Zearth - Smoke on the Water
Smoke on the Water

Dorian ditched Scott the following morning and reclaimed the Crimson Lost, a cruel action borne of necessity. The young man sadly outlived his usefulness as a companion, and it was dangerous to sneak into a Warlord's compound as a duo, especially when Scott lacked the fundamental experience for such an operation.

The next several hours were a slogging slideshow of deep stealth interspersed with sudden animalistic violence.

The new divination-based mask's insights were imprecise and partitioned, flashes of incomplete logic only understood as a whole image. So Dorian did some of its work ahead of time and took down several patrols of more intelligent zombies, emerging from concealment only to dismantle them within seconds of cutting violence, leaving a sole survivor for interrogation. The zombies were uncooperative at best, although this didn't matter. He found out most zombies didn't fully 'die' until the spine was extensively damaged or the head removed from the torso, so Dorian abused this feature to flimsily trawl through memories, before finishing the screaming heads off with a coup d'etat.

The Warlord was surprisingly - almost frightfully - reactive and not at all a fool. As if realizing the true nature of Dorian's gambit, intelligent Undead were recalled within a couple of hours, after squads failed to call in. Then a swarm of enraged dumb zombies flooded the streets of the town, ostensibly on a mission to end the assassin's life.

It didn't matter: although the response was smart on the Warlord's part, it was done a cut too late. Dorian's accumulation of data was already sufficient to perform a successful infiltration of the Undead compound. However, as Dorian's memories informed him, that wasn't needed either.

After all, the zombies weren't stupid. All you needed to contact them was the correct radio frequency.

"Warlord Sixfold," he spoke into the receiver. "I am Lord Glass, and I come to you bearing an offer of trade you will be interested in."

A voice answered him within several moments of silent waiting; husky and multilayered, as if several people's voices were woven into one chilling chord of sound, like the voices of the damned speaking from beyond the grave, "Acknowledged. State your allegiance."

He waited a second to calm down, chilled by the tenor of the Warlord's voice. It was so cold and inhuman, yet so full of animation and logic; it reminded Dorian of some stories he'd overheard from merchants speaking of making deals with the Trazirnate. The Republic's self-replicating mask was a different sort of horror story, though.

"Human independent."

"Acknowledged. Lord Glass, state desired meeting grounds and parameters?"

"Somewhere neutral, but ideally convenient." He considered. "Does Scranton Plaza work?"

"Acknowledged. Standby."

Almost fifteen seconds of silence followed, after which a reply finally came.

"Affirmative. A single trusted delegate will be dispatched shortly to conduct trade. Meet them at your convenience." From what he remembered, in Undead terms to a human independent, that was 'meet them in five seconds or five years, it doesn't matter to us; rot won't claim more flesh and we're very patient.' Not that Dorian had much time.

"I understand. Goodbye."

"Goodbye," the voice said, before it went quiet; a surprisingly human affectation he'd almost not expected of the Undead.

"Alright. Good," Dorian stated to himself, calmly. This saved a lot of time and trouble. His initial idea of breaking into the Undead compound would've almost certainly been far more insanely dangerous. This was still a dangerous event; the Undead could set an ambush. But they were known for being surprisingly reliable in negotiations. He'd scope out the location and make sure it wasn't a snare for a rabbit either way, but this was miles better than penetrating the defenses of a facility on the edge of town.

Scranton Plaza was a sizeable quadrangle near the abandoned campus of a local academy, surrounded on each side by deserted educational facilities; aesthetically-arrayed cream-and-brown tiles surrounded a round fountain whose water no longer flowed.

There, stood a single zombie; a young female with a calm expression by appearance; skin not decayed at all, beyond a pallor that was almost appealing. Her black hair was done in a ponytail, dressed in what Dorian recognized as 'business casual' from Scott's protracted explanations of local fashion.

Compared to that, Dorian's Glass-masked and raven-feather-robed countenance was otherworldly and threatening, almost as if he were a spirit from the void between the stars. He contemplated unmasking for the meeting since Facelessness did not exist on Earth: it made for a friendlier mien. However, he didn't think the zombie would care.

After scanning the environment for typical signs of an ambush, Dorian was satisfied to find nothing. Or, at least, nothing obvious. The Crimson Lost didn't find any active circulatory systems through any of the walls or the earth, although that could simply mean a mutant zombie without such an anatomical element was hidden somewhere. He decided not to quibble over the specifics; the potential gains of a trade were immense, and the risks of an ambush reasonably minimal. He dropped from the rooftop.

As he approached, the female zombie wheeled around to face him.

Her voice was refreshingly normal, with no huskiness or rasping. Just a calm, soothing woman's voice.

"You're Lord Glass?"

"I am. You're the Undead negotiator?"

