Dorian will be targeting criminals, essentially. These Djinn are going to be the ones doing stereotypical "monkey's paw" type of absolutely unfair wish interpretation: You ask your GM for a wand of fireballs and get a wand made of fireballs that explodes immediately.It'll also act as a form of community service. Not every djinn is dysfunctional within the tapestry of human civilization, and you'll even find some who are of a heroic disposition, but the ones you'll task yourself with hunting will solely be nuisances to the social fabric.
If Barakah has some kind of disadvantage or balancing effect, we can only really investigate it now; after we gain thousands of fates via Court (or Entrance) we will be fully ensnared in the narrative of the Caliphate.
Except for avoiding risks? And it's not like understanding how it functions doesn't fundamentally improve our ability to make it synergize with things. Maskmaking, for example, is basically a Tinker power.Unless understanding how it functions lets us improve how it functions, there's no point.
Unless it's a subtle trap. Or one that protects itself from Dorian's intervention, like the Carelessness that Execration turned out to be.
Frankly, a trillion fates on the enemy side wouldn't necessarily be a big risk, because uncovering their dark secret is more congruent with heroic narratives. I think the risk is more along the lines of us angering someone and getting thrown out.In general, the meta-level argument is the one I find most compelling for scout the source - "here's an ormulum mystery you want to explore" fits the travelogue purpose of the quest and is unlikely ro be punished by the gm. However, if rolls are involved things could still go quite badly, and we've already risked much with first the Lions fight (almost died) and then Cerebrospinal in order to get to this commanding position. I just don't see Dorian undertaking this venture while his own Barakah is so low as to be a nonentity against Caliph-level threats that might be guarding the relevant secrets here, especially when he has no leads and we dont even know if he would like the Caliph. It's purely a meta level play and the dice would be well in their rights to punish such arrant risk taking, especially multiple times in a row as we've done.
I was just thinking of FMA - specifically, Von Hohenheim in Xing - as an aesthetic for the lion-themed superhero plan. @Birdsie, is an immortal alchemist aesthetic too conventional to get the full benefit here?I was going over potential failure states and stumbled upon an interesting question. Consider the situation where Caliphate is similar to FMA Amestris. Caliph is akin to Wraith, so fully bought in with the conspiracy despite his limited shelf life, and behind him is a even more powerful being that wants to devour the continent to ascend. In this case, what would we want to do OOC? Would we prefer to have Dorian ignore all of this and just get what utility we can and fuck off before we get entangled with that bullshit, or do we instead want to be a positive even if it might cost us utility or allies or even just lead to us dying?
What do we prefer, utility or ability to bring a positive change? And this is an actual question for you guys, if given a choice to steer Dorian towards just pure gain or a positive change that would prove to be a overall net negative to his power without him realizing it, which one would you prefer?
I can sort of see that. If you have any insight on how it's broken, that would be useful too. (My best guess is a combination of color scheme and lack of clear thematic focus? Maybe it should have us be mysterious healers of the sick during the day, not really charging money but asking for rumors.)Mystery vigilantism is tempting but the write-in magic didn't quite come together in my opinion (and I can't think of how it ought to be fixed)
counterpoint- from discord, we have this quote:Frankly, a trillion fates on the enemy side wouldn't necessarily be a big risk, because uncovering their dark secret is more congruent with heroic narratives. I think the risk is more along the lines of us angering someone and getting thrown out.
If Barakah is narratively neutral, we need to consider not just whether our (hypothetically Heroic) narrative wants to uncover dark secrets, but also whether the enemy's narrative (perhaps evil-conspiracy-laden? Perhaps taking a responsibilities-of-a-ruler approach?) wants them to be discovered! We don't get a type advantage just because heroes are a common narrative out here in real life. According to an evil-conspiracy narrative, the narratively-fitting result is that they learn about our investigation, then have to either deflect us through the classic implausibly wide conspiratorial control of everything in the nation, or kill us; the latter, if we're not powerful and important enough to make them really pay attention and form a proper antagonist. Against a responsibilities of a ruler approach, something similar happens- we are killed to protect the nation from unrest.He'll note that alongside what the earbuds have been telling him of Sijiin, it seems likely that Barakah can be spun into various configurations depending on the narrativistic traits of whatever it's affecting. It's worth noting that the eastern continent (where Surirah and Thadirayat - both, as I'm sure you'll agree, rather shitty places - are) has Sijiin much closer to its surface. So clearly Barakah is affected by location and context.
It seems more instinctive that Barakah itself is 'naturally neutral' and becomes hued by whatever it observes. In other words, it's more likely 'the station of being a Caliph' is inherently cursed, kind of like being a DADA teacher in Hogwarts, than that Barakah itself causes you to explode.
Ah, Discord. My nemesis, not by choice but by the brutal nature of the incentive structures we find ourselves in.
This makes excellent sense, so I think the way to go if we want maximum gains here is to not charge for healing but rather to ask for rumors of evil to fight (though we can probably accept favors in limited fashion).If they have a trillion fates, I'd imagine their narrative expectations would only weigh all the more strongly, and ours nearly not at all- rather than care about what our story says, we care about what we look like from their perspective, and how that affects what they might do. (This is one thing the night crime-fighter plan does well at-the conspiracy narrative may want to kill the mysterious-folk-hero-crime-fighter, but the cached perspective at least says they struggle with that rather than do so perfunctorily. A responsibilities-of-a-ruler approach will still kill the folk hero but mayyybe try to convince them with words first.).. Obviously, they don't have a trillion fates, but this applies as well to a lesser degree when it comes to less-fated-but-still-impressive people we'll actually encounter, if we don't build our Barakah up heavily first.
What's there to talk about? Court is no risk feel good you just gain stuff option. Sure it might not get the Caliph blessing and it might not uncover shit, but ultimately our overall urgency level is very low so getting low reward option is fine. You could make the argument that taking the easy road now would make Surirah conquest harder, but again we lack urgency so that argument wouldn't do much.Man, thread discussion seems dead this vote. The vote literally specified that we could do multiple options if we could present a reasonable way to combine them! It was specified in the previous threadmark, true, but the most recent threadmark was a consolidation.
Well, part of it is that it's a choice of narrative as well as tactics. I want to uncover the mysteries here! But I also want the Kind Red King to not be a deeply ironic title.And yeah we can do whatever, but that also means that we are ironically limited because as "do whatever" directly translates into "whatever GM actually wants you to do" at which point you are better off just kicking back and letting your character do the thinking for you.
Though I got the impression that title is purely a result of the Somber fuckery that happened, as it's reflected in the new theater/brother mask, and the barakah blessing of kindness seemed to appear at the same time and is specifically about "putting on masks literal and metaphorical".. and given it's specifically the Kind Red King's Countenance it might actually imply that it's some kind of deception at heart (as the forgiveness was also just 'playing along' with the Somber effect)Well, part of it is that it's a choice of narrative as well as tactics. I want to uncover the mysteries here! But I also want the Kind Red King to not be a deeply ironic title.
I think it would be easier to turn them into General Weather Control or General Psionics. We should definitely look into getting him full Mentalism, anyway.I wonder if we could play with Musurov's powers a bit. Use Coil to transform the least useful one(probably water one) into Barakah manipulation power for example.
Hmm. I think it's more like Mad Scientist (Morozov), Royal Wizard (Japhris), Court Jester (Mask), Royal Herald (Linneas), and Lions (Lions).I'd really like we we could upgrade Arcanist into generic meta magic mask(similar to how Glass was) so Jephris can become generic magic/mystic girl, to contrast technologically focused Musurov.