Flagship Name

  • Spirit of Fire

    Votes: 21 47.7%
  • Vigilance

    Votes: 23 52.3%

  • Total voters
    44
  • Poll closed .
Oriacarius's Redundant Department of Redundancy Department
Oriacarius's Redundant Department of Redundancy Department.
Contingencies were the method by with his brain worked. Everything he could conceive of he had a plan for. So far his plans had saved thousands of his brothers. Though even with them thousands more died. In order to better serve his Legion, he needed to ensure that if he were to fall, contingencies would still be made. So he gathered his fellow Captains, and began to question them. What would they do if something were to happen.

He started with something simple. What would be the actions they took if the ship were to come under attack right this instant. What information they would try to gather first. How they would order the ship to move. Which Brothers would be sent to weapon stations and which to the Thunderhawks. How many for each? The other Captains were at first confused by these tests, as such things were incredibly unlikely. However when Oriacarius noticed their disinterest in the proceedings, he told them stories of Gehenna, and the incredibly unlikely things that happened there. More importantly, how planning for just such outliers led to thousands more of their brothers surviving than would have without it.

Every day was a new scenario. The Gellar Field Generator having a fault while in the warp. Or a new xenos type being found on a planet within their designated path. How they would react to cultists taking over a recently acquired planets government. This and more Oriacarius questioned them on. Taking the plans they came up with on the spot, and tearing them to shreds as a competent commander would given more time to think on them. Eventually one of the Captains came with a plan already prepared for the scenario Oriacarius had designed for them.

This time Captain Aurelian was ready. His Brother Captain, and the second in command of the entire Legion had made it clear over the last week what was expected of them, even if he had not said so directly. To prepare for anything the Legion might face. And so he had spent the prior night and much of today coming up with plans for any of a variety of different scenarios. All of which were generalized things, to handle as wide an assortment of possibilities as he could manage with but a day's work. Still he had a hundred such plans ready, and when Oriacarius presented this days scenario. He was ready. His Brother Captains all came up with something quickly, but none it had the depth of thought behind it as his own plan, and it showed.

First Captain Oriacarius was proud. It had not taken long at all for his fellow Captains to begin catching on. He was certain that Aurelion was just the first, and while he still pointed out things that he could do better, it was still a vast improvement over the other Captains initial responses. Within a week the other Captains followed in Aurelion's footsteps, and began making generic plans of their own. Seeing this Oriacarius knew this task was nearly completed. Just one final aspect of the lesson needed to be learnt, and after that it was simply a matter of keeping up with new information, equipment, and tactics. This final aspect of the lesson? To actually implement the basics of the plans, and spread them out beyond yourself. So that the knowledge of how to respond was out there and ready, in case communication lines were cut, or the leadership itself were to fall or be Lost.

To this end, he contacted Kesar with a idea, to run the Legion through a series of simulated battles, that would test the Captains and their plans, and reinforce for them the importance of always being prepared. With their contingencies in place, ready to be set in motion if needed. Together Primarch and First Captain planned the first of these, contacting various members of the Legion to discuss how to achieve the right level of reality to the simulation, while still keeping everyone in the Legion safe. Eventually a plan was created, and the first of these simulated battles took place, with Captain Aurelian at the head. It was a near disaster for the poor First Captain, while he had ideas as to what to do for a variety of different scenarios, when actually put into the position he'd thought through so carefully, he found that it did not matter. None of those under his command knew what he wished them to do until he told them, and by that time the situation had often already changed. It was a dire lesson, that he could not trust to have the time to implement his ideas during battle, and instead would need to lay the groundwork for it beforehand. Something the other Captains, kept from knowledge of the simulation by other duties assigned to them, would learn as well, to their own shame.
 
The New Patterns
The new patterns


Aboard his Flagship in his personal workshop Kesar was hunched over two dismantled MK II power packs one was new while the other was much older and was broken. the reason Kesar had dismantled the power packs was when he had gone to carve the names of the fallen into his Armor a thought had came to him. Was it possible to improve his sons power Armor the thought brought him hope but in the some moment he tempered it. This was not his area of expertise however he owed his cherished sons that had fought and died aboard space station of Gehenna to try. And with his Fathers orders his Legion needed every advantage it could get against the daemons they would wage war.

Kesar threw himself into the project leaving no stone unturned no angle unapproached to improve his legions power armour first he tried to improve the networks of
electro-motivated fibre bundles reasoning that to improve the rest of the armour he would have upgrade its strength and efficacy to even hope of adding new armour without stressing the fusion power cells. with that train of logic Kesar had tried every conductive metal alloy even mixing said alloys with the dust of many types of conductive gems crystals and countless simulations before finally he made a crystal infused fibre bundle that could shaved off three seconds. A massive improvement for his sons where micro seconds could be the difference between life and death. However to gain more protection and retain this speed the fusion cells and the power pack needed improving and even then.

The simulations had shown that only fifteen millimetres could be added and only if the power was improved. so at the present time he was carefully manipulating the newly modified hydrogen 3 gas injector into place above the reactor. Kesar had used the old power pack as a refence point to improve the cooling systems allowing the fusion reactor to burn hotter and produce more power on less fuel while the new fuel injectors were designed to be less prone to failure and jamming. with a final click and a whining hum as he fitted it onto a modified suit that look nothing like the crusade pattern. that was become during his tests and simulations that the general flatness of the MKII chestpiece was more prone to penetration by ballistics so he had made the chestpiece of this one more cylindrical to better deflect incoming attacks however such suits of what only be described as a new pattern could only be made in time for his Captains as his legion would need more time while the other would only require two your to upgrade existing suits. Kesar named the one his captains would get was the Sentinel pattern. While his other sons would gain the Warden pattern to able help watch over humanity and each other in the fires of battle. with his work done Kesar walked out of his forge hoping that he had done enough to prevent another Gehenna happen to his cherished sons again.

[ the captains will get a heresy pattern with a mark two helmet while the other wardens will get the warden pattern whose upgrades are internal please be accepted this was not easy to write but fun]​
 
The Artisan's Labour
The Artisan's Labour

He breathed the comforting air of the forge, the heat invigorating him with every movement of his chest, eyes tightly shut, considering the measurements and details flashing before his eyes.

Kesar was a relatively easy person to make a good set of armour for, that was for certain, but making something truly unique for him? Something that was his own...that too was in its own way easy, ensuring that he could record the names of his fallen sons.

