Offensive capabilities are still reduced except for light manipulation, blood attacks.
Are they?
We don't have an escape mask like last time either. Andrei can AoE and scout but this entails us assuming something won't happen to separate them out in the first place..
We can(and should) craft a number of masks since we upgraded Artificer specifically for that reason. So escape Mask, a personalized Mask for Musurov, storage Mask and anti-Golden Mask, for starters.

I'm not going to lie, I understand why people want to get rid of Masks as a power system. This pointless micromanagement is just annoying. MC wants to make storage Mask, we want to make a storage Mask, but just because it happened that random vote #131513 didn't have Storage mask in its list of five masks we were making we don't have it. It's dumb.
 
Last edited:
We can(and should) craft a number of masks since we upgraded Artificer specifically for that reason. So escape Mask, a personalized Mask for Musurov, storage Mask and anti-Golden Mask, for starters.

Yes but why are we going forward in active danger when we haven't finished our prepwork, that's what I meant to say. Though again at least this is in character so its doesn't break narrative.

Blaming the system when none of the usual planmakers now are willing to put effort to coordinate with each other for the mutual good.. Or at least getting preliminary discussion out of the way before making the plans.

That's the real issue. Or at least with faster updates that is the case. The last longform discussion was about choosing the last World I think. Discussion has tapered a bit since then.

Getting rid of masks and substituting another system will just bring back the root issue in a roundabout way.
 
Last edited:
The point is that I don't want to "put effort to coordinate" something I shouldn't have to micromanage in the first place.
 
MC wants to make storage Mask
For clarity, a storage mask isn't a massive priority: your haul of masks can fit within a single duffel bag container. As ordered, Dorian put a fair amount of time and effort into simply resting and relaxing his mind, so it wasn't on top of the list for Shit-To-Be-Made. It might be so in the future!

EDIT: Vote is locked, also.
 
Last edited:
Post-World Report (Icarel)
Post-World Report (Icarel)

Conditions

Dreamless (Near-Absolute)

*Your Second Aspect is severed from the oneiric. You cannot experience dreams.
*Your Second Aspect is heavily drained of creativity and innovation; difficulty of non-iterative action is raised dramatically.
Remaining Duration: Permanent.

Import: 5.5

Attributes
STR: 4.5
CON: 5.5
AGI: 6.5
WIT: 4.5


Available Skills:
Craft (6.8, near-Master - Masks)
Deception (6, Elite - Acting)
Socialize (5.2, Expert - Noble Etiquette)
Stealth (4.2, Adept)
Fencing (4.1, Adept)
Singing (4.1, Adept)
Linguistics (4.1, Adept)
Anatomy (1.5, Novice)

Mask: Crimson Lost [33 Potential]
Battle Tendency (17) - Increases all combat-applicable skills and attributes. +10 STR, CON, and AGI when worn, and +20% to their worth.
Blood Hunter (16) - Blood control and hemokinetic regeneration. Total control in arm's range, diminishes swiftly beyond that. Hemovoyance. Hunter instincts; grants boost to associated actions, enhances efforts to slay wild creatures.

Note: Blood Hunter is an evolution of Hemokinesis, and can eventually be merged with Battle Tendency to form a superior aspect. This can evolve the Crimson Lost into the Crimson Hunter; no more a lost soul amidst seas of bloodshed, but one who stomps through them with confidence; an avatar of blood and war. This might cost Import.

The Icarelian [17 Potential] - A mask cast in an array of shades covering the full gamut of the sky from morning to midnight.
Light and Darkness (14) - Photokinesis, about on par with a heavy-duty 100,000-lumen flashlight. Kinetic variant, like a 'luminous force push.' Can, via removal of photons from an area, create shadows and therefore simulate umbrakinesis. This can drain temperature from an area as well.
Gamaliel Enforcement (2) - Aids use of Gamaliel Contamination Protocol, mostly via making undesireable outcomes less likely.
Enhanced Form (1) - +1 to Physical Attributes when worn.

The Artificer's Mask [19 Potential] - A simple mask of varnished wood. Blockish, compact shape.
Enhanced Craft (19) - Generates selective Facelessness, only to craft masks. Enhanced hand-eye coordination with craftsman's tools.

