So lets talk about Contamination a bit. I think that it is clear to most that while we will be able to just blast people with unreality at some juncture, this is not really the point of this ability. Where it shines is long term resource accumulation and ability to cheat out stuff via reality warping.

The first to consider is External Contamination. This refers to our ability to warp external, usually inmate object. The most obvious use of this is basic transmutation for resources, which would allow us second revenue stream outside of healing. Just pick up a couple of rocks, turn them into gems and voila, free money on most worlds. Healing is still superior in worlds where advanced society is present, especially once we are able to make people younger, however having this redundancy is nice. As our skill grows we should be able to freely upgrade our gear and stuff, just gaining better stuff(at risk of them turning evil and stuff, of course). This also abstracts much of resources required for Mask making as we can conjure basic ones out of the thin air. Warping advanced objects, such as items of power, potions or special materials also has a opportunity to create some interesting and beneficial results.

Besides just transmutation, we do have way to slowly fade object out of existence, which is a very through way to destroy something if the need arises. We also have ability to warp phenomena temporarily - we still don't have examples of this so it is hard to say how this will work in practice, but I expect this to be fairly useful in combat. While affecting enemies directly might be a dicey proposition, turning their swords into sand, armors into living suit of bloodthirsty thorns and making their projectiles temporally incorporeal will all be of some use in combat. Ability to warp phenomena will also have some serious synergy with Musurov, as I expect us to be able to produce some very potent combos with his spells.

The second is Internal Contamination, or the ability to change stuff within ourselves and others. Absolutely bonkers. First thing is for sure to restore our creativity, and after that the sky is the limit. This ability should work on both our magics and our skills, which allows us to respec stuff we might not consider relevant. We can physically change our body as well, and Viscerality allows for a margin of error here i.e. if transforming our hand goes wrong we just cut it off and make a new one. Once we improve this skill enough we can also use this on Musurov to warp his own magics, which is once again nuts. There is also a question of how Contamination's unreality state will work with Facelessness, but that is something to test.

Third one is Mask Contamination. I expect us to be capable of permanently altering Masks, which should allow us to basically respec Mask abilities. Ideal scenario is that with enough skill we will be able to take our 50 Potential CL mask and turn it into 50 Crafting mask and then back if combat situation happens. The "with no loss in Potency" would be important part here, but even that can be worked around to an extent. Needless to say, if we manage to sidestep the need to multiple masks and put all our effort into one mask, we would gain a ton of value long term. Outside of this, we can also try warping how Masks work, allowing us to equip them to other things i.e. use Contamination to fuse mask and sword, allowing us to craft supernatural sword that will slowly gain identity.

Finally, there is Viscerality Contamination. The synergy between these two is much more direct than the other ones, as they are both transmutations in nature. Viscerality is precise and works on micro scale, whereas Contamination is chaotic and works on macro scale. One pushes physics to its limits, while the other ignores it all together. You can weave from one into the other quite easily i.e. create raven familiar with Visc, warp it into demon bird thing and then use Visc to make it more to your liking. Viscerality can streamline results of Contamination while Contamination's random result might yield new designs and ideas for us to learn. Besides this obvious synergy, there should also exist secondary synergy with Viscerality emotional aspects. We should be able to use Internal Contamination on our emotions to generate emotional stats that improve Viscerality. This would be just a straight up Viscerality+ if done correctly. Likewise, Viscerality's ability to induce passion into people give us a consistent target for Contamination, one that we can easily train with and ultimately use for all kinds of things.

All in all, a ton of possibilities ahead.
 
Icarel - The Final Days
The Final Days

An annual music festival on the isle's shore fortuitously coincided with the Street's demanded departure time - making for an interesting farewell.

As no research of note could be accomplished in a single day threatening constant abortion, the decision was to attend and see what the fuss was about. Dorian and Andrei walked the streets in search of amusement. Crowds of richly dressed people had flocked to the streets, some of them in outlandish fashion and colors, reminding Dorian of the excess and hedonism of Drethiri carnivals. Confectionery stands sold sweet treats, while stalls peddling a variety of cultural merchandise bartered with clients over prices.

Given their money earned here wouldn't be worth much, if anything, on other worlds, both of the men were spending lavishly: emptying out their bank of half a month's accumulated credit in a single night, even after stockpiling a healthy surplus. Naturally, Dorian was attired in the finest garments a tailor could prepare on short notice, and wore the Theater Child's mask, as that one felt the most appropriate for a celebration. Most Drethiri nobles had specific masks they wore to such festivities, enhancing their allure. It was a strange outfit, but ultimately no more than a couple of people questioned his choice of 'costume.'

