@Daemon Hunter can you add a list of completed tech to either the legion stat page, or the research informational page?
@Daemon Hunter can you add a list of completed tech to either the legion stat page, or the research informational page?
by the way, can you update this plan, since gene-seed basic is already in the process of being researched?
Was going to ask if you minded doing feedback about the Omakes posted, but you just studied for a Midterm and will be doing it tomorrow. So tomorrow after classes and the Mid-term when you call the vote to a close I guess, mind giving your opinion about them?
Imagine Tzeentch's reaction when Magnus decks out Prospero in anti-Chaos Runes. And then somehow manages to make an alternative cure for the Flesh-Change on accident so when Tzeentch tries pulling that shit and returning the curse to the Thousand Sons his plan gets fucked up again.
The average lifespan is 1000 to 1500, empress and warseers generally live 2000-2500, but there are very very rare people who live beyond that.I've really enjoyed the series so far.
A few questions:
What's the average lifespan like? It seems to fluctuate between 1000-4000. Is that just with the empiress' or is that representative of the average Ruoult?
It's been mentioned that they have a lot of daemon experience, is that going to be expanded upon later. Is there minor daemon events that have occurred so far that are either footnotes or just incomprehensible until later?
What do you rate their tech level like at their peak? Low imperial, high imperial, higher still?
Is the Xenofact warptech? Do they have warptech?
Just noticed this omake reward was not placed with the primarch bonuses
Gifts from Mars - There are many aspects of Kesar's armour that are impressive. Like all of the Primarch's personal wargear, there are thousands if not millions of interconnected components. Kesar's armour somehow has more thanks to the respect of the Martian Fabricator General. This has led to his armour performing slightly better than expected. *armour has an additional +5 bonus to combat*
No that's a different one this was a reward for doomwombats primarch gift from Vulcan.
No that's a different one this was a reward for doomwombats primarch gift from Vulcan.
while the currently +2 thing is a mass produced armour among the legion from a different omake.
these ones
+7 to combat rolls (+5 Superior Equipment, +(5*30774/66500) = +2 Mark IIB Power Armor - Omake Reward)
DC halved for Warp Genetics Research (Biologis Connections – Omake reward)
DC halved for Gellar Field Research (Gellar Expert - Omake reward)
DCs for void shield research halved (Magos Averenth - Omake Reward)
Only geller expert is due to his own knowledge/intelligence. The other two are because he's got help. Also, we don't have the armor Vulkan gave us yet.We're looking at this, correct?
If so, the thing is regarding the Armor, a combat bonus does not apply until part of the Legion big enough to get that fractional part of the bonus is supplied with the Armor. One of those Omakes got us the bonus, but no armor. The second one got us 30000 suits of it which gave us the bonus. That is still part of the Armor Bonus, and does not have its own particular bonus.
Nevermind, just went at looked at it further and I saw what you meant. So... uh, I mean our Astartes are always armored so we went from +57 a combat roll, to +62 and then +67 when we get outnumbered. So, damn. That's all based on the assumption of fighting Daemons only.
I'm sorry I misread again, that was for Kesar not the Astartes. So it reads +105 now? And that's before adding bonuses that are non-Primarch that he would benefit from.
Motherfucker got some decent bonuses, I can definitely seeing him be up there in terms of combat. Not to mention he gets +5 to the first Round of Combat I'm assuming and +5 when defending, so if that can be argued for Personal Combat Defense it's even better. He also likely gets that +7 to Combat Rolls, and if outnumbered a +5. I'd argued he'd also should get the +5 for suffering losses if he has any sons near him when fighting. Also, didn't his armor give him a +100 if he was die that turn allowing him to fight that turn then die afterwards. Oh, and +35 to Last Stands.
Also, another thing. He's one of the smartest Primarchs too I believe and he has the entire anti-Daemon Shtick. Pretty cool.
Narratively the assumption is these bonuses make him rather smart/intelligent concerning technology and the such.
Edit: Just looked at Attachments Bonuses and the Imperial Valhallan Army gives us +10 to Combat Rolls vs Daemons. So we're actually at +55 (against Daemons) before factoring in +5 First Round of Combat, +5 When Outnumbered, +5 When suffering Losses, +7 from other Combat Bonuses for Attacking. Then we have to add in either +20 for being Astartes, and then the rest of Kesar's Bonuses which are... +20, and a situational +40 which gets halved if he's leading from the back. So assuming that's all true.
