Flagship Name

  • Spirit of Fire

    Votes: 21 47.7%
  • Vigilance

    Votes: 23 52.3%

  • Total voters
    44
  • Poll closed .
sorry about the slow reply, got distracted by writing an omake.

Alright so, the base PP we currently have on the spreadsheet is 1192.69 (truncated to 2 digits because I don't really want to deal with more). That gets multiplied multiple different times. By 1.001 for the Notes. Giving 1193.88. That value is multiplied again by the Infrastructure Modifier, which is currently 1 because we haven't built any infrastructure modifying buildings. So we are still at 1193.88. We multiply by 1.01 for the omake bonus. Giving us 1205.82. Then by another 1.025 for the Tech Bonuses we got from Hearth IV, giving us 1235.97. Which is just .01 PP off from what the Spreadsheet has because I truncated the values. Still, that's how that math works. Trying to get a total multiplier would involve a hell of a lot of decimal places, and seems like it'd be a bigger pain that just multiplying it a bunch of times. But if done would give 1.03628525 for total multiplier.

Alright, sweet. So I did eventually get it right. Was feeling pretty stupid there for a hot second.
 
Research on the Machine Spirit
Research on the Machine Spirit

The Adeptus Mechanicus had been working on something in secret lately. It wasn't something Kesar could really miss, with the way he had been interacting with them lately. All throughout his fleet, he'd seen signs of tests done, work that clearly wasn't purely maintenance. Eventually he'd simply decided to ask flat out what they had been working on. Thankfully, after he'd shared so much tech, the various members of the Mechanicus viewed him quite highly. So while they swore him to secrecy, to keep this knowledge from any unfit to know of it, they told him of the effects his Legion's Rite of Remembrance had on the Machine Spirits. How while it was a minor thing, often something even an Astartes couldn't notice, there was a real and measurable effect as the Machine Spirit become more responsive do to the Rite.

They still didn't know what caused it. Not really, and they were afraid to test it on any truly powerful Machine Spirit, in case it reacted badly, and yet the thought of what it might mean for a more developed Machine Spirit to be more responsive? It was difficult to refrain. Especially since from what those in the Fleet had tested, the larger the Machine Spirit the more of an effect it had, though they weren't entirely certain why.

All this Kesar pondered while going through the diagnostics of his own weapons and armor. He had been the first of his Legion to do what was being called the Rite of Remembrance, so it made sense his armor had been improved as well, and a Primarch's wargear had powerful Machine Spirits indeed. Perhaps it would be prudent to truly test his equipment? To specifically look for differences between its performance now, and before that that terrible day. So he removed all of his wargear, set all of it to its most dormant state, and brought it to his personal training area. Here he methodically went through its Rites of Activation, directly paying attention to how long it took the Machine Spirit to respond at every step, and comparing it to the memories he had of every time he did this before carving the names and stories of his sons into them. No normal human, or even Astartes could possibly have the level of detail in their memories, or even perception for the differences, and yet the differences were there nonetheless. His weapons and armor both seemed just that slightest bit more awake, more aware, quicker to respond.

Now, this had potential. How much further could the Machine Spirits be coaxed? What kind of effect would such a thing have? How could he go about further awakening the Machine Spirits that served his Legion? For to do so would surely be incredibly helpful for keeping his sons alive, and destroying the enemies of Man... and Ruoult as well now he supposed, chuckling at the novel idea. Still though, this new information needed to be tested, verified, understood.

Determined now, to see just what he could do with this, he ordered a hundred different suits of Mark II armor to be brought to his personal workshop. After the Mark IIB production facilities had been brought online, many thousands of suits of armor earmarked for new recruits were now taking up space in the holds, set aside for potential future need. Their armor instead being gifted to them by their more veteran brothers who were switching to the more advanced armor. Here though, was a more immediate use for them, and if they needed to be used at some point in future? Well, time may be short, and if this Rite of Remembrance had a positive impact on their performance, best to get it done now.

Once the armor was brought in, he set to work. The first step was ensuring that he had a good baseline for every individual suit of armor. He tested every aspect of them he could think of, and even contacted the Mechanicus on board for the advice of their most senior armorer. To verify that every conceivable test was run, ensuring he had plenty of data to use for comparison. This process took days. Kesar refused to leave anything to chance or guesswork. Only after he had full data for every component of every suit of armor was he satisfied.

