You can use it to transform fear aura, turning it back at the deathknight. Transform his sword to sand, spear to glass, armor to bloodthirsty thorns that would eat him alive, and then slowly render his own self into unreality.

Musurov can use his magnetism to free slaves and to CC knight (and the horse, which is likely to be relevant combatant here). Musorov can strike deathknight with lightning bolts and generally be annoying while we slowly unravel his scrawny ass out of existence.
We have the transformation technique yes for directed Corruption use. But the big moves like Dorian making the flesh mask tree is borne from the nature of his desperation no?

I don't we can manage to target the entire aura - not without tipping off the Deathknight about what we're about to do. But something like modifying an internal value through stealth could be doable with no one the wiser. If the fear is Flight - we could shift it to Fight instead to be unaffected by the aura. Gain an attribute of Fearlessnesss.

He wants to survive, ashamed and wants a way out. So targeting the chains next could be viable. It's thematic too.

[X] Fearless
--{X] Turn Gamaliel towards your Fear, shifting values of Flight to Fight
---[X] So you become immune to the aura
--[X] Implement further thread tactics 1,
--[X] Pretend to begin negotiation and spring the attack
--[X] Channel your desire for escape through Gamaliel to the chains holding the victims for your opening move


but really we ought to, lest we get another chargen moment..

[X] Liberate
-[X] Draconic Alien
-[X] Old Woman


Edit, added Wolf's tactics. Trying to target the aura, and failing that Dorian himself.

[X] Liberate
-[X] Draconic Alien
-[X] Young Girl
 
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We can push our Contamination to various ends, the results are just largely random for anything but the material transmutation for now. We can explicitly target more discreet phenomena such as gravity within an area, so targeting aura should easily be within our parameters - the results would just be random.

We can do material transmutation reliably, although it requires a few second. This should allow us to destroy his weapons quite efficiently, even with whatever enchantments they might have. Magic on them should be much weaker if the weapon is now a pile of sand, after all. Transmuting its armor into something hostile to deathknight is not within parameters of what we can do reliably, however given natural inclination of Contamination and situation, we can expect such outcome to happen.

If we can turn his aura into something neutral, and if we can neutralize his gear, we should be well on our way towards having a manageable encounter. It is important to note that we do need some time for Contamination, so having Musurov free the slaves while we wrestle with aura on start is paramount for us having the chance to go after knight's gear.
 
We can push our Contamination to various ends, the results are just largely random for anything but the material transmutation for now. We can explicitly target more discreet phenomena such as gravity within an area, so targeting aura should easily be within our parameters - the results would just be random.

We can do material transmutation reliably, although it requires a few second. This should allow us to destroy his weapons quite efficiently, even with whatever enchantments they might have. Magic on them should be much weaker if the weapon is now a pile of sand, after all. Transmuting its armor into something hostile to deathknight is not within parameters of what we can do reliably, however given natural inclination of Contamination and situation, we can expect such outcome to happen.

If we can turn his aura into something neutral, and if we can neutralize his gear, we should be well on our way towards having a manageable encounter. It is important to note that we do need some time for Contamination, so having Musurov free the slaves while we wrestle with aura on start is paramount for us having the chance to go after knight's gear.

I'm worried that we might be underestimating the aura.

Things like that are kinda abstract right? And is generated from stuff like sheer Presence.
So you either do something to the thing projecting the aura, or do something to the things experiencing the aura. I don't think it's a localized wave..

Weakening and targeting enemies directly with Contamination is a no-go from an earlier WoG (like it might make them worse, you'd still have an enemy to beat) So we can't do anything to the Presence really. So some sort of shield or changing something so we become unaffected by fear might be the way.

After the stunlock wears off though we can go ham with the transmutation.
 
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I'm worried that we might be underestimating the aura.

Things like that are kinda abstract right? And is generated from stuff like sheer Presence.
So you either do something to the thing projecting the aura, or do something to the things experiencing the aura.

