[X] Full Trade II

This is highly unlikely but it would be funny if Scott somehow turned into an antagonist later as a long run consequence of this.
No means, but plenty of motive.
 
[X] Full Trade II

This is highly unlikely but it would be funny if Scott somehow turned into an antagonist later as a long run consequence of this.
No means, but plenty of motive.

I would love to see the aftermath after Dorian's leaves. Introducing masked zombies into the setting is such powderkeg.. Scott Pov as he realises what Dorian has done. Excellent direction for an omake at least.
 
I would love to see the aftermath after Dorian's leaves. Introducing masked zombies into the setting is such powderkeg.. Scott Pov as he realises what Dorian has done. Excellent direction for an omake at least.

"Oh god no! That bastard gave the zombies mask magic!"

~1 week later~

"Why aren't we dead?"

*Meanwhile back at the overlord's base, where all the zombies now have silly masks, the intelligent zombie in charge was humming while painting a newly made glowing mask with some supplies scavenged from an art store*

"Damn, I am having tons of fun"
 
Post-World Report (Zearth)
Post-World Report (Zearth)

Through successful negotiations with the Warlord Sixfold, you've acquired Viscerality, not a magic of restraint, but unbridled passion. As someone who's attained effective enhancement beyond the peak-human level, all such Attributes are now listed numerically.

Import: 9.1

Attributes
STR: 4
CON: 5
AGI: 5
WIT: 4


Available Skills:
Craft (6.8, near-Master - Masks)
Deception (6, Elite - Acting)
Socialize (5.1, Expert - Noble Etiquette)
Stealth (4, Adept)
Fencing (4, Adept)
Singing (4.1, Adept)
Linguistics (4.1, Adept)

Mask: Glass Webweaver - A smooth surface of charcoal-black frosted glass, reflecting the face of whoever's looking at you.
Potential: 35 (42 Post-Fixation)
Fixation: Mild (1.2x effective Potential modifier)

You've earned an extra one (1) Potential from your previous 34 (40), allowing you to spend a point which'll increase a given aspect by two (2) effective Potential:

[ ] Antimask: 10 - Exerts controllable antimagic. Fine control, saturation over time.
[ ] Reflection: 12 - Copy and mimicry of observed magics and attributes.
[ ] Shaper: 8 - Alteration of appearance via illusions. Investiture will partially attain Master Shaper.
[ ] Puppeteer: 10 - Enhanced social instincts, fast mask-swapping.
[ ] Stockpile - You can stockpile this Potential to spend it later on a more notable attainment, such as Unmask or Heart-Reader.

Mask: Crimson Lost [25 Potential]
Battle Tendency (12) - Increases all combat-applicable skills and attributes. +6 STR, CON, and AGI when worn, and +12% to their worth.
Hemokinesis (13) - Blood control and hemokinetic regeneration. Total control in arm's range, diminishes swiftly beyond that. Hemovoyance.

Mask: Screentime [12 Potential]
Teleview (12) - Allows remote viewing of a target related to your goal. Grows ineffective beyond 15km, has a cooldown of several hours.

Mask: Artificer's Face [10 Potential]
Artifice (10) - Craft masks via generation of Facelessness.

Mask: Specter [10 Potential]
Phase (9) - Allows brief transformation into a semi-incorporeal state, enhances agility slightly.

You've gained one (1) Potential in Specter. Its malleable and incomplete identity means you can invest in a variety of things:
[ ] Phase - Improve Phase's length, agility enhancement, and incorporeality a mild amount.
[ ] Invisibility - Conceptual, rather than physical: makes you less 'noticeable' while wearing the mask. Equivalent to mundane camouflage at 4 Potential.
[ ] Swiftness - +1 Agility when the mask is worn. Will eventually develop other bonuses to your speed and mobility.

Viscerality - Novice [0.1]

Viscerality has two components: a tactile magic by which the body of any being can be altered, and a facility for manipulating the passions that rule the body. The first allows for regeneration, shapeshifting, creating custom organisms, and gradual alteration of ecosystems. The latter starts with a sense for the most primal emotions: fear, anger, ardor. Discernment blossoms into the ability to evoke such feelings with increasing intensity and subtlety. Stoking is always easier than suppressing.

Warping others is more difficult, as physical influence diminishes with distance from the body. Preexisting biomass and biological knowledge are helpful, but one's own passion can be substituted for either in a pinch. Visceralists gain instincts corresponding with their emotional investment. Progress in the art's rapid as long as you pursue your interests. A laborious combination of gene therapy and implanting symbiotes can initiate others into Viscerality, proliferating the magic. Any children you have will be natural users unless you desire otherwise.

---

If you'd like, you may now spend Import to enhance your newly acquired magic, or Potential you've gained for Webweaver:

[ ] Glass Webweaver: A Web Weaving Itself [5 Import]

*Gain 5 Potential (6 post-Fixation) immediately on top of your current amount.
*Can additionally acquire Unmask, Heart-Reader, or a similar attainment for a mere surcharge of 2 Import.

[ ] Viscerality: Ruthless Revenant [7 Import] - A body such as yours won't fall until its quest is done; passion alone will continue your quest.

*A risky Visceral procedure, especially for an initiate such as you: create a tumor responsible for maintaining a portion of your thoughts in a loop of one ardent mindset.
*Gain 3 CON immediately, and gain 1 CON once a week until ten weeks have passed, at which point you gain 1 CON once a month until ten months have passed.
*Immediately raises your Viscerality experience a single level (Novice -> Apprentice), allowing better body-warping and emotional manipulation.

[ ] No Import spendings

---

Street Attunement

There are fifteen (15) Attunement Levels, each one representing an escalating degree of connection with the Street. Understanding its song, ethos, and even its nature.