Now he could begin the actual experiments. He started with a single name, etched at a size of a single millimeter per letter, directly on the breastplate. Then checked for any changes in the machine spirit. Nothing. So he tried the same thing on 9 more suits of armor. No response. Or at least, none that even his most advanced diagnostic tools or sensors could notice. Nodding he carried on, adding a single name at a time. All around the same location. Checking across 10 different suits of armor to see if any difference showed up between them. Eventually at a thousand names he started to notice a response. Ever so faint at first, but yet there. Noticeable, document-able. Here was the beginning of the change. Now he just had to figure out why. Was it the thousand names? The location? The surface area covered? The orientation of the names? He refused to assume he knew precisely what caused this effect, because he had not initially thought it would have any effect at all. Kesar kept working through, trying various different ways of etching the names, even varying etching tools, always ensuring there was but a single variable he could control between his different tests. Eventually though, he realized he was missing something, something potentially important.

So he called up the Thousand Sons, still traveling with him. Nephews that had done their duty well in the years they had been assigned to help him. He asked their leader for their most sensitive Technomancers, determined to check all possible sources of this effect. They were happy to comply, sharing in their Father's interest in research, and happy to work with one of their Father's most respected Brothers. Nerso Abraxes was the senior Technopath assigned to help the XIth Legion, and upon joining Kesar in his workshop, and being informed of exactly what was being tested, he found himself honored, and very intrigued. This had the potential to be incredibly useful across the Imperium, though perhaps especially so for his own Legion, at least if Kesar's suspicions were correct, and there was some aspect of the warp effecting the results.

So Kesar started again, with but a single rune at a time, across 10 different sets of armor. And this time, there were results right away. Nerso Abraxes, son of Magnus, is an incredibly powerful and sensitive psyker. Here that sensitivity was of far greater importance. For as the first name was etched onto the first suit of armor for this test, he could perceive a small change in the warp, centered around that name, and the Machine Spirit of the armor. This first time, could have been anything, the Warp is a chaotic place, but with each new suit of armor being etched with a name, the same slight ripple occurred, as the Machine Spirit responded to the name, in the most insignificant of ways, but to a psyker as skilled as Abraxes? Sufficient to be noticeable. Once this first batch of 10 all had their first name, and each had reacted in the same way, Abraxes informed Kesar of his findings, and to this Kesar was quite excited, excitement shared by Abraxes himself. This was new knowledge, pertaining to the Warp, and likely to help his own Legion. So he was quite happy to continue this project. Kesar lead additional testing, repeating his initial experiment, but this time having a psyker to notice as each name caused some small effect. Nothing that seemed to change the operation of the armor, not until that thousandth name. At that point, the small ripple in the warp Abraxes had noticed from each individual name seemed to occur again all at once, condensing around the small ember in the Warp that was the Machine Spirit, causing a qualitative change. It was now brighter, barely noticeable but there. This then, seemed to be the source of the change in the Machine Spirit, the confluence of warp ripples strengthened the Machine Spirit, woke it up perhaps? More testing would need to be done. What things might effect the ripples, or their strengthening of the Machine Spirit, or even the effects this strengthening had. But it was a start, and who knew what kind of potential this knowledge had? But both Kesar Dorlin and Nerso Abraxes were determined to find out.
 
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Also new Hellboy really good shows what happen when daemons summonning goes wrong/right .
 
Alright, so here's the Math I've got. (Note this does not account for the planets added per turn due to Compliance rates, mainly because I can't remember Daemon Hunter's hard statement on them, which had something to do with tech levels/infrastructure levels.)

With the Mechanicus increasing Planetary Infrastructure from any tiers lower then 8 to Tier 8, and the 2 changes we did... We're looking at this for PP after bonuses added: 1877.44 Rounding Up PP.

With the assumption Upgrading from Tier 10 to 11 costing 50 PP, and that Upgrading from Tier 12 to 13 is 100 PP, alongside the Upgrade of Tier 14 to 15 being 200 PP I present to you the plan for next available turn regarding spending PP.

We have 8 Tier Ten Planets, okay so here's what we'll do, we'll take one of those Planets and rush it to T16, which costs us 1150 of our available PP. Alright, from there with 727 PP left, we can upgrade the T15 planet to T16, leaving us with 227 PP left over, however, we also banked 235 Points from last turn, so that's now 462 PP which we can obviously bank. Doing that plus the Mechanicus upgrading yet another 100 of our Planets from Lower then T8 to T8 leaves us with this many: 2769.71 PP rounding up when the next turn comes around. And then we add in the banked 462 PP.

By the way, this would mean we have 416 Planets at T8 by that turn, assuming 100 were converted this turn, then the next turn 100 again. So on that 3rd turn when we get 2769.71 PP Rounding up we'de be at the 416 planets marker, and have only 13 planets left at T4.
 
Alright, so here's the Math I've got. (Note this does not account for the planets added per turn due to Compliance rates, mainly because I can't remember Daemon Hunter's hard statement on them, which had something to do with tech levels/infrastructure levels.)