The Theater Child [9 Potential] - A mask that evokes a simple, youthful feeling. It smiles benevolently.
Creative (5) - Enhances one's lateral and outside-the-box thinking, as well as creativity. Prone to mischievous conclusions. Weak and minor effect, at least for now.
Satisfied (4) - Generates innate 'life satisfaction.' Can relieve Stress. Acts as effective buff to one's willpower when resisting temptation, maintaining moral integrity, etc.

The Oracle of Midnight [8 Potential] - A mask mimicking Dr. Musorov in some regards, with an oracular third eye carved on its forehead.
Enhanced Sense (6) - Grants enhanced senses, mainly sight. About one-third as potent as the average Midnight's sensorium.
Farvision (2) - An ability to perceive from other locations. Range constrained to 'within the same small house' for now.

The Streetwalker [6 Potential] - A mask embellished with shimmering stones.
The Street Unending (6) - Broad, conceptual domain. Improves faculties relevant to increasing Street attunement: musicality, ability to travel, and so on. Also renders wearer better at predicting the Street's myriad whims.

Choice: Gamaliel Contamination Protocol
Rudimentary Development

Technique: Material Transmutation (Basic) - Can with effort and several seconds of time, reliably transform one type of matter into another similar type. (Metal into another metal, one type of wood into another type of wood.) Cannot reliably transmute shape yet.

Viscerality - Novice [1.05]
*Improved regeneration speed; unemotional baseline healing speed is now three times that of a mortal.
*Reduced basic needs. Requires only three-fourths the food, water, and oxygen to operate at optimum as an organism; raw survival instinct and desperation once deeply starved means death can be postponed moderately.
*Can make slightly more drastic alterations to self: eye color, relative size of limbs, height. Minor physiological improvements; +.5 to all Physical Attributes.
*Can evoke basic emotions in all individuals in visual range, strength is moderate.
Viscerality Viscerality has two components: a tactile magic by which the body of any being can be altered, and a facility for manipulating the passions that rule the body. The first allows for regeneration, shapeshifting, creating custom organisms, and gradual alteration of ecosystems. The latter starts with a sense for the most primal emotions: fear, anger, ardor. Discernment blossoms into the ability to evoke such feelings with increasing intensity and subtlety. Stoking is always easier than suppressing.

Warping others is more difficult, as physical influence diminishes with distance from the body. Preexisting biomass and biological knowledge are helpful, but one's own passion can be substituted for either in a pinch. Visceralists gain instincts corresponding with their emotional investment. Progress in the art's rapid as long as you pursue your interests. A laborious combination of gene therapy and implanting symbiotes can initiate others into Viscerality, proliferating the magic. Any children you have will be natural users unless you desire otherwise.
 
Last edited:
Street - Chevalier de la Mort
Chevalier de la Mort

The travelers went down the Street from Icarel for about an hour without an issue. The doctor continued to be awed by its presentation, almost constantly amazed by either the subtle shifts of the song, the glow of its stones, or the impressions of other worlds; an effect it still had on Dorian, if in smaller quantities and far more infrequently. The stones whisper-sang verses of the world ahead, producing mental impressions of a dark bog. A marsh world, a forest world. A world blanketed in thick vegetation like lively moss on a pebble. Mysteries concealed within the heart of the green, pulsating with strange allure but also the danger of careless wilds. Nature, green in tooth and claw.

Then suddenly their Way was disrupted. The Street's canticle hushed to a serene note, as a figure shimmered ahead into being.

A calm conversation about science stilled to silence as well, as both men looked towards the approaching wayfarer. Then froze in synchrony.

The mere hint of the stranger's appearance caused Dorian to experience a terror unlike anything he'd ever felt. Instant horripilations broke out across his entire body. He almost blacked out on the spot, so intense was this sensation; managing to only stay upright and conscious through an effort of titanic will.

It overwhelmed and paralyzed every inch of his body as if he'd been dumped whole into a container of glacial water and flash-frozen. Even maintaining a simple cycle of breathing was suddenly impossible, not conceivable to him, as every animal instinct only screamed uselessly to make himself small and unimportant, to appease the monster or else suffer its wrath. Like prey encountering an apex predator. Mindless, corrupting terror hammered into every oncoming thought. Like a tsunami colliding with a port, so mighty as to crash the vessels against the streets of the city; shattering each practical consideration as it formed.

