Since we still need to get a sensor lock before we can beam around people to some place.
No we don't, we just need to know the location.
And if we can't teleport shit into their ship, just teleport it on the hull. A bomb at point-blank range is still pretty devastating. And if we can't do it on the hull, get it as close as we can. Unless they got shielding a good kilometer around their ship, we can get a bomb within range to fuck their shit up.
 
No we don't, we just need to know the location.
And if we can't teleport shit into their ship, just teleport it on the hull. A bomb at point-blank range is still pretty devastating. And if we can't do it on the hull, get it as close as we can. Unless they got shielding a good kilometer around their ship, we can get a bomb within range to fuck their shit up.
Hey, it never hurts to check here ok.

As I'm still rather iffy on how our teleporting even works here, so I figure tossing out some questions on if we can do something with it to clear things up here would be better then just assuming we can do something we can't.
 
As I'm still rather iffy on how our teleporting even works here,
Basically, we turn into a beam of light, rematerialize on location. Said beam of light can go through stuff, but not much stuff.

Plus, our character knows extensively the exact mechanics behind it, and also knows the shit you find on alien space-ships, odds are he would know about possible interference and already addressed it when making the thing, or I just write would tell us (since it's something we should already know IC) of problems we might face.
 
[X] "Give me a sitrep. What are we dealing with and what resources can we deploy to deal with it? Have we intercepted their comms yet, and are our anti-orbital batteries prepped? Get all personnel mobilized, with crewmen and any infantrymen being transported in them scrambling!"

No playing nice @Trondason . They sent multiple warships over Earth's orbit only a few weeks after a hostile act. If you see enemy bombers flying over your cities, you don't wait to see if they want to chat after they just bombed you a month ago.
 
No playing nice @Trondason . They sent multiple warships over Earth's orbit only a few weeks after a hostile act. If you see enemy bombers flying over your cities, you don't wait to see if they want to chat after they just bombed you a month ago.
Considering we can drop them instantly, there is no problem. They won't have time for any hostile actions, if they don't play along, they are goners.

Plus, those weren't warships. They were scout ships. You keep implying they are more heavily armed than they actually are.

Edit: Depending on how big the ships are, we don't even need to use bombs. We can teleport guys straight on, and just take over right there by means of overwhelming number of guns out of nowhere.
 
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Considering we can drop them instantly, there is no problem. They won't have time for any hostile actions, if they don't play along, they are goners.

Plus, those weren't warships. They were scout ships. You keep implying they are more heavily armed than they actually are.

If they don't have time, then we should drop them now. @I just write already warned us they have the ability to even out-tech us (which suggests they have some greater resources than we suspect). I'm not taking any chances with them. To try talking after they pulled off that shit is naive and would make us look soft to everyone else. You know they're not here to be nice.

And don't play fucking semantics over a "military scoutship" and a "warship".
 
@I just write already warned us they have the ability to even out-tech us (which suggests they have some greater resources than we suspect)
When did he say that? He mentioned that if we weren't careful, we could be facing a sorta reverse X-Com situation, but that would require us to actually lose guys to them, and let them get away with it. If we completely shut them down, and not allow them out of here with any of our tech, they got nothing they could work with.
To try talking after they pulled off that shit is naive and would make us look soft to everyone else. You know they're not here to be nice.
They are here to live. If they don't take the peaceful option when offered, that is on them, but it should be offered none the less, especially since we lose nothing for doing so (not like we care if the aliens think we are soft, and only a very small number of other people would be privy to the conversation). Again, we can stop them from doing anything instantly, the moment they do shit, they are goners. We have them at our mercy, so why not TRY the peace option, to at least be able to tell any critiques that we did?
And don't play fucking semantics over a "military scoutship" and a "warship".
I'm not. It's not even a military scout ship. They were sent to colonize, not invade, they are just having to make do with the tech they were given to do the former to do the latter. Which lowers their military might tremendously. If this WAS a proper invasion fleet, we would NEED to go super-nuke against the main ship, but since it's not we are much more likely able to disable it, since it's not made to stand up to people trying to do exactly that.
 
