Just as it had a year ago, your family had unexpectedly grown over the last season. Ebon Rosewater, your adoptive sister from the Before Times, is adjusting slowly to the world she finds herself in. She was not totally isolated, as, once Dr. Nail confirmed whatever ailments she suffered from was not contagious, your boys took her as their new playmate. Earth has also taken to conversing with the young girl (after she was given the vaccine) and the pair seemed content to use each other to better their grasp on languages. Despite everything, the girl had a malaise about her, which spoke to the depth of her sorrow.
There were other things which concerned you though. The Grimm Hordes grow quickly in your lands, and Alric seems dead set on getting revenge on the Fatwa tribes. This will be a busy dry season, no doubt.
Personal/General
Pick Two! Can double down on one by selecting a single action. Also, any unused action will be converted into five points of Prestige.
[] Host a Tournament: Host a tournament in your realm! If you have sufficient power and prestige, the Hunters and soldiers of the realm will flock to your realm to prove their mettle in the martial arts. Starts the 'Tournament' Event.
-30 Lien
-2 Food
[] Host a Feast: Hold a feast within the halls of Ravenswood Castle. Your vassals are invited to attend your display of wealth and power. Starts the 'Feast' Event.
-30 Lien
-1.5 Food
[] Host a [Grimm/Game] Hunt: Invite the nobles of your realm to participate in a hunt! Gather meat for the coming winter or test your mettle against the creatures of Grimm. Starts the 'Game Hunt' or 'Grimm Hunt' event.
-10 Lien
[] Host Games: Gather your vassals to your hall to witness the serfs participate in games of strength, agility, and mental acuity.
-20 Lien
-1 Food
[] Replace/Appoint a New Councilor: Appoint [Character] to the position of [Councilor], or search the Estate of Thromrhold for a suitable replacement. If you search for a new one, the councilor you replace might be reluctant to perform his or her counselor actions.
[] Family: Spend some time with your family.
[] Spouse: Spend some time with Jove.
[] Ebon: Spend some time with Ebon.
[] Write-In: Write in an action that doesn't easily fit into the other categories.
Diplomacy
Pick Two! Can double down on a single one by only selecting a single action. Also, any unused action will be converted into two points of Prestige.
[] Invite a Noble to Court: There are plenty of unlanded nobles looking for a place to call their home. Have one join your court! Perhaps they will prove themselves useful.
[] Befriend: Focus on improving your relationship with a character.
[] Marry Off/Betrothe: Marry off a courtier, a child, or an unlanded relative to a suitable groom for claims or alliances. A list will be provided after the character you're marrying off is selected.
[] Open Negotiations: Open diplomatic talks with a Carrion Lord outside your Estate.
[] Visit Fellow Vassal [Name]: Visit the court of a fellow Vassal of the King in order to improve relations.
[] Speech Lessons: Spend a handful of lien and an insignificant sum of prestige to hire a Diplomacy Instructor, hopefully increasing your ability to diplomacize.
-30 Lien
-5 Prestige
[] Educate (Child Name): Send your children to an educator of your choice.
[] Demand [Title]: Demand a title from your Liege Lord. Success is based on your stats, your titles, and your relationship with that character.
[] Revoke Title: Revoke a Vassal's title. If done unjustly or arbitrarily, it will incur the claim of tyranny, and other dire ramifications.
[] Write-in: Write in a diplomacy-oriented action not listed above.
Martial
Pick Two One! Can double down on a single one by selecting a single action. Also, any unused action will be converted into two points of Prestige.
[X] Marshal Action: Do your duty as Marshal for your liege. (Automatic, must be in all valid plans unless you resign.)
[] Independence (Self): Immediately declare independence from your Liege Lord. Note: doing so will begin War Turns, but it will free up your other martial action.
[] Raid: You have decided it is time to descend upon a foreign shore once more. Pick a target, raise your levies, prepare your ships, and await the promised day to venture forth. Begins Raiding Turns, and consumes all your Martial actions for the turn.
[] Personally Patrol: Ser Reinhardt is occupied with other matters, or he does not fully possess your trust. Personally sally forth with your retinue to keep your lands safe.
