@I just write Heat Man, does he use some sort of gas or something that he burns, or can he turn energy directly into flames?
Heat Man uses a solid fuel superficially similar to Thermite.@I just write Heat Man, does he use some sort of gas or something that he burns, or can he turn energy directly into flames?
You don't say.The power meter for the northmost house is actually completely still, yet their lights are still on. This indicates something really weird is going on.
Adrian calls back and asks "Something really weird is going on here
Well then, this is probably our target. Still not really big on just barging in though.
Hmm, yeah, and any traps that might be linked to picking the lock would probably go off with just knocking it down.If they flub picking the lock, they're all robots with combat modes anyway.
Yeah, the windows are all alarmed.Hmm, yeah, and any traps that might be linked to picking the lock would probably go off with just knocking it down.
@I just write I assume they already checked for alternate routes, like unlocked windows and such.
I personally thought the set up might have been more simple, relying on tension. If that's so, then it's sorta 50/50 on what would happen, depending on whether the trigger is pulling on the wire, or relaxing it.[X] Great!
[x] Try and pick it anyway (30% chance of successful silent infiltration)
Using the Lasers on the wires would probably set them off, depending on how photoelectric the metal in the wires is.
I just remember that these people are Role-playing Adventurers, which means that the traps could actually be dangerous even to robots.I personally thought the set up might have been more simple, relying on tension. If that's so, then it's sorta 50/50 on what would happen, depending on whether the trigger is pulling on the wire, or relaxing it.
Like what? It would take enough fire-power to level the house to really hurt one of them, and they themselves would then be caught in the blast.I just remember that these people are Role-playing Adventurers, which means that the traps could actually be dangerous even to robots.
I haven't played many games, so the worst trap is a bunch of zombies. Both unlikely to find here, and easily dealt with by our robots.Think of the Worst traps, a DM has ever thrown at you. Like the Symbol of Death in Pathfinder. it probably won't be that bad by these are Role-Playing Adventurers.
They're common security measures throughout both of your bases.@I just write Do we have Biometric readers already, or would we have to make them? Similar question for Detectors.
But they aren't integrated into the Joes / CMC armor?They're common security measures throughout both of your bases.
There's a reason most units in the game don't have them. Namely, they're rather bulky.But they aren't integrated into the Joes / CMC armor?
Because if we can get the readings on the guys, it should help immensely if they get away for a bit, what with being able to locate them at long range.
How big are we talking?There's a reason most units in the game don't have them. Namely, they're rather bulky.
Size: About the size of a good amateur telescope for the biometric scanner. Detectors are basically high-tech artificial noses tuned for chemical propellants and explosives, and are about the size of a bloodhound's schnoz.
That is hardly "At long distance" like the wiki said.Range: About 40 meters for the biometric reader, more if they're holding still.