The Power(Harry Potter/The Gamer)

Creepy wand seller
You look over the wands Ollivander has laid out, absently taking in the various stat bonuses of each. All the other wands you feel you could use, and some of them are exceptional wands. But there's one that seems to just call to you. One that you can't help but reach out and pick up. And as soon as you do, you know. This is your wand.

Lifting it up you give the wand a wave, sending sparks shooting out of the end in a fountain. Which prompts clapping from Ollivander.

"Oh, well done! Well done, indeed. Curious though... Very curious..."

After a few minutes of silence from all in the shop you ask the question he's waiting for. "Sorry, but what's curious?"

And Mr. Ollivander's pale stare fixes upon you as he answers. "I remember every wand I've ever sold, Mr. Potter. Every single wand. It so happens that the phoenix whose tail feather is in your wand, gave another feather - Just one other. It is very curious indeed that you should be destined for this wand when it's brother - Why, it's brother gave you that scar."

This prompts gulps from both you and Neville, both of you turning your young eyes to the wand still held in your hand.

"Yes, thirteen-and-a-half inches. Yew. Curious indeed how these things happen. The wand chooses the wizard, remember... I think we must expect great things from you, Mr. Potter.... After all, He-Who-Must-Not-Be-Named did great things - Terrible, yes, but great."

This guy... This guy is creepy. After a couple more minutes of silent contemplation you pay for your wand, and a couple wand holsters for yourself and Neville, and leave the shop. (-10 galleons).

Upon exiting you find Hagrid waiting there, holding a beautiful snowy owl, which he then holds out, offering it to you. "Here yeh go, Harry! Figured I'd get yeh a pet! Not a cat, 'cause those make me sneeze. Owls are dead useful, though. An' toads... Ah... Well..." He trails off with a quick glance at Neville. "Well they're right independent creatures, toads. Which is why I got Neville here this!" He holds out his other hand, which is holding a box, the words 'Travel Terrarium' written on the side. "Toads like their dark, cool places. An' if they ain't in one they'll wander. An' if I remember right yer birthday was jus' the day before Harry's! So happy birthday to the both of yeh!"

Accepting your wonderful gift you look over the owl. A beautiful snowy thing. You get the feeling it's female, though you're not sure why. Of course you captivation with the owl and amazement at getting your first ever birthday present(that you can remember) is immediately interrupted by your ability.

[Alert:] You have gained your first familiar! Familiars are special creatures that can be equipped like items. Unlike items they show up in your party as companions, with their own health, mana, and stats. And unlike people invited to your party you decide on their stat distribution and traits when they level, though familiars only gain three stat points per level. The number of familiars you can have active at one time is determined by your animal handling/beastmastery skill.

Would you like to name your familiar? y/n
Default name: Hedwig


After handling those pop ups you have questions running through your head. Such as that bit about a party and inviting people. Or the animal handling and beastmastery skills. Questions that will go unanswered for the time being as your owl lets out a soft 'Prek' and nibbles at the fingers holding her cage.

Shaking your head you beam at Hagrid and thank him for the gift, something that gets the large man a little flustered.

"Ah, well. It's yer birthday. Anyway! I think we're done here!"

Looking over at Neville you...

[ ] Make arrangements to meet up with him over the summer, if you can.(Occupies one time slot, allows further interaction over the summer.)

[ ] Tell him you'll see him at school.(Leaves time slot free, prevents meeting with Neville until on the train.)

After that, Hagrid leads you and Neville to the Leaky Cauldron, where Madam Longbottom is waiting, looking rather out of place among the grime of the pub.

"Ah. There you are, Neville? You've got a wand?" This question from the old woman is followed by a sigh. "I suppose it is for the best..."

After shaking her head she looks at you. "Mr. Potter. I've spoken with a couple of people, and one of them, one Madam Amelia Bones, the head of the DMLE - That's the Department of Magical Law Enforcement, would like to speak to you if you are available within the next week.

[Quest Alert:] Meeting with Madam Bones
You have been invited to meet with Madam Bones to discuss somethings! But it must be done within a week or you would have to reschedule, and with a title like head of the DMLE she is bound to be busy.

Time limit: 1 week

Completion: 20xp, Luck based chance of getting away from the Dursleys, +relationship with Madam Bones, Susan Bones and Augusta Longbottom.
Failure: 5xp, stuck with the Dursleys, -relationship with Madam Bones and Augusta Longbottom.

"Regardless, it was a pleasure meeting you Mr. Potter. Mr Hagrid." After that she and Neville head to the fireplace, throw some powder into it, which causes the fire to turn green. Fire which they then walk into!

Hagrid must have noticed your wide-eyed stared as he comments, "That's the floo. Magical transportation between two connected fireplaces. Bit disorientin', but quick an' safe. Well, relatively. No chance o' splinchin' yourself like apparition, but if you say the name of your destination wrong you could end up someplace entirely different. Anyway! Got yeh a ticket back to yer home here, an' your ticket for the express! Any questions before we part ways?"

[ ] Write-in(Unless you all say otherwise, due to wanting to run into someone before the platform, I will assume you ask him how to get onto platform 9 3/4)

Weekly planning!
For the remainder of the summer your actions will operate on a week-by-week basis, barring special events, rather than on a day-by-day basis. You have 7 time-slots each week, though depending on choices some are locked in due to previous choices. Each choice takes one time slot, and if there is ever one that will take more then I will note that. You can choose the same option multiple times as well.

[X] Meet with Hermione to study
-[ ] Optional: Tell her about your gamer power(Takes 1 additional time slot, special event)

[ ] Meet with Neville to hang out.
-[ ]Optional: Tell him about your gamer power(Takes 1 additional time slot, special event)

[ ] Tell someone else about your gamer power(special event)
-[ ] Write in who.

[ ] Meet with Madam Bones(Quest objective, special event.)

[ ] Do chores for the Dursleys. THey're too afraid now that you're a wizard to demand it, but they're still family. Rubbish family, but family.(+relationship with Dursleys, +relationship with Privet Drive, possible stat bonuses)

[X] CONSUME BOOKS!(Free action for the books you already have)

[ ] Buy more books(Only possible for wizarding books unless an action that gives British Pounds is also selected. Specify muggle or magical. )

[ ] Experiment with this ID create skill you've acquired.(Requires the free action CONSUME BOOKS! be done as well, grants understanding of the ability and enough levels in it to make the first set of dungeons.)
-[ ] Run dungeons!(1 additional time-slot.)

[ ] Work on gaining points in...(Write in stat, only one stat applies though a decent write in on how could give lesser bonuses to other stats)

[ ] Do mini-quests around the neighborhood(+rep with Privet Drive, +EXP, +British Pounds)

[ ] Work on gaining points in... (Write in two skills. Only two skills per time slot, though a decent write in on how can give lesser bonuses to other stats.)
 
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Warning: 10 points for your infraction total
You clearly have no head for physics. Speed is bad when heavy things hit people, mmmkay?
10 points for your infraction total Look if you want to make an argument over the lethality of a sport vs a Cerberus, fine, but the staff would appreciate it if you would make an actual argument for this rather than just blithely dismissing the other person's position. (Or even just an general argument that Fluffy wasn't that bad based on actual evidence, re: Dimensionist's post)

... I try to Brandark, I really do try... but my mental state is such that I take everything seriously... I can't help it.

And response to Dimensionist... :oops: I actually caught that a minute before you replied... I was going to go back and edit, but... you just responded. (damn I type slow)
official staff communication I was going make this part of the post to point out that you were making some kneejerk responses earlier, but as is, I'll just suggest to take a break and come back if you're finding an argument is getting particularly heated for you, certainly helped me a lot when I've participated in heated debates that I was getting really into. :)
 
Alert: Stay On Topic
Keep it pertinent to the quest.
Hrm... Sympathetic Properties by Mr Norrell paints a surprisingly, and frighteningly, acceptable explanation of Dumbledore. The man, in this, suffers severely from schizophrenia. Which is a disassociation with realty, and eerily it would match up with cannon Dumbledore much better than Dark Lord Dumbledore, or Evil Dumbledore.
stay on topic Ladies and Gentlemen, the QM has already asked you to keep discussion in this thread relevant to this quest. If you wish to discuss Harry Potter, its characters and their alternative interpretations in manners unrelated or not yet relevant to this quest, please direct your discussion elsewhere.

