possession, you can get a glimpse through the fog by concentrated study.
[] Complete the Tortoise: The Sea Grimm have become established in the Crab's Mouth, and what combat capable ships you have are little more than armed fishing boats. If your father's fishers are to once again return to their professions, your will need to teach the Sea Grimm to fear Faunuskind once more. Though it is yet incomplete, one final investment will ensure it is ready by the next season.
-50 Lien
-5 Dust
[] Establish Food Trade Agreement With Li Warrans: The Li Warrans have an excess of food and a demand for Lien. Historically, rulers have often sold off their excess grain to other rulers, though the establishment of kingdoms and their need for a centralized food store has stifled such exchanges. Still, you are sure an agreement can be made which will connect the two vassals, as well as keep Skye's people well fed.
- An unknown amount of Lien per turn. (You believe the Li Warrans will at best accept a single Lien every season, and at worst three Lien.)
+ ~1 to ~2 Units of Food per turn, depending on how well the negotiations go.
[] Trade Post Negotiation with [Target]: Once the way to the negotiation table has been cleared, the only thing which blocks the creation of Trade Posts is the division of profits. While far less bloody than wars in the field, you can attest the negotiation table is just as dangerous. (Current Targets: Be'er Tribes [+10], Megwambi Confederation [+10])
[] Focus on Ruling: Sacrifice actions to gain Prestige.
[] Write-in: Write in a Stewardship-oriented action not listed above.

Intrigue

Pick One! Can double down on a single one by selecting a single action. Also, any unused action will be converted into two points of Prestige.

[] Imprison Character: Imprison [Character] in your dungeons. If done unjustly or arbitrarily, can cause negative impacts. Can only be done to Vassals or Courtiers.
[] Assassinate Character: Hire an assassin to kill a character. Massive prestige loss if implicated in the deed. Can only target those of Lord-level titles or lower. Kings-level targets require the formation of plots.
-50 Lien
[] Assess [Character]: Subtly investigate a character's skills, traits, and abilities.
[] Independence (Faction): Start a faction within your Liege's realm to renounce his rule over your lands.
[] Kidnap Character: Kidnap a character from within your realm. Different from Imprisonment in that it is performed by "bandits", and won't incur tyranny if the target is a vassal.
-25 Lien
[] Plot: Plot with other characters to Kidnap or Assassinate a character outside your realm (can involve and implicate other characters). Massive prestige loss if implicated in the deed. Will begin an active Plot.
[] Invite to Plot: Invite [Character] to join your plot. Success will depend on your relationship with that character, and their relationship with the target.
[] Schmooze: Visit your Liege's court, gathering useful intelligence and opinions.
[] Gather Rumors: Send out some agents to listen to the whispered word of your realm and beyond, collecting rumors, news, truths, lies, and everything in between. Allows for more accurate news and rumors, and better estimation of how things are in the world of Remnant.
-5 Lien
[] Arrange 'Accident': If you have decided to host a tournament, feast, or hunt, pick a [Character] to suffer an unfortunate accident. Write-in the preferred outcome.
-5 Lien
[] Seduce: Use your charms and wiles to seduce a character.
[] Personally Spy: Balthazar is most likely occupied with other matters, or he does not fully possess your trust (or he's the one you're spying on!). Personally spy on a character, learning more about their personality, skills, secrets and ambitions.
[] Gossip: Spread humiliating rumors about [Character].
[] Search for Grimm Source- Skulduggery: Perhaps more worrying than the thought of someone serving as a unwitting lure for Grimm is the possibility a group of people was deliberately calling the Grimm. Such a depraved group would be carefully hidden from the public eye, thus less orthodox methods must be taken to flush them out.
[] Focus on Ruling: Sacrifice actions to gain Prestige.
[] Write-in: Write in an Intrigue-oriented action not listed above.

Learning

Pick One! If you choose not to spend one, it will be converted into two points of Prestige.

