@I just write our space-craft's sensors, do we got anything more exotic than just light? And if we WE do, do the aliens?
Reason why I'm asking is, once we fix the heat-sink problem, I don't see why we can't cloak a entire space-ship for extended periods of time, and if they don't got any sensors besides light, they can't tell we are there.
 
So I just found this, and it looks very interesting, but the recursive quoteboxes in the Tech Codex aren't displaying properly for me - they just cut off around the area you'd normally get to expand them. I guess I'll try switching fully expanded Quotes to default, but maybe a different format would help others?
 
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So I just found this, and it looks very interesting, but the recursive quoteboxes in the Tech Codex aren't displaying properly for me - they just cut off around the area you'd normally get to expand them. I guess I'll try fully expanded Quotes to default, but maybe a different format would help others?
Have that problem occasionally, comes and goes. When it happens to me, I (using chrome, don't know it's effectiveness on other browsers) simply right click it, and click "inspect", that causes it to finally show the "Click to expand" button. No clue why it works, but it does.
 
So I just found this, and it looks very interesting, but the recursive quoteboxes in the Tech Codex aren't displaying properly for me - they just cut off around the area you'd normally get to expand them. I guess I'll try switching fully expanded Quotes to default, but maybe a different format would help others?

Usually, clicking them in order avoids that.
 
Sorry about the delay, I meant to get a second update out yesterday but it just didn't pan out. I'll start writing now.
 
Unexpected Guests 7

Before you can even order anything, Anne snaps her laser up and unleashes a stun blast. The initial laser pulse generates a pair of ionized channels in the air. Down those channels an electrical current calibrated to interfere with biological nervous systems is fired, completing a circuit with... the wall at the other end of the hallway. Much to your horror, the man at the door somehow managed to dodge, and he gets his spell off.
That's the same effect Gio buffed your troops with, but able to constantly draw power to replenish itself.
Thankfully, the perception filter on your robots is still holding, so this guy doesn't know their exact location. Unfortunately, he knows they're close to the front door, and decided to use an area spell. The ambient temperature drops instantly to the point that atmospheric gasses start condensing into liquids, and a secondary pulse of antimagic shorts out the perception filters on Anne, Adrian, and J-179. Thankfully, none of your robots' systems seem adversely affected by the cold. If anything, their efficiency has actually been increased slightly. Still, it's worrying that this bit of ice magic completely bypassed their armor.
This is his territory, he has a bottomless source of power here that you just can't beat like this.
Anne deploys a stun grenade set to go off on impact while the other two lay down some suppressing fire with their lasers, the man manages to dodge the beams, and gets around a corner in the hallway before the grenade hits. He fires back another spell, this time using some sort of electrical disruption effect which again bypasses the robot's armor. This succeeds in sending Anne and J-179 spasming to the floor in what looks disturbingly like an epileptic seizure, but Adrian manages to stay up and try to zap him again, which of course gets dodged.
Continuing like this won't work, you need to get rid of his power source or get him away from it.
The other 9 Joes at the other houses come dashing over, knowing full well what's going on. They're about to breach to try and help their comrades, but you think you might have a better idea. You...
[] Write In
[] Teleport your power-armored soldiers into the basement
[] Order your Joes to try and draw the mage away from the house

A/N: Hope you like your first boss fight!
 
That's the same effect Gio buffed your troops with, but able to constantly draw power to replenish itself.
So it works on explicitely non-lethal attacks as well? Or is it just because it's a super-charged version of the spell?

Though @I just write how did he dodge the deafening bang of the Flash Bang? The Light and Lasers I can get by being behind something, but he would have had to cover quite some distance to be out of the BANG range.

[X] Teleport your power-armored soldiers into the basement
We aren't drawing him away unless he's a idiot, and our subtlety is sorta blown with that stun grenade. While technically no-one knows WHO'S flash-bang it was, and probably wouldn't assume X-Com like they would with our teleportation, things are getting rather crummy rather fast and we need to wrap it up.
 
So it works on explicitely non-lethal attacks as well? Or is it just because it's a super-charged version of the spell?

Though @I just write how did he dodge the deafening bang of the Flash Bang? The Light and Lasers I can get by being behind something, but he would have had to cover quite some distance to be out of the BANG range.

[X] Teleport your power-armored soldiers into the basement
We aren't drawing him away unless he's a idiot, and our subtlety is sorta blown with that stun grenade. While technically no-one knows WHO'S flash-bang it was, and probably wouldn't assume X-Com like they would with our teleportation, things are getting rather crummy rather fast and we need to wrap it up.
The extra room needed for the electrolasers means your version effectively swaps the bang for a zap. Really, it's a flashzap rather than a flashbang.

EDIT: The spell is also supercharged because it can afford to draw power from a
Massively over-engineered Technomancy setup in the basement with a stupidly high output.
 