[] Expand Retinue: You've decided to expand your already considerable retinue. Trained soldiers do not come cheaply, but they will be able to give your personal guard a good boost in strength. Send out feelers to find you a company of suitable troopers.
Will open Retinue Hiring List.
[] Hire Mercenaries: Hire a company of Mercenaries to do your bidding. Extremely expensive, and will vanish the instant their pay does, but they are experienced and battle-hardened. Send out some feelers to see which companies are without contract.
Will open Mercenary Hiring List.
[] Order Military Stockpiling: Invest in the stockpiling of weapons and ammunition, in the event war should be thrust upon you.
-10 Lien
-5 Dust
[] Hire Strategic Tutor: Spend a handful of lien and an insignificant sum of prestige to hire a Strategic Instructor. You're a damn good leader and tactician, but you're not so self-consumed as to you think that you're the best. Just really, really good.
-35 Lien
-5 Prestige
[] Promote Commander: Promote a specific [character] to command your armies. Your current commanders are: (NONE)
-5 Lien
[] Research Military Technology: Your army is a powerful one, but as the Grimm showed, there are stronger foes. Technology will be the way to change that. (Write in general idea of what you want to research, or choose a research option.)
[] Write-in: Write in a Martial-oriented action not listed above.
Stewardship
Pick Two! Can double down on a single one by selecting a single action. Also, any unused action will be converted into two points of Prestige.
[] Upgrade [Building]: Upgrade one of your Holdings's Buildings.
Cost Varies
[] Legislate: Adjust the Laws of your realm according to your wishes. Same CKII adjustment rules apply for Levies, Crown Laws, and Taxes. Right now, Feudal Taxes are: 'None', City Taxes are 'Low', Temple Taxes are 'None', Feudal Levies are 'Normal', City Levies are 'Normal', and Temple Levies are 'None'. Can also adjust taxes on a smaller, character-based level. (Tax those dudes into space!)
[] Upgrade Roads: Invest in the traveling infrastructure of your realm. Should allow for more efficient trade and the speedier passage of armies.
-120 Lien
[]Upgrade Vassal Holding: Offer to foot the bill of upgrading one of your Vassal's Holdings. (Specify which upgrade or give a lump sum.)
Cost Varies
[] Upgrade Liege Holding: Offer to foot the bill of upgrading a Liege's Holding. (Specify which upgrade or give a lump sum.)
Cost Varies
[] Construct New Holding: Build a new Holding on your territory. You gain a title when it is complete.
-400 Lien (City)
-500 Lien (Castle)
-400 Lien (Temple)
-300 Lien (Hospital)
[] Adjust Salaries: Adjust the salaries of your personal retinue and councilmen. Might have adverse affects if set too low.
[] Hire Merchant: Spend a handful of lien to hire a Stewardship Instructor, and gain a courtier.
-25 Lien
[] Purchase Bauble: Buy a nice [wardrobe/piece of jewellry/sweet hat]. Can be a gift or for personal benefit.
-5 Lien
[] Purchase Black Dust Trinket: Black Dust is the new vogue in Chaw, and it's a status symbol well worth the price. Besides, if you can discover the secret of how to use it, you would have a ready tool at hand.
-20 Lien
[] Research [Write In]: You've always felt like more could be done about the state of technology in your realm. Spend a good chunk of time buried in books and diagrams to see if you can devise a new innovation, or recover a lost technique from the Time Before. (Write in the general idea of what you are researching, or select a Economic Technology.)
[] Ceremonial Combat with Ekidnu for Dust Site: Just outside of your borders you managed to find a Dust Vein that would increase your production significantly. By first entering negotiations with the Ekidnu and then fighting a ceremonial duel, you could claim the site for yourself and establish a mine there.
-10 Lien for establishing Dust Mine.
Unknown cost for Ekidnu negotiations.
[] Write-in: Write in a Stewardship-oriented action not listed above.
Intrigue
Pick Two! Can double down on a single one by selecting a single action. Also, any unused action will be converted into two points of Prestige.