[] Pray: Spend some dedicated time praying. Roll for Piety gain.
[] Hire Deacon: Spend a handful of piety and an insignificant sum of prestige to hire a Deacon to hopefully increase your Learning. The Deacon will join you at Court.
-10 Piety
-5 Prestige
[] Study the Power of Dust: Your research into Dust has opened your mind to the significance of Dust, as well as a measure of it's strength. You know there are more secrets to be found, if you were to just delve deeper.
[] Research Cultural Technology: The world of Remnant today is not the world of the Before Times. That doesn't mean you can't learn how to make society work better. (Write in a vague idea of what you are researching, or select a Cultural Technology.)
[] Try to Teach Boreas More About Dust: Boreas' favorite pastime seems to be watching you experiment with Dust. Perhaps you could foster his interest into a lifelong passion.
[] Focus on Ruling: Sacrifice actions to gain Prestige.
[] Write-in: Write in a Learning-oriented action not listed above.

Free Actions

These actions take so little time to complete, they can be done immediately.

[] Bestow Honorary Title: Give [Character] (a vassal or courtier) a functionally useless but fancy-sounding title.
[] Gift: Give [Character] a healthy sum of Lien.
-20 Lien
[] Take out a loan: The funds in your coffers have become too low for your needs. You can gain a great amount of Lien from the merchants of your lands, but they expect the amount returned, with interest.
+300 Lien
The Merchants will expect 350 Lien as eventual repayment.
[] Abdicate: The stress of rule has become too great for you, and there are others in your House that would better serve your people. (THIS OPTION WILL CHANGE THE MAIN CHARACTER TO THE CURRENT HEIR.) (Current Heir: Zephyrus.)
[] Reveal Skye's Condition: As time goes on, your wife's subjects will begin to question why their leader has disappeared from the public eye. If news of her slumber leaks, more Grimm would be attracted by the sudden drop in public morale. Perhaps it would be better to announce your wife's slumber and ensure the panic is minimized. However, Skye's enemies may strike when they learn Yeqerta's weakness, placing yourself between a rock and a hard place.
[] Renegotiate Expedition Contributions: Cilmi's expedition is rather usual for tales of Before Times ruins, and while the discovery of the Bunker may have been a stroke of luck, this Dr. Merlot's labs could be a source of knowledge unheard of in the current age. Nonetheless, Skye had promised Cilmi her Huntsmen for the expedition, a dangerous promise given the endless increase in Grimm. You are sure you can find a way to renegotiate with the inquisitive Knight, to ensure your wife's subjects can stay safe. (Write in how you want to change the terms of your contributions.)

Special Actions

These actions have a variable cost, specified in the action itself. Any number of these actions can be taken at once.

[] Free: Support Cilmi's Expedition (Write In Extent): With the Knight's finances as they are, Cilmi's plans to find this Before Times island will take years to reach fruition. At the most basic level, Cilmi's expedition needs a good ship, an experienced crew, enough supplies to make it to the Kingdom of Vale and enough Huntsmen to fight off the sea Grimm. It's a heafty amount of Lien and time, but it could be well worth it. (Requires: 1000 Lien, 50 Dust, Huntsmen to be assigned. Does not need to be taken all at once.) (395/1000 Lien, 19/50 Dust paid, 0/1000 and 10/50 of which is from you.)

Councilors

In the Age of Grimm, each Carrion Lord holds court with his vassals. As the Regent to the Knight of Yeqerta, you are no different. The members of your Council will advise and aid you in your rule - no one man or woman can do it alone. According to their station, they can perform a variety of tasks or provide you with sage advice and assistance during tenuous situations, should you decide to keep them close at hand. Keep in mind - they are your vassals, and will perform any task you assign them to the best of their ability… but they may have their own ambitions and goals as well.

Each Councilor can perform a single action. Note: since it's impossible to provide you all with a name for every single character, feel free to substitute a realm title for [Character] when appropriate. If you need clarification, feel free to PM me about it, I'll do what I can to help out.

Chancellor - Earth is your brother in law, and if fate had played out differently, he would have ruled Yeqerta rather than Skye. As it stands, it is difficult to see eye to eye with Earth as equals, let alone as his superior, but a mutual love of his sister has formed a respectful connection.

