Listening to your proposed schedule for the week, Mad-Eye nods his head slowly.
"So you want to train with me, eh? You've shown you're at least somewhat vigilant at least. Not a total lost cause like some. But I don't care about your age. If you want to train with me, you're going to train hard."
After saying this he turns and starts to stomp off toward the room he'd mentioned was for dueling. You just sit there, watching him and uncertain as to where he's going before he barks out, "Are you coming?"
Getting up you scramble after him. You hadn't meant right away, but...
After you're finished with being in hell... Er... Training, and he really did put you through your paces, you take time to 'rest and recover'. You fully plan to use this time to practice something a bit less obvious, but first you dismiss the notifications you got during training.
[5 levels in perception gained]
[10 levels in defense gained]
[2 points dex gained]
[2 points vit gained]
At least the difficult, hour long workout was worth it. You think. Letting out a sigh you lean back against the wall from your position seated on the floor, closing your eyes. You can't do anything overt, like practicing karate or weight lifting. But you can work on that occulmency stuff. So you try to do what your mind is telling you that you need to and clear your mind. It takes a while to get the hang of it, though you feel you do so quicker than if you didn't have some rudimentary knowledge already.
You're not entirely sure how much time passes, getting a bit lost in your meditation and occulmency work. But eventually you open your eyes, feeling that you made some progress. Something conformed when you catch sight of the floating boxes.
[5 levels in occulmency gained]
[You have gained a new skill: Meditation]
-Meditation grants you additional MP regen equal to half your wisdom score per minute while meditating.
[5 levels in meditation gained]
-Meditation changed to 5/8ths your wisdom score per minute, rounded up.
Dismissing the boxes you smile and stretch, standing up.
Time marches on, as it always does, but for you it seems to be going slowly, simply because your mind is a whir of thoughts. You found out that Mad-Eye's eye has many magical properties, one of which is the ability to see through walls. Which is very worrying, as it means that some of the things you planned to do this week, that you passed off as just individual training outside, you won't be able to get away with. The easiest solution would be to tell him about what you can do. But there are so many risks that come with that. He was placed here by others, and could tell. And then they could tell others, and before you know it your ability is out. Your... Your freakishness is out. Even among wizards you're still a freak.
But on the other hand if he knew... If he knew he could help out a lot more. And you wouldn't have to pretend, or sneak around. And maybe... Maybe you could find out that it's not as freakish as you think. And you aren't sure you can keep it hidden from him anyway.
You spend hours deliberating this, going over everything in your head and eventually making a plan for telling him. After getting the plan as fleshed out as you can you get up and go to find him. When you do he's in the kitchen, back to you, and seems to be working on... Security outlines for the house. He does that a lot.
"What do you want, Potter?"
His voice startles you slightly, but you aren't terribly surprised. That's why you're going to tell him. Walking around the table to sit down across from him, you stare at the grizzled man, taking a few minutes to organize your thoughts before speaking up. "I need you to put up a spell that ensures our complete privacy, and give me the password I gave you when we first met."
The old man doesn't even question this, a testament to his paranoia that his wand is out and moving as soon as you finished, the spell sealing around the room as he says, "Everlasting Gobstoppers."
"I have something to tell you. Something big. And secret. So I need to insist on some... Precautions."
[+10 relationship with Alastor Moody.]
"Smart. Current password won't do. Dumbledore, at least, knows it. We'll need a new one."
Shaking your head you retort, "We'll need three new ones. The first will be between us for confirmation of identities when we're alone and secure. The second will be for when there's a third party, either present or potentially listening in. And the last will be for allies to use if they are passing on a message from me to you or you to me."
Eying you carefully it takes a few minutes for Moody to nod his head. "That would do. For just us it doesn't need to be anything that can be used in conversation. No worries about tipping others off. Seventh blue duck. For use when others are around... Hmm. Puffskien. Something that can be mentioned, as a pet, but that we know you don't have. Third. Electricity. Another common word, but that many wizards can't get right. Just have to make sure our allies can pronounce the damned thing."
After a few minutes you nod your head, accepting those passwords. And then you start to talk. You tell him about your ability, about when you got it, how you haven't told anyone else. You tell him what you've found out about it, and how you only pretended to be resting after his training sessions. You tell him about how you devour books, and how your ID create spell seems to create an entirely new dimension. And you tell him why you're telling him, about how you don't think you can keep it hidden from him, with how much he watches everything. You tell him everything, and through it all he just remains silent and listens. When you finally finish he nods and replies, "If that's true it's certainly a big deal. But don't think I'm going to take your word! Verify! So make one of these... IDs."
Nodding your head you pause a moment before deciding to create an ID of flobberworms. Probably best not to subject paranoid aurors to zombies.
