Extending on what I'm saying about Reflection being able to copy a sizable portion of crimson lost's power. Crimson Lost's Power compounds with Viscerality. So we give a friend Crimson Lost. They build facetime on it, which improves what we can copy with reflection, we use what we copy with reflection to compound our viscerality, and in the meantime we invest facetime potential in reflection, maybe get Heart-Reader to copy passives, Birdsie has mentioned on Discord that Heart-Reader is like taking the Sharingan of standard reflection to the level of the Mangekyo Sharingan in terms of level of evolution.
 
Extending on what I'm saying about Reflection being able to copy a sizable portion of crimson lost's power. Crimson Lost's Power compounds with Viscerality. So we give a friend Crimson Lost. They build facetime on it, which improves what we can copy with reflection, we use what we copy with reflection to compound our viscerality, and in the meantime we invest facetime potential in reflection, maybe get Heart-Reader to copy passives, Birdsie has mentioned on Discord that Heart-Reader is like taking the Sharingan of standard reflection to the level of the Mangekyo Sharingan in terms of level of evolution.

I think that having Crimson Lost on us is more likely to result in quicker face time development. Viscerality dramatically improves the effectiveness of CL, but still plays within its theme. When playing the role of Crimson Lost but operating with Viscerality, we still match the theme and heighten the effects of what we can do within it.

Not even mentioning that spending that amount of import could instead be used to bring our Viscerality 1-2 weeks ahead (in the most optimal scenario where we do nothing beyond pursuing our interests and trying to improve Viscerality). That improvement to Visc is high enough that it would improve Crimson Lost even faster., for the same reasons explained above. Plus it improves our Con by 13 points baseline over a period of 2 months without any further interaction (which gets further boosted by our rapidly improving Crimson Lost, since CL improves the percent effectiveness of stats).
 
I think that having Crimson Lost on us is more likely to result in quicker face time development.
For Crimson Lost, sure I see no reason to contest that right now.

I asked Birdsie on discord and besides Maskmaking, participating in fencing tournaments, finding sparring partners for fencing, studying local languages, and participating in musical performances as a vocalist can all count as Viscerality training. We're still at a point where we can learn things about linguistics/fencing/singing from interacting with ordinary humans.

You know what, fark it.

[X] Plan Focused Development
-[X] Puppeteer
-[X] Invisibility
-[X] Viscerality: Ruthless Revenant
 
If Dorian's narrative is accumulating power by any cost.. To one day return to take down the Emperor it makes thematic sense that he'd go for Ruthless Revenant. Or do you guys see him as someone who would bide his time?

Capacity of early builds and their impact on the story is not be underestimated.
 
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I would advise people to go for Shaper instead of Reflection or Puppeteer; Shaper provides excellent bonuses in our resistance to ilusion being seen through and our ability to emulate ilusion. These are not merely numerical bonuses since they will impact our decision making to a greater extent, as we'd pursue guile with greater certainty.

As for SAVE vs Revenant, it just gotta be SAVE I think. Revenant itself feels to expensive, it's bonuses too obtainable otherwise for its cost. Although I guess we might just be overlooking value of pure single mindedness it provides.

Man CL is way stronger than I've expected, what the fuck
 
I would advise people to go for Shaper instead of Reflection or Puppeteer; Shaper provides excellent bonuses in our resistance to ilusion being seen through and our ability to emulate ilusion. These are not merely numerical bonuses since they will impact our decision making to a greater extent, as we'd pursue guile with greater certainty.
Random thought. Disguise within disguise, use shaper but have viscerality changed form beneath
 
I really like Shaper and Vis together.. but I think I'd feel more comfortable with even more solid socials. We don't know what worlds or kind of situation Dorian would emerge from the Street. Powers of diplomacy - combined with Vis pulling at strings is not to be understimated. Do you think its really worthwhile to take Shaper earlier in this context?

I would advise people to go for Shaper instead of Reflection or Puppeteer; Shaper provides excellent bonuses in our resistance to ilusion being seen through and our ability to emulate ilusion. These are not merely numerical bonuses since they will impact our decision making to a greater extent, as we'd pursue guile with greater certainty.