But to make something remarkable. Something that would be associated with legends, that would cut down the number of names carved into that same armour that was something far harder for him to do.

Eyes still shut he started to move, beginning the dance that he was so very familiar with. His bare fingers traced over the materials he could utilise, discarding them based on touch alone, feeling the imperfections for this task, letting them run through his mind as if they were the tastes, explosions of colour upon the empty canvas of his mind.

Grasping tentatively he raised the bare exoskeleton material that at last he had decided was worthy and gazed upon it, a strange alloy of adamantium and silver, formed from the ambient fury of a neutron star.

At a brief command the heart of his forge began to burn, bringing the ambient temperature to levels that would kill a normal human, while at the centre a furnace as hot as a noon day sun flared eagerly, the machine spirits of the Flamewrought eager to add their contribution to the artifice.

Eagerly he delved into his work, hammer shaping the unbreakable exoskeleton, the unnatural heat only just letting him transform it from unyielding to a supple, but protecting carapace.

Grinning eagerly he delved into the second stage of his project, the heat dying away slightly, as he took the materials the Fabricator General had sent to him when he had heard of this project. A gift well earned for his Brother's ceaseless aid to the Mechanicum and man.

And a gift it was indeed, for while he knew the Fabricator General had given his sibling's children gifts of technology, these were something more. Relics of the Age of Technology some of them, others components crafted to the highest levels of the Machine Cult, Machine Spirits laboriously praised and venerated until they operated at a level in perfect synch with their wearer.

The Fabricator General's goal? Well his message said this goal was simple, to thank he who had returned the power of the Titans to the Mechanicus, by granting them the power of a titan in miniature.

Into the bare skeleton he inserted superconductors to act as arteries and veins, an ancient device of Mars known as the Mind Mechanicum, a miniaturized version of the legendary Throne Mechanicum or super MIU to act as the nervous system. Musculature of nanofiber bundles that could overcome a dreadnaught, the heart an eternal perpetual machine taken from the core of Ironstrider engine that was slain during the liberation of Sakini and finally a universal void shield harness, crafted by an illusive monk deep in the Theredosian wasteland, who alone knew how to construct the true version of those legendary devices.

Steepling his fingers Vulkan once again stepped back. His work was nearly complete. Only one last step remained, the skin. The outer impervious shell.

Of course the Fabricator General had not forgotten that essential layer either, the impenetrable defence of the Titan, providing a material that was at once nearly unbreakable thanks to an impossibly complex internal lattice, providing you did not know the correct methods of enticing it to change...but, it was not an especially auspicious material.

It was a dull uninteresting grey, far from the bold statements of Fulgrim's panoply, the muted majesty of Perterabo's efficient Logos, or Ferrus's brutal Medusan Carapace. Worse than that it did not speak of Kesar, who was not a "grey" person. It would not do for his brother to be so ignored…

The realisation, the simple realisation hit him full in the face as he laughed slightly. How could he have forgotten such an old home recipe as it were?

Carefully the final plates were moved into place, the impenetrable armour of Mars was erected around the delicate internals, as Vulkan sat down and worked on a material he had not needed in decades now. One that he had been taught by his own father many years ago.

N'bel had taught his son all he knew of smithing and life on Noctern, including how to construct the heat resistant stone that Hesiod was created from that gave it such an advantage over the rest of Noctern in complete safety from the Time of Trials. Black sand from the Pyre desert surrounding their home, a sprinkling of the abundant materials of Noctern, a slight submergence in lava before releasing it into a mold to create whatever was needed.

The result was a midnight black, almost glass like material that was none the less harder than many materials offworlders could create, owing to the incredible richness of Noctern's materials. But for it to really be Kesvar's he added something from Valhalla. White Sands from their temple gardens. The result was still primarily black, but shot through with small white specks like stars in the night sky.

Applying with a delicate brush that he so rarely had the opportunity to use, he applied the still melted blackstone to the armour in perfectly even strokes before finally hiding it away in beneath a proper layer of dark stone that would enhance the armour and allow his brother to carry out his grim duty.

Upon cooling, he took up his chisel and set to work.

The work he had undergone studying both his brother, his legion and Valhalla's culture had paid off at this very last stage.

Into the armour he carved the runes that his brother was so fond off, in minute detail into every nook and crevice. Around the edges he added Valhallan iconography, the graceful script picked out in stark white in miniature threading throughout the entire armour, before adding the final finishing touch the helmet.

In many ways it was a simple thing, albeit containing some of the most advanced systems supplied by Kelbor-Hal, but he decided that he must add something more...something to truly encapsulate his brother's resolve.

He had to push his subtle artistry to the limits, but he was able to do it he felt. Hidden within the eyes of the helm, was the memory of flame. An eternal fire that would never be extinguished.

It was his brother's eternal courage, his ceaseless devotion to humanity, his brothers, sons and their creator.

Stepping back he nodded at last, proud of the masterwork he had created.

Ten foot of shimmering black armour, white radiance adorning it seemingly placed there by impossible means unadorned save for the small symbols of his legion and homeworld.

A blank canvas.

One he hoped would remain as such for many many years.

@Daemon Hunter

I had ideas for Vulkan's gift.

Probs terrible, but I figured I'd have a go.
 
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The Doom Marines Chapter Inquisitorial Briefing
The Doom Marines Chapter Inquisitorial briefing
Year-40.999
Thought of the Day- Only The Lost Understand True Terror
Numbers: Currently the chapter is below half strength at 453 after the chapters total deployment to the 13th black crusade and its direct conflict with [Redacted] and his honour guard alongside other conflicts in the Segmentum.

War Cry: Rip and Tear until it is done!

Homeworld: Boros Prime, Boros System, Boros Gate, Oscillion sector, Segmentum Obscurus.

Heraldry: The chapter's standard heraldry is green with red and black secondary colours which are often in the shape of runes. The Chapter also has a different aesthetic for their chaplains are without their customary skull helmet and dark colours as the chapter believe that someone responsible for the spiritual health of the chapter "should not be that morbid".

