Flagship Name

  • Spirit of Fire

    Votes: 21 47.7%
  • Vigilance

    Votes: 23 52.3%

  • Total voters
    44
  • Poll closed .
[] +10 to the next relationship roll with Malcador.

For my first omake, this is my choice. Glad to hear you think it describes Kesar and Malcador very well.

Then, with the next of your Omakes. This is beautiful. Kesar is portrayed fantastically, and the invisitext is used excellently. I wanted to have reduced rewards, but it was so good. So your rewards:

[] A Grave for Every Solider - When a solider dies, they deserve to be respected. Their bodies should be recovered and their souls laid to rest. The cruel reality of the galaxy denies that to many, but the Wardens make every effort to cremate/bury the dead. *+5 to relationship rolls with other Legions (not Primarchs)*
[] Peace-bringer - Where Kesar goes, tired souls feel a moment of peace in his presence. He exudes an aura like all other Primarchs, but unlike them, his aura makes others feel at peace instead of the awe that it normally causes. *+5 to relationship rolls with normal humans*
[] A Monument to the Fallen - The fallen in the nascent Imperium number in the billions. Brave souls who gave everything for a brighter future. They deserve to be honored and celebrated. Let the galaxy know of Cratos Leonidas who died after stepping on an Orkish mine, let the galaxy know of Alexander Serverus who died when his Stormbird was shot down. *Monument Megastructure Unlocked*

Well, I'm definitely happy to hear I hit a home-run on this one.

I also kinda am mad, I love each of these. Like, I really love each of these. The second one's flavor text is my favorite, and narratively - my god, it would do wonders. I'm so stuck trying pick one of these.

Unfortunately for me, I'm not so blessed as to have the capacity to select them all and must limit myself, at the end of the day though... I really want [X] A Monument to the Fallen. That is my choice.
 
For my first omake, this is my choice. Glad to hear you think it describes Kesar and Malcador very well.



Well, I'm definitely happy to hear I hit a home-run on this one.

I also kinda am mad, I love each of these. Like, I really love each of these. The second one's flavor text is my favorite, and narratively - my god, it would do wonders. I'm so stuck trying pick one of these.

Unfortunately for me, I'm not so blessed as to have the capacity to select them all and must limit myself, at the end of the day though... I really want [X] A Monument to the Fallen. That is my choice.
easy fix! Just write another amazing omake that covers his kindness and use that reward to get it!
 
Next is one of our AIs, or possibly a Necron Omake machine. A nice story of a totally normal Eternal Warden. *Looks at underlined words suspiciously*​ It's nice. A good description of Scafrir and how some will view peace with Xenos. Also nice how you showed the respect the Wardens have for Kesar. For your rewards:

[] +5 to a roll of your choice
[] +10 to next Legion roll
[] Next 1000 casualties negated
Reduced Casualties please
A low point here, a response I understand sadly. Then again, maybe its significance is being missed?
 
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I wonder if I could write an omake that has traitor Astarte warband appear from the future/another dimension and their strength and objectives on arrival would be determined by dice and if not dealt with would cause problems I just thought this would be cool and it could be a late game tool for the GM
 
I wonder if I could write an omake that has traitor Astarte warband appear from the future/another dimension and their strength and objectives on arrival would be determined by dice and if not dealt with would cause problems I just thought this would be cool and it could be a late game tool for the GM
You could certainly write it. Whether the GM would make use of it is far less certain. Though, the more time and effort put into it, the more likely it is to work.
 
I shall be adding that after class.

daemon hunter what are you thoughts on this but I would like to clear it with you as it could be game changing

I could write an omake that has traitor Astarte warband appear from the future/another dimension and their strength and objectives on arrival would be determined by dice and if not dealt with would cause problems I just thought this would be cool and it could be a late game tool for the GM
 
daemon hunter what are you thoughts on this but I would like to clear it with you as it could be game changing

I could write an omake that has traitor Astarte warband appear from the future/another dimension and their strength and objectives on arrival would be determined by dice and if not dealt with would cause problems I just thought this would be cool and it could be a late game tool for the GM

It's an interesting idea, but I feel like I wouldn't be able to execute it well. Time travel in a quest is going to be tricky. If I do do it, and that's a big if, then I would probably make them a strike team looking to destroy something.
 