So you create an ID with flobberworms. And when it's done they're... Everywhere. On the table, on the floor, on the counters... Moody looks around with his spinning eye before focusing on one of the creatures in front of him. He casts a few spells at it, diagnostic ones maybe, before casting another, a cutting curse. It cuts through the flobberworm and into the tabletop, leaving the creature in halves before they dissolve into the same motes of light books do when you ea-er... Use them. Nodding his head at that Moody looks around again, casting a few more spells, possibly determining the validity of the room. Then he turns back to you.
"All right, Potter. Take us out."
Nodding your head you break the ID, and the flobberworms disappear, along with the gash in the table from Moody's spell. The man's eye fixates on that for a few minutes before both of his eyes focus on you.
"This... Could be useful."
After explaining things to Moody you tell him you'd like to go pick up some books, and knowing about your abilities now he doesn't question it. So the two of you make your way to Diagon Alley by apparition. A very unpleasant method of travel, you find. Though you do recall performing it at one time back when you were younger, disappearing and reappearing on the roof of your school.
Once there you make your way to Gringotts and request to visit your vault, producing your key as you make the request. When you arrive at your vault, once again accompanied by Griphook, you walk in to gather up some coins.
[500 Galleons gained]
Finished at the bank you make your way to Florish and Blotts, for book shopping. Easily your favorite sort of shopping anymore. You grab third year books, a cookbook, two copies of the book Snape told you about, for Neville and Hermione. And then you see a bundle of books that costs 50 galleons. A substantial sum, but... It just might be worth it, you think. So you grab those too. When you and Moody return to your house you immediately CONSU-er... Make use of the books.
[-72 galleons]
[Gained 5 levels in charms]
[Gained 5 levels in transfiguration]
[Gained 5 levels in potions]
[Gained 5 levels in herbology]
[Gained 5 levels in defense]
[Gained 10 levels in runes]
[Gained 10 levels in arithmancy]
[Gained 5 levels in animal handling]
[Gained 10 levels in beastmastery(Lockheart books)]
[You have gained the following spells: Freezing Charm, Cheering Charm, living to inanimate transfiguration(non-human), riddikulus, orbis jinx, homomorphus charm, daylight charm, headcold spell.]
Swaying slightly you blink as you adjust to the influx of knowledge that you just gained. It doesn't take you long to recover, however, and you soon set out to continue with your plans for the week.
Having gotten the books you wanted to for Hermione and Neville you sit down in your study, preparing to write a letter. You've made arrangements to meet with Hermione, and you're planning a visit to meet with Madam Bones, as she requested. But you just didn't have time to meet with Neville this week. Not and do everything else you wanted. But that doesn't mean you're just going to forget about him. So you write a letter, attach it to the book, and send it with Hedwig.
Hello Neville,
Been busy this week, so no hanging out for us. If nothing else we'll see eachother at school though. I met with Madam Bones like your grandmother mentioned. Thank her for that, by the way. Things at my home are much better than they were.
I also wanted to send you a book! Exciting, I know. But I met the potions professor, who seemed rather strict, and he suggested getting this one, so you should probably read it. It's all about how potions ingredients interact with each other, which with many of them being plants it might help everything make sense for you.
Signed, Harry.
[+5 relationship, Neville Longbottom]
Meeting up with Hermione was a bit more difficult. Moody claimed that he'd been tasked with protecting you, and that's what he planned to do, but he couldn't easily fit in in the Muggle world. So he made use of a disillusionment spell, which turned him nearly invisible, even hiding the words above his head.
So you make your way to the library, having to make sure to hold the door open long enough for the man to slip in.
This study session goes much the same as the last one, albeit without the unfortunate discovery that happened last time. Instead the two of you just spend time studying and talking with each other.
[+2 int]
[+10 relationship, Hermione Granger]
Meeting with Madam Bones is easier to arrange, Moody able to blend in in the Wizarding world much better. Or at least well known enough that his standing out isn't unusual.
When you arrive and are shown in you spend a little time speaking with Madam Bones, filling her in on what's changed, and thanking her for what she's done to help. While you're speaking with her the fire flares green and a red-headed girl steps out.
"Ah. This is Susan, my niece. Susan, this is Harry Potter. I mentioned meeting with him earlier."
The girl's eyes go wide at this, and her eyes flick to your forehead before focusing on you.
"Ah... N-nice to meet you! I'm Susan! But Auntie just said that... Um... I'm just going to... Um..."
And then she's run off, seeking sanctuary further in the house, something that causes both Madam Bones and Moody to chuckle.
"You'll have to forgive her. I've done my best to keep her from becoming obsessive about the Boy-Who-Lived, and never let her believe those books about you are real, but even so I couldn't stop some hero-worship. Not that it's entirely undeserved."
You spend a bit more time speaking with Madam Bones before it's time for you to head back.