"I am." Her neutral expression didn't shift. "My Warlord informed me to ask if you were the one taking down our patrols. You're not in trouble if your offer of trade is legitimate; he does not bear a grudge where this doesn't make strategic sense. However, depending on what you're offering, I've been instructed to demand minor reparations."

He nodded slowly. No sense hiding the truth, then. "Yes, I am the individual responsible. But you'll find what I am selling is exotic enough to make it worth your time."

"I'm all ears, then," she stated.

"In brief, I am capable of crafting magical masks with a variety of capabilities. To demonstrate." He shifted his appearance into a young woman, then an elderly man, and finally a child, before returning to Lord Glass' guise. "These masks' abilities develop over time, alongside their identity - or facetime, the accumulation of experiences and time wearing them. I can sell you a mask, or several. In return, I am interested in acquiring Viscerality and I've discovered your Warlord may have a method there."

There was no break in her neutral expression, only an instant of cold calculation.

Then she asked, "How strong are these masks initially?"

"One such mask can turn a human into a skilled athlete, or grant a minor supernatural capability. Allow me to demonstrate a mask I crafted earlier today." He shifted the Webweaver into the Specter, and became a cloud of smoke, swiftly moving through the courtyard and terminating the effect.

From there, she asked countless clarifying questions, going down an exhaustive list: the effort and materials required to construct a mask, the 'exotic' mechanism which is required to create them, if masks could be shattered or stolen, and other elements of that nature. It forced him to provide answers on the nature of Facelessness and Fixation. His answers were mostly honest, although with several grey lies or technical omissions.

"Understood." She nodded and considered the price. "Your Artificer's Face then, shall be an adequate compensation for what I'd consider a full Visceral initiation. According to what you've said, making a new mask of a similar nature wouldn't pose much of a challenge. Therefore you do not incur long-term losses with such a trade."

"Perhaps. But I am not so eager to part with such a prize. My Artificer's Face is a powerful mask; I've been developing its facetime for a while."

"Viscerality is difficult and laborious to grant, often taking months or years when done by a specialist. Time which you implied you do not have, what with your 'intent to travel soon.' I do not ask for the Artificer's Face out of mere greed but out of practicality for both sides; Visceral power scales with emotional investment. In granting my Warlord a boon so difficult - if not downright impossible otherwise - to replicate, capable of so much, you'll purchase a measure of true loyalty as well. It's your only real hope of initiation before your departure. Otherwise, the best we could do is give you a Visceral genebank and leave you to figure it out; a process which'd take, as I've said, months at best."

Of course, unsaid went that 'at best' here implied a broad and thorough knowledge of anatomy and these 'genetics' she mentioned off-handedly several times throughout the conversation. A corpus of knowledge that Dorian simply didn't possess, complicating the acquisition.

He considered the deal.

---

Last time, Smoke on the Water was the winner.

The Specter mask you crafted emerged slightly worse than its intended result; at 9 Potential, its chief ability is [Phase], allowing you to become a semi-incorporeal humanoid cloud of stealth-attuned smoke; if something breaks your cohesion, you'll suffer damage. Given its subpar Potential, this is all it can do for now.

[ ] Full Trade - Accept the offered deal. Artificer's Face in return for complete Visceral accession.

[ ] Partial Trade - Offer Screentime for a Visceral bank instead; it's not ideal and it'll take you forever to figure out, but it's cheaper and doesn't massively empower them.

[ ] No Trade - Call off the trade. The Undead might not take kindly to your refusal, but they won't attack you for at least a day. By which time you'll, of course, be long-gone.

[ ] Write-in - If you're feeling ambitious, you could try out alternative negotiation tactics; a host of multiple lesser masks in return for complete Viscerality, which risks overstaying on this world before you can claim your payment. Or you could attempt to be greedier, although this is unlikely to work or be appreciated.
 
Last edited:
[X]Plan: We'll have our cake and eat it too

Alright after some thought and discussion on the discord this seems to be the play we can get the mask production line back within a few weeks of light work, we have no knowledge of genetics so figuring out Viscerality on our own seems impossible even with mask assistance. The zombies are not that bad morally especially compared to the vamps, and even still according to character creation it was nigh impossible to teach other the art of mask making and as such the zombies would find making masks to be far harder than they might think. also, the zombies have already won us giving them masks might decrease bloodshed rather than increase it.
 
Last edited:
[X] Full Trade - Accept the offered deal. Artificer's Face in return for complete Visceral accession.

Alright after some thought and discussion on the discord this seems to be the play we can get the mask production line back within a few weeks of light work, we have no knowledge of genetics so figuring out Viscerality on our own seems impossible even with mask assistance. The zombies are not that bad morally especially compared to the vamps, and even still according to character creation it was nigh impossible to teach other the art of mask making and as such the zombies would find making masks to be far harder than they might think. also, the zombies have already won us giving them masks might decrease bloodshed rather than increase it.
We should at least make a plan Birdsie said if we ask we can also get a starter kit.
 