Tactics: While the chapter has kept some of its methodology form the legion it has evolved to suit their more aggressive style. Given the parting of the legion, many of its stealth elements were divided between successors with the Doom Marines getting little to none which means the chapter often has to go to others for information. However this lack of information apparatus is made up for with explosive power that comes from having the first generation of Marines include Centunus Solarus the former captain of the 33rd​ company whose leadership was seen in many of the first Eternal Warden conflicts including the battles of Sakini at site 5, the sensor area of Gehenna, Ect. These factors have led to their current doctrine where they shall first meet with the intelligence organisations to gather knowledge of important targets at the rear of enemy forces. They shall then approach these targets through either Teleportarium or vehicular methods where they defend while explosives are set before travelling through the enemy to the next target to do the same. The devastation they cause behind enemy lines allows for the imperial guard to drive through the weakened enemy and to victory. While this method does mean they will take more casualties while cut off from support and causes some infrastructural damage it decreases pressure on the imperial guard immensely.

History: A Second founding chapter of the Eternal Wardens with significant renown due to their exemplary performance, hatred of Chaos and the Daemons they bring. The chapter was originally comprised from the most determined and wrathful of their kin which means that the chapter unless in dire emergencies deploys most of their marines to combat even when they are ill-advised to do so. As a result, they are one of the most experienced chapters in the Imperium who are at least respected by all in the Imperium even if it is tinged with exasperation. They have now settled on Boros Prime as to defend it from the predations of the traitor legions within the eye of terror. They have also been called upon to throughout the Imperium to assist in daemonic incursions and participate in the rare occurrences of daemon world assaults. They also have a reputation for some sort of curse that affects their luck like most Successors of the 11th but this has yet to be confirmed.

Notable Individuals among the first iteration: Firstly we shall review the important figures of the first Doom Marine generation too understand its origins before we move onto to the current individuals.

Chapter master Asura former Captain of the 28th​ Eternal Warden Company- He was placed into this position for his previous experience, his furious stalwart nature and most importantly his care towards his brothers. It was these traits that made him the chapter master and it was these traits that allowed the Doom Marines to excel.

1st Captain Centunus Solarus the former captain of the 33rd company- This was a man with little care for subtleties and no understanding of the phrase sufficient explosives. He is the mind behind the current doctrine that the chapter follows even to this day which exemplifies all of his traits perfectly.

1st​ Doom Slayer- The name of the first Doom Slayer has been lost to time due to the fact he refused his name when his brothers were corrupted. Despite this loss, the Inquisition has found that Doom Slayer was a survivor of the original 500 sent to Valhalla before the cultist uprising. The corruption of his brothers struck hard and he took a vow of silence that has never been broken. He fulfilled a position that was an analogue of the traditional chapter champion with a few differences. For one he was often deployed alone into hostile to complete tasks no one else could. He has taken part of many major battles throughout the great crusade key among which would be site 2 on Sakini I, the fight against the Lost on Valhalla and Gehenna station. It would not be until the Heresy however until he truly distinguished himself where he would fight on the fields of Istavaan V. It was here he held against the First captain of the [Redacted] traitor legion until reinforcements could kill the vile traitor. During his time in the chapter, he has been deployed into 5 different daemon incursions and an assault on the daemon world of [Redacted] where, through the cursed luck of the 11th, he was left for 3 years until transports came to pick him up. Afterwards, he disappeared into the warp when his ships Gellar field malfunctioned he has not been able to return to the materium and thus shall keep on killing. The position of chapter champion has been renamed Doom Slayer in his honour with everyone taking up a vow of silence and leave their name behind for a personalised title. The 16th Doom Slayer, Hell Walker has continued these trends and customary bad luck this position attracts.


Relations
Imperial Guard-Incredibly positive- While the Doom Marines are somewhat colder than their origin their willingness to take increased casualties for the guard overlooks this.
Imperial Navy-Good but runs into problems with luck-"We shall join you in battle as long as you do not come on our ships personally, Gellar Fields should not implode the moment you step aboard."
Inquisition- As positive as they allow-They try to keep us happy so we will give useful information.

Chaos- The enemy has requested a restraining order be placed on the Doom Marines.
Khrone- The chapter has requested a restraining order on him, it's not working.

Note this is my first omake of any real length point out any problems.
I was going to expand on the explosives guy but it was not coming:cry:.
I have put the redacteds up so I do not have to guess who would fall to chaos in this timeline or chaos corruption you decide.
 
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The Sigillite
The Sigillite
The Sigillite is a division within the Imperium that is responsible for archaeological expeditions to recover both alien and ancient DAOT artifacts. They also had the added duty of combating the threats represented by such relics. It is known to the Imperium that amongst the greatest of powers came not from weapons or armies, but rather from the remnants of Dark Age of Technology. Thus, the Sigillite was charged originally with seeking out legendary lost DAOT artifacts. In time, its mission expanded to include any ancient object that is either technological or Psychical from any culture so long as it is not tainted by Chaos. Upon its formation, it was technically a part of the Imperial Military and comprised of a mixed group of scholars, Magos Explorators and archaeologists that worked alongside experienced officers that are trained in history. However, Later it became a separate Organization altogether.

The branch worked on Imperial-controlled worlds particularly that Fall under 11th Legion's Domain where they dedicated resources and used its authority to oversee massive excavations if evidence suggested that valuable artifacts were going to be unearthed. On neutral or even Non-Imperial worlds, they relied on more covert means of claiming lost treasures before they fell into the hands of an enemy of the Imperium.

The Sigillite, was founded early on by 11th Primarch with Malcador's Blessings after Primarch discovered Ruins of Nalanda Library. Organized officially as the Archaeological and Research Division of Imperium was instrumental in the discovery of many of the galaxy's ancient, forgotten secrets as well as the mapping of several of the galaxy's Warp routes. While officially members of the Imperial Guard, Sigillite members exists outside of the normal class and rank structure that the Imperial Guard was attempting to establish early on.

While their Main base is located in Valhalla, the Sigillite Order created a fleet of ships that are outfitted to be space-faring repertories and academies. These academies are used to train those Initiates in a different type of learning. These individuals were later assigned piloting or other roles aboard the ships or turned their talents to other duties. In addition to those ships, they maintain a fleet of scout, survey, and transport ships that were spread across the galaxy, from which it organized many systems and planetary mapping efforts, archaeological expeditions, and other missions of discovery. Aboard the larger vessels in the fleet, researchers examine the seemingly endless stream of data, records, and artifacts brought to them by their far-flung colleagues. It is these dedicated researchers who interpret historical data, translate ancient texts, and study mysterious artifacts in an attempt to make sense of both Human and galactic history at large.