[+10 relationship, Amelia Bones]
[+10 relationship, Susan Bones]
Toward the end of the week you feel that it's time to try one of these dungeons you can make out. For more than just proving it exists. And you've chosen to do so in the back yard, rather than having to deal with the confines of a house. When you demonstrated the flobberworms they seemed very... Unimpressive. Not really worth fighting. So instead you focus on your ability and use it to create one with the other creature you have access to. Zombies.
And zombies is what you get. There's five of them wandering the back yard, and you can see others actually inside the house. You're about to start casting spells at them when you recall those class quests. One of them simply required the defeat of a creature with mage spells from those dungeons and dragons books you got. And another needs you to smite undead... You... You think you can pull that off. So rather than simply casting a severing charm you think for a few minutes before nodding your head.
Pointing your wand you say, "[Magic Missile]." And the result is immidiate, a purple bolt of... Of magic, flying out to strike the zombie it was pointed at. It.. Doesn't seem to do much. It does something sure, tearing through the zombie's flesh, but the zombie doesn't collapse or react in any way beyond turning and starting to shamble slowly toward you.
"[Magic Missile, Magic Missile!]" You cast twice more, bolts of energy tearing through the zombie again, and then it's close enough that you have to dart back to avoid it's slow attempt to grab you. "[Magic Missile!]" The final cast tears through it's head, and the zombie starts to fall before breaking into light.
[+5 XP]
[Class Quest complete!]
There's more pop-ups, but you don't have time right now to investigate them as the other zombies have noticed you and are headed your way. One even breaking one of the windows to clamor out of the house toward you. You rack your brain on how to smite, recalling images of using a sword to deal extra damage to the evil and unholy. You don't have a sword, but... But you should be able to punch one of them to the same effect.
Deciding on that course of action you fall into a Karate stance before charging forward and lashing a fist out at one of the zombies. "[Smite Evil!]"
As opposed to your magic missiles this does substantially more damage in a single hit, though not enough to kill it in one hit. So you do it again! And that is enough to bring the undead thing down. Seeing how easy it is with smite evil, even if it does take ten MP each time to use it, you grin and start to go to town on the remaining zombies.
Eventually the amount of time you'd set aside has passed, and you'd easily completed your second class quest. You thought about continuing on, after all it was good XP, but you don't want Moody to worry. He'd probably yell at you if you took too long. So you use ID break and look over your notifications.
[For completing the Mage class quest you have gained]
[ ] Pick 2 more level 1 wizard spells
[For completing the Paladin Class Quest you have gained:]
-Lay on Hands.
[Class Quests updated]
[+35 XP]
[10 levels in Karate]
[1 level in Instant Dungeons]
[You have gained 10 pounds, 1 soul gem]
[You have gained a level! HP increased, MP increased, 5 stat points, 3 trait points]
The week had gone by fairly quickly, with nothing really out there. Though your constant observation did net you some levels in that, though you feel not as much as if you'd done nothing but work on it
[5 levels in Observe]
[Observe has become Mage Sight!]
-Allows you to see magic, greater detail and ability to more easily identify what you see comes with higher levels.
And you feel it was productive. You have two more weeks before Hogwarts, though, and want to get the most out of them.
You have 7 time slots:
[ ] You've received a letter from Albus Dumbledore, requesting a meeting(Special event)
[ ] You've received a letter from Minister Fudge, requesting a meeting with him and an advisor(Special event)
[ ] Meet with Hermione to study
-[ ] Optional: Tell her about your gamer power(Takes 1 additional time slot, special event)
[ ] Meet with Neville to hang out.
-[ ]Optional: Tell him about your gamer power(Takes 1 additional time slot, special event)
[ ] Meet with Madam Bones and Susan
-[ ] Optional: Tell Madam Bones about your Gamer Power(Takes 1 additional time slot, special event)
-[ ] Optional: Tell Susan about your Gamer Power(Takes 1 additional time slot, free if also telling Madam Bones, special event)
[ ] Tell someone else about your gamer power(special event)
-[ ] Write in who.
[ ] Do chores for the Dursleys. THey're too afraid now that you're a wizard to demand it, but they're still family. Rubbish family, but family.(+relationship with Dursleys, +relationship with Privet Drive, possible stat bonuses)
[ ] Buy more books(Specify muggle or magical. )
[ ] Run dungeons!
[ ] Work on gaining points in...(Write in stat, only one stat applies though a decent write in on how could give lesser bonuses to other stats)
[ ] Do mini-quests around the neighborhood(+rep with Privet Drive, +EXP, +British Pounds)
[ ] Work on gaining points in... (Write in two skills. Only two skills per time slot, though a decent write in on how can give lesser bonuses to other stats.)
[ ] Train with Mad-Eye Moody(Increase to defense, and potential of increase to physical stats)
[ ] Write a letter to... (Write-in. 1 is free, more requires a time slot, more than 5 requires 2.)
[ ] Write-in