With the Mechanicus increasing Planetary Infrastructure from any tiers lower then 8 to Tier 8, and the 2 changes we did... We're looking at this for PP after bonuses added: 1877.44 Rounding Up PP.

With the assumption Upgrading from Tier 10 to 11 costing 50 PP, and that Upgrading from Tier 12 to 13 is 100 PP, alongside the Upgrade of Tier 14 to 15 being 200 PP I present to you the plan for next available turn regarding spending PP.

We have 8 Tier Ten Planets, okay so here's what we'll do, we'll take one of those Planets and rush it to T16, which costs us 1150 of our available PP. Alright, from there with 727 PP left, we can upgrade the T15 planet to T16, leaving us with 227 PP left over, however, we also banked 235 Points from last turn, so that's now 462 PP which we can obviously bank. Doing that plus the Mechanicus upgrading yet another 100 of our Planets from Lower then T8 to T8 leaves us with this many: 2769.71 PP rounding up when the next turn comes around. And then we add in the banked 462 PP.

By the way, this would mean we have 416 Planets at T8 by that turn, assuming 100 were converted this turn, then the next turn 100 again. So on that 3rd turn when we get 2769.71 PP Rounding up we'de be at the 416 planets marker, and have only 13 planets left at T4.
So, are we not upgrading Valhalla to a Tier 16 High Imperial world with a bunch of the fixings then?
 
After I return home from the office I will start age of sorrow aka dark Eldar war, I will make sure our xeno will have a burning hatred towards Eldar of all colours.
 
After I return home from the office I will start age of sorrow aka dark Eldar war, I will make sure our xeno will have a burning hatred towards Eldar of all colours.
That must have been crazy recent. Dark Eldar didn't exist until just recently. Also... do we want them to have a burning hatred of Eldar? I thought we wanted as much of a diplomatic option as possible with them?
 
Also if anyone is curious what happen when you make Warp jump without Gellar Field i recommend to watch Event Horizon .
 
By the way, figured I'd explain my naming convention for the Second Primarch.

The name I gave him is a combination of two biblical names, Abel and Simeon.

Abel is the second son of Adam and Eve, slain by his brother Cain out of jealousy. Simeon is the second of Jacob's sons. Where Abel was characterized as being very good and loyal, Simeon was resentful, spiteful towards both Jacob his father and Joseph one of his brothers. Simeon was likely included in the plot to trap Joseph in a pit that would eventually lead Joseph into being enslaved, also Simeon was eventually castigated by his father for something he did and Jacob condemned Joseph's entire line. Eventually Simeon would repent and such, acknowledging what he did was wrong, I believe.

So using all the information I gave, here's essentially what the name means. Second Son, Slain by his Brother for Betraying his Family.

This comes from the symbol that both Abel and Simeon represent, being second sons themselves - with Abel killed by his Brother, while Simeon betrayed his brother and family - being purposely antagonistic towards his father and Joseph. That's essentially the TLDR part right there.

This is to tie in to the Emperor's religious references due to his power, pysker aura, and choosing of the name Revelation at one point.

The deeper meaning this has is that it represents both sides of the Primarch, the loyal and loving son side and then the son that rebelled, turning against his family.

So, are we not upgrading Valhalla to a Tier 16 High Imperial world with a bunch of the fixings then?

I figured we'd do that on the 3rd turn mentioned, I just wanted to get a decent amount of PP going. Because, we have to take Valhalla from T4 to T16, and all those upgrades. That's alot of PP. Calculations put just upgrading it from T4 to T16 at 1270 PP with the assumption of it still being T4 by then. Then we have to account for how much all those upgrades cost...

So 2769 + 462 = 3231 - 1270 = 1961

Then add all the Buildings we can buy up and that's 592, so:

1961 - 592 = 1369

That leaves us enough PP to buy Valhalla the special Defensive Network for 1200 PP

1369 - 1200 = 169 PP left over. Which we can bank.

Finally awake and mathing properly. :V

Edit: The turn after that one we can make Valhalla tech levels go up and spend the unspent PP on Infrastructure as usual. I think my idea is pretty good?

Second Edit: To get up to High Imperial it requires 370 PP. So, I mean. We can easily get that on the 4th Turn, also assuming it only takes 200 PP to get to Advanced that's 570 PP. If it's doubled like everything was then it's 770 PP... Which, I'd wait a little bit on getting. Spend more time upgrading Infrastructure to 16 and allow the Mechanicus just deal with 100 planet's tech levels, because honestly sinking them on that is so much more beneficial...
 
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By the way, figured I'd explain my naming convention for the Second Primarch.

The name I gave him is a combination of two biblical names, Abel and Simeon.