Weakening and targeting enemies directly with Contamination is a no-go from an earlier WoG (like it might make them worse, you'd still have an enemy to beat) So we can't do anything to the Presence really. So some sort of shield or changing something so we become unaffected by fear might be the way.
Aura is not an enemy, and if we can target gravity we can target aura. If aura can't be targeted, then we can't win this because we will just be ran over 1v1. We need other people to buy us time to use Contamination.

Current tactics would be:

1. Use Contamination to interfere with deathknights aura
2. Order Musurov to free the prisoners so they can help us fight
3. While deathknight is taking this in, Contaminate sheathe of his saber so the saber can't be drawn
4. Musurov and prisoners are assaulting deathknight, Contaminate his spear into something unusable
5. Use Contamination on knight's armor, trying to morph it into something hostile. Make sure armor is metallic for Musurov's magnetism

This assumes we don't need to constantly keep up with suppressing aura. If we do, the fight is much harder as we can't just destroy his weapons, unless we go after our own fear. That, however, introduces additional layer of variability, and if deathknight realizes what we are doing we can still be forced in 1v1.

We will likely want to swap between our Gaeliel and CL mask during the combat, depending on exact situation.

Assuming that aura can't be targeted and we need to win?

1. Use Gaeliel on our fear, put on CL
2. Try surviving as long as possible while corrupting knights' gear into uselessness

It is simple, but it kinda just works. With CL/Visc we are reasonably survivable, so as long as we don't die we can keep rebuffing out opponent until he is incapable of killing us. Still, a lot of asterisks here.
 
This. Adding the entire post onto the plan for tactics. We gotta have contingencies like this incase one avenue of tactic doesn't work.

[X] Fearless
-[X] Fight Valiantly

--[X] Outlined tactics 1, 2
--[X] Expend metacurrency if on Gamaliel use on self.

[X] Liberate
-[X] Draconic Alien
-[X] Old Woman
 
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Frustrating, but I guess it would be too easy otherwise. Going forward with Rank comparison, perhaps we could what Augustine did against Hunger, mess with the medium that is used to express his power in other to work around them. What this medium might be is something we would have to figure out.

What else is there to Contaminate? We can Contaminate masks, prisoners, and effects of Musurov's magic. These three seem like the most potent uses right now. Turning Artificer into pure Facelessness blasting mask would make for a powerful weapon, I would suspect. Elf girl and dragon alien might produce interesting results if contaminated, but even ignoring ethical issues with this, I don't expect them to do enough to change the outcome of the fight much.

We still have to answer the question of how do we start this fight. We either neutralize aura, or we neutralize our fear. If former works, we have Musorov and the prisoners, so the fight is much easier. Free prisoners to get more bodies, and then try to cheese by creating a combustive/explosive gas and then have Musurov force it down the knights' throat before detonating it with a lighting bolt; we could use poisonous or toxic gas instead, but I expect explosion to do more.

If we can't neutralize aura? Then it becomes difficult.
 
I think the corrupting the masks has merit, the guy is asking for two after all. We give him what he wants, and contaminate unravelling them into facelessness explosion. Lets see how people deal with an esoteric attack like that.

We also need to consider the narrative implications of fearlessness, if we use that to negate the aura. Is that a protag we want to play moving forward? I can see pros and cons of Dorian losing his sense of fear.


edit: The elf girl is fated to die - all of the prisoners are fated to die gruesomely and doom some world. A kindness would be to end their lives here and now. Instead of her unleashing the plague later - we could contaminate prim her to unleash now in a different fashion - that could conceivably harm the deathknight. He is giving them to us after, they're ours to do as we please. And afterwards we can trigger the masks as well.
 
I would suggest trying mad synergy by combining Galamiel and Viscerality together. Both run on inner drives and passions, there's probably some combo of stuff that works out.
 
Since Birdsie said we'd need tactics if we compiled up a workable one, he's a fair qm - he'd be sure to implement it from the thread unless there was vehement opposition to said tactics..

We already had pretty good ideas. We can only keep adding to further contingencies. Or outright vote the fight out by going for a Liberate vote. Which in this case is completely fair to pursue.

Without good tactics fight valiantly is pretty much a quest end.
 