As for SAVE vs Revenant, it just gotta be SAVE I think. Revenant itself feels to expensive, it's bonuses too obtainable otherwise for its cost. Although I guess we might just be overlooking value of pure single mindedness it provides.

Man CL is way stronger than I've expected, what the fuck
 
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If Dorian's narrative is accumulating power by any cost.. To one day return to take down the Emperor it makes thematic sense that he'd go for Ruthless Revenant. Or do you guys see him as someone who would bide his time?

Capacity of early builds and their impact on the story is not be underestimated.
I really hope we don't go the power at any cost narrative route, I actually wanna get attached to Dorian
 
I value pure social skills over disguises that can be replicated with Viscerality, and don't think the marginal case of "Viscerality with disguises on top" is actually going to be relevant much - we can only use one mask at a time, and anytime we're in war form we want Crimson Lost on. Webweaver + War Form is so much weaker in actual combat that it'll rarely come up, to say nothing of how far we are from War Form in the first place.

Regardless, we shouldn't split the SAVE vote over the allocation of literally one unit of potential (why is this even a build vote?). If you're going to plan vote, please approval vote for the individual components as well as the plan.
 
We already have full sensory suit, Master Shaper provides understanding of how to behave, immunity to supernatural sensing, mask swapping and better guile. It is only two points, sure, but MS is just so powerful it matters a ton.

Besides, as I've said earlier, sneaking is likely the easiest way to get Potential so it should pay itself back sooner rather than later.

Just go back to Daria and consider how much more confident we would be in approaching her with two extra points in MS vs Puppeteer.
 
I would advise people to go for Shaper instead of Reflection or Puppeteer; Shaper provides excellent bonuses in our resistance to ilusion being seen through and our ability to emulate ilusion. These are not merely numerical bonuses since they will impact our decision making to a greater extent, as we'd pursue guile with greater certainty.

As for SAVE vs Revenant, it just gotta be SAVE I think. Revenant itself feels to expensive, it's bonuses too obtainable otherwise for its cost. Although I guess we might just be overlooking value of pure single mindedness it provides.

Man CL is way stronger than I've expected, what the fuck

Puppeteer is both our quick switch skill and our social manipulation skill. It combos extremely well with visceral social manipulation, to a similar degree that CL combos with blood manipulation. They impact each other multiplicatively for higher effects. The ability to reach above our normal level of potential allows for greater feats within that role, allowing for faster face time gathering and better overall impact from the mask.

It also solidifies it soundly as our social mask of choice. With CL largely handling combat, social manipulation will likely come up much more than illusions. Together they handle a very large scope of our potential encounters. CL to handle the direct confrontational ones, and webweaver to handle any social battles. Illusion, by comparison, is not nearly as common and less synergistic with the emotional manipulation of Visc.
 
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Puppeteer is both our quick switch skill and our social manipulation skill. It combos extremely well with visceral social manipulation, to a similar degree that CL combos with blood manipulation. They impact each other multiplicatively for higher effects. The ability to reach above our normal level of potential allows for greater feats within that role, allowing for faster face time gathering and better overall impact from the mask.

It also solidifies it soundly as our social mask of choice. With CL largely handling combat, social manipulation will likely come up much more than illusions. Together they handle a very large scope of our potential encounters. CL to handle the direct confrontational ones, and webweaver to handle any social battles. Illusion, by comparison, is not nearly as common and less synergistic with the emotional manipulation of Visc.
Illusions allows you to trivialize number of encounters i.e. something like infiltrating the castle is way easier if you can just illusion your way through security or give the orders while wearing someone else's face. It basically reduces or completely removes DC on certain encounters which in turns allows you to just do stuff you couldn't before. The downside is that it can fail, but the great part about MS is that it specifically counters both direct anti-illusion and us fucking up while acting, which removes two major failing points of such infiltrations. It bears repeating that we have significant portion of our Potential stuck in illusions which we are currently not using, and MS would allow us to be much bolder in that way.

I don't wish to press on this point too much; it doesn't matter that much and its usefulness should be blatantly obvious moment we hit our next interaction point so I'll just wait it out. We don't need to be efficient on such insignificant choices.