The festival's culmination was a folk music concert, drawing in local bands - not only the Dawns of society, but also frequently Days and Dusks, and other categories of Chosen. It made sense, as with a Day's eidetic memory, learning to play even a complex instrument would've been trivial, whereas a Dusk had the comfort of trusting their luck to guide them no matter the situation; even a fumbled performance would come out to, in some fashion, advantage them. Dorian's experiences with music didn't extend far beyond the Street, as well as Drethir's take on classical orchestra and opera. Those musical styles seemed at least outdated on average, based on his multiversal experiences.

Andrei thought to remark, as they sipped beers at a table in a small unilluminated corner, "You know, Mr. Croft, you do have a beautiful singing voice."

His exposed mouth, underneath the slim cheeks of his mask, betrayed amusement. "Do I?"

"Indeed," said Andrei. "And I've heard from one of the attendees that the stage shall be open later tonight for anyone who wishes to make their voice known. This could be your chance for a fashionable debut as a performer."

"My singing days are over," said Dorian, waving the man's remark away. "It was a skill that I aimed to master as a child, to please my parents and to credit our family's reputation as upstanding members of the civil strata of society. A skill that acts as a conversation piece, essentially."

"Just as it does now."

"Just so. And I suppose it does its job remarkably well for the investment." Dorian's smile became glassy, almost fractured. The reminder of his childhood years carried a more painful sentiment now, after so much time. Had Drethir truly been only two months ago? It felt almost like a year. "But no. I won't sing here, not anymore. This mask helps me think, but I couldn't come up with any lyrics to fit the situation. I am not even sure I could maintain a tempo. I do remember how to perform a couple of classic Drethiri operas, but they are culturally meaningless here. No one here understands Facelessness or the true weight of the autocratic structures of imperialism."

"All you ever do is reminisce," Andrei teased.

"All you ever do is research, doctor."

The remark drew a smirk from Andrei, as if acknowledging the shot.

Their conversation slowed down its tempo, sputtering out as another band took the stage. They spent a while listening to music, drinking, and contemplating. As the night moved on, Dorian started to hear a subtext of now-familiar song to each performance, as if the Street were emanating from the stage. The cobblestones underneath shimmered, a slight impression of otherworldly presence. It left them an hour or two, maybe three, to finish the final threads of their exploration. Then it was time to go.

"I admit, one piece of my soul longs to stay here." The doctor observed the show with a mellow countenance, one finger circling the brim of his glass. "These Towers have a frankly vast potential, don't you think? I understand your concern, in not wishing to potentially doom this world's inhabitants because of intellectual greed, the desire to know more about their native power. We aren't ready to make such rash decisions on behalf of entire worlds, much as it bites me to admit this. Even so, they are so fascinating, so pure that... I could envision a lifetime of research dedicated to them, much as I'd already spent almost a fourth of a lifetime on Mentalism."

A shadow of bitterness crept over the doctor's face as if darkness emerging from within to show it still existed. He'd not forgotten how that fad of obsession ended. In complete, undivided failure. Dorian sympathized in silence.

"Still," the doctor returned to calmness, "If this land of miracles is one world alone, imagine what wonder lies down the road!"

"The real work is still ahead of us," agreed Dorian somberly. He took a sip of beer to cement the statement in his mind. Then he came upon an idea, staring into the foam. His eyes lifted with sudden animation. "A toast, then! To our mission - to deliver true freedom and knowledge to the masses of this and every world."

Andrei laughed. "A good idea to drink to!"

Both men raised their glasses and clinked them.

Given the monk's warnings, and their knowledge the Street's path wasn't always safe, they drank only to a borderline area of mental impairment: not fully, truly smashed, but far beyond tipsy. Then, as the final hour on Icarel came around, Dorian spent a while purging their bodies of the alcohol and aiding its breakdown.

One of the positives of Viscerality, it seemed, was that it could very swiftly remedy a hangover.

In the meantime, Andrei packed up their belongings. The masks were the most difficult of their acquisitions to carry, cumbersome and awkward in their own bag. Dorian contemplated it may be a good idea to make a carrier's mask.

"You'd mentioned these masks acquire an identity as they are used, right? Within the context and purview of the situation?"

"Yes," Dorian answered. "It's a complex field of study. Generally, a person's lifemask - that is, if they only have a single mask - will acquire a generic mesh of their traits as an individual. If you are a city watchman and have a civilian mask and a guard mask, both will develop seperate identities, with more powers more focused on each respective identity. The facetime accumulated will naturally be the same, unless you participate in exceptional events often; masks are fed and sustained by meaningful experiences. The definitions are complex and argued over by scholars. Why?"