[] Imprison Character: Imprison [Character] in your dungeons. If done unjustly or arbitrarily, can cause negative impacts. Can only be done to Vassals or Courtiers.
[] Assassinate Character: Hire an assassin to kill a character. Massive prestige loss if implicated in the deed. Can only target those of Lord-level titles or lower. Kings-level targets require the formation of plots.
-50 Lien
[] Assess [Character]: Subtly investigate a character's skills, traits, and abilities.
[] Independence (Faction): Start a faction within your Liege's realm to renounce his rule over your lands.
[] Kidnap Character: Kidnap a character from within your realm. Different from Imprisonment in that it is performed by "bandits", and won't incur tyranny if the target is a vassal.
-25 Lien
[] Plot: Plot with other characters to Kidnap or Assassinate a character outside your realm (can involve and implicate other characters). Massive prestige loss if implicated in the deed. Will begin an active Plot.
[] Invite to Plot: Invite [Character] to join your plot. Success will depend on your relationship with that character, and their relationship with the target.
[] Schmooze: Visit your Liege's court, gathering useful intelligence and opinions.
[] Gather Rumors: Send out some agents to listen to the whispered word of your realm and beyond, collecting rumors, news, truths, lies, and everything in between. Allows for more accurate news and rumors, and better estimation of how things are in the world of Remnant.
-5 Lien
[] Arrange 'Accident': If you have decided to host a tournament, feast, or hunt, pick a [Character] to suffer an unfortunate accident. Write-in the preferred outcome.
-5 Lien
[] Seduce: Use your charms and wiles to seduce a character.
[] Personally Spy: Balthazar is most likely occupied with other matters, or he does not fully possess your trust (or they're the one you're spying on!). Personally spy on a character, learning more about their personality, skills, secrets and ambitions.
[] Gossip: Spread humiliating rumors about [Character].
[] Write-in: Write in an Intrigue-oriented action not listed above.
Learning
Pick Two! If you choose not to spend one, it will be converted into two points of Prestige.
[] Pray: Spend some dedicated time praying. Roll for Piety gain.
[] Hire Deacon: Spend a handful of piety and an insignificant sum of prestige to hire a Deacon to hopefully increase your Learning. The Deacon will join you at Court.
-10 Piety
-5 Prestige
[] Study the Power of Dust: Your research into Dust has opened your mind to the significance of Dust, as well as a measure of it's strength. You know there are more secrets to be found, if you were to just delve deeper.
[] Personally go to the Menagerie Synod to accept the Children's Book: The Menagerie Synod is the highest moral authority for the Children of Remnant in Menagerie, and any new religious texts must eventually pass through their hands. By going personally, you could argue your case for the book, giving you a much more direct hand in it's fate.
[] Research Cultural Technology: The world of Remnant today is not the world of the Before Times. That doesn't mean you can't learn how to make society work better. (Write in a vague idea of what you are researching, or select a Cultural Technology.)
[] Write-in: Write in a Learning-oriented action not listed above.
Free Actions
These actions take so little time to complete, they can be done immediately.
[] Name Regent: Name a Regent in the event of your untimely demise.
[] Bestow Honorary Title: Give [Character] (a vassal or courtier) a functionally useless but fancy-sounding title.
[] Gift: Give [Character] a healthy sum of Lien.
-20 Lien
[] Take out a loan: The funds in your coffers have become too low for your needs. You can gain a great amount of Lien from the merchants of your lands, but they expect the amount returned, with interest.
+300 Lien
The Merchants will expect 350 Lien as eventual repayment.
[] Abdicate: The stress of rule has become too great for you, and there are others in your House that would better serve your people. (THIS OPTION WILL CHANGE THE MAIN CHARACTER TO THE CURRENT HEIR.) (Current Heir: Zephyrus.)
[] Resign: Your time as Alric's Marshal has left you little time to manage your own lands, and you've grown tired of sleeping in a carriage.
Special Actions
These actions have a variable cost, specified in the action itself. Any number of these actions can be taken at once.