I would suggest trying mad synergy by combining Galamiel and Viscerality together. Both run on inner drives and passions, there's probably some combo of stuff that works out.
You have to consider two things when coming up with ideas. The first is idea of variability that is inherent to Contamination. The results of Contamination are largely random, and understanding how they are random is important when combining it with things. Using Contamination to turn iron into steel is not random because we can just do it, and using Contamination to turn air into something fucked up is somewhat random, however we have variability going our way as Contamination usually expresses itself by making things hostile. The second thing is that each action we take should ultimately have a measurable outcome that helps our overall goal of defeating the knight.

Just randomly using Contamination of Viscerality doesn't really clear either of these goals. Variability doesn't lean towards "Viscerality is improved enough to be combat relevant" so we are trying to randomly do something that is not likely to happen, and even if did happen we don't really accomplish any goal that helps us actually beat the knight. Understanding how Contamination variability works and how you should look forward to solutions and not just random ideas, is the key to figuring out useful strategies.
I think the corrupting the masks has merit, the guy is asking for two after all. We give him what he wants, and contaminate unravelling them into facelessness explosion. Lets see how people deal with an esoteric attack like that.

We also need to consider the narrative implications of fearlessness, if we use that to negate the aura. Is that a protag we want to play moving forward? I can see pros and cons of Dorian losing his sense of fear.


edit: The elf girl is fated to die - all of the prisoners are fated to die gruesomely and doom some world. A kindness would be to end their lives here and now. Instead of her unleashing the plague later - we could contaminate prim her to unleash now in a different fashion - that could conceivably harm the deathknight. He is giving them to us after, they're ours to do as we please. And afterwards we can trigger the masks as well.
Funnily enough, I've also consider Contaminating their plague. Ultimately, however, knight seems to be capable of manipulating plagues himself, so I don't think that this will work.

There are three things we need to cover with our tactics: beginning of fight, fight and finale.

Beginning of fight basically deals with fear aura. There are two outcomes here - either we can deal with aura, or we need to resist fear ourselves. Former is vastly superior option as we drastically increase amount of variables that favor us, as we can include Musurov and plaguebearers to the mix. To counter aura, we need to either use Contamination on it directly to make it less harmful to us, or to somehow mess up medium used to propagate its effect in order to render its range useless. To counter its effect on us, we need to either Contaminate our fear, or increase our willpower in some way. Theoretically we could also use Viscerality to remove our ability to feel fear, but I'm afraid such feat is likely beyond our current selves.

Fight covers how we actually engage with the knight. There are three possible situations here, following from the first point - we have either completely nullified the aura, in which case we get all the people to fight and we can use Contamination against the knight, we have nullified aura but we require constant use of Contamination, in which case we get others fighting but we can't use contamination, or we have rendered ourselves immune to the aura, in which case we get to use Contamination, but we are in 1v1 and probably fucked. There are also scenarios in which we could apply our solution to fear to Musurov, which would help us immensely, but that's pretty ???.

For the fight, we have following: Masks(we could lend them to other people), CL boosts combat(give it to dragon? or use it ourselves), Icarelian gives light manipulation(give it to Musurov), Contamination(we can Contaminate air into some kind of toxin or liquid Musurov could manipulate, or shackles into something for their magnetism, we can contaminate masks we have etc), our combat stats(likely low), Musurov(long range lightning attacks and similar) as well as prisoners(useful as chaff). Coming up with new ways to fight is crucial

Finale is how we actually put the knight down. Turning Artificer into combat Facelessness mask then consuming bunch of faceless mask we have to power it sounds like a great idea, using Contamination to generate gas Musurov can ignite within knight's lungs is likely too cheesy to work, giving CL to lizard guy and then using Contamination to buff him even more might do it, although then we will have other problems, or if everything else fails corrupting this part of Street to yeet him into some fucked up hellhole.

Hellhole was 666th word of this post, funnily enough.
 
I really enjoy idea of Contaminating Artificer into evil Facelessness that can consume our other Masks to bolster itself. Given that we are making Artificer more evil/hostile, this should work as we intended, we make use of power currently contained within our white masks(and potentally our other masks, depending on how much we want to overcharge) and Facelessness should be potent enough of an attack vector to pose a real danger to the deathknight.
 