It was terror, deafening and true, devouring every part of him in one instant.

The man loomed ahead of them, a grim reaper of pure black surrounded by fragmented opalescence, like an abyssal iris within an eye of refraction. Dorian's fingers felt nerveless, refusing commands. Even the distortion within seemed oddly silent, no more churning: a reality-bending impetus made as obediently tranquil as a windless pond.

Gaining back even a sliver of control was difficult, and allowed him only to breathe shallowly, every thought aimed towards empty, vain hopes the monster might somehow, miraculously, not notice either of them and decide to leave on its merry business.

Instead, the stranger rode forth and came closer to them, appearing fully within their section of reality, like a silhouette stepping out of a frigid murk.

Then Dorian realized it was no man at all.

Its visage was death incarnate astride a pale horse, a spear with a white banner. A knight, his armor like a sky of starless midnight, a crimson plume on his helmet.

He watched them, now, clearly not a dull-minded creature; made observations through the darkness of his helmet's visor.

"Run," pleaded a young woman's voice, rasped and enervated.

In a heartbeat of courage, Dorian dared to look behind the dark knight's frightful countenance.

There, on a long chain attached to the horse's saddle, and attired in nothing but tattered rags and manacles, was a procession of tormented men and women. Five of them in total. The one who spoke the warning was no older than eighteen; an adolescent girl, her skin pale and marbled with veins, as if sick with a terrible wasting disease.

A voice answered, shrill like death, filled with unnatural echoing reverb. It was calm and unperturbed nonetheless, like a cicada trilling away in the night. Its admonishment had an almost paternal tone, as if disappointed with a child's recalcitrance.

"Quiet, wretched girl. Learn swiftly the sacrament of silence, or you will learn the litany of screams."

The chain was tugged on by the knight in a single sharp movement, causing each of the chained to whine in pitiful pain, as something darker and invisible - a sliver of the knight's oppressive will - was thrust forcibly into their spirits, draining them of resistance and tormenting them. Most of them promptly fell to their knees in a cascade, following the motion of the chain, muttering immediate pleas for forgiveness or begging tearfully for death, sapped of stamina and the will to stand.

The monstrous knight dismounted his pale steed with a clunk of sabatons on stone. The terrible horse neighed like something from a nightmare, as its owner reached into a scabbard suspended from its saddle, drawing a sword with a hair-raising sound. Like a butcher casually reaching for the cleaver.

Even aware of the danger, Dorian still couldn't move, as if the force of terror possessed his limbs. He couldn't do anything beyond craning to look in a slightly different direction or forcing individual fingers to twitch uncontrolledly.

"You are fortunate," said the monster, assessing its blade with a cold surgical look. It turned and began to casually step towards them, not at all hurried. "Today, I am..."

As if re-assessing them suddenly, it stopped walking and speaking, and something deep inside Dorian's soul told him this wasn't a good omen.

A cold chuckle came from the knight.

"Nevermind. I have a better idea."

Abruptly, its influence on reality was released, as if with a flick of the wrist. Andrei beside Dorian drew a sharp breath, falling like an unstrung marionette, arms shaking as he hyperventilated in reaction. Dorian stood, now in control of his body, but still terrified enough to be unsure as to how to act.

"You are of noble blood, are you?" asked the knight, referring clearly to Dorian. His innards squeezed at its voice moving in his direction. "Does your world practice slavery? Well, that isn't relevant. Let us make a trade. I shall trade you two of the procession behind me. Give me two of your masks in return. They can be the blanks."

To Dorian's shame, the immediate consideration wasn't innate revulsion but a more pragmatic question.

"What if I refuse?"

The knight laughed darkly as if amused by Dorian's bravery in asking this. His answer carried no hints of a threat, it did not attempt overt intimidation. The knight was simply stating facts, as it said: "Then I will kill you, do the same to your companion, seize your masks, and proceed further with my armory enriched. Your corpses, I will spear onto the end of my chain and drag along with me as mementos of this encounter. Your legacy on this Street will be a crimson trail of blood down its whole length."

"Can I trade more masks for more... people?"

Once more, the knight released a dark laugh.