"We have determined with 27.439% accuracy that the Xenos dwellings are built atop a human city, pre-dating the Age of Strife. The virus bombs are being consecrated as we speak. Cleansing can begin upon your order."----------- Magos Delphan Gruss of Sigillite Order

Aside from the Main fleet and exploration ships, the Sigillite maintained shipyards and research facilities on most of military outpost within the Imperium. From here, non-Sigillite could join up with the fleet to spend time among the stars and learn about the mission of the Sigillite. Because of their close association with the Magos Explorators, the Sigillite even have a facility located on Mars. In addition, they worked with the Malcador's Agents. Due to the nature of its missions, Sigillite is composed primarily of Magos Explorators, archaeologists, Navigators, with a few Military personal mixed in. Of the different classes that made up the Sigillite membership, Navigators and Military Personal are less important than actual archaeologists in Field.

Because they wander deep into uncharted territory, the members of this branch saw the most combat out of all the Imperial Navy. As members' missions often take them into the wild parts of the galaxy and expose them to a tremendous danger on a regular basis, they had a reputation as the hardiest, most courageous, and most battle-hardened members of the Exploration Fleet. This reputation attracts Scholars from across the Imperium who have a taste for adventure or who desired to hone their skills in combat and survival.
 
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Uophet
Uophet

Government: Stratocracy

Planet: Ciayama

The Uophet are a werewolf like species that are the dominant race on deathworld Ciayama. The are war-like space that take "survival of the fittest" to its logical conclusion. This thought process was developed because of their homeworld of Ciayama, consisting of environments similar to earth only more dangerous, forced them to survive at all cost. Deadly fauna and flora killed both the weak and the foolish, leaving only the strong and cunning alive. Do to the new Industrial Age, urbanization has increased the size Uophet territory from small city states and kingdoms into empires and nations.

Physiology

A Uophet consist of werewolf-like physical features and have a range of fur colors consisting of black, brown, grey, or white. A Uophet's height is between 8 to 10 feet tall when at physical maturity. Uophet are capable of enhanced speed, agility, strength, and senses making them effective killers. They are capable of running at 40 miles per hour in order to chase down their prey and their agility is roughly equal to that of an olympic gymnast. Their sense of smell allows them to track their prey for miles and distinguish different scents from each other. Due to the harshness of the homeworld, the Uophet species are capable of birth a litter of 8 pups after an six months period. Uophets are carnivorous species and capable of devouring nearly any meat due to their strong physiology. The claws and fangs of the Uophet are capable of piercing steel if struck in the location and with enough force.

Government

The Government of the Uophet is Stratocratic in nature with pieces of meritocracy and Oligarchy. The ruling body of the Uophet species is the War Council which consist of the highest ranking military leaders of the Uophet from all military factions within the military. There are 24 open seats on the War Council with member of the Council serving a limited term of service. A service term on the War Council lasts for six years and by the seventh year the term has ended. If a Council member dies before his term is up than a replacement is found from a list of candidates A successor can be chosen be a Council member but said successor must be approved by the rest of the council.

Culture

War and survival.

These are the driving forces of Uophet civilization and an essential part of their identity. This has led to them having a military culture where their society, technology, and even relationships is dedicated to warfare. In Uophet society weakness and foolishness is seen as something to be scorned and stamped out as much as possible. If one is found to be weak in physically, mentally, and/or spiritually than they considered an Omega which is the bottom rung of Uophet society. Slavery is a common practice of Uophet society as it seen that the weak must serve the strong. Although, it's rare that conquered enemies are either absorbed into the conquering faction. Uophet value Honor, loyalty, and strength; a Uophet will never truly lie to you (though it doesn't mean they can't withhold the truth) nor does he use deceit, to trust is highly valued thus is not freely given, and if you capable of rising than you are respected.

Uophet society neither hinders nor supports the individual, the "field" is equal for everyone and thus if you have the will than you can rise. This means gender, pack, legions and etc. doesn't affect your place in society, strength and skill does. Even a slave is capable of rising to prominence given time and proper resources with many slaves finding such tales inspiring.
The Uophet are an industrial species due to their war like nature and producing powerful military technology - weapons, war machines, and mass production. Psychic powers in Uophet society is considered a tool more than anything else, so long as its applications are useful in combat than it is accepted.

Religion

The Uophet have a small pantheon of gods in with worship varying from God to God.

Keemis the God of War and lord of blood: He is the head patriarch of the Uophet pantheon and believed to be the source of conflict on Ciayama. He appears as a large Uophet with blood colored fur, eyes like magma, black and red armor, and wielding a bloody war axe. Surrounding his neck is a necklace made of the skulls of his enemies; Yhena the Lady of winter, Fiwbum the insane, and Ephione queen of misfortune. It is believed by the Uophet that he taught their ancestors the ways of martial combat and started the first war on Ciayama. Keemis enjoys watching conflict on the battlefield and it is believed that warriors of great martial skill are inducted into his divine legion. He sits upon a throne made up of the bones of fallen warriors surrounded by a lake of blood.

Ohena goddess of fertility and the great mother: she appears as a Uophet with pure white fur, a slim figure, leather armor, and a short sword. She is a motherly goddess and is the eternal mate of Keemis. During mating season, offerings are made to her in belief that she will bless those desiring children.
Istus, God of Death and hunter of spirits: 1st born of Keemis and ohena, Istus is a pitch black Uophet who takes the souls of the dead into the well deserved rest. He is a faithful son to his father and one is never far from the other. Istus is all business and task his role as god of Death very seriously, making sure the dead are collected once it's their time.

The Butcher, God of Hatred: a crimsons colored bull-like creature that symbolizes rage. He is the faithful pet of Keemis and is used to hunt down cowards who flee from battle. Legends say that when Keemis and the Butcher first they clashed in an epic that created the continents of Ciayama

Soruer, god of Chaos and son of Fiwbum and Ephione: a raven- like god known for his trickery and deception that often leads to misfortune. Soruer inherited his father's insanity and his mother's desire for misfortune. He is a deceiver by his very nature and has a variety of disguises in which he uses to trick people. His "tricks" often range minor to cataclysmic, thus he is hated in Uophet culture and is often blamed for major disasters. Soruer is a coward at heart thus he will never fight directly or honorably preferring for others to do it for him.