[X] Liberate
-[X] Warning Girl
-[X] Young Man

I appreciate the effort put into developing tactics, but I don't think it's enough to handle this dude. I suspect we'd get bodied even if we got to instantly turn off the aura for free.
 
...I'm not sure it[Contaminating Artificer for Mask Consumption for attacks] would be, actually? Potential gets more valuable the more you already have, so it's not like we'd be sacrificing a ~64-Potential Mask; only somewhere between 39 and 34 (Estimated by the halved-at-15 in the previous assigning and assuming the halving doesn't speed up before 50. Also makes the assumption there's no variance under 15; it's plausible the first 5 are half as potent, for instance, or generally that the power asymptotically approaches 0 as potential linearly drops. If so, they could be as low as the low 20's.).
Would sacrificing Crimson Lost, a 33-Potential Mask, be enough to pose a real danger to the Deathknight? Maybe. But I wouldn't expect so with confidence. The Deathknight is strong enough their passive aura is enough to incapacitate Dorian entirely; that's an overall gulf in power big enough that I could see them shrugging off the self-sacrificing attack of 33 Potential, and even if it could kill him I'd expect us to not have great odds of pulling it all off.
 
[X] Liberate
-[X] Warning Girl
-[X] Young Man

I appreciate the effort put into developing tactics, but I don't think it's enough to handle this dude. I suspect we'd get bodied even if we got to instantly turn off the aura for free.
We could also try trade tactic where we trade a custom made mask for all five people plus some actual payment from DK
 
We could also try trade tactic where we trade a custom made mask for all five people plus some actual payment from DK
I'm pretty sure the knight isn't actually interested in the value of the masks. It's either all some joke or there is some esoteric purpose for trading specifically 2 people for 2 masks
 
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I'm pretty sure the knight isn't actually interested in the value of the masks. It's either all some joke or there is some esoteric purpose for trading specifically 2 people for 2 masks
He refused more blanks, however he said nothing about having a mask specifically crafted for him. His powerlevel doesn't seem high enough to scoff at our masks, if we have snowballs' chance in hell of beating him. A custom made mask is liable to have him raise in his ranks beyond what he could expect otherwise.

Five souls for us to trade in good faith with someone we would otherwise flatly refuse, and then a fair compensation for our work. A fair trade.
 
He refused more blanks, however he said nothing about having a mask specifically crafted for him. His powerlevel doesn't seem high enough to scoff at our masks, if we have snowballs' chance in hell of beating him. A custom made mask is liable to have him raise in his ranks beyond what he could expect otherwise.

Five souls for us to trade in good faith with someone we would otherwise flatly refuse, and then a fair compensation for our work. A fair trade.
..now that raises the question of why we want to help him become more powerful
especially since we probably don't want to have any more souls than the 2 forced upon us anyways
 
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..now that raises the question of why we want to help him become more powerful
especially since we probably don't want to have any more souls than the 2 forced upon us anyways
Because he's a can kicked down the road, and we are still expecting him to give us shit.

I figured out we want all five guys, you can change this part as you'd want.
 
There's one overlooked resource.. Import: 5.5

That's around half of what we needed for feat like rezing Dorian from identity death. I wonder if we could expend some to boost our Contamination effort?

I could add that to the plan if you guys think if its a worthwhile investment..

There's no time to use a meta resource than before a boss fight.
 
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More accurately, it's around half of what we needed in order to unlock the ability to sacrifice three more substantial downsides to save Dorian from identity death. And I doubt 10 Import is exactly how much a feat like that needs, so much as possibly maybe in the ballpark and, well, it's what we had.

Regardless, I don't recall there ever being an implication we can just sorta decide to proactively spend Import for +stats or +rolls at the drop of a hat? I'd expect we can't.
 
If we can use import to stave off mental effect of facelessness it follows we can use them on endeavour like Contamination if say it were to affect Dorian again.

We were also told we can use the metacurrency to upgrade Anti-Somber mask should we choose.

If we can't Birdsie would simply tell us so no? Or give us a subvote on possible available options.
 
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