[] Free: Support Cilmi's Expedition (Write In Extent): With the Knight's finances as they are, Cilmi's plans to find this Before Times island will take years to reach fruition. At the most basic level, Cilmi's expedition needs a good ship, an experienced crew, enough supplies to make it to the Kingdom of Vale and enough Huntsmen to fight off the sea Grimm. It's a heafty amount of Lien and time, but it could be well worth it. (Requires: 1000 Lien, 50 Dust, Huntsmen to be assigned. Does not need to be taken all at once.) (395/1000 Lien, 19/50 Dust paid, 0/1000 and 10/50 of which is from you.)
Councilors
In the Age of Grimm, each Carrion Lord holds court with his vassals. As the Regent to the Knight of Yeqerta, you are no different. The members of your Council will advise and aid you in your rule - no one man or woman can do it alone. According to their station, they can perform a variety of tasks or provide you with sage advice and assistance during tenuous situations, should you decide to keep them close at hand. Keep in mind - they are your vassals, and will perform any task you assign them to the best of their ability… but they may have their own ambitions and goals as well.
Each Councilor can perform a single action. Note: since it's impossible to provide you all with a name for every single character, feel free to substitute a realm title for [Character] when appropriate. If you need clarification, feel free to PM me about it, I'll do what I can to help out.
Chancellor - Alan Black is, as always, a dependable diplomat, but with Earth no longer Knight, he has expressed his desire for Earth to reclaim his position. "After he is cured, of course."
[] Fabricate Claim: Have Alan fabricate a claim on one of [Character's] titles. If obtained, it appears as if you hold a strong claim to another's title, and a war to possess it is justified. It would be a good way to expand your territory, but it might take awhile to draw up the required documents.
[] Improve Relations in [Character's] Court. Send Alan to [Character's] court. There, he can help the Carrion Lord to understand your noble intentions and sway others to think well of you. Can also be performed in your own court. If you don't know the exact character's name, write in their title.
[] Sow Dissent in [Character's] Court. Send Alan to [Character's] court. Once there, he'll embed himself in various Holdings, sowing mistrust and hatred between a liege and his vassals.
[] Keep at Hand: Keep Alan at court. Your own diplomacy rolls will have an added bonus, and if any crises come up, you will be much more prepared to deal with them.
[] Ixnay on the Unsgay: There are a myriad of languages spoken in Remnant, and though many nobles can get away with simply speaking the most common language of their continent and a trade language or two, you do not want to be on the back foot when speaking to forigeners. Who better to teach you than your Chancellor?
[] Write-in: Alan is an useful man. Should you conceive of something he might be able to help you with, he'll leap at the opportunity.
Marshal - Ser Reinhardt's first showing as marshal was to be whipped by the Grimm, and he fears he may soon develop a reputation
[] Patrol Lands: Send Ser Reinhardt out with some levies to run regular patrols. With any luck, the sight of your troops will instill a sense of safety and security among your people.
[] Recruit Troops: Send out Ser Reinhardt to recruit more men and women to fill out the ranks of your levies. More troops will join your armies, and any incurred losses will be more swiftly replenished.
[] Train Troops: Order Ser Reinhardt to invest time and effort into improving the quality of your levies. Your levies will not increase in number, but they'll be a little more effective in battle.
[] Oversee Military Production: You've ordered the construction of weapons, ammunition, airships, or androids. Having Ser Reinhardt around to oversee matters will decrease the turns required to complete their construction.
Will cost a random amount of Dust, but nothing exceeding 10 units.
[] Inspect Troops: Have Reinhardt compile a thorough counting and assessment of your levies. Doing so might inspire them to improve their equipment on their own, and show that you have a vested interest in their ability to perform.
[] Discourage Serf Revolt: You believe the serfs of your realm are growing unruly and discontent. Send Ser Reinhardt out with a token force to discourage any attempts to destabilize the realm.
[] Research Military Technology: Have Ser Reinhardt look into any ways he might improve your realm's military.
[] Search for a Hand: While commanding a battle from the rear does not require the use of both hands, it's undeniable the usefulness of two hands in the midst of combat. Have Ser Reinhardt search the realm for a decent replacement, and he will be able to shake your hand without a hook this time.