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@Trondason he did say it somewhere. There's 45 pages and I CBF to search through it all.

The aliens are a threat through and through. They can try asking on their own initiative. So far they haven't, so fuck them. The rest of the world would know we delayed in not immediately shooting down the aliens, like we were funded to. They were sent to colonize, but they're an upgunned Sectoid fleet (which was part of us getting access to endgame XCOM tech) that is feeling desperate and has military tech that blows the water out of everyone else except us.

EDIT:

Found it:

'Q': Aliens and inferior tech

A: remember how canon X-com dealt with having a tech disadvantage? You might end up on the receiving end of that if you aren't careful.
 
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The aliens are a threat through and through
Yeah... not really. Atleast not till their main force arrives, and hopefully by then we would be built up enough to counter anything they got.
They can try asking on their own initiative. So far they haven't, so fuck them
Why would they think that asking would get them anything? Before, they (fairly rightly, if it wasn't for us) assumed that to survive they would have to displace a large portion of humans, which Humans wouldn't be happy with. Now, they assume (rightly, given you stance) that we would never give them mercy.
That's why we would have to be the ones to offer it.
he rest of the world would know we delayed in not immediately shooting down the aliens, like we were funded to.
They aren't aware of how fast we can shoot them down, and if we CAN reach a peaceful solution, I'm pretty sure the UN would be pretty happy, going by that one guy who asked explicitly if we could reach a peaceful solution. If we can't, no-one knows if we don't tell them.
They were sent to colonize, but they're an upgunned Sectoid fleet (which was part of us getting access to endgame XCOM tech) that is feeling desperate and has military tech that blows the water out of everyone else except us.
And we blow the water out of them, so yeah, not a threat. Especially once we actually finish this time-stop stuff. That stuff is mad useful, multiplying our combat effectiveness by 15 times even with the lowest setting, 4000 times with a full power thing.
Yeah, X-Com is all about taking their tech, and reverse engineering it. If we stop that first part, they can't do shit. Just gotta be careful to keep our tech out of their hands, but all in all it won't be that hard.
 
@I just write what's the tally?

@Ironforge @Unelemental etc.: Please consider my vote.

Yeah... not really. Atleast not till their main force arrives, and hopefully by then we would be built up enough to counter anything they got.

There's no way the QM gave us that drawback at chargen just so we can bulldoze over them, or only put a little bit of effort in defeating them.

Why would they think that asking would get them anything? Before, they (fairly rightly, if it wasn't for us) assumed that to survive they would have to displace a large portion of humans, which Humans wouldn't be happy with. Now, they assume (rightly, given you stance) that we would never give them mercy.
That's why we would have to be the ones to offer it.

Woah woah woah woah. Don't try try to blame us for the actions of the aliens. Their modus operandi was NOT to peacefully seek refuge. We know this IC and OOC. They came here for lebensraum against some harmless savages. It turned out a few of the savages had access to technology they really shouldn't have (that's part of our reputation IIRC).

Now, they assume (rightly, given you stance) that we would never give them mercy. That's why we would have to be the ones to offer it.

I didn't say never. You going "they/we want X, you opposing X is justification for it" is a bullshit argument. They're not looking for mercy. When we have completely and totally beat the shit out of them (which you know won't happen over some "scout ships" anyway), then they will ask for peace. In which case we will be in a much stronger position in the negotiations and we could make sure they'd stay as a non-threat. If we take out those scout ships, those are a couple of less ships the aliens can use against us when the main force arrives.

Yeah, X-Com is all about taking their tech, and reverse engineering it. If we stop that first part, they can't do shit. Just gotta be careful to keep our tech out of their hands, but all in all it won't be that hard.

Standing idly so we can be the nice guy gives them the opportunity to think things through, improvise and possibly improve on any technology they have.
 