Mybnera, the new Goddess of Winter: mybnera is a creature made of ice and snow who represents the winter season. She is the daughter and heir of Yhena thus she was angered when her mother was killed by the War god. She does all she can in making the winter time as harsh as possible for the Uophet. Cold and cruel, the thought of mercy is foreign to Mybnera's mind and she would prefer to have Ciayama be buried in a eternal winter. It is prophesied that she would bring the Last Winter upon the world once they great catastrophes were enacted though no one knows what they are.

Military

The Uophet military is organized of several divisions: Spec ops, the Blood Guard, the Psy core, reconnaissance, Air Force, and the Marine Corp. Each Organization plays a key role in Uophet society. The Hierarchy for Uophet from lowest to highest is the soldier to the Lucian. Close-quarter combat is taught to all divisions though the methods and style of CQC may very between them. Soldiers are to follow orders of their superiors unless the orders given found to be foolish in nature. For example, a Uophet commander order their soldiers against a foe they cannot win. Military training is brutal with an 60-65% chance of death within the first year. The combat doctrine of the Uophet varies among the among the divisions but there are several constants:
  1. soldiers are to engage in CQC whenever they are in personal range of their enemy. If CQC is proven ineffective than it shall be discarded for pure range and mystical combat.
  2. all enemy key locations are either to be captured or destroyed
  3. civilians and other non-combatants shall not be harmed as much as possible, attacking those unable to fight is the coward's way of battle
//////////////
I've pretty much posted this on two different quest, so I hope this doesn't feel cheep.
 
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Malcador Interlude
As a reward for all the Omakes, especially @jjffjhjf, here is the Malcador interlude.

Malcador was a busy man. Continuously working to create, implement, adapt, reintegrate, and update governing departments and organizations was a task bordering on the impossible. On top of this, he also was in charge of internal security and safeguarding against those four warp cancers, but at least he had some help with this.

Sighing, Malcador put down his work for a moment. He needed a break. Walking out of his office, he began to pace around the Imperial Palace which was continuously under construction. Deep in his thoughts, he began to think of the Primarchs. The first to come to his mind was Alpharius. He was glad that Kesar introduced him to the Hydra. Alpharius and Omegon were extremely talented with espionage. This introduction made his job far easier. More importantly at the time, it allowed him to keep an eye on the two most elusive Primarchs. A win-win situation.

Nevertheless, he was glad he convinced [REDACTED] to allow the Alpha Legion to act as a support asset instead of another compliance machine. They have been instrumental in setting up intelligence networks and espionage services. While he certainly checked to ensure he could take control of the network in case he ever needed to kill them, he did not believe this would ever be necessary. From what he could tell, Alpharius and Omegon wanted to impress him. They had gone to Kesar to get access to Malcador's intelligence networks so they could make subvert them and improve them before surprising the Sigillite. Remembering this, Malcador face-palmed. The twins had no idea about simplicity, and the stupidest part was their plan somehow worked. He actually respected them.

Thinking back to how he got involved with the Alpha Legion, he recalled his various meetings with Kesar and his first introduction to Alpharius. The XXth Primarch was like a damn puppy. Always pulling stunts to get attention yet always keeping them a secret. It would be endearing if he wasn't a transhuman man 9 feet tall. Nevertheless, the two were amusing. After he learned Alpharius waited 24 hours in Kesar's bathroom to surprise the XIth Primarch, Malcador never let the Hydra forget about the event. Chuckling, Malcador wondered how he had grown to enjoy Alpharius' and Omegon's presence. They were amusing, gave him worthwhile assistance, and they respected him. They had grown on him, somehow.

Meanwhile, Kesar was an interesting Primarch. When they first met, Malcador was rather wary. He sensed the daemonic energy in his scar, and while it was barely noticeable, Malcador knew better than to underestimate the Architect of Fate. Thankfully, the XIth Primarch had agreed to informant networks in his territory. It helped to explain his agent's presence as they watched him for possible corruption from Tzeentch. The news he received was surprising. They painted a surprisingly human Primarch. Kesar genuinely seemed to have empathy for his fellow man as evidenced by his sharing of STCs and his willingness to assist Corax and Lorgar.

Thankfully, when he met Kesar for a second time, it seems that the taint was gone. He had managed to trick Alpharius into being at the meeting in case the XIth Primarch attempted to kill him, but he was glad to see his fears were unwarranted. Nevertheless, he investigated why the taint was gone. During this, he found that Magnus had begun looking into Greater Daemon wounds following a meeting with Kesar. From this, and eyewitness reports from battles, Malcador managed to find that the wound had some delayed effect that had triggered. Now, the wound was dormant, but the Sigillite still had no idea what the intent was. However, the Changer of Ways works in rather convoluted ways, so he would stop worrying about this for now.

Kesar was interesting to Malcador. The Sigillite respected him, but he would never let that be known. Currently, he was waiting for the other shoe to drop and display some psychological quirk that would make Malcador slam his head into the wall repeatedly. Thankfully, Kesar's only "flaw" seemed to be his care for his Legion. Hopefully, this would continue. Plus, he hates daemons. That is always a bonus.

With his walk complete, Malcador returned to his office to continue his work. There was always something to do. While he would love to use divination to find out what he would come up with, this was dangerous because of the subtle introductions the Changer of Ways could induce into his plans. A word here or there could doom hundreds of planets. As he entered his office, he began to sort through paperwork and continued working.

As he continued to work, his psychic senses and alarm systems noticed someone making their way to his office. Curious, he analyzed the individual and was surprised to find it was Omegon. Normally, the twins would try surprising him as they loved to do. They had yet to succeed, but that had not stopped them. To have one of them openly walk towards him was a sign that something had happened. Mentally reviewing his contingency plans, he opened the door for Omegon.

Respectfully, the Primarch bowed shallowly before speaking, "Lord Sigillite, I have very important questions to ask." Another red flag for Malcador, the twins had yet to refer to him as Lord Sigillite. Normally they just called him Malcador, Malcs, or Old Man. They were clearly trying to get a reaction from him, yet he always maintained his emotional façade. Now, it was worrying that Omegon was sticking to respectful phrases. Motioning the Hydra to continue, Omegon asked a single question.
" What do you know about the Changer of Ways also known as the Architect of Fate?"
Malcador was beyond surprised to hear this. It was one of [REDACTED]'s most closely guarded secrets. Suddenly, what the Alpha Legion was doing for the last 5 years made sense. Chasing leads on cults that were almost certainly separate. Countering plots that seemed to be counterintuitive. Investigating a single Magos to the point of obsession. The difficulty of that investigation was suddenly explained, and the Alpha Legion managed to bring all of these separate scraps of information together into a collage that could be analyzed and interpreted. So that's why the warp had a slight ripple. Someone was throwing a temper tantrum after the brilliance of the Alpha Legion. Hopefully, the Hydra would keep this secret from the other Primarchs, but he must admit, the twins had done something he doubted even he himself could do.
 