[] Fabricate Claim: Have Earth fabricate a claim on one of [Character's] titles. If obtained, it appears as if you hold a strong claim to another's title, and a war to possess it is justified. It would be a good way to expand your territory, but it might take awhile to draw up the required documents.
[] Improve Relations in [Character's] Court. Send Earth to [Character's] court. There, he can help the Carrion Lord to understand your noble intentions and sway others to think well of you. Can also be performed in your own court. If you don't know the exact character's name, write in their title.
[] Sow Dissent in [Character's] Court. Send Earth to [Character's] court. Once there, he'll embed himself in various Holdings, sowing mistrust and hatred between a liege and his vassals.
[] Ixnay on the Unsgay (Learn): There are a myriad of languages spoken in Remnant, and though many nobles can get away with simply speaking the most common language of their continent and a trade language or two, you do not want to be on the back foot when speaking to forigeners. Who better to teach you than your Chancellor?
[] Ixnay on the Unsgay (Expand): You now have a grasp on multiple languages, but you only know enough to keep a conversation, little more. Perhaps becoming truly fluent in the ones you know would be very, very useful.
[] Keep at Hand: Keep Earth at court. Your own diplomacy rolls will have an added bonus, and if any crises come up, you will be much more prepared to deal with them.
[] Write-in: Earth is you brother-in-law, and he has made up for his period of illness by working with tireless energy. Should you conceive of something he might be able to help you with, he'll leap at the opportunity.

Marshal - You can never quite fathom why Skye had formed a friendship with a man as zealous as Ser Reinhardt, especially when he would consider people of your faith heathens. Still, he is an honorable man, and while you may not like him, Skye trusts him.

[] Patrol Lands: Send Ser Reinhardt out with some levies to run regular patrols. With any luck, the sight of your troops will instill a sense of safety and security among your people.
[] Recruit Troops: Send out Ser Reinhardt to recruit more men and women to fill out the ranks of your levies. More troops will join your armies, and any incurred losses will be more swiftly replenished.
[] Train Troops: Order Ser Reinhardt to invest time and effort into improving the quality of your levies. Your levies will not increase in number, but they'll be a little more effective in battle.
[] Oversee Military Production: You've ordered the construction of weapons, ammunition, airships, or androids. Having Ser Reinhardt around to oversee matters will decrease the turns required to complete their construction.
Will cost a random amount of Dust, but nothing exceeding 10 units.
[] Inspect Troops: Have Reinhardt compile a thorough counting and assessment of your levies. Doing so might inspire them to improve their equipment on their own, and show that you have a vested interest in their ability to perform.
[] Discourage Serf Revolt: You believe the serfs of your realm are growing unruly and discontent. Send Ser Reinhardt out with a token force to discourage any attempts to destabilize the realm.
[] Research Military Technology: Have Ser Reinhardt look into any ways he might improve your realm's military.
[] Search for a Hand: While commanding a battle from the rear does not require the use of both hands, it's undeniable the usefulness of two hands in the midst of combat. Have Ser Reinhardt search the realm for a decent replacement, and he will be able to shake your hand without a hook this time.
Variable Cost of Lien, could reduce or remove the One-Handed penalty, could also improve Ser Reinhardt's Martial abilities.
[] Keep at Hand: Keep Ser Reinhardt at court. Your own Martial rolls will have an added bonus, and if any crisis come up, you would be glad to have an extra sword-hand.
[] Write-in: While Ser Reinhardt's performance of late has been lackluster, he is driven to change this losing streak. Assign him to a task not listed above, and he shall follow it with zealous fury.

Steward - Amity Rose... The Ravenswood Crime Lord. Oh, she kept her secret well away from Skye's knowledge, but her ruthless pursuit of profit is infamous among Yeqerta's merchants. After all, a tax collector more than willing to cause a few bruises is nothing more than an accepted gangster. Still, one has to use the tools they are given, even if one hates the tool.