It's an interesting idea, but I feel like I wouldn't be able to execute it well. Time travel in a quest is going to be tricky. If I do do it, and that's a big if, then I would probably make them a strike team looking to destroy something.

lets just put this on the list of maybe later as Traitor space marines pound for pound would be better then great crusade marines
 
Just to update you all on where we are at right now with the research.

There are:
  • 197 techs
    • 187 still to research
      • 59 of those were unlocked from omakes
    • 10 techs completed
      • 4 of those were completed from omakes
So we still have a lot to do. Most of those techs are really difficult and time consuming too, and in all likelihood we will probably unlock more tech trees in the future :facepalm:
 
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Ruoult History Part Ten: Age of Sorrow
Ruoult History Part Ten: Age of Sorrow
Before the Fall, during humanity's Dark Age of Technology, the Eldar had an immense galaxy-spanning empire comprising thousands of worlds. The Eldar lived in relative peace -- barbarian races such as the Orks were kept at easily manageable numbers and never had the strength to threaten the might of the Eldar Empire. Life on the Eldar worlds was idyllic, with fantastically sophisticated machines that took care of all the labor and manufacturing required to keep an advanced society functioning, leaving the Eldar free to indulge in other, more aesthetic pursuits. They began to explore more deeply the arts of pleasure, delving ever deeper into hedonism. This descent into decadence spanned millennia.

Among the pleasure-seekers and the interminably curious of the Eldar were those whose pursuit of excess became ever more extreme. These included a great proportion of the aristocracy of ancient Eldar society, who possessed the wealth and time to truly explore the meanings of decadence. One by one, the leaders of the Pleasure Cults that were becoming the centrepiece of Eldar society became obsessed with their own power. They relocated their headquarters to the Labyrinthine Dimension known as the Eldar Webway, for so great was their political influence that they could command the construction of entire extradimensional sub-realms just for themselves.

This process lasted for thousands of standard years, as depravity riddled every aspect of Eldar society, the Pleasure Cults sought ever more violent thrills. Before long the streets of Eldar cities ran with their blood. The elegant architecture of their palaces became battlegrounds as the Eldar preyed upon each other, reveling in the cruelest of crimes. Their insanity and tainted passions poured into the Warp until it finally achieved critical mass. With an apocalyptic bellow that tore the heart out of the Eldar empire, a new Chaos God was born, Slaanesh the Dark Prince of Excess. An almighty psychic shockwave scythed across the galaxy, destroying countless billions of Eldar souls as Slaanesh's birth cries echoed through the material realm.

The change that was wrought upon those Eldar sealed within the Webway was far subtler. Rather than having their psychic essences, their souls, consumed in one great draught by Slaanesh, their souls slowly drained away into the Warp, taken over time by She Who Thirsts. Where the Eldar of the Craftworlds learned to deny Slaanesh's hold upon them by using the mystical Spirit Stones, the Infinity Circuits and the philosophies of the Eldar Paths to safeguard their souls from consumption by She Who Thirsts, the Eldar of the Webway became exceptionally good at ensuring that other beings suffered in their place. As long as they steeped themselves in the evillest and savagely decadent acts, the Eldar of the Webway found that the curse of Slaanesh upon their race could be avoided. The agony of others nourished their diminished souls and kept them vital and strong, filling their spare frames with unnaturally robust energies. An Eldar Noble named Ucharit was first to discover this fact, and he needed test subjects to support this theory and Ruoults were his first choice as test subjects. He was observing Ruoults for a long time and he was thrilled by their passion, potential, and unbending willpower. To him, they were prized cattle's waiting to be butchered for his benefit and the siege of Muliv finally gave him the opportunity to do just that.

Even though the Ruoults had lifted the siege of Muliv, there were still many Orks left in Ruoult space, but they were not the only threat the Ruoults were facing. Sensing weakness, the Ucharit, and his Armada had gathered and started raiding weakened worlds within the Empire, pillaging and enslaving anything they find. There were very few worlds within the Ruoult Empire left to stand up to this threat. Usually, the Eldar would start their assaults not long after an Ork horde was defeated. Such attacks were many and sometimes, entire worlds would succumb to these dark piratical marauders. The Ruoults believed that a true warrior must fight his enemies head-on with all his might, but the those Eldar preferred trickery and deceit, skulking in shadows, finding weak points and commencing ambushes. Such tactics were seen as cowardly and dishonorable by all Ruoults and thus they began to hate the Eldar almost instantly.