Ruoult
Ruoult

Description

A race of blue skin race of humanoids that have lived upon their homeworld of Muliv for several millennia. Ruoult civilization first began around 15M and the created their first unified government. The species is composed of stable psykers that range between high Delta to low Beta in power. The faith of the Ruoult is based on a mysterious group of entities that the Ruoult call the Great spirits who the Ruoult believe are responsible for their creation.

Physiology

Ruoult are humanoid in form with skin ranging from light blue to dark blue, pale blond hair, and brown eyes. A Ruoult's skin is both flexible and tough which allows them to endure that would disable an average yet still remain agile. The species has enhanced eyesight which grants them abilities such as telescopic vision and night vision. Ruoult are taller than the average human as they stand between 12 to 15 feet tall on average. A Ruoult's reflex are heightened to a degree that they are capable of dodging most projectiles, catch falling objects, and instantaneous reaction. The brain's of the Ruoult are wired to allow the species to safely a population of delta and even beta level psykers without succumbing to madness caused by the warp. Their psychic power allows the Ruoult species to extend their lifespan by several centuries to a millenia if their careful.

-Sexual Dimorphism

There is a clear difference between the sexes of the Ruoult species, both physically and mentally. Female Ruoult are physically taller and slimmer than males, their skin is always a light blue color, and their hair is either long or short. Female Ruoult naturally calm and collected of their species, showing very little emotion outside of friends and family. Male Ruoult are slightly shorter than females and are the more passionate of the two genders with their skin being a darker shade of blue. All Ruoult males are bald but have facial hair of various lengths upon their face.

Culture and society

The Ruoult live in a matriarchal theocratic based society, where female spiritual leaders known as Priestesses hold religious and leadership roles. The Priestesses responsibilities are to interpret the will of the Enkindlers through devices named Lexicons, geometric shaped knowledge that contain knowledge and instructions from the Great Spirits. Priestesses are separated into several hierarchical roles that serve various purposes in Ruoult society; High Mother, Arch-Mothers, Mothers, Speakers, and acolytes. High Mothers are the official leaders of Ruoult society whose duties involve studying the Lexicons of the Great Spirits, protect and advance Ruoult society, and keep the faith of the Ruoult. Arch-Mothers are below the High Mothers and they mostly run the major affairs of Ruoult society such as the economy, infrastructure, and law on a state scale. Mothers are a rank below Arch-Mothers whose main duty is to administrate at a local level both politically and spiritually. A Speaker is a priestess who offers chants to the Great Spirits and give sermons to uphold the spiritual well being of the people. Finally, there are the Acolytes who are young initiates of the Ruoult faith.

While males are forbidden from achieving leadership roles in politics and with the faith, they are able to achieve positions of power within the Military.

Faith, family, and art are highly valued within Ruoult society and is clearly seen by those who meet the race. Every single Ruoult worships the Great Spirits wholehearted and without question, the thought of worshipping other deities is anathema to them. However, they are tolerant of other faiths of other species to a certain extent with faiths like chaos worship being hated with a passion. Ruoult families are extremely close knit to the point that some families would live in the same home for generations.

Military

The Ruoult Military focus on the path of the warrior which values quality over quantity unlike other races in the galaxy. Each warrior in the Ruoult army are trained to be masters of their profession, so that one warrior is worth twenty of their enemies' soldiers. Being all psykers, Ruoult are wielders of both martial and psychic might in combat with very few being masters of both forms of combat.
  • Commander: The highest military authority in the Ruoult army whose main duty are to act as strategist than warriors but they are far from weak and defenseless. Only champions can become commanders after serve several centuries of military service and passing the trials of ascension. Commanders are the masters of both martial and psychic might which is shown when they enter the field of battle. They use their powers divination in combat to either lead their forces to victory or survival.
  • Champions: those of the Ruoult who have learned to wield psychic might and martiel skills to an adept level are called champions. Champions are an inspiration to the Ruoult as they are seen as heroes of great renown. They are the generals of the Ruoult army and the leaders of military regiments.
  • Healers: whether o the field of battle or in times of peace, healers help the sick and injured with their skills in mundane medicine and biomancy. All Healers study the path of the Great spirit of life in the art of biomancy while improving their knowledge of mundane medicine. Though what can heal can also kill as Healers are capable of poisoning or make their bodies enfeeble with biomancy.
  • Shadowcasters: using psychic power and intrigue to kill the enemy from the shadows, shadowcasters are the assassins and spies of the Ruoult forces. All shadowcastors know that secrecy and the shadows are their greatest allies in the task. Only those with great perception or psychic power are able to notice the shadowcasters.
  • Warseer: those in the Ruoult who study and hone their psychic powers to the peak are known as Warseer. Warseers are masters of the chosen psyker disciplines with Warseer learning up to three disciples at once while those who master all psyker disciplines are rare.
 
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The First
The First

Captain Aurelian went to bed the previous night expecting a relatively standard day. When the Legion returned to Terra, they usually had refit, maintenance cycles, time to go down to Terra and see the work being done to bring it back to its former glory. Training and discussion of the previous years campaigns, compliance rates, time to bicker with their cousins in the other Legions, the occasional duel and simply a release of stress from the frantic pace of the Great Crusade. This day, did not start in a standard way. Instead Captain Aurelian woke to the sound of the battle station alarms.

He quickly picked up his helmet, and after the quick emergency donning rite to the Machine Spirit of his armor, got on the Vox while getting the rest of his armor together. "This is Captain Aurelian, status report!" He was met with nothing but static, and a chill of cold dread went down his spine. That was not supposed to happen, especially while still on the ship. He immediately started trying other frequencies, but nothing worked, all that he could hear was static, and the sound of the alarm. In a rush, he finished equipping his armor and weapons, ready to face whatever foe had dared attack his Legion. Though, who could possibly manage it, they were deep within the Sol system, surely they should have had some kind of warning.