"No." He returned to the convoy and sheathed his sword. "Two masks, two victims."

It was Andrei who asked the next question, regaining breath on the ground, "What are you?"

"Sir Goremont," said the knight - and drew out the next two words with a harsh, almost hostile sibilance, "of Logres, a knight of the realm. Once of the Third Expeditionary Force, now simply a lone traveler of the Brotherhood of Surcease. Does that answer it, or shall I regale you with tales of my deeds?"

"We'll take your deal," Dorian decided, even as sweat beaded over his forehead.

"Are you insane?" asked Andrei, giving him a stupefied stare. "This creature isn't trustworthy!"

"We don't have a choice. It's better to save some than die here meaninglessly," came a whisper back from Dorian. "I don't think we can fight whatever this is. If we don't comply we'll die. Make the most of our circumstances... I think it means to abuse our decision in some manner. Focus on figuring out what it might be."

Andrei didn't look happy. If anything, his eyes flashed with a miserable admission of weakness. Dorian understood the feeling tacitly, without an exchange of words. They were equally powerless here, no more meaningful than ash before this dark monster that called itself a knight of the realm. Its aura alone could quash them to total uselessness; Dorian couldn't conceive what it might achieve with its spear or sword. Likely hitherto unimagined annihilation and death.

"Why?" asked Dorian finally - a final inkling of suspicion at the one aspect of this deal that made no sense. "If you could take our masks through force, why trade?"

The knight laughed at him once again. Its well of amusement seemed endless.

"Because," it started, with a voice that hinted at a smile underneath that helmet, "I'll kill more people by letting you go unharmed."

The sickening revelation didn't have a bone of deception within. It was a bare cruel truth, spoken without aimed hurtful sentiment. Just a cold statement, a fact forced down their throat: this entity believed they would ultimately cause destruction and chaos, if left alive.

How could its judgment be any worse than his own?

"Remember what you said," the doctor whispered. "Focus on the details."

Dorian nodded with slow and tired motions. Trying to reassure himself that its words were nothing more than attempted demoralization. He fished out a pair of blank masks from one of the bags. The knight accepted them wordlessly and invited Dorian to take stock of the chained victims with a sweep of the arm.

"The finest mortal servants of the many worlds," it said with an edge of humor.

Each of them was carrying a sickness inside them, an incubating affliction ever on the precipice of evolving into a second stage of malevolence; awaiting some unclear trigger to activate and spread out from host to host. Dorian could feel the virulence inside them with his organic senses; a coursing supernatural malady that'd resist a healer's touch. That was the deathknight's gambit. Transform the fellow Streetwalkers into vessels who'd carry the disease across countless worlds, dangling faint hope of curing their carriers in front of them. He'd most likely realized Dorian was a Visceralist or had a healer's power and decided to make a sadistic game out of the situation.

Dorian wasn't optimistic about the odds of winning.

The most he could do was choose wisely whom he'd extract.

---

[ ] Liberate - Choose 2 of the chained victims to free:

-[ ] Warning Girl - A late adolescent girl, looks determined. Focused on breathing and not coughing her lungs out. The disease has gestated deep inside her.
-[ ] Elderly Man - A man who looks ancient, skin wrinkled like weathered parchment. Approached, he calmly asks you to free someone else.
-[ ] Draconic Alien - A sturdy seven-foot-tall humanoid on digitigrade feet, as intelligent-seeming as a man, but covered in black scales. Stares at you with unclear emotion.
-[ ] Young Man - A muscled man covered in scars. Claims to have a magic useful to you, asks to be picked alongside the young girl; claims this gives the best odds.
-[ ] Old Woman - An old woman, too weak to even speak to you or show any overt reaction. Half-conscious.

Alternatively, you can do one of the following:

[ ] Try to Run Away - Either with or without the captives. Good luck outrunning the presumably supernatural horse. Naturally, trying to take people with you lowers your odds. But maybe the Street will be merciful and try to help you?
-[ ] With
-[ ] Without

[ ] Talk to the Deathknight
-
-[ ] ...To Play For Time - And hope the Street spits out another wayfarer who can help you, instead of another victim.
-[ ] ...To Learn His Motives - And then persuade him to either part with more victims, or change his mind about the situation. How actually likely is this to work, though?
-[ ] ...To Do Both

[ ] Fight Valiantly
- Try to defeat the deathknight in a sudden ambush of violence.