[] Collect Taxes: Have Amity invest herself into efficient tax collection. You'll increase your lien income, but without a gentle hand, your serfs might resent her activities.
[] Boost Trade: Lien is nice, but more Lien is always better. Have Amity talk and barter with the merchants of your realm, hopefully opening up new trade lanes and investing in promising ventures. Who knows, you might even get them to trade despite the plague.
-5 Lien
[] Oversee Upgrading: Have Amity organize and oversee the upgrading of your Holding. Will lower the time to build the upgrade, might upgrade it beyond the initial scope of the project, and gain a small chance to recoup some of the expenses invested in its construction.
[] Research Stewardship Technology: Stewardship covers a wide variety of skill sets and trades, and any possible advances made in technology will be a great boon to you. Have Amity do what she can to help the process along.
[] Keep at Hand: Keep Amity at court. Your own Stewardship rolls should have an added bonus, and if any crisis come up, you'll have a capable, if ruthless hand at your side.
[] Write-in: Amnity is a friend of your wife, and a crime lord of the highest order. Have her complete a task not listed above, and she'll complete it to the best of her ability.

Spymaster - To date, you have yet to even see Balthazar, only his effects. Still, his job was to protect your wife from harm, and he failed miserably.

[] Spy (Internal): Have Balthazar look inside your own court for malcontents and malicious thoughts. With any luck, he could uncover valuable secrets, and improve your information collection for your realm this turn.
[] Spy in [Character's] court: Order Barthazar to spy in [Character's] court. More dangerous than looking internally, but good results means you not only have a leg up intelligence-wise, but further subterfuge in the same court will be easier to accomplish.
[] Assist Assassination: You've decided it's time for a character to die. Have Balthazar do what he can to assist your assassin in the matter. Might provide a bonus to your assassination roll, and lowers the chance of people accusing you if it all goes to shit.
[] Assist Kidnapping: You've decided it's time for a character to disappear. Have Balthazar do what he can to assist your thugs in the matter. Might provide a bonus to your kidnapping roll, and lowers the chance of people accusing you if it all goes to shit.
[] Falsify Evidence against [Character]: Things would be much more convenient for you if [Character] were suddenly guilty of some heinous crime. Have Balthazar spend some time building up a damning case.
[] Steal Technology [Province]: Send out Balthazar to steal the technology of another province, risking his life and freedom to gain knowledge. (High Technology Provinces in range: Maskax, Kuo Kuwama.)
[] Keep at Hand: Keep Balthazar at court. Your own Intrigue rolls might have an added bonus, and if any crisis come up, you'll have a capable set of plausible deniability hands.
[] Write-in: Balthazar is one of the scariest individuals you have ever come upon, and from his results he is good at what he does. Give him a mission, and he will do it.

Head Deacon - Sullivan, his age not helping his extended illness, is nonetheless a good god botherer. While you admit you've skipped more than your fair share of his sermons, he is a good friend of Skye's family, and a very pleasant man to talk to. How he and Ser Reinhardt have not come to blows, however, is something quite beyond you.

[] Proselytize: Send out Sullivan to proselytize your religion to your people. The more servants of your religion you have, the more unified and resistant to panic your serfs are.
[] Create Religious Work: Ask Sullivan to produce a work relating to your chosen religion. Doing so will advance your standing in your chosen religion, and net you some piety that correlates with the quality of work.
-10 Lien
[] Improve Religious Relations: Use Sullivan to directly increase your standing among the local religious leadership.
[] Keep at Hand: Keep Sullivan around. He'll likely pester you to start praying more, but having him on hand should increase your learning rolls.
[] Order Sullivan to take a Sabbatical: The stress and exhaustion had caught up to Sullivan after his magnum opus was accepted, and anyone would have become ill if they had worked so hard for so long. Given his advanced age, perhaps it would be best if he took some time to rest.
[] Write-in: Sullivan is an excellent priest, a family friend, and you think he might be a distant uncle to you. Still he is getting on in years, but if you have a task for him, he will complete it.

Huntsman Superior- Henry Liddel remains the leader of your wife's Huntsmen, and you know his reputation as a strong Huntsman is well earned. His services and the service of his team of Huntsmen is the greatest weapon you have against the Grimm, at least until the source can be found.