No world was safe from the Eldar, not even the strongest of footholds or the mightiest of fortresses. Only a few months after the First Siege of Muliv was ruined and the Orks were expunged from the planet, the Ucharit attacked viciously, taking down many outlying defenses and beginning to spread their forces further. It was like this that the Second Siege of Muliv begun. It seemed as if every single outpost, city, and stronghold was assailed by this new enemy. The attackers were in fact from various Pleasure Cults, but they were all coordinated by Archon Ucharit.

To meet this threat, Empress Out'Rargth, followed by Overlord Zen'Shriel had rallied the Clanguards and went to battle once more. Unlike the First Siege, where Orks and Ruoults would meet each other headfirst into bloody combat of attrition, the Second Siege was more of a series of ambushes and guerrilla combats. The Proto Dark Eldar preferred to utilize the compact streets and alleys of the Celestial Cities to their advantage and the Ruoults could only be ever so vigilant to where to step. Out'Rargth thought that instead of searching for their enemies, they should make the enemy come to them. She told her warriors to gather everything worth of value and pile them up in fortified positions. The Ruoult Clanguards would form around these "pockets", which would be stationed on strategically valuable positions. Eventually, Ucharit saw no choice but to attack the Ruoults right there. Finally, the Ruoults could fight on their own terms and victory was in their grasp. After seven years of war, Ucharit finally mustered enough forces to attack the Empirical Royal Palace, but the Ruoults were ready. The heavy fortifications of the Palace and the numerous warriors that had assembled had weathered the raids and crushed any offensive the Eldar could launch.

Eventually, They saw that they had no other choice but an all-out assault. Seeing this, Out'Rargth decided that she and her Royal Guard shall finish this war themselves. The Archon and his Incubi fought against the Empress and his Retinue, while Overlord Zen'Shriel led the Clanguards in a counter-attack to destroy the remaining invaders. Ucharit and Out'Rargth faced against one another in single combat. The Ruoult Empress was clearly larger and stronger, thus she was physically superior, but the Archon had speed and agility to his side. Ucharit had dodged blow after blow from Out'Rargth's sword. Out'Rargth wanted to land a single decisive blow when suddenly Ucharit grasped a knife and stabbed her neck. The blade was tipped with deadly poison and Out'Rargth collapsed to the ground, struggling to breathe as blood gushed from her throat.

The Royal Guard could not react fast enough and Ucharit had managed to retreat before the mass of Ruoult warriors descended upon his Incubi and furiously butchered them in a blind rage. Overlord Zen'Shriel quickly picked up Out'Rargth's body and entered the inner sanctum of the Palace, with the Empire's best healers desperately trying to save their Empress, while the Royal Guard stood to watch over the Palace entrance. But as much as they tried, the poison was too strong and Out'Rargth had lost too much blood already. On that day, The Sixth Sovereign Empress of the Grand Ruoult Empire died. Overlord Zen'Shriel of the Gaan'Lak Clan had sworn revenge upon Ucharit and his vile kin. It was not long before the very last of the Eldar were expunged from Muliv, but the Archon and the survivors of his Armada managed to escape. Zen'Shriel had then picked up what remained of the Ruoult fleet above Muliv and went in pursuit. Meanwhile, the Royal Augurs tried to contact the Great Spirits once again, to find out who will lead the Ruoults in this great time of need.

As all this transpired, more worlds of the Ruoult Empire would fall silent, either due to Ork warbands or Eldar raids. Many can agree that this was the climax of Nak'Qrakag, the Age of War. The day of Out'Rargth's death would spread both lament and rage to every last Ruoult in the Empire.
 
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Fall of Eldar happened during the first phase of 29M, after that Proto Dark Eldar were looking for any ways to deal with thirst, sadly for our lovable Xeno race have the misfortune to experience what sort of experiment Eldar conduct upon their playthings, it is those experiments that allow Dark Eldar to forge their path.
 
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