"In that case, before we depart, you should make a pair of masks for us to wear - even if very barebones - to don exclusively as we travel the Street."

There was a beat of silence.

"I curse the death of my creativity," answered Dorian. "It's such an obvious idea, I should've already done that a while ago."

Andrei laughed. "Don't berate yourself. Even before your accident, you were often occupied with grim thoughts and survival. It's only natural you'd have been more focused on the more concerning matters. And frankly, I, too, should've come up with this earlier. That the idea came to me only as we're leaving shows how distracted I am, too."

The masked scion shook his head, getting himself into the crafting mindset. "Hand me two blanks and my tools," Dorian requested, removing the Theater Child from his face, and swiftly replacing it with the Artificer's Mask. "This'll be a quick job."

"Aye aye." Andrei then doted over Dorian's adjustment process as a capable assistant.

After some half an hour of work - right on time for the Street's call to leave - he'd produced masks embellished with stones covered in a shimmering lacquer, reminiscent of the Street's own appearance.

"Good work."

"Thank you. They'll do alright."

They donned the masks and, bags on back, stepped onto the shimmering cobblestones ahead of them - and like specters, disappeared from Icarel.

---

The Streetwalker [6 Potential] - A mask embellished with shimmering stones.
The Street Unending (6) - Broad, conceptual domain. Improves faculties relevant to increasing Street attunement: musicality, ability to travel, and so on. Also renders wearer better at predicting the Street's myriad whims.

---

You have a minor amount of leeway left, sufficient to influence one lesser decision about your itinerary:

[ ] A Minor Stop
*Your next destination will be the size of a single building, with temporary access to nearby buildings. Such as a hotel or tavern.
*Maximum Duration: 2-3 days.
*Assured no danger.
*High chance of other (non-hostile) Streetwalkers.

[ ] Lesser World
*Your next destination will be the size of a single geographical area, such as a valley or a mountain and the surrounding countryside.
*Maximum Duration: 2-5 weeks.
*Can be dangerous.

[ ] Greater World
*Your next destination will be a prominent and magical world. The operational area will be much larger than standard; at least a full country, maybe beyond.
*Maximum Duration: 1 to 2 months.
*Will probably be rather dangerous for you, especially at the start.
 
[X] Lesser World

Nice middle ground, a decent amount of time, nice space available to us, and enough time that the trip won't feel like it's either just an omake or far too much time spent on a potentially dangerous world(There is the point of if its too dangerous with greater world we can just leave, but nobody here will vote to leave during something interesting tbf.)
 
Well, at least so far we can all agree not to have a minor stop.
Minor Stop is interesting. We have rather impressive ability to trade goods and services, so there is a lot of potential there. It might be the best to just go there before we YOLO into "random guards slams the shit out of us" world, especially since we did already improve Artificer for better masks.

On the other hand, as you said, I want to read fun stuff now.
 
If my computer stops crashing I could actually envision an early tally and update soon enough.

For now I'll say we will hold off for several hours though. Gotta let the votes stream in.
 
[X] A Minor Stop

Be nice to meet more Streetwalkers. We can pick another larger world afterwards no?

Every single Streetwalker we've met had been ridiculously interesting.
 
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[X] A Minor Stop

Danger does not inherently equal greater power-ups.

Streetwalkers that survive over the long term have passed through great dangers. Social visits offer opportunity to trade and learn from or with them.
 
I don't care about power ups, I want to read stuff. Greater World is as of yet unexplored kind of setting as all others thus far were limited in scope, so I want to see how it will pan out for us.
 
[X] A Minor Stop
[X] Lesser World

We have plenty of ways to get stronger, we just need the peace with which to make use of them.
 
Lets see, if fairly good roll and moderate danger landed us in front of a werewolf pack in a rich mad science world.. To use that as a baseline currently both members of teams are carrying bagfuls of masks which might not necessarily survive an attack or confiscation (we can probably make more though when Dorian feels desperate)

Offensive capabilities are still reduced except for light manipulation, blood attacks. We don't have an escape mask like last time either. Andrei can AoE and scout but this entails us assuming something won't happen to separate them out in the first place..

Risktaking at least aligns with Dorian's characterization so that would mean a boost of passion at least.. Room option might have been tavern of Streetwalkers or something. Possibly running into the first Wayfarer we met and convincing him Dorian is not what he thought he was last time. For Andrei to become a real Streetwalker instead of Dorian's tag along. Something to think about.
 
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