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There's no way the QM gave us that drawback at chargen just so we can bulldoze over them, or only put a little bit of effort in defeating them.
There's plenty way. The main force is the main problem, and I can see them figuring out magic and possibly get their own savants which could make them harder, but till then we are dealing with the normal guys who aren't any problem.
Woah woah woah woah. Don't try try to blame us for the actions of the aliens. Their modus operandi was NOT to peacefully seek refuge. We know this IC and OOC. They came here for lebensraum against some harmless savages. It turned out a few of the savages had access to technology they really shouldn't have (that's part of our reputation IIRC).
It's not our fault, but that does not mean we should not be the good guys and do it none the less. Choice here is to be either Good or Neutral, and I'm opting for Good.
Lets make it humans. Tons of people are starving, and we are sitting on piles of food. They attack us, because they think there is no way we would share the food. We stop them without any trouble at all (because they are starving, and we have butt loads of tech), do we then give them food so that there is no more problem, or slaughter them all because they attacked us?
They're not looking for mercy.
They aren't looking for it because they think they would never get it. Like I'm not looking to bang Beyonce, there's no way that's going to happen, but if it did I wouldn't turn her down. So it would be up to her to choose whether or not it will happen by choosing whether or not to offer it.
. They're not looking for mercy. When we have completely and totally beat the shit out of them (which you know won't happen over some "scout ships" anyway), then they will ask for peace.
But would they turn it down? Even if they don't think we can beat the shit out of them, we did show off some bad-ass tech, and can show off some more again by teleporting a bunch of troops on board (after we hailed them, for dramatic effect and to hopefully not lead STRAIGHT to shooting), I think this troupe would well get the message that they can't win this fight (whether they could with back-up or not is another question), and then they will be pretty willing to talk.

And supposing they did turn it down, so what? You haven't said what we would lose. I say we offer them the chance to not die each time, and if they turn it down each time, that is THEIR choice, one we GAVE them, not one we made for them.
In which case we will be in a much stronger position in the negotiations and we could make sure they'd stay as a non-threat.
I think it would be more impressive to offer them peace, beat the snot out of them if they refuse, and then offer it again upon the next meeting. And if they refuse again, we just repeat. Until they either are forced to accept, or are all dead. Every time though, the moral obligation and fault is on them COMPLETELY, there isn't even some fractional blame on us.
If we take out those scout ships, those are a couple of less ships the aliens can use against us when the main force arrives.
I wasn't suggesting we let them get away. They are ours now. If they prove amendable, we can send a scout to their main ships and talk with the leadership directly.
Standing idly so we can be the nice guy gives them the opportunity to think things through, improvise and possibly improve on any technology they have.
Improving their own tech isn't a problem. They would have done that anyways. There would only be a problem if they got their hands on ours.
It depends on whether you"ll write now or not. All the votes are very similar to eachother. I'm arguing with @Trondason over something that doesn't have to do with the vote.
It sorta does. Your vote advises for deploying our troops, jump-starting the hostilities, while mine and Iron's are just to see what they got, and THEN vote what we do in response.
 
There's plenty way. The main force is the main problem, and I can see them figuring out magic and possibly get their own savants which could make them harder, but till then we are dealing with the normal guys who aren't any problem.

13 million sectoids ain't no "normal guys". They could also have several tricks up their sleeves. I don't want to take any chances.

Another thing, we may not know if these are actually scout ships but it's fair to say they're here to fuck shit up, get intel/tech and then bug out. Trying to talk helps them do that.

It's not our fault, but that does not mean we should not be the good guys and do it none the less. Choice here is to be either Good or Neutral, and I'm opting for Good.

It's not our job to be altruistic good guys who do things that can risk us and our species.

Lets make it humans. Tons of people are starving, and we are sitting on piles of food. They attack us, because they think there is no way we would share the food. We stop them without any trouble at all (because they are starving, and we have butt loads of tech), do we then give them food so that there is no more problem, or slaughter them all because they attacked us?

But they're not humans. They're aliens. They probably have a psychology radically different to a non-westerner, let alone humans in general. They didn't even consider asking because they're Imperialist Nazis.

If they were humans? They attacked us. They claimed some lives. Just because their expeditionary attack did shit doesn't make it okay. But they're not humans anyway.

Improving their own tech isn't a problem. They would have done that anyways. There would only be a problem if they got their hands on ours.

You don't know this. They only came here once.

