Aztez Fan
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I was more referencing the fact that orginaly Sheild tech was a UCN invation that was being copied by the ISA then stolen and perfected by helghan using irritated petrocite as the quick fix solution during the war. Which does have reality-bending properties, but otherwise is just a very good battery and conductor. So yes, our brand of irritated sheilding cant be copied without petrocite, but shielding in of itself doesn't require it, just enough power and the projector as per Killzone lore.he * *? No idea what your talking about for that?
Petrocite actually does a bit more then just act as a battery and easily conduct energy. It has reality bending properties according to the flavor text of the research into shielding. So at least for our version of shielding it is actually a requirement. Any energy shielding that is native to battletech is actually entirely different from our version of shielding in that sense.
And seeing as both settings tech still work in each others universe or are related in this crossover, having normal shielding just be powered by normal fusion reactors, but our brand of Visari cocaine driven mad science require irritated pertricte is perfectly resonable.
Edit: heres the things. Turns out it not only works as conductor like sulfur in conventional batteries , but also like Uranium or other fissionable material. Hence being called a "Fuel" as often as its used as battery for energy storage. So in the barretu form it naturally draws engery, but it also be used up directly for fuel, but it's lost in the process. So literally limitless and renewable energy, but it's still used like it's finite. Interesting, the more i read the more of its nature the more i uncover...
Arc Battery Schematics
ENGINEERING CHARTS OFF-SHORE ARC BATTERY #5 ARC CANNONS Five Mark II fixed emplacement extra-orbital Arc Cannons which can be targeted independently or synchronously for concentrated fire. GENERATOR ROOM Housing single high capacity induction coil generator. Converts fuel piped to the facility...killzone.fandom.comArc Technology
THE MILITARY DEVELOPMENT OF ARC TECHNOLOGY DEPARTMENT OF WEAPONS RESEARCH The use of Arc energy has developed rapidly since its accidental discovery in the early 2350's. The rapid industrialization that followed the accession of Autarch Visari required the opening of many new mines and...killzone.fandom.comAC-15 Cargo Inventory
CARGO INCVENTORY FOR CRUISER AC-15 QUARTERMASTER, DIORTEM COMMAND CENTER I have been directed by Colonel Kratek to prepare the following materials for immediate transportation to Helghan. Unless otherwise directed, all materials are for delivery direct to the State R&D Dept in Pyrrhus...killzone.fandom.comRefinery Schematics
Engineering plans for the refinery — show EXACTLY how they use Petrusite to generate power. Should fetch good price, especially after you blow this place sky high.Blackjack ENGINEERING SCHEMATICS PYRRHUS PETRUSITE REFINERY & REACTOR PETRUSITE EXTRACTION BAY Electrostatic plates coated with...killzone.fandom.comPyrrhus Refinery
You know, this Petrusite is LIMITLESS source of power. The Higs could do anything with it. Lucky for me, all they want to do is fight war and kill people.Blackjack DEPARTMENT OF MECHANICAL ENGINEERING DEVELOPMENT OF THE PYRRHUS PETRUSITE REFINERY When our compatriots at the Department of...killzone.fandom.com
Edit2: A continuationn of my previouse thought process on warship costs. Taken from musings from SB.
A command/division costing 150 rp would require 300 rp worth of Jumpship and dropship lift. Now, take a starlord. 274,000 tons, cost 750 million, and 6 dropships. Now take the fox-class warships, which costs 16 billion c-bills, 235,000 tons, 5 dropship compacity. 21 times the cost right? Well in Battletech terms, thats just the production value, not the Industrial value of rp.
Thus, a Fox class warship compared to a Starlord cost at least similar in industrial power to create, provided you had the warship yards to create them. So with a benchmark of around 300 rp worth of Warships, 21 warships would cost say.....6,300 rp. Keep in mind that the Fedcom would have a a rp value of 3,292, and even assuming 70% of that was military upkeep. 988 rp would be left over, meaning an investment of at least 3 warships per year with some rp to spare for reinvestment is possible. This is without bonus or possible increase in economy size. Which equals 7 years to build up 21 warships... Which um, considering there were already 21 such ships by the fedcom war in just 5 years, and they already made 2 Mjolnir and 7 Avalon classes. Either the Economy of the Fedcom was massively increased, or warships are even cheaper to produce on a macro scale then im presenting....Perhaps as much as only 110 rp per warship. Meaning the cost of the fedcom navy would only be 3,300 rp worth of investment over the course of 5 years.
Also FWL be damned they be drinking those Blakest teachings, since they also managed 27 warships in 5 years, while the combine managed 21. Cappelans only 8.
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