We have +132 through +152 for overall Bonuses against Daemons. Welp.... Goodbye Daemons, hello purged world.
Only geller expert is due to his own knowledge/intelligence. The other two are because he's got help. Also, we don't have the armor Vulkan gave us yet.
That is NOT how that works. Infrastructure upgrades give us IP, or Infrastructure Points. Technology gives us TP or Technology Points, PP are production points, which are calculated by taking the square root of the product of IP and TP and multiplying that by the various multipliers we have. A tier 16 world gives us 5000 IP. not PP.Fucking armor we shall get you yet, well, Gellar Expert means he's pretty good at that, Narratively you could swing it as him learning from those people to further his knowledge. But yeah I understand.
Looking at Spreadsheet, but correct me if I'm wrong.
Assuming we only add the changes of the two Planets we upped on the next turn we're looking at 8,713.49 PP.
From there, we plan on spending that in these ways:
Upgrade the New T15 to T16, costs 500 PP gains us another 5000 PP for having another T16 Planet. Leaves us at 8,213.49 PP. Then we'll upgrade our 28 T9 Planets to T10 for 1,400 PP, which gives us 700 PP altogether from those 28. That leaves us at 6,813.49 PP. Then we upgrade all of our T10 up to T11 for 3,600 PP, which gives well, a new 1,800 PP. Leaves us at 3,312.49 PP. With that said, that allows us to take 3 planets from T11 to T15 for 2,100 PP. Essentially T11 to T12 costs 100 PP so that's 300 PP from that, and then assuming it costs 200 PP to get up to 13, and we know it costs 200 PP to move from 13 to 14 and then another 200 P to get to 15 from 14, altogether for 3 Planets gets us that -2,100 PP. Which leaves us at 1,212.49. That allows us to take two planets from T15 to T16, and gives us another 10000 PP while leaving us 212.49 leftover to us for the turn after that.
That should give us, 20000 PP from the 4 T16s, 1000 PP from the T15, 1650 PP from the T11s, and then the rest from the T8s and everything below that. So ultimately something around 22650 PP.
That is NOT how that works. Infrastructure upgrades give us IP, or Infrastructure Points. Technology gives us TP or Technology Points, PP are production points, which are calculated by taking the square root of the product of IP and TP and multiplying that by the various multipliers we have. A tier 16 world gives us 5000 IP. not PP.
I'm sorry.Fuck my life. Thanks for correcting that. So I just massively fucked up... Oof.
Now I don't even wanna try doing the Math, lol.
Guilliman's Note multiplies our total by 1.001, while the omake multiplies by 1.01. The spreadsheet has all the multipliers listed, though for Guilliman's Note you have to actually check what function its running by clicking on the box.It's cool, I just went and grabbed my TI-83 and started doing it again. Since I'm not even going to bother using my phone's calculator. So, how is the Omake Bonus and Guilliman's Note bonus affecting PP again? 1.01 % of total PP added?
It is definitely the plan to get that. Or at least the first one before too long.I would like to get these eventually but we are in the build up stage at the moment
*Valhallan Defensive Network can be constructed for 1200PP. Doubles enemy casualties*
*Supreme Defensive Network available. 12k PP triples enemy casualties.*
I would like to get these eventually but we are in the build up stage at the moment
*Valhallan Defensive Network can be constructed for 1200PP. Doubles enemy casualties*
*Supreme Defensive Network available. 12k PP triples enemy casualties.*
Guilliman's Note multiplies our total by 1.001, while the omake multiplies by 1.01. The spreadsheet has all the multipliers listed, though for Guilliman's Note you have to actually check what function its running by clicking on the box.
It is definitely the plan to get that. Or at least the first one before too long.
sorry about the slow reply, got distracted by writing an omake.I would get those after we get like 3 or 4 T16 Planets?
So 2.011 is our overall multiplier?
@jjffjhjf Mind doing the break down of the multiplier affecting the Raw PP? And showing the work here, because honestly doing math early in the morning is not my strong suit.
Edit: I may have figured it out finally on my own after banging my head against a wall a few times