[X] Full Trade

Artificer is recreatable. We lose nothing long term and get a massive gain. Let this guy do whatever war crimes with it he likes, we're out of here anyway.
 
[X] Full Trade

Artificer is recreatable. We lose nothing long term and get a massive gain. Let this guy do whatever war crimes with it he likes, we're out of here anyway.
Yeah but at least ask for the starter kit and maybe finagle something more out of them like information? We can even respond in line with tips about the mask system.
 
[X] Write In: Craft a basic Facelessness-based Mask, not unlike the Artificer's Face, and trade that. The practical benefits to the zombies are the same, since they're in no hurry. Alternatively, a mask that contains facelessness and you charge up with Artificer's Face.

Considering the concept that Facelessness is, such a Mask shouldn't be too hard to craft- Facelessness is inherently opposite to precise craftsmanship. A mostly-opaque cloth face-covering that obscures the features would be plenty fitting for a short-range facelessness; if you want to be fancy, you can draw the beginnings of a face on one side, more detailed at the edge and barely a scribble over the middle. To make a facelessness-containing mask, make the former and then cover That with any normal mask.
Given we've arrived at negotiations sooner than expected, we should have the time.
 
[X] Write In: Craft a basic Facelessness-based Mask, not unlike the Artificer's Face, and trade that. The practical benefits to the zombies are the same, since they're in no hurry. Alternatively, a mask that contains facelessness and you charge up with Artificer's Face.

Considering the concept that Facelessness is, such a Mask shouldn't be too hard to craft- Facelessness is inherently opposite to precise craftsmanship. A mostly-opaque cloth face-covering that obscures the features would be plenty fitting for a short-range facelessness; if you want to be fancy, you can draw the beginnings of a face on one side, more detailed at the edge and barely a scribble over the middle. To make a facelessness-containing mask, make the former and then cover That with any normal mask.
Given we've arrived at negotiations sooner than expected, we should have the time.
Joe this is basically what they just said they won't trade for in the update. Also a faceless mask isn't enough to just get crafting on masks all it would do is make faceless and none of them currently know how to craft more stuff that's what the crafting mask is for.
 
Last edited:
[X] Full Trade

[X] Partial Trade

[X] No Trade


late colors are better than no colors
 
[X] Partial Trade

now i know i said i dont care about the survivors last update but come on now lmao. The zombies arent stupid, they seem to act as a hivemind and will quickly figure the mask out. Do we really wanna doom an entire world for immediate power? Who says we have to figure out viscerally alone anyhow? We will find trusted allies sooner than later after all.

Plus I don't think Dorian would give such an obviously evil entity such power given what led him to the streets in the 1st place.
 
Last edited:
We aren't super invested in this world so I think we can table the moral implications of hordes of masked zombies. The screentime alone would give them strategic insight to coordinate their zombie labour to the enemy strongholds - so its quite boon on its own.

It's more about if we prefer leave the mask making mechanic to explore the new system, or piece it together from research with masks or experimentation devoted in that direction.

I think we might be fine in either direction. We already have made a few useful masks to tide us over, but I'd still prefer to have the mask making capability to play with the thematics of the next world. And to retain the ability to trade powers.

I think what might determine reacquiring mask making capability is how hard it would be for Dorian to induct the facelessness effect on his own without legup he got from his native world. And to unlock Viscerality on our own would mean how creative we can get with avenues of exploration - basically do a bit of mad science.
 
Last edited:
It's more about if we prefer leave the mask making mechanic to explore the new system, or piece it together from research with masks devoted in that direction.
This too, we decided to pick the MC who's highest starting stat is mask making so I think hamstringing our ability to make masks isn't worth it either. The warlord is able to bargain from a place of power which won't always be the case and the ability to create masks is not only our easiest way to persuade others to share secrets but also our strongest ability bar none.
 
It boils down to an aesthetic choice really. A significant number of the voterbase were against masks as a mechanic to begin with in chargen.

This is an opportunity to respec in a sense, if we still have misgivings.
 
Last edited:
By the way, which threadmarks describe what some of the things in the quest look like? (Like the main character, the street, the zombies, maybe scott) I wanna attempt drawing some of the stuff here
 
This too, we decided to pick the MC who's highest starting stat is mask making so I think hamstringing our ability to make masks isn't worth it either. The warlord is able to bargain from a place of power which won't always be the case and the ability to create masks is not only our easiest way to persuade others to share secrets but also our strongest ability bar none.
We get maybe a couple days in this dimension so it basically is the case also mask making on its own is not that strong a system I don't want to limit ourselves to it.
 