[] Patrol Lands: Your lands aren't in the best shape right now. Sending out Henry Liddel to help keep the Grimm in check should do some good. The sight of a huntsman always inspires the serfs, and often assuages their fears. He might also return with some intel, should he discover anything useful.
[] Train Huntsmen: Though Henry Liddel has an apprentice already, he can step up efforts to make sure his subordinates are putting more time and resources into training their replacements. He'll also spend more time with his own apprentice.
[] Commission Master-Class Weapon: Though the construction of folding weaponry is commonplace, few are better at it than Huntsman. Conceive an idea for a weapon, and have Henry build it for you. Materials for it aren't cheap however, and Henry doesn't have the resources or time to dedicate to the weapon without your support.
-50 Lien
-10 Dust.
[] Teach Me, Good Hunter!: Have Henry begin training you in the ways of the Huntsman.
[] Search for Source - Grimm Producer: One of the common theories of Grimm growth is there are creatures, objects or locations which somehow produce Grimm. If a so called Grimm Producer has become active in your wife's lands, the only way to return the Grimm to normal levels is to send Huntsmen to find and destroy the evil thing.
[] Write-in: Henry Liddel is duty bound to serve your wife, and will perform whatever tasks you assign him in her name, should you have something not listed above.

Royal Physician: Dr Nail of Glacia is crass, rude, utterly arrogant and the best doctor you have yet to meet. While his bed manner is atrocious, the Grimm Plague cure was a master stroke worthy of chronicling. He is also your best chance at ensuring Skye wakes sooner rather than later.

[] Examine Ebon Rosewater Ravenswood: Ebon's sickness is unknown, but the Before Times did not have the knowledge to treat it. Still there is the chance your primitive knowledge can do something to cure the young girl. In order to do so, however, you would need to discover just what ails her.
[] Life Support: While Skye still breathes, Dr. Nail has made it very clear few people awaken from such a deep slumber. He is certain he can ensure Skye's chances are improved, but he cannot both keep her alive and search for a cure.
[] Find a Way to Awaken Skye: Dr. Nail scoffed at some of your ideas for awakening Skye, laughing bitterly at the mention of "true love's kiss." He fully believes Skye would only awaken through the science of medicine, not "Some idiotic fairy tales."
[] Write In: Dr Nail is a hard man to work with, but he worked in a land where the Knight was all but worshiped. He is used to royal decrees, and will follow them, if begrudgingly.
 
More options! More projects! And finally a concrete way to determine how many actions you have per turn.

I know I'm going to hate myself for this, but everyone has a base of 1 action, regardless of their attributes. That means a ruler with 0 in everything can still have one Diplomacy, Martial, Stewardship, Intrigue and Learning action per turn. If a ruler has 10 in an attribute, they gain an action, meaning Jove with Stewardship 19 has two Stewardship actions. At 20, they gain an additional action, as is every ten after that. An attribute at 30 is, as everyone knows, insane and we are unlikely to see it, but I have to include those niche cases.
 
@Raiu Can we use Diplomacy's Befriend on Ebon as well? Also, for improving our relations with, say, Cilmi or Daneda, is there any difference between picking Befriend or Visit Fellow Vassal?

Temporary plan:
[X] Plan Random
[] Become More Ambitious: Skye's last words to you before her slumber stung deep. For her said, you will become less content.



[] Intrigue: You will become a better schemer, spending most of your time engrossed in court intrigue. (Intrigue +3)

Jove's biggest weakness. It kinda makes sense IC, since he'd be trying to prevent another assassination attempt. Either this or War to improve Martial. But if Sky wakes up again, it would be better to have someone better at Intrigue at her than someone who still has lower Martial than her.

Personal/General
[] Appoint a Captain of the Guard: Search the Estate of Yeqerta for a suitable replacement.
[] Family: Spend some time with your family.

The Retinue asked for a Captain, so let's give them one. Means we don't have to worry too much about that part.

Family because we want to make sure our kids are alright, what with their mom being "asleep".

Diplomacy
[] Befriend (Ebon)
[] Visit Fellow Vassal (Cilmi)

Try to calm down Ebon. Improve relations with Cilmi because it might help with renegotiating.

