Unexpected Guests 6
You walk into the command center and order "I want some spy satellites watching the suspect houses as soon as we can. Tap into any public surveillance cameras that are in the area as well. Also, get a dozen Joes with the Civilian Mode upgrade and 6 squads in Titan Armor. All troops are to be armed with laser weapons set to stun, with the Joes being geared for infiltration. Also, get Gioachino up here to give them an edge."

In 2 minutes the soldiers you requested along with Gio march into the adjoining briefing room, and you begin telling them Their mission parameters. "As you already know, around half an hour ago three intruders attempted to infiltrate the Weisshorn base. We quickly found them to be remote operated drones, and traced the control signal to a group of four houses just south of Bern."
Check the north house's basement.
a 3-D holographic map with the suspect houses highlighted, put together in real time from the data coming in appears as you continue. "Joes, your job is to subtly ascertain which house actually hosts our perpetrators. You will be teleported in some distance away and proceed on foot. Your civilian mode isn't likely to arouse suspicion, and you don't have the delay associated with getting into combat armor that human troops do."

The robots nod, and shift to civilian mode. As it turns out, Anne's in the lineup. The briefing continues with "Gioachino, you are to provide the troops going on this mission with whatever boosts you deem appropriate, using me as a fuel source if necessary. Soldiers, I'm not going to lie, you're a contingency in case things don't go as planned. If our synthetic friends get in trouble, you'll beam in and decisively end things. That's it. Gioachino, do your thing and then the rest of you get to the teleporter array once he's done."

Gioachino casts, and your thoughts dull slightly as he diverts some of your endless font of madness. There's a ripple in the air from his hand to the robots, and suddenly they look a bit fuzzy. Gio informs you "It doesn't work on Savants for obvious reasons, but I just gave those robots a perception filter. For the next hour they can't be seen by those they don't want to be seen by."

Gio casts again in the same manner, this time projecting a green light over the human soldiers. The drain is bigger this time, but it ends quickly. Your hired Therapist remarks "Luck Shield. Until it wears off in an hour, any attack that would take one of them down will end up somewhere they aren't. Now go."

Your forces quickly reach the teleporter matrix, and from there the Joes are bounced off a relay satellite, shifting back into reality a kilometer south of their destination. Anne remarks over her internal communicator "Remind me why we couldn't be beamed in closer? We've got perception filters after all."

Your answer is "You do, the visual effects from teleportation don't."

Without much further conversation, the squad of robots continues onwards, reaching the target neighborhood in 20 minutes. During that time you are subjected to much comm. chatter between the Joes, including Anne noting that she's started taking singing lessons in her time off, and another one going by Adrian revealing that he's been helping out in the kitchen and is actually doing some work converting recipes into a version that provides what a Joe's self-repair system needs, in addition to tasting the same.

Your opinion on the Joes picking up hobbies like this can be summed up as
[] Great!
[] OK
[] Meh
[] No
[] VERY BAD BAD BAD

Regardless, they soon reach their destination. Before entering, the robots do some scouting of the outside of each house. This includes looking through windows and checking the power meters. The power meter for the northmost house is actually completely still, yet their lights are still on. This indicates something really weird is going on.

Adrian calls back and asks "Something really weird is going on here. I was thinking we should infiltrate, but I wanted your go ahead."

You give him authorization to infiltrate, and they begin at the front door. They take a look at the lock, and quickly realize that it's actually wired to something inside, probably an alarm. Ultimately, Anne asks for further directions, and you order
[] Try and pick it anyway (30% chance of successful silent infiltration)
[] Bust the door down (screw subtlety)
[] Use LASER PISTOL on ALARM WIRING (not telling chance of successful silent infiltration)
 
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The power meter for the northmost house is actually completely still, yet their lights are still on. This indicates something really weird is going on.

Adrian calls back and asks "Something really weird is going on here
You don't say.

As for what to do here, not sure. Don't wana just barge on in, there are a few other options I can think of for the free power the house has, including it being a group of mages completely unrelated to our current mission.

Edit:
Check the north house's basement.
Well then, this is probably our target. Still not really big on just barging in though.
 
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[x] Great!
[x] Try and pick it anyway (30% chance of successful silent infiltration)

If they flub picking the lock, they're all robots with combat modes anyway.
 
[x] Great!
[x] Try and pick it anyway (30% chance of successful silent infiltration)

So yeah, probably won't succeed but I doubt whatever they are packing will quickly kill our Joe's, and there ain't much telling what would happen if we just laser the wire.
 
[X] Great!
[x] Try and pick it anyway (30% chance of successful silent infiltration)

Using the Lasers on the wires would probably set them off, depending on how photoelectric the metal in the wires is.
 
[X] Great!
[x] Try and pick it anyway (30% chance of successful silent infiltration)

Using the Lasers on the wires would probably set them off, depending on how photoelectric the metal in the wires is.
I personally thought the set up might have been more simple, relying on tension. If that's so, then it's sorta 50/50 on what would happen, depending on whether the trigger is pulling on the wire, or relaxing it.
 
I personally thought the set up might have been more simple, relying on tension. If that's so, then it's sorta 50/50 on what would happen, depending on whether the trigger is pulling on the wire, or relaxing it.
I just remember that these people are Role-playing Adventurers, which means that the traps could actually be dangerous even to robots.
 
Think of the Worst traps, a DM has ever thrown at you. Like the Symbol of Death in Pathfinder. it probably won't be that bad by these are Role-Playing Adventurers.
I haven't played many games, so the worst trap is a bunch of zombies. Both unlikely to find here, and easily dealt with by our robots.
Anyways, something to remember, going by DnD these guys are most likely under lvl 14, since the Paladin was shocked that our Joes were CR 14, and that Symbol of Death sounds higher level than 14.
 
How big are we talking?
Plus, what is their range?
Size: About the size of a good amateur telescope for the biometric scanner. Detectors are basically high-tech artificial noses tuned for chemical propellants and explosives, and are about the size of a bloodhound's schnoz.

Range: About 40 meters for the biometric reader, more if they're holding still. The Detector is weird though, depending a lot on how air is circulating in the area.
 
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