(If you're interested in Dumbledore specifically, we already have a thread about him in Fiction Discussion.)

I know you may think that off-topic discussion of related subjects in interesting and enlightening, but many people visit quest threads for the... well, quests, and discussion of irrelevant or not-yet relevant subjects can be annoying for others. Please keep the feelings of your fellow posters in mind.

If you want to discuss something else, you're more than welcome to create a new thread or join an already existing one on the subject.

I hope you all have fun!
 
Summer before year 1, week 1
You make arrangements to meet up with Neville during the upcoming month, with Madam Longbottom telling you about the Knight Bus after you express a lack of transportation out to the Longbottom home.

[Alert:] Unlocked fast travel, for a fee. You can now use the Knight Bus to get just about anywhere in the UK, for a fee, so long s you know of the place to tell the driver you want to get there. (Would have been unlocked by your wizarding culture book when you read it.)

After they've left and Hagrid has given you the tickets you mention you do have a few questions, the first being how to get to platform 9 and 3/4.

"Ah, right! Knew I was forgettin' somethin'. Yeh jus' go to Kings Cross an' find the barrier between platforms nine an' ten. An' then you walk through it. It looks like a regular wall, but it ain't."

Nodding your head you move on to your next question. "And what about if I need more money before school starts? I mean, I'd like to get some better muggle clothes, maybe, maybe some more books, and I need to practice writing with a quill so I may need to pick up more ink and parchment."

Hagrid looks a little uncomfortable at this, moving from one foot to another, a really odd sight when it's someone as tall as he is. "I dunno. I mean, no offense, but yer eleven. An' that money in yer vault has to last yeh for the seven years yer at Hogwarts. But then, it is yer money..."

Seeing that you have him on the ropes, as it were, you move in for the figurative kill. "It is my money. And I'm not going to spend all of it all that fast. I don't want the Dursleys to realize I have money they could try and take, after all. I'd just like access in the event that I need it."

That seems to have convinced the man, as he digs through his pockets, eventually pulling out the key and handing it to you.

[Alert:] You have gained a key item(Vault Key)!

"Don' lose that now. The goblins would charge for a replacement, an' until you've gotten one done anyone who had yer key could use it."

Nodding your head solemnly you and Hagrid end up going your separate ways, which eventually leaves you at number four Privet Drive, where you are dismayed to see that your relatives have somehow made it home. When you walk in you see them, or your aunt and uncle at least, as Dudley seems to be elsewhere. Vernon gets up and looks about to yell at you before stopping himself. Sitting down with a huff he just mumbles, "Go to your room." And when you start up the stairs to your new bedroom, having been given it after the first letter arrived addressed to 'The Cupboard Under The Stairs', he seems about to speak up again, before remembering what transpired.

Once in your room you put your things away before lying on the bed and closing your eyes. It's been a long day.




Your first week of the month before Hogwarts passes in a bit of a blur. The first thing you do upon waking, after dismissing a message letting you know your HP and MP have been restored to full, is sit down with all the books you've bought thus far, and tapping the 'yes' on each message that pops up. The first time was a bit of a shock, the book seeming to dissolve into light before pouring into you and leaving your head swimming in new knowledge. But you quickly grew used to it and continued on with all the other books, save the spare set of first year books you acquired. This ends up giving you a fair number of abilities.

Charms: lvl 10/100
-Levitation Charm
-Unlocking Charm
-Mending Charm(Household charms)
-Cleaning Charm(Household charms)
-Warming Charm(Household charms)
-Cooling Charm(Household charms)
-Stasis Charm(Household charms, unusuable until lvl 20 in charms)
-Extra points from Harry Potter series

Transfiguration: lvl 10/100
-Small, similar object transfiguration(Matchstick into needle, pebble into button, and similar)
-Extra points from Harry Potter series

Conjuration: lvl 1/100
-Minor inanimate conjuration(Harry Potter series)

Defense: lvl 10/100
-Leg Locker Curse
-Stinging Hex
-Light Spell
-Shield Spell(Harry Potter series, cannot use until 20 levels in Defense.)
-Extra points from Harry Potter series

Healing: lvl 10/100
-Minor Healing(Household charms)
-Extra points from Harry Potter series.

Occulumency: lvl 1/50

Legilimancy: lvl 1/50

Runes: lvl 1/100
-Light Rune array

Arithmancy: lvl 1/100
-No abilities yet.

Animal Handling: lvl 1/100
-No abilities

Beastmastery: lvl 10/100
-No abilities, extra points from Harry Potter series.

Potions: lvl 20/100
-Brew all first year potions perfectly
-Brew all second year potions perfectly
-Bonus points from Snape's reccomendation
-Bonus points from Harry Potter series

Herbology: lvl 1/100
-No abilities

ID: lvl 1/100
-ID Create
-ID Destroy

You blink and shake your head slightly as the deluge of messages trickles off. The sheer amount of information that just appeared in your mind after using each of those books was enough to give you a slight headache, though it is fading fast. After processing that information you turn your eyes to the one book that most definitely is a skill book that you could not use.

[Invisible Book of Invisibility]
This is a skill book! Would you like to use it?

Sighing you tap yes again and watch another alert pop up.

[Alert:] Minimum requirements not met. Requires [Mage Sight], an Int of 15, and a Wis of 10.

With a frown you wrap the book in an old shirt, so that you can find it without having to rely on your observe ability, and put it back in your trunk.

That done, you move on with the next action for the day. Chores. Sure, your relatives aren't demanding you do them, but if you do maybe they'll continue to just ignore you. Which means they won't question how you could afford your school things.

So the rest of the day passes with various tasks. Cooking, cleaning, taking care of the yard. And it's when you're doing this last, specifically tending to Aunt Petunia's garden, that something happens.

[Alert:] Due to diligent hard work your Vit has increased by 1!
[Alert:] Due to hard work in a garden your Herbology has increased by 1!

That's... Huh. So you can increase your stats and abilities through actions, not just using those stat points and books? How... Broken. But never let it be said you weren't willing to abuse a system! You throw yourself back into your chores, and end up doing a week's worth in a single day, thanks in a large part to your only needing about five minutes break to recover energy. Thank you [Gamer's Body]. You gained another point of Vit while mowing the lawn, and a point of Str while cleaning the garage.




Later that week you manage to get away from the Dursley's, arranging to meet with Hermione. Figuring it would be best not to subject her to your relatives you meet with her at a library near her house(at the cost of 2 sickles for the Knight Bus). You spend most of the time studying, and some of it talking with her, leading to a gain of two int, one wis, and 30 relationship points, making her friendly toward you. While speaking with her some interesting topics come up.

"So, while reading some of the extra books I picked up I noticed a lot of references to blood status. Do you know anything about that, Harry?"

Frowning you reply, "Not much. From what I understand that was what was behind the war that madman who... Who killed my parents was leading. That there's people who think that if your parents, grandparents, and great grandparents were witches and wizards you're better than those whose parents and so on weren't."

Biting her bottom lip the bushy haired girl replies, "What a horrible prejudice! What do you think we should do about it?"

[ ] Nothing. It's their world, we should just adapt to it(-relationship with Hermione, Prevents things like SPEW)

[ ] Changing things would be preferable, but slowly.(+relationship with Hermione, keeps things subtle)

[ ] Fight the power! Stick it to the man!(++relationship with Hermione, can lead to very negative reactions from many in the wizarding world)




Eventually you also meet up with Neville at his family home(-2 sickles for the Knight Bus). Which is a mansion. Really. With a small greenhouse in back, that you ended up very familiar with due to Neville's love of plants. Something that netted you another two levels in herbology. You also spend time speaking with him and his grandmother, something that increases your relationship with them both by 30.