Martial
[] Research Military Technology: Your army is a powerful one, but as the Grimm showed, there are stronger foes. Technology will be the way to change that. (Shipbuilding)
[] Hire Strategic Tutor: Spend a handful of lien and an insignificant sum of prestige to hire a Strategic Instructor. You are nowhere near as effective a commander as your wife, and the amount of men you can effectively control clearly shows.
-35 Lien
-5 Prestige

Shipbuilding might sync with the Tortoise and the Tutor to raise Jove's Martial, which would allow us to raise a larger levy again. That last one might be needed against the Grimm Source. If we take War as our Focus, I think we can drop the Tutor.

Stewardship
[] Send a Trade Mission to Festival to acquire Atlesian Technology: The Atlesians are known for their advanced technology, and perhaps you could use it to acquire both knowledge and their products.
-35 Lien
[] Complete the Tortoise: The Sea Grimm have become established in the Crab's Mouth, and what combat capable ships you have are little more than armed fishing boats. If your father's fishers are to once again return to their professions, your will need to teach the Sea Grimm to fear Faunuskind once more. Though it is yet incomplete, one final investment will ensure it is ready by the next season.
-50 Lien
-5 Dust

Meh, we can afford 35 Lien and we might get some useful tech or artifacts. Tortoise for food.

Intrigue
[] Search for Grimm Source- Skulduggery: Perhaps more worrying than the thought of someone serving as a unwitting lure for Grimm is the possibility a group of people was deliberately calling the Grimm. Such a depraved group would be carefully hidden from the public eye, thus less orthodox methods must be taken to flush them out. [Double Down]

Better than the Diplomacy version, since there is less chance of causing a panic. Double Down to increase our chances of success and I can't really think of anything else for Balthazar to do.

Learning
[] Research Cultural Technology: The world of Remnant today is not the world of the Before Times. That doesn't mean you can't learn how to make society work better. (Medicine)

Might help with Skye. Very IC.

Free Actions
[] Renegotiate Expedition Contributions: Cilmi's expedition is rather usual for tales of Before Times ruins, and while the discovery of the Bunker may have been a stroke of luck, this Dr. Merlot's labs could be a source of knowledge unheard of in the current age. Nonetheless, Skye had promised Cilmi her Huntsmen for the expedition, a dangerous promise given the endless increase in Grimm. You are sure you can find a way to renegotiate with the inquisitive Knight, to ensure your wife's subjects can stay safe. (Have Cilmi remove Skye's Huntsmen as contribution. If the Grimm threat is over before the expedition leaves, you can just re-offer their services again. Meanwhile, you are sure you can offer Cilmi something of equal or higher value in return that would keep you on the main list of contributors. Like say, 1 Unit of High Purity Yellow Dust.)

Okay, this is costly, but Cilmi is Greedy, so it's more likely to succeed. And High Purity Yellow Dust is very rare.

Chancellor
[] Keep at Hand: Keep Earth at court. Your own diplomacy rolls will have an added bonus, and if any crises come up, you will be much more prepared to deal with them.

Yeah, Jove does need help with the Diplomacy actions.

Marshal
[] Patrol Lands: Send Ser Reinhardt out with some levies to run regular patrols. With any luck, the sight of your troops will instill a sense of safety and security among your people.

Try to keep Grimm numbers reasonable while we try to find the source.

Steward
[] Keep at Hand: Keep Amity at court. Your own Stewardship rolls should have an added bonus, and if any crisis come up, you'll have a capable, if ruthless hand at your side.

*shrug* We do want both of them to go well, and I don't see what else she could do.

Spymaster
[] Keep at Hand: Keep Balthazar at court. Your own Intrigue rolls might have an added bonus, and if any crisis come up, you'll have a capable set of plausible deniability hands.

Bonus to possibly finding the Grimm Source.

Head Deacon
[] Keep at Hand: Keep Sullivan around. He'll likely pester you to start praying more, but having him on hand should increase your learning rolls.

On one hand, I feel bad for making the old man work when he should rest. On the other hand, bonus to researching Medicine. On the third hand, I'm not actually sure he could give a bonus to that....