We get maybe a couple days in this dimension so it basically is the case also mask making on its own is not that strong a system I don't want to limit ourselves to it.

Strength is.. objective. It might not be as conductive to wild powerscaling for the main character on its own. But the potential for synergies with other magic systems are boundless. Integrating powers together would be able to negate the obvious downsides that come with masks.

Not to mention the aspect of empowering multiversal allies (shocking right?) that's where it excels to a degree compared to other systems.

It's an unexplored new system, yes. Weak, not necessarily no.
 
Last edited:
We get maybe a couple days in this dimension so it basically is the case also mask making on its own is not that strong a system I don't want to limit ourselves to it.
It's not the strongest of course but it's easily one of the most versatile and the most valuable tool we could've started with. We might not get to use viscerality right away with a partial trade but it's better than being stranded with no way to make masks and possibly finding out we don't like the power as much as we initially thought.
 
By the way, which threadmarks describe what some of the things in the quest look like? (Like the main character, the street, the zombies, maybe scott) I wanna attempt drawing some of the stuff here
Dorian - Descriptions are scattered around. I have not described his face physically on purpose due to the nature of masks. However, he's a tall young man with a regal and serious bearing, gaunt; often dressed in a cloak cut from fine cloth that covers most of his form, an aristocratic suit underneath, and a saber sheathed at the side; does not wear armor, enjoying mobility and not getting exhausted from wearing that much weight. The Glass Webweaver, his chief mask, is a smooth surface of dark frosted glass which covers the whole face once secured. Under the mask, one can observe short brown hair and dark, serious eyes.

The Street - A virtually endless road composed of opalescent cobblestones weaving through space. What you can see on its sides are flashes of various worlds from different multiversal corners, distant as if viewed through tinted glass or a thick fog.

The Zombies - The standard is generic undead in appearance, although mutant variants can be rather exotic and have gross physical deformities akin to tumorous growths. The most sophisticated are downright inhuman; one example might be a colossal spider or crab-like entity with a colony on its back that breeds more of itself as it harvests corpses and meat, or a massive vulture with bony wings. For most humanoid Undead, especially the mutants, I recommend drawing on Left 4 Dead's aesthetic.

Scott - An early-twenties man with short blonde hair, wears jeans and jackets of all sorts. Prefers a baseball bat as a weapon, but uses firearms such as shotguns as well. Athletic, from years of survival-driven exercise.
 
Strength is.. objective. It might not be as conductive to wild powerscaling for the main character on its own. But the potential for synergies with other magic systems are boundless. Integrating powers together would be able to negate the obvious downsides that come with masks.

Not to mention the aspect of empowering multiversal allies (shocking right?) that's where it excels to a degree compared to other systems.

It's an unexplored new system, yes. Weak, not necessarily no.
I mean sure but what they said kinda sounded like saying they don't want other magic systems at all.
It's not the strongest of course but it's easily one of the most versatile and the most valuable tool we could've started with. We might not get to use viscerality right away with a partial trade but it's better than being stranded with no way to make masks and possibly finding out we don't like the power as much as we initially thought.
Oh my bad I thought you were saying you don't want other magic systems and want the focus on masks.
 
Dorian - Descriptions are scattered around. I have not described his face physically on purpose due to the nature of masks. However, he's a tall young man with a regal and serious bearing, gaunt; often dressed in a cloak cut from fine cloth that covers most of his form, an aristocratic suit underneath, and a saber sheathed at the side; does not wear armor, enjoying mobility and not getting exhausted from wearing that much weight. The Glass Webweaver, his chief mask, is a smooth surface of dark frosted glass which covers the whole face once secured. Under the mask, one can observe short brown hair and dark, serious eyes.

The Street - A virtually endless road composed of opalescent cobblestones weaving through space. What you can see on its sides are flashes of various worlds from different multiversal corners, distant as if viewed through tinted glass or a thick fog.

The Zombies - The standard is generic undead in appearance, although mutant variants can be rather exotic and have gross physical deformities akin to tumorous growths. The most sophisticated are downright inhuman; one example might be a colossal spider or crab-like entity with a colony on its back that breeds more of itself as it harvests corpses and meat, or a massive vulture with bony wings. For most humanoid Undead, especially the mutants, I recommend drawing on Left 4 Dead's aesthetic.

Scott - An early-twenties man with short blonde hair, wears jeans and jackets of all sorts. Prefers a baseball bat as a weapon, but uses firearms such as shotguns as well. Athletic, from years of survival-driven exercise.
Thank you very much
I won't be able to make any realistic looking drawings, but I'll try to make something pretty grand looking for The Street when I get to it
 
Last edited:
Back
Top