Variable Cost of Lien, could reduce or remove the One-Handed penalty, could also improve Ser Reinhardt's Martial abilities.
[] Keep at Hand: Keep Ser Reinhardt at court. Your own Martial rolls will have an added bonus, and if any crisis come up, you would be glad to have an extra sword-hand.
[] Write-in: While Ser Reinhardt's performance of late has been lackluster, he is driven to change this losing streak. Assign him to a task not listed above, and he shall follow it with zealous fury.
Steward - Amity Rose continues her reign of terror in the Temple of Minno with all the ruthlessness of a Mistralian mob boss. While you would have liked her to focus on other projects, she has yet to find anyone talented enough to replace her... None that she hasn't thrown out a window, anyway.
[] Collect Taxes: Have Amity invest herself into efficient tax collection. You'll increase your lien income, but without a gentle hand, your serfs might resent her activities.
[] Boost Trade: Lien is nice, but more Lien is always better. Have Amity talk and barter with the merchants of your realm, hopefully opening up new trade lanes and investing in promising ventures. Who knows, you might even get them to trade despite the plague.
-5 Lien
[X] Oversee Upgrading: Have Amity organize and oversee the upgrading of your Holding. Will lower the time to build the upgrade, might upgrade it beyond the initial scope of the project, and gain a small chance to recoup some of the expenses invested in its construction.
[] Research Stewardship Technology: Stewardship covers a wide variety of skill sets and trades, and any possible advances made in technology will be a great boon to you. Have Amity do what she can to help the process along.
[] Keep at Hand: Keep Amity at court. Your own Stewardship rolls should have an added bonus, and if any crisis come up, you'll have a capable hand at your side.
[] Write-in: Amnity is loyal and a personal friend. Have her complete a task not listed above, and she'll complete it to the best of her ability.
Spymaster - To say Balthazar is a cold fish is to say that Dust is useful. You're still not sure what is wrong with him (the going theory is that he is somehow repellent to Aura) but he is a very, very useful tool to have.
[] Spy (Internal): Have Balthazar look inside your own court for malcontents and malicious thoughts. With any luck, he could uncover valuable secrets, and improve your information collection for your realm this turn.
[] Spy in [Character's] court: Order Barthazar to spy in [Character's] court. More dangerous than looking internally, but good results means you not only have a leg up intelligence-wise, but further subterfuge in the same court will be easier to accomplish.
[] Assist Assassination: You've decided it's time for a character to die. Have Balthazar do what he can to assist your assassin in the matter. Might provide a bonus to your assassination roll, and lowers the chance of people accusing you if it all goes to shit.
[] Assist Kidnapping: You've decided it's time for a character to disappear. Have Balthazar do what he can to assist your thugs in the matter. Might provide a bonus to your kidnapping roll, and lowers the chance of people accusing you if it all goes to shit.
[] Falsify Evidence against [Character]: Things would be much more convenient for you if [Character] were suddenly guilty of some heinous crime. Have Balthazar spend some time building up a damning case.
[] Steal Technology [Province]: Send out Balthazar to steal the technology of another province, risking his life and freedom to gain knowledge. (High Technology Provinces in range: Maskax, Kuo Kuwama.)
[] Keep at Hand: Keep Balthazar at court. Your own Intrigue rolls might have an added bonus, and if any crisis come up, you'll have a capable set of plausible deniability hands.
[] Write-in: Balthazar is one of the scariest individuals you have ever come upon, and from his results he is good at what he does. Give him a mission, and he will do it.
Head Deacon - Deacons are often known as Godbotherers, but Sullivan is the most pleasant one you know. If you have any ideas on how he can improve life in your lands, then he will do it. He is currently wrapped up with the Children's Book, so much so you worry about his health.
[] Proselytize: Send out Sullivan to proselytize your religion to your people. The more servants of your religion you have, the more unified and resistant to panic your serfs are.
[] Create Religious Work: Ask Sullivan to produce a work relating to your chosen religion. Doing so will advance your standing in your chosen religion, and net you some piety that correlates with the quality of work.