And then you learn something saddening. Neville's grandmother was talking about Neville's father, Frank, and being naturally curious you ask where he is. This causes Madam Longbottom to sigh and Neville to look rather sad.

"He and his wife, Neville's mother, were victims of the war. They're currently in St. Mungo's, the magical hospital, for irreversable spell damage. Long term exposure to the Crusiatus curse. Nasty bit of magic that."

After making things rather solemn you try to cheer them both up, with limited success. And eventually you call it a day, heading home while pointedly ignoring the quest window that popped up.

[Quest Alert:] You have unlocked a new quest!

Heal Frank and Alice Longbottom.

Reward: ++relationship with Neville Longbottom, ++relationship with Madam Longbottom, 25,000 XP, 1000 galleons, [Miracle Worker] title

Failure: -Relationship with Neville Longbottom, -relationship with Madam Longbottom, 20XP

Time limit: None

Accept:

[ ] Yes

[ ] No




Throughout the rest of the week you spend time going around the neighborhood, helping out here and there. Mostly because when you ask someone if they need any help and they say yes, you get a new quest. Usually it's something simple like mow a lawn, walk some dogs, or deliver a borrowed item back to it's owner. One of the better ones you found, however, had you helping to build a tree house for some kids. And only in part because it got you another point of Vit, Str, and Dex.

And when each quest is completed and turned in you get some experience, your relations with Privet Drive improve, and some of them pay you for your work. Though some just give you cookies, which are delicious.

All said and done you make 150 Pounds, and gain enough experience for two levels. And have three cookies in your inventory. The interesting thing is that you find out group relationship, like that with Privet Drive, works differently from individual. It takes more points to raise a level, but when you do it applies that increase in relation to everyone in the group. You discovered this because your overall relationship with Privet drive went from unfriendly to neutral, thanks to your Boy-Who-Lived title. Though it seems the Dursley's aren't part of the Privet Drive group.




Looking over the abilities you gained from the books later in the week you see one that just doesn't make much sense. ID. After fiddling with your interface a bit you eventually discover that ID stands for Instant Dungeon, and you have the ability to make and break one. Fiddling with it more you learn that right now you can only make an empty one, and that it sort of creates an empty copy of where you are. You made one in your room and it turned the entire lot number four Privet drive was on into one of these dungeons. After wandering around a bit, and accidentally breaking a vase, you exit the dungeon, only to find the vase intact. So it seems that things don't carry over.

You spend some more time messing with this skill, working on getting it leveled up. If higher levels just make the area larger then you still can use it for exploration. When you hit level 10 you gain something new, however. You can make dungeons with creatures in them. It seems you have one with flobberworms, which your devoured knowledge tells you are completely harmless and nearly useless, only being of use for the mucus which is a potion ingredent. And you can make one with zombies. Because that's not terrifying at all.




The end of the week is approaching, but you still have more to do. First you want to use some of the money you earned to get some books at a nearby Blackwell's. So you make the way there, taking the regular bus this time, and walk in, seeing the lovely sight of hundreds of books, just waiting for you. When you leave the store you are walking out with:

Can only spend up to 145 pounds(need some for the bus back)
[ ] Dummy's Guide to Computers(20 pounds)
[ ] Dummy's Guide to Tailoring(20 pounds)
[ ] Dummy's Guide to Woodworking(20 pounds)
[ ] Set of Dungeons and Dragons books(100 pounds)
[ ] Dummy's Guide to Ninjitsu(20 pounds)
[ ] Dummy's Guide to Fencing(20 pounds)
[ ] Dummy's Guide to Karate(20 pounds)
[ ] Write-in




As the week winds down you realize there's one last thing to do. Sending off an owl you request a meeting with Madam Bones. A request that is answered almost immediately. Your owl is fast. So that afternoon you take the Knight Bus to the Ministry of Magic(-3 sickles) and head to the indicated floor to speak with the head of the DMLE.

When you're let into her office you see a middle-aged woman with steel-grey hair, a stern visage and a monocle over one eyes. And above her head:

[Amelia Bones: Head of the DMLE, Lvl ?]

"Ah, Mr. Potter. Nice to meet you. My name is Amelia Bones. Madam Longbottom has brought some concerns to me regarding your upbringing, concerns I can see right now were not entirely unfounded."

This last is said with her casting her eyes over the state of your clothing, clothes that used to belong to Dudley.

"She mentioned you claimed to know nothing about magic before receiving your Hogwarts letter. Something that shouldn't be the case. Not just because your parents were magical, but because of your status in our world. Like it or not, you are something of a celebrity. So, Mr. Potter, let's discuss your upbringing."

[ ] Tell her everything.(Will result in closer scrutiny on number 4 Privet Drive. Luck may change outcome.)
[ ] Lie to make things seem better than they are.(No change from current situation. Luck may change outcome. Roll 1d20 for lie)
[ ] Lie to make things seem worse.(Removal from Dursleys. Luck may change outcome. Roll 1d20 for lie)

In addition roll 1d100+10 for luck based event. Next week's planning will occur after event is concluded.

Edit: Forgot the second year coursebooks. Their abilities and extra points will be added to character post.
 
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Meeting Amelia Bo-No, Dumbledo-No, the Minster for Magic!
"It would be best, I think, to go slowly in such changes. Yes, it's prejudiced and backwards. It's also deeply rooted in their society, with many influential figures supporting it. We absolutely should try and change things, but starting small. No grand sweeping campaigns for equality right away, but instead with individuals. And then we can step things up a bit. We don't want to be immediately decried as trying to ruin the traditions they have or anything, as that would be counterproductive."

Hermione sighs after you say this and comments, "It's going to be time consuming and hard, isn't it?"

"Many worthwhile things are."

+30 relationship with Hermione

[Hermione Trait gained! Hidden]




Unable to think of anything to say or do about the situation right now you simply accept the quest. Something to work on long-term.




You buy some books in the bookstore and when you return home you are DEVO-er... Absorb the knowledge. Tasty, tasty bo-Knowledge.

Abilities Gained:

[Stealth lvl 20/100, D&D + Ninjutsu]
-Sneak attack, deal extra damage when attacking an unaware or distracted opponent.

[Thievery lvl 1/100]
-Pickpocket
-Open Lock
-Disarm Trap(Mechanical)

[Karate lvl 1/100]

[Woodlore lvl 10/100]

[Faith lvl 1/100]
-Smite Evil
-Divine Prayer
--Available prayers: Healing, protection, blessing

[Music lvl 1/100]
-Select insturment of choice
-Singing

New Spells:
-Magic Missile(defense)
-Protection from Evil(defense)
-Identify(Charms)
-Find Familiar(Conjuration)
-Sanctuary(Defense)
-Comprehend Languages(Charms)
-Entagle(Transfiguration)
-Pick two others from any first level AD&D spell list(List)

Class Quests Unlocked:
Complete class quests to gain more abilities or spells from that class.
Thief-Steal 10 items, pick 10 locks, or any combination of the two
Mage-Gain 5 levels in a magic type using any D&D mage spell, or defeat 1 enemy using only D&D spells
Cleric-Gain 10 levels in Faith
Paladin-Smite 5 undead to death
Bard-Entertain a group of 10 with your music
Druid-Gain 10 levels in woodlore.




You tell Madam Bones... Everything. You tell her about the chores, about how Hedwig was your first birthday gift and you still haven't gotten a Christmas present that you can recall. You tell her about the cupboard and Dudley's 'Harry Hunting' and being called freak. About how when they went on a trip you got left with someone, usually Mrs. Figg. A name that gets a reaction from her. And you tell her about how, until your birthday, if someone mentioned magic it would have just been something out of a storybook for you. You're not sure if you could have done it without your [Gamer's Mind]. Even with that to help add some detachment it was difficult, almost impossible to get through, but once you start you just can't stop.