Huntsman Superior
[] Search for Source - Grimm Producer: One of the common theories of Grimm growth is there are creatures, objects or locations which somehow produce Grimm. If a so called Grimm Producer has become active in your wife's lands, the only way to return the Grimm to normal levels is to send Huntsmen to find and destroy the evil thing.

Better to have the Huntsmen do this than our troops.

Royal Physician
[] Life Support: While Skye still breathes, Dr. Nail has made it very clear few people awaken from such a deep slumber. He is certain he can ensure Skye's chances are improved, but he cannot both keep her alive and search for a cure.

First we do this and get Medicine 2 to increase Skye's chance of surviving, then we wake her up.
 
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@Raiu Can we use Diplomacy's Befriend on Ebon as well? Also, for improving our relations with, say, Cilmi or Daneda, is there any difference between picking Befriend or Visit Fellow Vassal?

It's possible to do so.

There certainly is a difference. Befriend is trying to make a direct connection with a person, which has it's own difficulties. Visit Fellow Vassal, however, is dealing with the position rather than the person, and while it'll never really develop into a friendship, it also doesn't have the... consequences Befriend has.
 
It's possible to do so.

There certainly is a difference. Befriend is trying to make a direct connection with a person, which has it's own difficulties. Visit Fellow Vassal, however, is dealing with the position rather than the person, and while it'll never really develop into a friendship, it also doesn't have the... consequences Befriend has.
Okay, yeah, Befriending Cilmi is a bit hard, so I'm just gonna pick Visit Fellow Vassal for him.
 
[] Plan Random

It looks good, might make my own play later but this will do.

EDIT: Plan lower down the page
 
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*Looks at turn results:*

Omake fodder for everyone! Honestly, I think @Random Member has the right of it. Not much we can really do right now to wake Skye up, so keeping Grimm down is a priority.
 
*Looks at turn results:*

Omake fodder for everyone! Honestly, I think @Random Member has the right of it. Not much we can really do right now to wake Skye up, so keeping Grimm down is a priority.

CWR talking about omake fodder makes me scream on the inside. On one hand it makes me rather happy. On the other, I just know I'm going to be shown up yet again. All in all, a net positive.

I'll give a freebee to everyone: removing the source of the Grimm will not reduce the amount of Grimm in the province. All it will do is return Grimm growth to it's normal levels (which is about 1 every two to four turns at the current morale level). The Sea Grimm are a related but separate problem.
 
CWR talking about omake fodder makes me scream on the inside. On one hand it makes me rather happy. On the other, I just know I'm going to be shown up yet again. All in all, a net positive.

I'll give a freebee to everyone: removing the source of the Grimm will not reduce the amount of Grimm in the province. All it will do is return Grimm growth to it's normal levels (which is about 1 every two to four turns at the current morale level). The Sea Grimm are a related but separate problem.
Alright, so the Cull Grimm Ambition won't help with finding the Source. I'll just go with Become More Ambitious then.

Hmm, regarding researching Medicine, we normally would have needed Before Times 2 to unlock Medicine in the first place. We just managed to skip that by getting the Doctor. But I wonder if it wouldn't be better to first research Before Times 2 before we try to get Medicine 2?
 
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Alright, so the Cull Grimm Ambition won't help with finding the Source. I'll just go with Become More Ambitious then.

Hmm, regarding researching Medicine, we normally would have needed Before Times 2 to unlock Medicine in the first place. We just managed to skip that by getting the Doctor. But I wonder if it wouldn't be better to first research Before Times 2 before we try to get Medicine 2?

Even if Nail lets us negate that we would still do well to grab both.
 
One plan with two votes. That's what we currently have. I know the impulse to lurk is a very strong one (I do it myself after all), but I really want to hear what other people's thoughts on how to best manage this first turn as a new character. After all, votes and discussion is what keeps this quest going.
 
[X] Plan: For her sake.
Ambitions
[X] Become More Ambitious: Skye's last words to you before her slumber stung deep. For her said, you will become less content.