*Careful planning might help your odds, even if they are poor to start with. As a QM, I will fairly state in all honesty: you do have the tools to theoretically overcome this foe, even if your odds are astronomically low. First and foremost, you must figure out a way to not get stunlocked by his aura. Gamaliel, if carefully used, is your friend here.
*For those who are hesitant: imagine the loot from this guy.
*Plus the glory of killing a deathknight. There are only, like, less than a thousand of these across the Hierarchy.

[ ] Write-in
 
[X] Liberate
-[X] Warning Girl
-[X] Young Man

Yeah I'm not messing with this guy. Take the girl we can heal and the guy who seems cool, his logic makes sense to me.
 
[X] Liberate
We either want to take the Old Woman and, assuming he's as close to death as one might assume, the Elderly Man- so that we can let them die without great cost to our conscience, and defuse the infectious gambit- or the girl and young man, since the young man claims to be useful.
 
We either want to take the Old Woman and, assuming he's as close to death as one might assume, the Elderly Man- so that we can let them die without great cost to our conscience, and defuse the infectious gambit- or the girl and young man, since the young man claims to be useful.
if the "unclear trigger awaiting to activate and spread out from host to host" is their death that may be bad.
Another thing unclear to me is
Transform the fellow Streetwalkers into vessels who'd carry the disease across countless worlds, dangling faint hope of curing their carriers in front of them
whether "fellow streetwalkers" is referring to Dorian and Musorov (meaning the knight expects the infection to spread very shortly) or the currently chained
 
Lineas and Japhris
On Discord, a question was asked of the deathknight:

Will the deathknight tell us what the young man's power is if we ask?

"This one was ardent. Fought to defend his siblings." The chain is yanked with a cold sound. "Tell him."

"Your Lordship," the man will address you with a respectful nod. "I am Lineas, and I am a Pawn. If you select me, I will swear fealty to you. I hold little magical power at the moment, but if allowed time to develop, I can potentially create a cure to remedy this sickness - and even track this evil bastard down across worlds."

The deathknight considers this amusing, rather than offensive. "Indeed? Do try, then. I've made it so the disease improves when attacked with dumb effort."

The young man scowls at this but doesn't answer his tormentor. He instead focuses on you. "As the young woman's indisposed, I shall answer for her: she's Japhris, and within her veins flows the blood of the elves, granting her the potential to become an Arcanist. I am not certain on the details."

"I wouldn't sweat the details," the deathknight offers, almost placatingly. Almost sweetly, were it not for an undertone of sadistic satisfaction. "You'll all be dead soon, after all."

whether "fellow streetwalkers" is referring to Dorian and Musorov (meaning the knight expects the infection to spread very shortly) or the currently chained
Dorian and Musorov. He's traveling his own way. By giving two chained to you guys, he gets to spread the disease without his personal intervention.

It seems this deathknight's modus operandi is to enter a world, kick one of the chained into a city to spread the disease, and then probably personally eliminate anyone who'd stand even a shadow of a chance of stopping its spread. Then claiming another chained for the wagon and leaving to do the same elsewhere.
 
Man this fella sure is a piece of work. Guys, I don't think this death knight fellow is on the up and up!
 
One man's paranoia is another man's "huh this death knight fellow dragging plague ridden half-corpses with him might be evil", as my momma always told me.
 
Dragon guy

"A klaumurian," the deathknight would tell you if you looked at him for long. "Powerful. Good constitution. Not very smart, though." He'll chuckle.
 
I'm not advocating we fight the deathknight.. But as a thought exercise lets see how Gamaliel could be leveraged. The transformation is fuelled by Dorian's subconsciousness right? What is his mind state like now..

Survival foremost. He wants to do whatever it takes to get out of this situation alive, even if it means making morally questionable decisions. He is actively looking for a loophole and a way out. Desperate.

Shame comes after. The weight of the moral compromise. The revolutionary him wants to save everyone. He's also torn between his instincts to fight back and judgement call on the futility of it.