Abel is the second son of Adam and Eve, slain by his brother Cain out of jealousy. Simeon is the second of Jacob's sons. Where Abel was characterized as being very good and loyal, Simeon was resentful, spiteful towards both Jacob his father and Joseph one of his brothers. Simeon was likely included in the plot to trap Joseph in a pit that would eventually lead Joseph into being enslaved, also Simeon was eventually castigated by his father for something he did and Jacob condemned Joseph's entire line. Eventually Simeon would repent and such, acknowledging what he did was wrong, I believe.

So using all the information I gave, here's essentially what the name means. Second Son, Slain by his Brother for Betraying his Family.

This comes from the symbol that both Abel and Simeon represent, being second sons themselves - with Abel killed by his Brother, while Simeon betrayed his brother and family - being purposely antagonistic towards his father and Joseph. That's essentially the TLDR part right there.

This is to tie in to the Emperor's religious references due to his power, pysker aura, and choosing of the name Revelation at one point.

The deeper meaning this has is that it represents both sides of the Primarch, the loyal and loving son side and then the son that rebelled, turning against his family.



I figured we'd do that on the 3rd turn mentioned, I just wanted to get a decent amount of PP going. Because, we have to take Valhalla from T4 to T16, and all those upgrades. That's alot of PP. Calculations put just upgrading it from T4 to T16 at 1270 PP with the assumption of it still being T4 by then. Then we have to account for how much all those upgrades cost...

So 2769 + 462 = 3231 - 1270 = 1961

Then add all the Buildings we can buy up and that's 592, so:

1961 - 592 = 1369

That leaves us enough PP to buy Valhalla the special Defensive Network for 1200 PP

1369 - 1200 = 169 PP left over. Which we can bank.

Finally awake and mathing properly. :V

Edit: The turn after that one we can make Valhalla tech levels go up and spend the unspent PP on Infrastructure as usual. I think my idea is pretty good?

Second Edit: To get up to High Imperial it requires 370 PP. So, I mean. We can easily get that on the 4th Turn, also assuming it only takes 200 PP to get to Advanced that's 570 PP. If it's doubled like everything was then it's 770 PP... Which, I'd wait a little bit on getting. Spend more time upgrading Infrastructure to 16 and allow the Mechanicus just deal with 100 planet's tech levels, because honestly sinking them on that is so much more beneficial...
Valhalla already has Improved Housing, that was an omake reward, even though its not on the spreadsheet. So that's an extra 100 PP at the end of your calc, giving 269. Which should be enough to do all that and get it up to mid-imperial tech wise. Though, I admit, I'm not entirely certain what tech level its actually at currently.
 
Valhalla already has Improved Housing, that was an omake reward, even though its not on the spreadsheet. So that's an extra 100 PP at the end of your calc, giving 269. Which should be enough to do all that and get it up to mid-imperial tech wise. Though, I admit, I'm not entirely certain what tech level its actually at currently.

It's at Industrial, also I wasn't sure if Improved Housing was going to count as already having it for the thing, but oh, that's definitely useful to save on.
 
That must have been crazy recent. Dark Eldar didn't exist until just recently. Also... do we want them to have a burning hatred of Eldar? I thought we wanted as much of a diplomatic option as possible with them?
Dark Eldar city was the centre if Eldar decadence long before fall. Canon-wise that whore was born during 29M. They can be considered proto dark Eldar and as much sadistic.
 
Dark Eldar city was the centre if Eldar decadence long before fall. Canon-wise that whore was born during 29M. They can be considered proto dark Eldar and as much sadistic.

Dark Eldar, are technically Pre-Fall Eldar just like, somehow a little bit worse and facing the threat of losing souls if they don't engage in the sadism, right?
 
Dark Eldar, are technically Pre-Fall Eldar just like, somehow a little bit worse and facing the threat of losing souls if they don't engage in the sadism, right?
Well, generally significantly worse by the time they become the Dark Eldar. Basically all that decadence they had before gets twisted to Sadism, and they start going really crazy with it. Its some seriously unpleasant stuff that makes the worst of the pre-fall eldar look kind by comparison.
 
Well, generally significantly worse by the time they become the Dark Eldar. Basically all that decadence they had before gets twisted to Sadism, and they start going really crazy with it. Its some seriously unpleasant stuff that makes the worst of the pre-fall eldar look kind by comparison.

Hot damn, that is bad. Knew they were troubled, but ouch.
 
As far as PP spending for next turn goes, I think we should put Pert's defence plan in place and use any remaining PP to up it's infrastructure.

We will be working with Pert soon and I want the plan in use by then
 
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As far as PP spending for next turn goes, I think we should put Pert's defence plan in place and use any remaining PP to up it's infrastructure

I honestly think my Plan idea is pretty much a decent one as it allows us three turns from now to up Valhalla to t16 get it everything for the buildings and buy the defensive plan.
 
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