Focus
[X] Rulership: You will spend your time focusing on efficiently managing your realm. (+3 Stewardship).

Personal/General
Pick Two!
[X] Appoint a Captain of the Guard: Appoint [Character] to the position of [Captain of the Guard], or search the Estate of Yeqerta for a suitable replacement.
[X] Family: Spend some time with your family.

Diplomacy
Pick Two!
[X] Befriend: Ebon
[X]Write in: try cutting a deal with Alrik to get a physician to look after Skye.

Martial
Pick Two!
[X] Promote Commander
-5 Lien
[X] Search for Grimm Source in The Wilderness

Stewardship
Pick Two!
[X] Research:Construction 2
[X] Complete the Tortoise
-50 Lien
-5 Dust

Intrigue
Pick One!
[X] Search for Grimm Source- Skulduggery: Perhaps more worrying than the thought of someone serving as a unwitting lure for Grimm is the possibility a group of people was deliberately calling the Grimm. Such a depraved group would be carefully hidden from the public eye, thus less orthodox methods must be taken to flush them out.
Learning
Pick One!
[X] Research Cultural Technology: Medicine 2​
Free Actions
[X] Bestow Honorary Title: Give Ulrich Strausberg the title "Master of Trade", tell him it was Skye's idea.
[X] Renegotiate Expedition Contributions: (Keep the hunters at home if the expedition happens before we deal with the Grimm problem. provide 1 unit of refined dust and promise to bring Ebon along, reveal who Ebon is if Cilmi doesn't know)


Councilors
Chancellor -
[X] Keep at Hand: Keep Earth at court. Your own diplomacy rolls will have an added bonus, and if any crises come up, you will be much more prepared to deal with them.

Marshal -
[X] Search for a Hand: While commanding a battle from the rear does not require the use of both hands, it's undeniable the usefulness of two hands in the midst of combat. Have Ser Reinhardt search the realm for a decent replacement, and he will be able to shake your hand without a hook this time.
Variable Cost of Lien, could reduce or remove the One-Handed penalty, could also improve Ser Reinhardt's Martial abilities.

Steward -
[X] Boost Trade: Lien is nice, but more Lien is always better. Have Amity talk and barter with the merchants of your realm, hopefully opening up new trade lanes and investing in promising ventures. Who knows, you might even get them to trade despite the plague.
-5 Lien

Spymaster -
[X] Steal Technology: Kuo Kuwama

Head Deacon -
[X] Order Sullivan to take a Sabbatical: The stress and exhaustion had caught up to Sullivan after his magnum opus was accepted, and anyone would have become ill if they had worked so hard for so long. Given his advanced age, perhaps it would be best if he took some time to rest.

Huntsman Superior-
[X] Search for Source - Grimm Producer: One of the common theories of Grimm growth is there are creatures, objects or locations which somehow produce Grimm. If a so called Grimm Producer has become active in your wife's lands, the only way to return the Grimm to normal levels is to send Huntsmen to find and destroy the evil thing.

Royal Physician:
[X] Find a Way to Awaken Skye: Dr. Nail scoffed at some of your ideas for awakening Skye, laughing bitterly at the mention of "true love's kiss." He fully believes Skye would only awaken through the science of medicine, not "Some idiotic fairy tales."

There, got my plan out. Main difference between mine and Random's plan is that mine has us trying to grab more tech and spending less money.
 
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@Cmd. Frost What good will getting a physician from Alric do when we already have a doctor who's far better than any physician he'd send? A bad doctor is more likely to fuck things up.

Also, stealing tech from Cilmi is just asking for trouble. It's going to be well-protected and I don't feel like risking starting a feud with Cilmi. If you want tech, better to send a trade mission to Festival. No chance of angering other nobles.

Also, your plan doesn't really try to grab more tech than mine. Both of us are researching two techs (Medicine and Shipbuilding for me, Medicine and Construction for you) while trying to get more tech from other sources (Trade with the Atlesians for me, stealing it from Cilmi for you). The last two are both kinda mystery boxes and while Cilmi might (no real way of knowing if it actually does) get us more if we're successful, the negatives if we fail are that much greater.
 
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