Going back to our report card, I think we can safely say that we did quite well. My God Tier earlier included both advanced Viscerality and ~+20 Potential to main mask; however that was before we realized how short our time is going to be. Given how little time we had I would say we did extremely well. The only improvement I could think of is trading Specter or copy of Specter for supplies, but that is such a minor thing. So good job everyone!

Important to note is that we didn't just get magic, but also some really good stats. On that note, could someone ask Discord for general value of our stats? We don't need to get exact m/s for speed, but it would be nice to sort of understand difference between our base stats and CL stats. Needless to say, combination of Crimson Lost, our enhanced base stats and regen should go decently hard, so we at least shouldn't be dying to normal human bandits anytime soon. That being said, we shouldn't ignore combat potential of Glass with our slightly superhuman stats, as taking out human level magic caster might come in useful in certain worlds. Pity we couldn't get a gun, shooting people in the face can be quite useful.

Going forward, we have three main avenues of advancement - Masks, Viscerality and Street Attunement. Viscerality is the most obvious one here; we need to get masks that enabled it i.e. mask that will help us learn anatomy, mask that would enflame our passions etc and then just advance. Which path we want to take is up in the air, I can think of number of quite powerful builds. Advancing from Novice should get us some neat low hanging fruit so this will likely be what we focus on in the next few worlds.

Street Attunement is an important one. More time means more opportunities to gain Potential and more time to experiment with Viscerality, so getting to the point where we have ~month per worlds is quite important. We already know a number of ways to increase our attunement, and at least singing with special mask should be doable by the end of the next world. Blurb says there are some other ways to increase Attunement, so could also use Screentime to find some. Although we will also likely to use Screentime in the next world as well - it is a very useful mask after all.

Finally we come to masks. Crimson Lost seems like MVP so we want to find ways to boost it, preferably without coming in peril ourselves. That being said some moderate amount of combat should be fine given that we have regen and doubly so once we get more CON. Getting more points for Glass is also a priority, and we will likely want to start working on increasing our Fixation level to 1.4x; at this point that's like +8 Potential, so that is pretty significant. Still I expect us to leave this for future worlds as we have our plate full in next one. We want to upgrade Artificer, and also to produce masks for our use and for trading. Our current Mask pool is pretty good I have to admit, we have escape mask, combat mask and "orient when you get dropped in in a world" mask; a better travel mask would be one to consider I suppose. We could also consider getting our crafting to 8+, since that seems like an important milestone.

In the meanwhile, we also want to build our inventory. This depends a lot on our next world, but ideally, we would want to have supplies and weapons both for our uses and trading as well as some magically or technologically advanced gear.

What can I say, we have a lot to do. Yet, that is by large because we did great in this first world, so we can afford to lock ahead. Once again, great work everyone and lets work towards that EFB -


[X] Plan SAVE
 
Illusions allows you to trivialize number of encounters i.e. something like infiltrating the castle is way easier if you can just illusion your way through security or give the orders while wearing someone else's face. It basically reduces or completely removes DC on certain encounters which in turns allows you to just do stuff you couldn't before. The downside is that it can fail, but the great part about MS is that it specifically counters both direct anti-illusion and us fucking up while acting, which removes two major failing points of such infiltrations. It bears repeating that we have significant portion of our Potential stuck in illusions which we are currently not using, and MS would allow us to be much bolder in that way.

I don't wish to press on this point too much; it doesn't matter that much and its usefulness should be blatantly obvious moment we hit our next interaction point so I'll just wait it out. We don't need to be efficient on such insignificant choices.

In the effort of further discussion (and thus import), I'll continue down this regardless. Illusions are great. They're cool save or suck abilities that can be very versatile and impactful. However, I think that it is not as impactful as a dedicated social mask.

This has nothing to do with the inherent advantages and disadvantages of illusions vs social manipulation. It has everything to do with the synergy with Viscerality. Viscerality is equal parts bio manipulation and emotional manipulation. A master visceralist could make you a thrall to his will, your passions putty in his hands. Combined with webweaver, which allows us to peer into people, move them around like puppets? The two are a match made in heaven.

And with Viscerality boosting its impact, Web Weaver would grow faster. Solidify the mask as a social manipulation tool, commit to that narrative, and then make entire worlds dance in the palm of our hand. Fulfill that concept better than Web Weaver could ever do by itself.