And as you speak Madam Bones' face grows more and more stern, something you didn't think was possible, and halfway through she does something with her wand that causes your ears to pop. When you seem to have finished she walks over to her door, opens it, causing your ears to pop again, and says, "Fetch me Scrimgour and Shacklebolt."

Returning to her desk she sits down and asks, "That was quite a bit of talking there. Would you care for something to drink?"

Nodding your head you accept a cup,transfigured from a quill, that she fills with water from a spell.

Not even five minutes have passed, in silence, before knocking is heard at the door. Standing there is a man, who looks vaguely like a lion, with gold, wire-framed glasses, and a tall, broad-shouldered black man.

"Good. I need you two to-" Whatever she was going to finish that sentence with is interrupted by an old man, in... Colorful robes and with a ridiculously long beard stepping in behind the two men. "Dumbledore. Just who I was about to... Request."

Curious, you glance at the words above his head.

[Albus Dumbledore, Headmaster of Hogwarts, lvl ??]

Not very informative. Nothing you didn't already know.

"Amelia, I-Harry? What are you doing here?"

Amelia smiles, the first you've seen and you're glad it's not directed at you. It's rather... Predatory.

"Harry here was just telling me about his home-life. Where he was never given any gifts, slept in a cupboard under the stairs, was only given his cousin's hand-me-downs to wear, and suffered physically at the hands of said cousin. Among other things. And was occasionally watched by one Mrs. Figg. A Mrs. Arabella Figg, perhaps?"

The old man's, Dumbledore's, countenance changes at the mention of your cupboard. It's hard to pin down, but then you realize. His eyes had a bit of spark before, a twinkle to them, that has gone missing. After a few minutes he speaks.

"I do not wish to cast aspirations on his character, but are you certain Harry here wasn't... Exaggerating, at all? Children do tend to do so."

"Quite certain, Dumbledore. As soon as he sat in that chair, I would have known if he lied. The crystal over his right shoulder would have lit up."

"I see," replies Dumbledore, his posture slumping as he looks a bit older suddenly. "But still, he needs-"

(Luck roll, over 100. Minster of Magic arrives)

It seems it is his turn to be cut off, as the fireplace flares to life, the green flames signaling the floo aspect of it, you recall. A disembodied head appears, floating in the flames, and seems to be wearing a bowler-cap. A sight that has both Madam Bones and Dumbledore closing there eyes and letting out a soft sigh.

"Amelia, I-My word, Dumbledore? And is that... Harry Potter? Hold on, I'm coming through."

A few minutes later the man carries through on his promise. He turns out to be a portly little man with rumpled grey hair, though largely covered by a lime green bowler cap. And he immediately moves toward you and starts shaking your hand. If it weren't for your [Gamer's Body] you're sure it'd be numb by the time he finished.

"Harry, can I call you Harry, it is an honor to meet you. An honor. I'm Cornelius Fudge, the Minister for Magic. What brings you to the DMLE? A bit young to be causing this sort of trouble, no? But then, from what I've heard about your father..."

At this point Amelia coughs softly to get attention and informs the man, the Minister apparently, "Mr. Potter was here to tell me about his... Unsatisfactory home conditions. He isn't beaten, by all accounts, but neglect and emotional abuse are certainly there."

This causes the eyes of not just the Minister, but the two younger men, in relation to Dumbledore, in the room to go wide, and Dumbledore to wince, though it's quickly covered up. After a few minutes the Minister turns to Dumbledore and exclaims, "You said he was safe!"

"And he was, there are protections to keep him safe from dark wizards and creatures," replies the old man, calmly.

"But they do nothing against his relatives! He should be placed with another family, one who won't abuse him in any way. I know I would be willing to do it." This comes from Madam Bones, and has Dumbledore going slightly pale.

"No, you can't! The protections... He needs to be safe! Surely his family can be spoken to, reasoned with. You agree with me, don't you Cornelius?"

With that both of them turn their eyes to the Minister for Magic, who seems to wilt at being caught under the gaze of two powerful figures.

"Ah... Well... I think... I think..." The portly man stammers, eyes looking around before they lock onto you and he brightens. "I think Harry should decide! It affects him the most, after all!"

Though they're still discussing if letting an eleven year old decide such a thing is wise, you would like to...

[ ] Stay with the Dursleys, but with the MoM watching them for incidents.

[ ] Move in with...
-[ ] Madam Bones
-[ ] The Longbottoms
-[ ] Maybe Hermione?
-[ ] Hagrid! He's awesome!
-[ ] Dumbledore

[ ] "What... What would emancipation take?" 10 int required(And you have it after point distribution)

[ ] Write-in
 
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Meeting Mad-eye
"I think..." You trail off for a moment, considering your options. You don't really know this Madam Bones, but she's the head of the DMLE. She could keep you safe. You could live with Hagrid, though you aren't sure about his living conditions. Hermione or Neville, but that would probably be a bit weird. They only met you recently. Professor Sna-No. No, from your brief interaction with him that would probably be a bad idea. Dumbledore is a possibility. I mean, he's powerful, so could protect you. And probably has a lot to teach. But... Also busy. I mean, that letter from Hogwarts had a lot of titles for him. And then there's this... Protection that was mentioned. You think you need to know more about that.

[Alert:] +1 wis for a thought out plan.

Huh... That's... Good to know. Anyway. "I think I need to know more about these protections, sir." You finally answer, looking at Dumbledore. "I mean, they haven't protected me at all from what the Dursleys have done to me. But maybe there are other things they have. So I need to insist you tell me, at least, and preferably Madam Bones and the Minister, about them. Hard to make an informed decision without all the knowledge."

[Alert:] +10 relationship with Madam Bones
[Alert:] +10 relationship with Albus Dumbledore

The old man stares at you for a long moment, considering, before letting out a soft sigh. "I suppose I had better." Then with a steel in his eyes and a set to his posture that reminds just why he is considered the most powerful wizard of his age, he looks at Madam Bones and the Minister. "But only to Harry and you two. And I will be needing your word that this will not extend beyond us. It is Harry's safety and his to share if he wishes, though I caution him not to. The best defense is the one unknown."

There's a bit of back and forth, and arguing, and generally being stubborn adults on their part, but Dumbledore doesn't budge. So eventually they agree. The two aurors are sent out of the room, and Dumbledore withdraws his wand, moving it in a complex pattern. While Madam Bones' spell made your ears pop, this one makes your ears ring.

"Very well. The protections, Harry, are two-fold." Dumbledore says this as he conjures up a chair, an over-stuffed comfortable looking thing, sitting in it to face you. "The first I had nothing to do with. It was all on your mother. On that horrible Halloween night she invoked an ancient and powerful magic. Love. Oh, I know, it sounds sappy and like something out of a bad novel. But it is true. Her love for you, combined with her sacrifice, and perhaps some other magics she dug up... She was quite clever you know. Anyway. They gave you a protection that runs through your very veins."

Unable to help yourself your eyes dart down to the backs of your hands, looking at the veins you can make out through the skin there. An action that prompts chuckling from Dumbledore. "Oh, you won't be able to see it unless you can see magic itself, but it's there. This protection, however, was rather specific. All it does is prevent the one it is active against, in this case Voldemort, from being able to touch you without pain. He can still hurt you, can still physically touch you, but doing so would be agony for him. And as Voldemort is presumed to be dead," That statement gets a reactions from the other two, and not just the winces that come from hearing Voldemort's name that they had before. This time Fudge blurts out, "Is dead!" And Amelia comments, "Presumed to be dead?"