As he left his sleeping quarters, he looked up and down the hall, seeing no one. Something that just should not be so under battle stations, at the least there should be guards for the intersection with it being the quarters of some of the Captains of the Legion. He quickly opened each door, with the emergency override code, and found all of them empty. Growing ever more concerned, Aurelian ran for the bridge. A place that must still be staffed else the ship would no longer be functional. Thankfully when he entered he found his Brothers, but they had a grim air about them. Turning to see who had entered, they pulled out their rifles and aimed at him, demanding he identify himself, and stand-by to be searched with detection runes. Surprised, Aurelian complied, adopting a relaxed posture and keeping his hands free of his weapons. When his Brothers had finished their search, taking the time even to remove his armor, scour every inch of his skin, and rearm him. He was finally let in on what had occurred. There was a warp storm, and from throughout the Legion, the Lost revealed themselves, more than half the Legion had been turned, some last bit of corruption from Gehenna station following them, twisting them as they returned only to now bring ruin to the Legion at this opportunity. They were cut off from the rest of Sol, with but a few thousand still loyal Battle Brothers, working to keep the vital functions of the ship intact, and free from the hands of the Lost.

They needed direction, they needed leadership, and yet, crushing news. Oriacarius and Kesar Dorlin were two of the first to fall. Caught off guard by those they thought still their brothers, they found themselves attacked by wave after wave of the Lost, howling in rage. Eventually even they could not hold back the tide, and they fell. Slaughtering hundreds of the Lost in the process, and giving the rest of the loyal Brothers a chance of holding this ship, and if not retaking the rest of the Fleet, at least escaping to warn Terra and the Emperor of this dire loss. Hearing all this Aurelian was frozen in shock, despair, horror, and a burning rage at the Daemon and the Lost. For several tense heartbeats he did nothing but process this tragedy. Eventually eternal seconds later he took a deep breath, blew it out, and began giving orders.

He had a Legion to save, and he would not fail the memory of his Father. He quickly gathered status reports, learning which sections of the ship were still under Eternal Warden control. He was glad to find that the vast majority of his own company were free of the taint of the Lost, working with what few brothers from outside his company still remained loyal to the Legion and the Eternal Sovereign.

The Gellar Field Generator, which other than perhaps the bridge was the most important single thing on the ship with this Warp Storm surrounding it, was being held by well over a thousand marines of the Eternal Wardens, with many of the Cult Mechanicus there to help ensure its safety, including Magos Averenth. Apparently many of his Battle Brothers also recognized the importance of the Field Generator and so made their way to it when everything went to hell.

The Plasma Generator at the heart of the ship had the next largest collection of loyal Legionaires protecting it. With nearly a thousand marines. These were closest to the generator when the worst happened and they decided to make sure it could not fall into the hands of the Lost, or fail, and leave the ship adrift in the warp without power for the Gellar Field, leaving them to a fate worse than death. Even as he spoke to them, it was under heavy attack. He had schematics of the area brought up and proceeded to give orders based on the many contingencies Oriacarius had drilled into his mind to make, but they were constantly under threat, and the situation ever changing, so the process of giving the commands often took to long for them to be helpful. Frustrated he defaulted to some basic strategic principles for the defenders to stick to and moved on, knowing other locations were likely in danger as well. He had to keep up!

The Warp Engines, likely their only hope of escape from this storm, assuming it did not end on its own, were being held by 800 marines. So far it seemed things had been disturbingly quiet, as if the Lost completely ignored this entire section of the ship. Still Aurelian laid out plans, and ensured they would be ready for any outside threat.

The Plasma Engines, the main real-world means of locomotion, and another part of the ship that would likely prove of incredible importance were they to survive this first terrible wave, had a mere 500 Marines to defend it. Here they had occasional probes and attacks. Thankfully consisting of just the Lost, no daemons making their way there yet, though how long that would last Aurelian had no idea. Still he made plans with the defenders there to ensure they could handle themselves, getting counts of ammunition and medical supplies as they had limited Mechanicus support here, and would likely need resupply soon.

The Apothecarion was last, with only a hundred Brothers left, mostly consisting of Apothecaries. Here they stubbornly defended the vaults of gene-seed, ready to be implanted into Neophytes. Already 200 Brothers had fallen defending the future of the Legion. They were under constant assault and would undoubtedly need support lest they fall, giving the Lost the chance to corrupt the gene-seed, or far worse, use it to reproduce. The very idea made him gag with disgust, and red with rage. Yet he must face this potentiality, even as he fought to defy it.

He ordered scouts out from the Gellar Field Generator section, to map out which corridors were defended by the Lost, to check the less well known passages of the ship. All to find some way to move support between the locations. Another force he sent from the Warp Engines, to check on the condition of the main armories, hopefully locked down and merely out of communication with the jamming that was blocking the personal Vox channels.

Before long it became apparent that all but the most skilled scouts stood no chance of getting through the Lost, they had multiple patrols set up throughout the ship, and while one of the Main Armories was being held by still loyal Eternal Wardens, all the rest were being held by the Lost. This meant that the Lost had far more firepower, ammo, and the ship started to vent oxygen. Apparently they had also taken control of the life support systems. Blasted wretches! This would make caring for any of the wounded significantly more difficult.

Aurelian began setting up raids against Lost held territory within the ship, hoping to spread out from the areas he controlled to take back at least one more major Armory, and the life support systems, in the hopes of keeping more of this Brothers alive. Without personal Vox communications however, he was limited in what he could accomplish in this way, and yet he had to maintain control of the entire situation, to leave the bridge in order to handle some of these tasks himself would lead to a lack of senior leadership elsewhere. Still he persisted. He would not fail. Not when the cost was so high.