If we find some other potent illusions based magic, I think the argument would be closer. But right now, we have two masks that can be focused and developed down both aspects of Viscerality, enhancing both the magic and the masks themselves. To not capitalize on this, to me, is foolish.

Web Weaver is already spread extremely thin. It's pretty evenly spread through every category. A necessity to survive the first world, we had no clue what the challenges would be or what would be needed. But now it makes our main mask significantly less useful than it could be. I think if we want Web Weaver to hit maximum potential, we need to pick an aspect and focus on it. Social manipulation just happens to be a niche we need to fill, and one that synergizes with a very potent magic system we managed to pull out of our ass in 2 days.
 
Some random thoughts:

1) Street - interestingly enough, while both me and probably everyone here assumed that we got our second point of attunement because we finished our first world, that is not necessarily the case. It could be that something else notable we did gave us attunement, i.e. giving our magic to this world or learning a notable skill. Now, it is still most likely that we got it due to world completion, however it is something to try in future. This update confirmed that there are other ways to upgrade our attunement so we should most certainly be on lookout for them - ideally we would be at five Attunement by our fifth world, at which hopefully we would get two to three weeks per visit.

It is interesting to note that Street does have purpose, ethos and that we have a destination. All of these are interesting for things they imply, although at this point we don't really have enough data for speculation. Still it is more stuff we get by upgrading our Attunement, making the stat even better. Perhaps we would like to use one TV charge to search for "person who would help us Attune to the Street the most"? In best scenario we could get a hint for another way to boost Attunement.

Ultimately though, I guess we will want to make a singing mask of some sort, to try and boost it through singing. That does seem like the easiest way to brute force Attunement.

2) Screentime - We got in depth description of how the skill operates. Couple of hours long charge is perfectly reasonable, although 15km range is a bit awkward. Fact that Six Arms was ~15km near Scott and Daria paints interesting picture; I find it hard to believe that he wasn't aware of random humans around his area. It could be that Daria was in contact with him, or perhaps he just let them be for his own purposes.

There's a lot to use Screentime for in future. Coming in the world we can use it to find person best suited to introduce us to this world, and then we can use it to find best target to advance Viscerality, Mask Potential, trade targets, various worlds specific stuff such as magic artifacts, technological items and so on. Truly a wondrous mask.

I wonder if we could use Glass to Copy Screen and get double search when needed? That might be useful. Having another masks that can empower/charge Masks such as this could be useful to get more out of it.

3) Masks in general - currently we have most things covered, so we are kinda good. We have bunch of powers we can craft for specific use cases, but I think we can just make those as we need them; although having some amount of materials with us so we can craft as last ditch effort or we enter a new world would be prudent. The two masks I would really like to have are "World Knowledge Mask" which can gather common knowledge of a world(in case Screentime is out of range etc) and travel mask(ideally long ranged teleport with cooldown) so we don't waste too much time moving around instead of doing stuff.

One important thing to consider is that our Artificer mask went from 24 to 10. This is quite important as this sets the floor for masks we make, and starting Masks in 4~7 range are waaaay less immediately useful than 10~15 Potential masks. I would say our priority should be to spend day or two grinding Artificer, ideally getting it to 20. Although depending on the world we might have some more pressing things to do, who knows

4) STATS - currently we have only Physical stats displayed, so it would be great if we could also quantify our mental and social stats; later should help us see numbers on our Glass social buffs, which should be reasonably helpful. Specter is surprisingly strong here, as we just get +1 Agility. Crimson Lost is MVP though, getting 0.5 STR, CON and AGI plus 1% per point is actually very strong. I wonder if we would like to focus on stats on it going forwards, or if we would like to take stats and hemokinesis both?

On the other side of this you have Viscerality. We know that we need biomass, passion and biological knowledge to advance, so once we get our Artificer back where it was we probably want to craft support masks so we can expand on Viscerality. It will be very funny if our sneaky power crafting character ends up becoming unga bonga facesmasher.


So things I want to hear from you guys:

Your guesses about alternative ways to boost Attunement(i.e. use Screentime)
What masks do you find imperative to craft?
Without context of second world, which of Artificer, Attunement or Viscerality would you focus on?
 
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