Lifting a hand Dumbledore continues speaking, as though there weren't any interruptions. "As Voldemort is presumed to be dead, that was of less use than something to protect from his followers. That is where I came in. I cast a charm that uses that first protection as a base of sorts. This charm wouldn't work without the protection. And it took me a day to modify an existing charm into what was needed, and even then it required something... Else. In this case the charm requires you stay with the nearest blood relative on your mother's side. This being your Aunt. Now, as for what it does, it protects, completely, from Voldemort and his followers, as well as keeping your mother's protection strong, while your home is the same as your Aunt's home. It isn't ideal. It only covers the home, which would leave you at risk elsewhere. It will not protect you at Hogwarts, though your mother's protection will. But while at your aunt's home it is, quite frankly, the strongest protection you can get from Voldemort and his followers. I wouldn't be surprised if it completely stopped any number of killing curses from them."

He seems to be finished, as he sits back in his chair. An action mirrored by yourself and Madam Bones, while the Minister stands there in a bit of a stupor. After a few minutes Madam Bones speaks up, "That... That is a powerful incentive. But I'm not sure it is enough. It may be the absolute protection for him from He-Who-Must-Not-Be-Named and his followers. But what about others? His relatives, dark creatures? Any number of other perils."

Shaking his head slightly and looking old once more, though there's something... "I had always intended to add more wards, more protections. But I have been busy. And Arabella, Mrs. Figg, never told me of any incidents, so I thought 'Well, he's safe enough, next year perhaps.'"

"Hmph," is Madam Bones' only reply to that. Well that and reaching up to take off her monocle so she can polish it.

After a few minutes of silence you feel attention returning to you again and know you have to decide.

"I think, if the protections are that good... That I'll stay with the Dursleys. Provided it can be ensured that they behave themselves."

Here Minister Fudge speaks up, barging into the conversation again. "Of course! An Auror detail on twenty four hour guard! And-"

Madam Bones cuts in here. "I'm not sure quite to that extent would be necessary, Minister. This is a Muggle area we are talking about, after all. No need to draw too much attention. Someone who can fit in or go unseen... If only that Metamorph girl had graduated Hogwarts already. She's expressed interest in being an Auror, and would be perfect for this sort of work. Maybe Shacklebolt. He knows how to dress at least."

"Perhaps, if we want young Harry safe, another could be considered. He's retired, certainly, but I believe he could be convinced." Dumbledore's twinkle is back in full force, and he has an expression as though he's just had a wonderful idea. "He could even show Harry a few things. Though there would be some concern about Harry showing up in September spouting off about constant vigilance."

This draws a short bark of a laugh from Madam Bones. "I'm sure you mean CONSTANT VIGILANCE!" The words being shouted causes both you and Minister Fudge to give a start, though Dumbledore merely chuckles. "I think Mad-Eye could do, yes. It'll certainly become the most well-protected muggle home in the world. He can't exactly pass for normal, but he knows how to go invisible. Of course, if he were to teach Mr. Potter would need allowance to use magic..."

Her eyes slide over to Minister Fudge, who is quick on the uptake. "Of course! I'm sure an exemption could be made for Harry! After all, he would be well supervised by an experienced wizard."

After that Minister Fudge quickly makes his exit, having looked a bit unsettled since the name Mad-Eye was mentioned and the two others turn to you. "All right, Mr. Potter. I believe that covers everything we were going to discuss. If you head back to your home we'll arrange things with Mad-Eye."

Standing up you start for the door, only to pause. "How am I to know this Mad-Eye person when I see them?"

This draws a chuckle from Dumbledore as he replies, "You'll know him. And when he asks for verification, because he will, tell him everlasting gobstopper."

With that odd parting statement, you leave.

[Quest Alert:] Quest complete! +20XP, +20 relationship with Amelia Bones, Augusta Longbottom, Susan Bones.




You get back to number four and head up to your room, though the bellowing of your uncle telling you to do just that is strangely absent. Upon opening the door you see...

(Luck roll, 100+15, over 100, you have it made.)

You see an entryway fit for a mansion. You're not sure how it was managed, but... There it is. It shouldn't even fit where your room was, but the house didn't look any different.

As you're staring in a state of mild shock something suddenly registers.

(Bonus for critical, disarming Moody.)

Someone is coming up behind you, and stealthily. Spinning in place you instinctively move your hand in a sweeping motion from your Karate knowledge, knocking it into something solid, followed by the sound, and sight, of a wand skittering across the floor. What you hit becomes revealed as man appears out of thin air. He's heavily scarred, with one leg being replaced by a fancily carved peg-leg, and one of his eyes must have been lost at some point. But not that he doesn't have two eyes, as he has a fake, one that seems to be constantly spinning.

[+20 relationship with Alastor Moody]
[Alert:] Skill unlocked, Perception
-Passive awareness of your surroundings
[+2 levels in Karate]

"Good! Thought I could sneak up on you. But that was good! CONSTANT VIGILANCE!" He seems... Enthusiastic about his vigilance. "You need to be better though." And with those words another wand appears in his hand, pointing at your nose. "Should have put me down after knocking away that wand. Now... You look like Potter. But are you?"

"Ah... Everlasting Gobstopper?" You manage to get that out, while your eyes cross to stare at the tip of that wand. It remains there a few minutes before he pulls it away. "Right. Well. Let's have a tour of what I did to that shithole you called a room."

And without waiting for a reply he stomps off, and as promised gives you a tour, discussing security features in between.

Rooms:
-Two bedrooms
-Gym(Minor bonus to training physical abilities and stats)
-Library(Minor bonus to training mental abilities and stats, mostly empty)
-Dueling room(Minor bonus to practicing magic, bonus increased to major if training with Moody)
-Bathroom
-Kitchen, stocked
-Study

"And that's that. Only the window in the entry hall is real, so that's where your owl will be going in and out. I took the opportunity to check everything you have for tracking charms. There were a couple. They're gone now. The door to the room has a muggle repelling charm on it, so your relatives won't be able to bother you. And they've learned not to bother me."

That's an interesting statement. The sort that makes you wonder what happened.

"Anyway, Potter. I need to know your schedule to manage your security. So what are you going to do this week?"

7 Time slots available, none required

[ ] Meet with Hermione to study
-[ ] Optional: Tell her about your gamer power(Takes 1 additional time slot, special event)

[ ] Meet with Neville to hang out.
-[ ]Optional: Tell him about your gamer power(Takes 1 additional time slot, special event)

[ ] You impressed Madam Bones, and she's invited you over.

[ ] Tell someone else about your gamer power(special event)
-[ ] Tell Moody.
-[ ] Write in who.

[ ] Do chores for the Dursleys. THey're too afraid now that you're a wizard to demand it, but they're still family. Rubbish family, but family.(+relationship with Dursleys, +relationship with Privet Drive, possible stat bonuses)

[ ] Buy more books(Specify muggle or magical. )

[ ] Run dungeons!

[ ] Work on gaining points in...(Write in stat, only one stat applies though a decent write in on how could give lesser bonuses to other stats)

[ ] Do mini-quests around the neighborhood(+rep with Privet Drive, +EXP, +British Pounds)

[ ] Work on gaining points in... (Write in two skills. Only two skills per time slot, though a decent write in on how can give lesser bonuses to other stats.)

[ ] Train with Mad-Eye Moody(Increase to defense, and potential of increase to physical stats, takes 2 time slots, one for training and one for recovery)

[ ] Write a letter to... (Write-in. 1 is free, more requires a time slot, more than 5 requires 2.)

[ ] Write-in
 
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Summer before year 1, week 2
Listening to your proposed schedule for the week, Mad-Eye nods his head slowly.

"So you want to train with me, eh? You've shown you're at least somewhat vigilant at least. Not a total lost cause like some. But I don't care about your age. If you want to train with me, you're going to train hard."

After saying this he turns and starts to stomp off toward the room he'd mentioned was for dueling. You just sit there, watching him and uncertain as to where he's going before he barks out, "Are you coming?"

Getting up you scramble after him. You hadn't meant right away, but...




After you're finished with being in hell... Er... Training, and he really did put you through your paces, you take time to 'rest and recover'. You fully plan to use this time to practice something a bit less obvious, but first you dismiss the notifications you got during training.