It sorta does. Your vote advises for deploying our troops, jump-starting the hostilities, while mine and Iron's are just to see what they got, and THEN vote what we do in response.

You're misconstruing what I wrote. Or are you really saying that getting our guys prepped or even deployed against an active hostile force is "jump starting hostilities"?

[X] "Give me a sitrep. What are we dealing with and what resources can we deploy to deal with it? Have we intercepted their comms yet, and are our anti-orbital batteries prepped? Get all personnel mobilized, with crewmen and any infantrymen being transported in them scrambling!"

That's what I wrote. Not to immediately blow them out of the sky. Mine does what Iron suggested and more.
 
13 million sectoids ain't no "normal guys". They could also have several tricks up their sleeves. I don't want to take any chances.
They are normal Sectoids though. We got end-game X-Com tech, any tricks they had they would have already deployed in the game, and as such we already have counters for.
Another thing, we may not know if these are actually scout ships but it's fair to say they're here to fuck shit up, get intel/tech and then bug out. Trying to talk helps them do that.
It's rather simple to stop the bug out part of it. Engines don't tend to work well when filled with explosives. As well as there being literal guns to their head, courtesy of teleported on troops. And then they can't leave.
It's not our job to be altruistic good guys who do things that can risk us and our species.
No risk.
But they're not humans. They're aliens.
Doesn't matter to me. They are sapient beings, so as good as human, the only difference being how their body physical works. If you want to convince me, gotta approach them as if they were humans.
They didn't even consider asking because they're Imperialist Nazis.
Or, you know, the fact that asking would have very likely gotten the expected "No", so they didn't bother. A human way to explain their actions, so no need to jump to saying they can't be reasoned with because they are inhuman.
They attacked us. They claimed some lives
And we attacked back. We claimed even more lives than they did. So currently, we are even.
You don't know this. They only came here once.
And? They were a society before being pulled here, improving technology is what a society does, they would have done it anyways. And they haven't.
You're misconstruing what I wrote. Or are you really saying that getting our guys prepped or even deployed against an active hostile force is "jump starting hostilities"?

[X] "Give me a sitrep. What are we dealing with and what resources can we deploy to deal with it? Have we intercepted their comms yet, and are our anti-orbital batteries prepped? Get all personnel mobilized, with crewmen and any infantrymen being transported in them scrambling!"
Thanks to our ability to almost instantly mobilize (only delay is getting ready, once they are ready they can be instantly on location), that would lead to jump starting hostilities. Do you expect the aliens to just there when several bricks of pure murder appear out of nowhere at point-blank range?
 
Lovall's actually been pretty well behaved after you got her down from that wreck.
Has she even had a chance to misbehave? While we are giving her some rather nice accommodations, I doubt we slacked on security.

Edit: Speaking of whom, I had a "weapon" idea that we should see if we can make. It's a launcher that shoots the the teleporter thingies, that stick to the target and then teleport it into a hold-cell at base (or where ever else)
 
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Has she even had a chance to misbehave? While we are giving her some rather nice accommodations, I doubt we slacked on security.
Just pointing out that the aliens can be reasonable if that's the best option for them.

EDIT: They've got a coherent motive, and they will act in accordance with that motive within the limits of their information. Use that to your advantage.
 
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Just pointing out that the aliens can be reasonable if that's the best option for them.

EDIT: They've got a coherent motive, and they will act in accordance with that motive within the limits of their information. Use that to your advantage.
Yeah. That's what I'm trying to get at. It would be foolish on their part to think we would be willing to make peace, so they wouldn't even try to ask for it. But if we offer it, then they know it's a possibility. Their ultimate goal isn't to invade, it's to survive, and if we offer a better way than invasion (and it's clearly the better way, since we are currently holding a gun to their head (either literally or figuratively)), they would take it.

@I just write Is my "weapon" idea good? As in, would it be something we can actually make? Would make a great non-lethal weapon if it does work.
 
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[X] "Give me a sitrep. What are we dealing with and what resources can we deploy to deal with it? Have we intercepted their comms yet, and are our anti-orbital batteries prepped? Get all personnel mobilized, with crewmen and any infantrymen being transported in them scrambling!"
 
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