How would these values be channeled through Gamaliel? And where could they best be channeled against.
Perhaps an aspect of himself. Perhaps a mask while the Knight tries them on, the captives, or the horse. We also need to keep in mind letting lose the containment on enemies might actively make the situation worse.
 
Attributes
STR: 4.5
CON: 5.5
AGI: 6.5
WIT: 4.5
He has pretty great attributes.

Available Skills:
Craft (6.8, near-Master - Masks)
Deception (6, Elite - Acting)
Socialize (5.2, Expert - Noble Etiquette)
Stealth (4.2, Adept)
Fencing (4.1, Adept)
Singing (4.1, Adept)
Linguistics (4.1, Adept)
Anatomy (1.5, Novice)
Anatomy has grown likely due to Viscerality.

Viscerality - Novice [1.05]
*Improved regeneration speed; unemotional baseline healing speed is now three times that of a mortal.
*Reduced basic needs. Requires only three-fourths the food, water, and oxygen to operate at optimum as an organism; raw survival instinct and desperation once deeply starved means death can be postponed moderately.
*Can make slightly more drastic alterations to self: eye color, relative size of limbs, height. Minor physiological improvements; +.5 to all Physical Attributes.
*Can evoke basic emotions in all individuals in visual range, strength is moderate.
Viscerality Viscerality has two components: a tactile magic by which the body of any being can be altered, and a facility for manipulating the passions that rule the body. The first allows for regeneration, shapeshifting, creating custom organisms, and gradual alteration of ecosystems. The latter starts with a sense for the most primal emotions: fear, anger, ardor. Discernment blossoms into the ability to evoke such feelings with increasing intensity and subtlety. Stoking is always easier than suppressing.

Warping others is more difficult, as physical influence diminishes with distance from the body. Preexisting biomass and biological knowledge are helpful, but one's own passion can be substituted for either in a pinch. Visceralists gain instincts corresponding with their emotional investment. Progress in the art's rapid as long as you pursue your interests. A laborious combination of gene therapy and implanting symbiotes can initiate others into Viscerality, proliferating the magic. Any children you have will be natural users unless you desire otherwise.
We've gotten decent at this.

Instead, the stranger rode forth and came closer to them, appearing fully within their section of reality, like a silhouette stepping out of a frigid murk.

Then Dorian realized it was no man at all.

Its visage was death incarnate astride a pale horse, a spear with a white banner. A knight, his armor like a sky of starless midnight, a crimson plume on his helmet.
We where going to run into a monster eventually.

"You are of noble blood, are you?" asked the knight, referring clearly to Dorian. His innards squeezed at its voice moving in his direction. "Does your world practice slavery? Well, that isn't relevant. Let us make a trade. I shall trade you two of the procession behind me. Give me two of your masks in return. They can be the blanks."

To Dorian's shame, the immediate consideration wasn't innate revulsion but a more pragmatic question.
Dorian doesn't like how he's pragmatic first and foremost.
 
Dragon guy

"A klaumurian," the deathknight would tell you if you looked at him for long. "Powerful. Good constitution. Not very smart, though." He'll chuckle.

One of the ideas people had with him was his superior constitution could mean more leeway for Visceral healing. And to later take him in the direction of Visceral mods later.

Pawn guy kinda feels sus to me. The girl could be saved perhaps if Dorian feels dedicated enough with Passion. He did have a sister after all and he could channel his sorrow on not being able to save her potentially. If the girl dies despite his attempts Disease outbreak aside I can see it giving him a morale hit again.

Might be better to ignore her all together and go the old woman instead.

[X] Liberate
-[X] Draconic Alien
-[X] Old Woman




[X] Liberate
-[X] Draconic Alien
-[X] Young Girl
 
Last edited:
I'm not advocating we fight the deathknight.. But as a thought exercise lets see how Gamaliel could be leveraged. The transformation is fuelled by Dorian's subconsciousness right? What is his mind state like now..
You can use it to transform fear aura, turning it back at the deathknight. Transform his sword to sand, spear to glass, armor to bloodthirsty thorns that would eat him alive, and then slowly render his own self into unreality.

Musurov can use his magnetism to free slaves and to CC knight (and the horse, which is likely to be relevant combatant here). Musorov can strike deathknight with lightning bolts and generally be annoying while we slowly unravel his scrawny ass out of existence.
 
Back
Top