[5 levels in perception gained]
[10 levels in defense gained]
[2 points dex gained]
[2 points vit gained]

At least the difficult, hour long workout was worth it. You think. Letting out a sigh you lean back against the wall from your position seated on the floor, closing your eyes. You can't do anything overt, like practicing karate or weight lifting. But you can work on that occulmency stuff. So you try to do what your mind is telling you that you need to and clear your mind. It takes a while to get the hang of it, though you feel you do so quicker than if you didn't have some rudimentary knowledge already.

You're not entirely sure how much time passes, getting a bit lost in your meditation and occulmency work. But eventually you open your eyes, feeling that you made some progress. Something conformed when you catch sight of the floating boxes.

[5 levels in occulmency gained]
[You have gained a new skill: Meditation]
-Meditation grants you additional MP regen equal to half your wisdom score per minute while meditating.
[5 levels in meditation gained]
-Meditation changed to 5/8ths your wisdom score per minute, rounded up.

Dismissing the boxes you smile and stretch, standing up.




Time marches on, as it always does, but for you it seems to be going slowly, simply because your mind is a whir of thoughts. You found out that Mad-Eye's eye has many magical properties, one of which is the ability to see through walls. Which is very worrying, as it means that some of the things you planned to do this week, that you passed off as just individual training outside, you won't be able to get away with. The easiest solution would be to tell him about what you can do. But there are so many risks that come with that. He was placed here by others, and could tell. And then they could tell others, and before you know it your ability is out. Your... Your freakishness is out. Even among wizards you're still a freak.

But on the other hand if he knew... If he knew he could help out a lot more. And you wouldn't have to pretend, or sneak around. And maybe... Maybe you could find out that it's not as freakish as you think. And you aren't sure you can keep it hidden from him anyway.

You spend hours deliberating this, going over everything in your head and eventually making a plan for telling him. After getting the plan as fleshed out as you can you get up and go to find him. When you do he's in the kitchen, back to you, and seems to be working on... Security outlines for the house. He does that a lot.

"What do you want, Potter?"

His voice startles you slightly, but you aren't terribly surprised. That's why you're going to tell him. Walking around the table to sit down across from him, you stare at the grizzled man, taking a few minutes to organize your thoughts before speaking up. "I need you to put up a spell that ensures our complete privacy, and give me the password I gave you when we first met."

The old man doesn't even question this, a testament to his paranoia that his wand is out and moving as soon as you finished, the spell sealing around the room as he says, "Everlasting Gobstoppers."

"I have something to tell you. Something big. And secret. So I need to insist on some... Precautions."

[+10 relationship with Alastor Moody.]

"Smart. Current password won't do. Dumbledore, at least, knows it. We'll need a new one."

Shaking your head you retort, "We'll need three new ones. The first will be between us for confirmation of identities when we're alone and secure. The second will be for when there's a third party, either present or potentially listening in. And the last will be for allies to use if they are passing on a message from me to you or you to me."

Eying you carefully it takes a few minutes for Moody to nod his head. "That would do. For just us it doesn't need to be anything that can be used in conversation. No worries about tipping others off. Seventh blue duck. For use when others are around... Hmm. Puffskien. Something that can be mentioned, as a pet, but that we know you don't have. Third. Electricity. Another common word, but that many wizards can't get right. Just have to make sure our allies can pronounce the damned thing."

After a few minutes you nod your head, accepting those passwords. And then you start to talk. You tell him about your ability, about when you got it, how you haven't told anyone else. You tell him what you've found out about it, and how you only pretended to be resting after his training sessions. You tell him about how you devour books, and how your ID create spell seems to create an entirely new dimension. And you tell him why you're telling him, about how you don't think you can keep it hidden from him, with how much he watches everything. You tell him everything, and through it all he just remains silent and listens. When you finally finish he nods and replies, "If that's true it's certainly a big deal. But don't think I'm going to take your word! Verify! So make one of these... IDs."

Nodding your head you pause a moment before deciding to create an ID of flobberworms. Probably best not to subject paranoid aurors to zombies.

So you create an ID with flobberworms. And when it's done they're... Everywhere. On the table, on the floor, on the counters... Moody looks around with his spinning eye before focusing on one of the creatures in front of him. He casts a few spells at it, diagnostic ones maybe, before casting another, a cutting curse. It cuts through the flobberworm and into the tabletop, leaving the creature in halves before they dissolve into the same motes of light books do when you ea-er... Use them. Nodding his head at that Moody looks around again, casting a few more spells, possibly determining the validity of the room. Then he turns back to you.

"All right, Potter. Take us out."

Nodding your head you break the ID, and the flobberworms disappear, along with the gash in the table from Moody's spell. The man's eye fixates on that for a few minutes before both of his eyes focus on you.

"This... Could be useful."




After explaining things to Moody you tell him you'd like to go pick up some books, and knowing about your abilities now he doesn't question it. So the two of you make your way to Diagon Alley by apparition. A very unpleasant method of travel, you find. Though you do recall performing it at one time back when you were younger, disappearing and reappearing on the roof of your school.

Once there you make your way to Gringotts and request to visit your vault, producing your key as you make the request. When you arrive at your vault, once again accompanied by Griphook, you walk in to gather up some coins.

[500 Galleons gained]

Finished at the bank you make your way to Florish and Blotts, for book shopping. Easily your favorite sort of shopping anymore. You grab third year books, a cookbook, two copies of the book Snape told you about, for Neville and Hermione. And then you see a bundle of books that costs 50 galleons. A substantial sum, but... It just might be worth it, you think. So you grab those too. When you and Moody return to your house you immediately CONSU-er... Make use of the books.

[-72 galleons]

[Gained 5 levels in charms]
[Gained 5 levels in transfiguration]
[Gained 5 levels in potions]
[Gained 5 levels in herbology]
[Gained 5 levels in defense]
[Gained 10 levels in runes]
[Gained 10 levels in arithmancy]
[Gained 5 levels in animal handling]
[Gained 10 levels in beastmastery(Lockheart books)]

[You have gained the following spells: Freezing Charm, Cheering Charm, living to inanimate transfiguration(non-human), riddikulus, orbis jinx, homomorphus charm, daylight charm, headcold spell.]

Swaying slightly you blink as you adjust to the influx of knowledge that you just gained. It doesn't take you long to recover, however, and you soon set out to continue with your plans for the week.




Having gotten the books you wanted to for Hermione and Neville you sit down in your study, preparing to write a letter. You've made arrangements to meet with Hermione, and you're planning a visit to meet with Madam Bones, as she requested. But you just didn't have time to meet with Neville this week. Not and do everything else you wanted. But that doesn't mean you're just going to forget about him. So you write a letter, attach it to the book, and send it with Hedwig.

Hello Neville,

Been busy this week, so no hanging out for us. If nothing else we'll see eachother at school though. I met with Madam Bones like your grandmother mentioned. Thank her for that, by the way. Things at my home are much better than they were.

I also wanted to send you a book! Exciting, I know. But I met the potions professor, who seemed rather strict, and he suggested getting this one, so you should probably read it. It's all about how potions ingredients interact with each other, which with many of them being plants it might help everything make sense for you.

Signed, Harry.

[+5 relationship, Neville Longbottom]



Meeting up with Hermione was a bit more difficult. Moody claimed that he'd been tasked with protecting you, and that's what he planned to do, but he couldn't easily fit in in the Muggle world. So he made use of a disillusionment spell, which turned him nearly invisible, even hiding the words above his head.

So you make your way to the library, having to make sure to hold the door open long enough for the man to slip in.

This study session goes much the same as the last one, albeit without the unfortunate discovery that happened last time. Instead the two of you just spend time studying and talking with each other.

[+2 int]
[+10 relationship, Hermione Granger]




Meeting with Madam Bones is easier to arrange, Moody able to blend in in the Wizarding world much better. Or at least well known enough that his standing out isn't unusual.

When you arrive and are shown in you spend a little time speaking with Madam Bones, filling her in on what's changed, and thanking her for what she's done to help. While you're speaking with her the fire flares green and a red-headed girl steps out.