-10 Lien
[] Improve Religious Relations: Use Sullivan to directly increase your standing among the local religious leadership.
[] Present The Children's Book to the Menagerie Synod: The Children's Book has become Sullivan's magnum opus, and he wishes for the book to be presented to the Synod as soon as possible. This book would become his legacy, whether it would succeed or fail.
[] Keep at Hand: Keep Sullivan around. He'll likely pester you to start praying more, but having him on hand should increase your learning rolls.
[] Write-in: Sullivan is an excellent priest, a family friend, and you think he might be a distant uncle to you. Still he is getting on in years, but if you have a task for him, he will complete it.
Huntsman Superior- While Henry Liddel is not your first choice for Huntsman Superior, you can't deny that he is good at what he does.
[] Patrol Lands: Your lands aren't in the best shape right now. Sending out Henry Liddel to help keep the Grimm in check should do some good. The sight of a huntsman always inspires the serfs, and often assuages their fears. He might also return with some intel, should he discover anything useful.
[] Train Huntsmen: Though Henry Liddel has an apprentice already, he can step up efforts to make sure his subordinates are putting more time and resources into training their replacements. He'll also spend more time with his own apprentice.
[] Commission Master-Class Weapon: Though the construction of folding weaponry is commonplace, few are better at it than Huntsman. Conceive an idea for a weapon, and have Henry build it for you. Materials for it aren't cheap however, and Henry doesn't have the resources or time to dedicate to the weapon without your support.
-50 Lien
-10 Dust.
[] Teach Me, Good Hunter!: Have Henry begin training you in the ways of the Huntsman.
[] Fale's Test: The Test is a mysterious ritual which marks the end of a Huntsmen's apprenticeship and the beginning of their time as a Journeyman. While Journeymen Huntsmen often leave the province in which they were trained in order to improve their own skills, they do sometimes stay in the employ of their retainer. The Test is, however, a test of the apprentice's ability, and you do not know the consequences of failure. Still, you think Fale can do it, so you will ask Henry to conduct Fale's Test.
[] Write-in: Henry Liddel is bound to you, and will perform whatever tasks you assign him, should you have something not listed above.
Royal Physician: While Dr Nail of Galcia would not normally be a part of your council, the Grimm Plague is still a threat upon your lands. You will need the slightly crude, mildly misogynistic man's help to end this menace upon your people. He did take exception when you called him a healer though. "Healers light incense and drill holes in people's heads to remove 'demons'. I'm a doctor, who treats people using actual medicine."
[] Manufacture Grimm Plague Vaccine: One of the shining achievements of the hospital was it's successful creation of a vaccine for the Grimm Plague, of which Dr Nail knows how to manufacture. By creating and distributing the vaccine, you could prevent more people from being struck by the plague. He did note the Vaccine was not and is not a cure. It has no effect on those already inflicted with the plague.
-5 Lien
[] Manufacture Grimm Plague Cure: A carefully measured concoction of various poisons and antidotes, the cure purges the plague through the use of strong medicine. While there are a handful of days of intense weakness following the treatment, most find themselves cured of the Grimm Plague and in good health. The ingredients in the quantities needed would be expensive, but the sooner you could cure your people, the safer they would be,
-50 Lien to mass produce Cure.
[] Treat Earth Ravenswood: With a confirmed cure for the Grimm Plague available, you think it is time for your brother to be able to get out of his bed. He is, however, gravely sick with the plague, the most intense case Dr. Nail has ever seen, so the regime would be extensive, but by the grace of the Nameless One, your brother would live without fear of suddenly dropping dead.
[] Examine Ebon Rosewater Ravenswood: Ebon's sickness is unknown, but the Before Times did not have the knowledge to treat it. Still there is the chance your primitive knowledge can do something to cure the young girl. In order to do so, however, you would need to discover just what ails her.
[] Write In: Dr Nail is a hard man to work with, but he worked in a land where the Knight was all but worshiped. He is used to royal decrees, and will follow them, if begrudgingly.