Most mortals have zero (0) Attunement, whereas anyone who's at least once set foot on the Street has a minimum of one (1) Attunement. Dorian, having gained the second Attunement Level, is now privy to understanding these mechanics with more detail, as described underneath.

Effects of Attunement:

Spatial Leeway - Normally, when you arrive on a world, you have a limited amount of freedom to move around. The Street may, for instance, constrain you to a particular building (a single inn or tavern,) a small region (a town or valley), or a planet, even if you theoretically have the means to travel further. Going beyond that frays your connection and could mean being stranded wherever you are. However, as Attunement increases, the range of how far you can go increases, as well as the amount of time you can spend outside the "allowed" region.

Temporal Leeway - Normally, the Street has a certain limit of time for each world; normally, this is about a week at most, although sometimes as much as a month. Greater Attunement allows you to stay longer without being left behind.

Foresight - As Attunement increases, so does your understanding of the Street's marching anthem, the lyrics of which are not merely intelligible, but inherently meaningful. In due time, you may catch 'glimpses' and hints of worlds it'll lead you to, or even your final destination.

Traveling Ability - You'll eventually develop a resistance to aging as you travel, as well as enhanced stamina (both physical and mental,) as well as instincts for geology and geography. These will expand with Attunement.

Other - With sufficient Attunement, perhaps you could convince the Street to bring you somewhere specific?

To accumulate Attunement you can...

...Travel the Street.
...Travel in general.
...Attempt to sing along.

There may be other methods. Players are welcome to speculate and try to find them.
 
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I'll vote for some of these once i read the update

[X] Antimask
[X] Reflection
[X] Shaper
[X] Puppeteer
[X] Stockpile

[X] Phase
[X] Invisibility
[X] Swiftness

[X] Glass Webweaver: A Web Weaving Itself [5 Import]

[X] Viscerality: Ruthless Revenant [7 Import]

[X] No Import spendings
 
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[X] Plan Focused Development
-[X] Puppeteer
-[X] Invisibility
-[X] Viscerality: Ruthless Revenant

The plan here is simple. Viscerality is insanely synergistic with both Dorian himself and Crimson Lost. That allows us to focus CL + Visc as our main angle of combat, focus Web Weaver on the social aspects, and then specialize our other masks into important niches.

Screentime provides Divination, Artificer is our dedicated crafting mask, and Specter is our stealth and infiltration mask. Each can be developed pretty easily by leaning into them when they are required, while WW and CL can get major facetime from being our dedicated masks for most encounters.

Fully healed and significantly stronger, we can start working more aggressively on plans. Maybe work to develop a mask dedicated to making deals and following them through, to start loaning our masks to gather face time. Or to offer them for magic like we did with Viscerality.

From there the world is our oyster.
 
[X] Plan Focused Development
-[X] Puppeteer
-[X] Invisibility
-[X] Viscerality: Ruthless Revenant

The plan here is simple. Viscerality is insanely synergistic with both Dorian himself and Crimson Lost. That allows us to focus CL + Visc as our main angle of combat, focus Web Weaver on the social aspects, and then specialize our other masks into important niches.

Screentime provides Divination, Artificer is our dedicated crafting mask, and Specter is our stealth and infiltration mask. Each can be developed pretty easily by leaning into them when they are required, while WW and CL can get major facetime from being our dedicated masks for most encounters.

Fully healed and significantly stronger, we can start working more aggressively on plans. Maybe work to develop a mask dedicated to making deals and following them through, to start loaning our masks to gather face time. Or to offer them for magic like we did with Viscerality.

From there the world is our oyster.
Wouldn't you rather save import we're almost at enough for an efb?
 
I may as well float a plan

[x]Plan Copymask
-[x]All acquired webweaver potential goes to reflection
-[x]Phase
-[x]Glass Webweaver: A Web Weaving Itself+Heartreader [7 Import]

Buffs our ability to figure out a target's motivations, as well as stronger copying.
 
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Wouldn't you rather save import we're almost at enough for an efb?

Right now I value the increase durability, but more importantly the experienced visc usage as insanely valuable both short and long term. Visc is synergistic with both CL (blood weaving skill apparently works multiplicatively) and WW (emotional manipulation is really good when you can already see through your target and manipulate them socially). It's just so insane with our two strongest masks that putting us an entire tier up is well worth the meta resource expenditure.

The improved durability alongside that allows us to play a bit riskier as well. Visc is a very potent source of healing, especially when combined with CL.
 
Visc gives us emotional manipulation and (currently) weak biokinesis; we should target Webweaver's social facet to augment the former and wear Crimson Lost day-to-day in order to multiplicatively stack the latter. Since we're only 5.9 Import away from an EFB, let's save - a non-unique Visceral implant isn't worth 7 Import, given that it only yields +3 immediate stats to our Mask's +~20. Within a few updates we'll be able to access EFBs and see what their power level is like in this quest - very useful information for future spending.

[X] Plan SAVE
-[X] Puppeteer
-[X] Invisibility
-[X] No Import Spendings

[X] Puppeteer
[X] Invisibility
[X] No Import Spendings
 
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[X] Plan Focused Development

these are the 2 builds i am thinking of I do want to see what a potential EFB looks like but the skill gain is good

Edit: EFBs are an extension to what we have, and I think the vis skill will let us grab more per jump thus letting our future EFB be significantly better than what we would get than if we grab the first available EFB
 
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I asked Birdsie about the scaling for Reflection in Discord.

Getting it to 19 would enable copying a sizable portion of Crimson Lost's abilities while someone else wears it.
 
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