"Ah. This is Susan, my niece. Susan, this is Harry Potter. I mentioned meeting with him earlier."

The girl's eyes go wide at this, and her eyes flick to your forehead before focusing on you.

"Ah... N-nice to meet you! I'm Susan! But Auntie just said that... Um... I'm just going to... Um..."

And then she's run off, seeking sanctuary further in the house, something that causes both Madam Bones and Moody to chuckle.

"You'll have to forgive her. I've done my best to keep her from becoming obsessive about the Boy-Who-Lived, and never let her believe those books about you are real, but even so I couldn't stop some hero-worship. Not that it's entirely undeserved."

You spend a bit more time speaking with Madam Bones before it's time for you to head back.

[+10 relationship, Amelia Bones]
[+10 relationship, Susan Bones]



Toward the end of the week you feel that it's time to try one of these dungeons you can make out. For more than just proving it exists. And you've chosen to do so in the back yard, rather than having to deal with the confines of a house. When you demonstrated the flobberworms they seemed very... Unimpressive. Not really worth fighting. So instead you focus on your ability and use it to create one with the other creature you have access to. Zombies.

And zombies is what you get. There's five of them wandering the back yard, and you can see others actually inside the house. You're about to start casting spells at them when you recall those class quests. One of them simply required the defeat of a creature with mage spells from those dungeons and dragons books you got. And another needs you to smite undead... You... You think you can pull that off. So rather than simply casting a severing charm you think for a few minutes before nodding your head.

Pointing your wand you say, "[Magic Missile]." And the result is immidiate, a purple bolt of... Of magic, flying out to strike the zombie it was pointed at. It.. Doesn't seem to do much. It does something sure, tearing through the zombie's flesh, but the zombie doesn't collapse or react in any way beyond turning and starting to shamble slowly toward you.

"[Magic Missile, Magic Missile!]" You cast twice more, bolts of energy tearing through the zombie again, and then it's close enough that you have to dart back to avoid it's slow attempt to grab you. "[Magic Missile!]" The final cast tears through it's head, and the zombie starts to fall before breaking into light.

[+5 XP]
[Class Quest complete!]

There's more pop-ups, but you don't have time right now to investigate them as the other zombies have noticed you and are headed your way. One even breaking one of the windows to clamor out of the house toward you. You rack your brain on how to smite, recalling images of using a sword to deal extra damage to the evil and unholy. You don't have a sword, but... But you should be able to punch one of them to the same effect.

Deciding on that course of action you fall into a Karate stance before charging forward and lashing a fist out at one of the zombies. "[Smite Evil!]"

As opposed to your magic missiles this does substantially more damage in a single hit, though not enough to kill it in one hit. So you do it again! And that is enough to bring the undead thing down. Seeing how easy it is with smite evil, even if it does take ten MP each time to use it, you grin and start to go to town on the remaining zombies.

Eventually the amount of time you'd set aside has passed, and you'd easily completed your second class quest. You thought about continuing on, after all it was good XP, but you don't want Moody to worry. He'd probably yell at you if you took too long. So you use ID break and look over your notifications.

[For completing the Mage class quest you have gained]
[ ] Pick 2 more level 1 wizard spells

[For completing the Paladin Class Quest you have gained:]
-Lay on Hands.

[Class Quests updated]

[+35 XP]
[10 levels in Karate]
[1 level in Instant Dungeons]
[You have gained 10 pounds, 1 soul gem]

[You have gained a level! HP increased, MP increased, 5 stat points, 3 trait points]



The week had gone by fairly quickly, with nothing really out there. Though your constant observation did net you some levels in that, though you feel not as much as if you'd done nothing but work on it

[5 levels in Observe]
[Observe has become Mage Sight!]
-Allows you to see magic, greater detail and ability to more easily identify what you see comes with higher levels.

And you feel it was productive. You have two more weeks before Hogwarts, though, and want to get the most out of them.

You have 7 time slots:

[ ] You've received a letter from Albus Dumbledore, requesting a meeting(Special event)

[ ] You've received a letter from Minister Fudge, requesting a meeting with him and an advisor(Special event)

[ ] Meet with Hermione to study
-[ ] Optional: Tell her about your gamer power(Takes 1 additional time slot, special event)

[ ] Meet with Neville to hang out.
-[ ]Optional: Tell him about your gamer power(Takes 1 additional time slot, special event)

[ ] Meet with Madam Bones and Susan
-[ ] Optional: Tell Madam Bones about your Gamer Power(Takes 1 additional time slot, special event)
-[ ] Optional: Tell Susan about your Gamer Power(Takes 1 additional time slot, free if also telling Madam Bones, special event)

[ ] Tell someone else about your gamer power(special event)
-[ ] Write in who.

[ ] Do chores for the Dursleys. THey're too afraid now that you're a wizard to demand it, but they're still family. Rubbish family, but family.(+relationship with Dursleys, +relationship with Privet Drive, possible stat bonuses)

[ ] Buy more books(Specify muggle or magical. )

[ ] Run dungeons!

[ ] Work on gaining points in...(Write in stat, only one stat applies though a decent write in on how could give lesser bonuses to other stats)

[ ] Do mini-quests around the neighborhood(+rep with Privet Drive, +EXP, +British Pounds)

[ ] Work on gaining points in... (Write in two skills. Only two skills per time slot, though a decent write in on how can give lesser bonuses to other stats.)

[ ] Train with Mad-Eye Moody(Increase to defense, and potential of increase to physical stats)

[ ] Write a letter to... (Write-in. 1 is free, more requires a time slot, more than 5 requires 2.)

[ ] Write-in
 
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Summer before year 1, week 3
The week goes much the same as the last. Asking for training again Moody he puts you through your paces, working you hard. Harder than he had prior, now that he knows you only need five minutes to recover, really. Even with Gamer's Body it's tough on you. As is evidenced by your acquiring a new skill.

[Physical Endurance lvl 1/100]
-Reduces physical damage taken by 1%

And you almost wish you hadn't told Moody about that, as he took to flinging stinging hexes and weak cutting charms at you for the rest of your training. To increase your damage resistance he says. You think he's just a sadist.

When he had enough of you loosing your glasses he showed you a sticking charm, something that would hold them in place. And then he follows it with a finite, showing you just how poor a defense that really is. But it's the only one he knows.

In the end, however, you feel that it was a worthwhile way to spend your time, as you go through the various boxes and check how you've improved.

[Defense increased by 14]
[Perception increased by 20]
[Physical Endurance increased by 10]
[Vit increased by 1]
[Dex increased by 2]




Another thing occupying your time for the week is making use of the dungeons you can create. After looking over your class quests you decide to open one that's just flobberworms. Nodding your head you walk up to one of the little things and punch it, hoping to just deal enough damage that you can heal it. Instead it squishes against your hand, leaving it a disgusting, sticky mess. And it smells horrid.

[You have gained 1xp!]

You stare at the window for a minute before deliberately reaching up to close it with your ick covered hand. Then focusing on another flobberworm you draw your wand and incant "[Magic Missile]."

[You have gained 1xp!]

While just as disgusting at least that one didn't end up all over you. This is going to take a little doing....

A full ten minutes of thought and experimentation(And 4xp) later you manage to figure out just how hard you need to poke the things with a stick to injure, but not kill them. Then laying a hand on the critter you incant, "Lay on Hands!" and the wound heals. Oddly your mana bar didn't go down, but you feel you can't do that again.

[Class Quest complete! New Class Quest availible.]
[You have gained: Increased Smite Evil damage]

After that you leave the dungeon, making one with the less disgusting zombies.

[Mage class quest complete! New Class Quest availible.]
[You have gained 50xp]
[You have gained Soul Gem]
-An odd gem that can be used to improve the effectiveness of many non-damaging or pure mana manipulation spells.
[You have gained 25 pounds]




Following that you take the time to look into working on two of the skills you haven't bothered with. Conjuration and accidental magic. Speaking of you haven't had a single bout of accidental magic since you gained this ability. Of course, you also haven't spent much time around your relatives.