Reports came back slowly, as Eternal Warden raid squads made progress throughout the ship, utilizing hard-wired ship Vox systems to communicate. But even as progress was made there, though with grevious loss of life, the Warp Engines which had been quiet for so long, finally came under attack. And in devastating force. It seemed they had been massing for a brutal charge, without regards to sanity or any remorse for their prior brothers the Lost flooded in, a horde of screaming mindless rage. Some twisted abominations covered in blood and viscera likely of Eternal Wardens caught when this catastrophe first occurred. Thankfully these Lost seemed to nearly forget about the ranged armaments they had instead rushing in with chain and powerswod raised high. They were scythed down with impunity, but more kept coming user the bodies of their dead as cover. Eventually they made it into the lines, and Aurelian began to assign Brothers from other strongpoints to help against this attack. Scouts that were sent to take control over Armories, others making their way to the Apothecarion. Even with this support, it was a close run thing, and as the bodies of the Lost piled up, so to did the bodies of his still loyal Brothers, for the Lost were exceptional at melee combat in their rage and bloodlust, so even as they were reaped by the tactical fire of the defenders, so too were the defenders cut down like wheat by the melee skill of the Lost. By the time support arrived hundred were dead on both sides of the conflict, and even as support arrived, some of the Lost began to attack the Warp Drives.

Even as that battle occurred, near the Gellar fields a different battle was beginning. It seems the Lost had managed to conduct some foul rituals as daemons of carnage appeared, and began harassing the defenders there. All throughout the ship the sounds of battles echoed through, and Captain Aurelian last Captain of the XIth commanded what few forces remained. It was a bloody slog, but through it all he persevered, after the major attack on the Warp Engines was finally defeated, he sent Brothers to help support the Gellar Field contingent. All throughout the ship, small fires flared up, as new Lost attempts to take control of critical systems occurred, or his Brothers instead attacked the Lost to take control of important sections of the ship. It was with great relief he ordered the final clearing of the Life Support Systems, quickly ordering it turned back on to save those Brothers with their armors systems damaged, left without air as the ship voided its atmosphere, yet that relief turned to horror as he received reports that the new air being pumped in had been tainted by corrupted blood, that was even now turning his wounded Brothers into more Lost all throughout the ship.

This disaster was nearly his undoing as hundreds of wounded Brothers joined the Lost. All due to his own negligence. He should have been more cautious, he should have checked! No! He mustn't fall to despair, he WOULD see his Legion through this. He quickly gave new orders, shut down the life support, and voided the ship again. This time he had an Apothecary ensure it was fully cleansed, no further corruption within the systems, alongside Tech-Priests specialized in its use. Together they managed to get it working properly again, this time sending clean air through the ship.

With all of this happening however, he had not been nearly sufficiently diligent about scouting around the Bridge, where there had been no attacks since he had shown up. While he had deployed a few squads to provide a hefty defense with their heavy weapons, from the vents came sounds of rage and bloodlust. He immediately called for reinforcements, as it sounded like hundreds were on their way through somehow. He had not made sufficient plans for the defense of the Bridge he realized, traps could have been set up, scouts positioned, sensors placed. Still, while the reinforcements would likely not get here in time, he would sell his life dearly. As the first of the abominations were seeming to reach the Vent, and Captain Aurelian stood ready to defend the bridge with his dying breath. The lights all throughout the bridge turned off, the diagnostics that before showed a ship in the warp alone, now showed the ship in peaceful anchor within its proper place in the Sol system. The sounds from the vents stopped, and to his immense surprise his Father, and the First Captain strode into the bridge.

"Well Oriacarius, you were right. This seems to have worked quite well. Seeing Aurelian here, I believe this is a lesson that will stick with him for years to come." Kesar, his gene-father, his Lord, his Primarch said to the First Captain, surely a ghost, and yet so clearly not.

"Indeed Lord, this was a difficult test, but we must be ready for anything, and clearly Captain Aurelian was not. Not yet anyways. We will change that in future. We'll probably have to run more of these simulations however." First Captain Oriacarius replied, looking back up at Kesar Dorlin, who had been killed, he'd seen the recordings of the remains... and yet. Here he was, it had been a simulation, a test. His father was not dead. His legion not reduced to fraction of a fraction. There was hope yet. But he had failed this test. While tears of joy at his deliverance fell down his face, in his heart he burned with the determination never to fail his Legion like this in truth. This grim determination settled into him, as he was addressed by the First Captain. "Captain Aurelian, join us! The other Captains have their own simulations coming up, and I would have your input on them. Walk us through your thought processes here, so that we can better prepare for the others. We wanted you to go first, as we suspected you would do the best of the group, which means the rest of them need more stringent lessons yet."

And so the two Captains, and the Primarch got to discussing how they would mold their fellow Captains and Sons into a Legion prepared for even the most dire of threats, the most devastating of circumstances, and push on through all the universe and the daemonic could throw at them. They would not falter, they would not fail, and they would test themselves to the utmost to ensure it. For Those They Cherish...
 
The Wonderful Weapon Emporiem
THE WONDERFUL WEAPION EMPORIEM



Techmarine Jovanus nodded to himself as he lowered the newly upgraded lascannon as the metal target on the had left a glowing hole the size of a space marines head. The new discovery's by the Eternal Sovereign had allowed the considerable advancement of energy weapons for example the lascannon he was holding. the increased power efficiency from fusion injectors and new cooling system in the lascannons power pack allowed for reducing its cumbersome size allowing for the streamlining of the weapon . Along with the conductive fibre muscles of the new MKIIB that could be easily turned into power coil that transferred greater power from the improved reactor to the firing chamber firing the beam down the barrel through the focusing crystals and into the target. The result was a lascannon that was 25% more powerful and could fire 15% faster than previously the implications were staggering if one thought about for all imperil laser weaponry operated the same way. The only limitations was power and efficacy the only bottleneck where the materials to make it so meaning that from the lowliest lasgun to a starships lance battery had been upgraded our will be soon.

returning the lascannon to the armoury he returned to the firing range with a plasma cannon thanks the power coils and new cooling system Jovanus and his brothers although with the new power system could increase the destructive capability of the weapon they had decided to use the new coils to allow for faster magnetic containment of the plasma while the new cooling system to reduce to the speed of heat building up the result was a devastating weapons increase in fire rate. with that musing he raised the cannon as it machine spirt gave off an eager whine and opened fire again and again until the weapon forcefully vented. muttering an apology to its machine spirt Jovanus gazed across the slag ridden firing range 300 more shots then a stranded plasma cannon before forceful vent or detonation a great improvement. it was a pity that miniaturisation into the smaller analogues of the weapons currently being tested the multi melta improvements were slow but promising projections showed that a sufficiently powerful laser would triple the shaped charges gas's range however the bulkiness and power inefficacy of the upgraded weapion were preventing advancement but soon that would be fixed and the legion shall march forth with greater strength than before.



give me feedback it really helps and motivates me
 
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