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The extra room needed for the electrolasers means your version effectively swaps the bang for a zap. Really, it's a flashzap rather than a flashbang.
The thing that makes the bang and flash are the same thing in a Flashbang. Plus, don't see why it couldn't have been a bit bigger for the electrolasers to go on the outside, around the normal flashbang (though, would have to be careful that it wouldn't just become a shrapnel grenade).
 
The thing that makes the bang and flash are the same thing in a Flashbang. Plus, don't see why it couldn't have been a bit bigger for the electrolasers to go on the outside, around the normal flashbang (though, would have to be careful that it wouldn't just become a shrapnel grenade).
Because it needs the internal space for the electrolaser's power cell.
 
Because it needs the internal space for the electrolaser's power cell.
They wouldn't need much space at all. We can make super-capacitors after all, and since we won't need the 8 megajoule ones found in the Sniper Laser, we can make them a lot smaller. Easily small enough to go around a normal flash-bang.

Though, if there wasn't a bang, that means we still have a chance for subtlety, and as such don't have to deal with pissed off Governments cutting their funding (or worse), though it would be at risk of our Joes.
The other 9 Joes, still being invisible, could feasibly slip past him during the fighting and into the basement.

How many Stun grenades do our Joes have?
 
They wouldn't need much space at all. We can make super-capacitors after all, and since we won't need the 8 megajoule ones found in the Sniper Laser, we can make them a lot smaller. Easily small enough to go around a normal flash-bang.

Though, if there wasn't a bang, that means we still have a chance for subtlety, and as such don't have to deal with pissed off Governments cutting their funding (or worse), though it would be at risk of our Joes.
The other 9 Joes, still being invisible, could feasibly slip past him during the fighting and into the basement.

How many Stun grenades do our Joes have?
2 each.
 
Alright. New plan, open for criticism from others.

[] When the other Joes arrive, have them litter the house with Stun Grenades, toss some everywhere, max coverage. During the resulting flash, 3 of the still cloaked joes are to proceed to the basement while the other 6 work on taking down the target.
Forgot the X
 
Considering it's not using any power, probably wouldn't work.

I'm hoping we will have some way of shutting down the computer that isn't breaking it, or teleporting it out.

@I just write you mentioned there are spells that open portals to other dimensions, is there any spells for same-dimension portals, and what are the costs?
Interdimensional portal spells are currently all hypothetical due to not having anywhere near enough power, and dimensional travel has related issues. Portals within the same universe have a power draw that can be expressed as follows (not accounting for inefficiency)

P=R*∛D

P is total power draw in kilowatts. This is based on the standard of "if I converted the same amount of madness directly into electricity with the same efficiency, how much would I get?"

R is the radius of the portal, measured in centimeters. This formula assumes a round portal, as that's the most energy efficient.

D is the distance between both ends of the portal, measured in kilometers. Interdimensional counts as stupidly far away, which is why it needs so much power.

For reference, an 'average' Savant has a power output somewhere in the double digit gigawatt range, with you being a 76 Gigawatt Savant. During a Burst, Savants briefly experience an order of magnitude increase in output on average.
 
Interdimensional portal spells are currently all hypothetical due to not having anywhere near enough power, and dimensional travel has related issues. Portals within the same universe have a power draw that can be expressed as follows (not accounting for inefficiency)

P=R*∛D

P is total power draw in kilowatts. This is based on the standard of "if I converted the same amount of madness directly into electricity with the same efficiency, how much would I get?"

R is the radius of the portal, measured in centimeters. This formula assumes a round portal, as that's the most energy efficient.

D is the distance between both ends of the portal, measured in kilometers. Interdimensional counts as stupidly far away, which is why it needs so much power.

For reference, an 'average' Savant has a power output somewhere in the double digit gigawatt range, with you being a 76 Gigawatt Savant. During a Burst, Savants briefly experience an order of magnitude increase in output on average.
And how big does the portal have to be, in order to draw madness through it?
Reason why I'm asking, cause we (and odds are other Technomancers) could set up a really big rig somewhere, and then just have access to it via a portal so they can use it wherever they are. Even if they were on the other side of the world, the distance would only increase the power consumption by 23 (cuberoot of 12756), so with a rather small portal it seems like very feasible.

Did the math, to power a portal to the other side of the world on enough madness to power a house, the portal could be .5 mm or smaller.
 
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And how big does the portal have to be, in order to draw madness through it?
Reason why I'm asking, cause we (and odds are other Technomancers) could set up a really big rig somewhere, and then just have access to it via a portal so they can use it wherever they are. Even if they were on the other side of the world, the distance would only increase the power consumption by 23 (cuberoot of 12756), so with a rather small portal it seems like very feasible.
Guess what this guy was partway through building and thought you'd perfected!
 
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