First you create yourself an empty dungeon. You, personally, don't know much about accidental magic. But it seems that your ability does, as you find yourself remembering facts you haven't read. It requires strong emotions to manage, with the effect depending on environment and what has invoked those emotions.

After a few minutes of contemplation on that information you make your way into the ID version of Dudley's room. Which was originally the first of two of his rooms. He is just as much of a slob as he always was with clothes, food wrappers, and toys strewn about. Makes you glad you never had to clean this particular room. Didn't want the freak taking precious Duddikin's things.

Oddly, though, looking around the room, while upsetting, doesn't make you angry. Frowning you think. Then you start to remember. You remember how he got these toys. Christmasses where he would whine about only getting ten presents, when all you got was a cracker. Once. When they saw how happy you were to have gotten anything they stopped. You remember being chased and beat in games of 'Harry Hunting'. You remember how he'd break one of his toys and blame it on you, leaving you to get punished while he laughed.

You remember how he takes for granted having a loving family. How he has a mother and father who love him and care for him and support him. How he has everything you've ever wanted, and like the spoiled brat he is he takes it for granted! How he rubs everything in your face and-

*BOOM!*


Rather suddenly there isn't a mess in the room anymore. Mostly because it's all been blown out where the outside wall used to be.

[1 level in Accidental Magic gained!]

Then you notice your MP. That took a full half of your available MP! Sighing you sit down and start to meditate, performing minor conjurations while you do. Just to keep productive.

After more time passes in your little world you've found that accidental magic is as varied in cost as it is in effect. And you're feeling a bit drained from having to force your emotions so consistently. But you have gained some levels.

[10 accidental magic gained]
[10 conjuration gained]
[5 meditation gained]




Some time later in another ID(Wouldn't do for Moody to see this) you're holding the Invisible Book of Invisibility.

"You thought you could escape me. You thought that your secrets were safe. That I would never be able to do anything with you. You thought wrong! For now! Now I will devour your very essence!"

While the book dissolves into particles of light you throw your head back and cackle maniacally.

[Gained 10 charms]
[Learned Disillusionment charm]
[Learned scent removal charm]
[Learned sound dampening charm]
[Gained 10 stealth]
[You have created the Maniacal Laughter ability(level 1/100)]
-Sow terror(or bemusement) in those around you with this laughter!

Staring at that last message you think that perhaps you're taking your bibliovore tendencies a bit too far. Or maybe... Not far enough! MUHAHAHA-

[You have gained 1 level in Maniacal Laughter!]

... Yeah. That's enough.




Toward the end of the week you sit down to write another letter, this one to Hagrid.

Hello Hagrid,

My summer has been great! You remember Madam Longbottom mentioning a meeting with Madam Bones? Well, I went and after all was done I ended up with someone else watching over me in the house! I still live with my relatives, of course, but now they can't be as horrid as they used to be. They still haven't gotten rid of Dudley's tail, either. I don't know why my accidental magic just lashed out like that. Wink, wink. And the person watching me finds it too amusing to remove it for them. Anyway, I'll see you when I get to Hogwarts(just another week and a bit!)

Signed, Harry.

Taking the letter to Hedwig you tie it to her leg. But before you can send it off you see two letters sitting beside her. Along with a couple of brown feathers. When the snowy owl notices you looking at them, she puffs out her chest and does what you can only assume to be her best innocent look. Shaking your head you tell Hedwig to take the letter to Hagrid and grab the two that were sitting there.

[4 relationship gained with Rubeus Hagrid.]




After reading the letters you find them to be invitations for meetings. One with Albus Dumbledore, and one with Minister Fudge and an advisor.

A few minutes of contemplation and you decide to go to...

[ ] Meet with Dumbledore first.

[ ] Meet with Minister Fudge first.

(Meetings will take place in the next update or two depending on length of each one.)
 
Conversation with Dumbledore part 1
A meeting with two of the more influential people in the wizarding world isn't something you can pass on. Even at eleven you know that much. So you sit down and start to write out replies to each, arranging times to meet with them.




The first you decide to meet with is Dumbledore. After all, you're going to see him a lot more than the Minister, what with him being the headmaster of the school you're going to attend. So you and Moody make your way there, via apparition again. And when you arrive you are treated to a fantastic sight.

The Hogwarts castle. It's an imposing structure, seven stories high, not counting the towers. And though your view from the opposite side of the gate isn't the best, you can still imagine how the windows light it up with a backdrop of a night sky. You could spend hours just taking in the sight of it.

Moody has other plans, however, as he pushes the gates open and starts stomping up the path toward the castle, you hurrying to follow after him. You've learned from shopping trips that he doesn't wait, doesn't shorten his stride so your shorter legs can keep up.

Halfway to the castle you're met by Hagrid, who gives you a happy wave, which you return.

"The Headmaster told me yeh would be showin' up about now. I'm to take yeh to his office." And with that the large man turns and starts to guide you into the castle.

You're lead through the corridors, following the twists and turns, up one staircase, down another. And eventually you're beside a gargoyle.

"Ice mice," Hagrid says, but before you can ask what that means, the gargoyle moves, leaving a staircase leading upward. Hagrid waves again and heads off down the halls, while Moody starts to stomp his way up the stairs. You toss a wave toward Hagrid again before following the man.

At the top of the stairs is a door, and Moody lifts a hand to knock, or bang on it, before a voice from inside calls out, "Come in Harry, Alastor."

With that Moody opens the door and walks in, you following along inside.

Pausing while Moody and Dumbledore greet each other you take the chance to look around with your [Mage Sight]. Just a quick little look. Or that's what you intended, anyway. But there's simply so much!

The first thing that gets your attention is that the walls themselves seem to have magic flowing through them. Though it's dull and faded in comparison to some things. Then there's an old, ratty looking hat that glows. The magic on it seems as old as that in the walls, but more... Active somehow. Less faded. On a shelf below that there was a series of... Of gizmos, spinning, whirring, and puffing out smoke. Each of those had their own shine of magic, though your observe simply returned a [????] when you tried to get more detailed information.

Off to one side of the office was a telescope, your mage sight telling you it was magical, and the observe aspect informing you that it had the ability to perfectly locate any star, planet, moon, or constellation, filling in lines to show the proper shape.

But none of that compares to the light of magic coming off a creature on a stand in the room. Something so bright that it almost makes you want to wince away, but at the same time captivates you, leading to staring. You can see the shape of the bird through the glow of magic, swan-like, and with long tail-feathers.

[Fawks, Phoenix, lvl ??]
HP: ??
MP: ??
Abilities: ??
Traits: ??
Relationship:??

You stare for a few minutes more before your attention is grabbed by a hand on your shoulder, giving you a bit of a shake. Quickly letting your mage sight fade you glance up to see Moody and Dumbledore both looking at you.

[Gained 5 levels in Mage Sight]

"Ah... Sorry. I was... Distracted."

Chuckling Dumbledore nods his head. "So we could tell. That... That is Fawkes. A dear friend and beautiful creature." This prompts the bird to puff it's chest and tilt it's head, preening. Something that Dumbledore comments on as well. "And a bit vain."

Motioning toward a couple of chairs in front of his desk he moves to sit behind it. "I'd asked for this meeting to check in, make sure that things were going better for you now. That your family isn't giving you any more trouble and to make sure nothing out of the ordinary is going on."

As you get seated you notice Moody reacting to the last few words from Dumbledore, though it's obvious that he's trying to hide it.

"Ah, no. No problems. Haven't really seen my family much. They're there, but I spend most of my time in my room. The new one, not the cupboard. As for anything strange..."

[ ] Tell Dumbledore about being the Gamer.

[ ] Don't tell Dumbledore about being the Gamer.

[ ] Mention something else(write-in)




A bit short, and I have more for that meeting(and the Fudge one), but the choice there kinda dictates which way it would go.
 
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