Wolf's Dragoons?

Why would we let those Clanner Scouts anywhere near our tech?

I thought we wanted to surprise the Clans when they show up?
In cannon they stopped sending reports back to the clans after 3020 if I remember correctly. Also I said hire not deploy alongside our troops. I want them to attack our enemies somewhere before our enemies hire them to fight us.
 
I mean, regardless, you don't know anything about their status as Clanners and they're very good at fighting for mercenaries,
 
We can pay for them using a mix of battlefield salvage, new mechs produced by us(no special stuff like petracite obviously) what c bills we have, captured dropships and captured jumpships. And if that isn't enough we can always get a loan preferably from a bank in the combine since that way we won't have to pay most of it back since the clans will most likely destroy the combine in this timeline.
 
IC we know the Dragoons are a crack unit with top shelf gear and mysterious origins. OOC we know Jaime is sitting on a few warships and have that worry in the back of our minds with should he decide to get terminally stupid. If we were hitting the Suns then I would be willing to hire as many of these units as we could, but the Mandate is manageable with the forces ORDI is bringing to the table. Keeping all the best mercs on a long term retainer is an unnecessary and massive expense against the very unlikely scenario they all get hired to cause us problems. That money can be better spent on more space forces or battlemech production runs.
 
IC we know the Dragoons are a crack unit with top shelf gear and mysterious origins. OOC we know Jaime is sitting on a few warships and have that worry in the back of our minds with should he decide to get terminally stupid. If we were hitting the Suns then I would be willing to hire as many of these units as we could, but the Mandate is manageable with the forces ORDI is bringing to the table. Keeping all the best mercs on a long term retainer is an unnecessary and massive expense against the very unlikely scenario they all get hired to cause us problems. That money can be better spent on more space forces or battlemech production runs.
What about just hiring the marauders and the marauders? That sound more appropriate for fighting the mandate? Also I wanted to hire everyone in case the Fedsuns war broke out during this which seems likely to me but yeah you're probably right we can hold off on hiring everyone(if we do at all) until the FedSun war kicks off.
 
What about just hiring the marauders and the marauders?
If we want to start hiring then we would have to act fast, some of our allied states with less hardware on hand are probably putting our feelers to bulk up their numbers. The Reach comes to mind, especially since they are not tripping over themselves to join in military adventurism. If you are worried about the FedSuns I would argue that speed is going to be critical instead of mercs. The faster we can land, invade, and secure planets the more territory we box them out of in this free for all. Fortunately we have transport assets to spare and plenty of shock and awe units to break defenders.
 
Hiring on some mercs is gonna give the rebels, some forces that can use battlemechs and have use them in battle before, so while we and our allies get ready for Operation Pluto, the mercs can help the rebels stay alive and kill the Mandate forces
 
*Discussing Merc hire lists for the QM to vet*

Even in the Grim Darkness of the Inner Sphere, I can't escape Dynasty of Dynamic Alcoholism. :V
 
To be sure, does the 10-Action budget cover ALL non-procurement options, including the ones for Operation Pluto?
 
What if we use an AP to contribute to an ORDI mercenary fund to subsidize our allies hiring mercs? The more we can hire the fewer there is for the Fedsuns to hire when that shit show kicks off.
 
Frankly we got the Cash and industeral might to kinda just....buy and ship every merc outfit imaginable. Literally can just send out the call through our local space and beyond for them. Add in how we kinda decimated the local pirate bands and the local nations mitilairys are getting stronger. A lot of mercs are slightly out of a job.

I think we can get at least 10 regiments of mercs, mainly from a mix of smaller lances, companies, and larger battalions or regiments. Frankly, if nothing else it gives them a reason to leave our area of space. And allows us to not commit to many lives beyond volunteers.

Also would be funny if the mercs completely win the war on their own in less then a year because of how many we threw at the crumbling mandate.
 
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Frankly we got the Cash and industeral might to kinda just....buy and ship every merc outfit imaginable. Literally can just send out the call through our local space and beyond for them. Add in how we kinda decimated the local pirate bands and the local nations mitilairys are getting stronger. A lot of mercs are slightly out of a job.

I think we can get at least 10 regiments of mercs, mainly from a mix of smaller lances, companies, and larger battalions or regiments. Frankly, if nothing else it gives them a reason to leave our area of space. And allows us to not commit to many lives beyond volunteers.

Also would be funny if the mercs completely win the war on their own in less then a year because of how many we threw at the crumbling mandate.
Imma vote no on that plan, if only to minimize the pillaging. We want these guys to like us afterwards.
 
On a different note, heres the first succession war economies of the Innersphere vs 3025 and beyond in canon (Not including what ever butterflies we added.)
For further context, the mandate has 38 populated systems (the map shows 21 dead ones) and of them only Victoria i recall has any factories of note. So frankly, their economy has been utterly shot in the foot. And considering every other industrial world is either in the Fedcom, the League, or Confederation. Frankly, im impressed they still have forts and regiments left. Since if they were in any real committed conflict their economy would go down the drain fast. So baring massive economic increase, or outside intervention, the war should last too long besides the strongholds. More so when said economy is being ravaged by full-blown civil war lowering it's output. They literally cant afford to fight this both mechanically, Lore wise, and canonically in this quest.
 
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We likley warp the hell out of the that scale due to our automation. Our caprial alone likley counts both a captial and a high end industrial world.
The Innnersphere be playing like its 3025, where fighting likes its still the First succession war. And keep in mind you can keep investing into a world. And since we did it at least 6 times so far majority, yeah we are Towering over everyone on a MALWER Throne.

Our only equal is the clans, if only because their huge military and constant fighting means their bare minimum economy must be HUGE.

Edit: More stuff here, started in earnest on the previous page. Lots of math and stuff. Love when you can visualize things.
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Uh, pretty sure you're slipping a decimal there. Even assuming you just multiplied the 3025 combat commands by the ratio of the two RPs, you'd end up with 122 to 202 mech regiments per Great House. Which is a lot, but not actually that unthinkable give how much more prosperous the Star League...

Side note, our army upkeep is no doubt cheaper due to us not being that reliant on mechs....
 
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The clans economy doesn't do much because they love to fight far away from it, and think logistics is for losers as well not a good combination for actually wining a war.
 
The clans economy doesn't do much because they love to fight far away from it, and think logistics is for losers as well not a good combination for actually wining a war.
Not really, that meme is due to the fact the clans just, as you said. Cant walk away from a fight. Otherwise, their logistics are shockingly impressive, considering how they still managed to ship in fresh troops and supplies across the void of space to keep the invasion going. Add in other traits, and frankly, the biggest reason they lost was that they didn't go all in on the invasion and sent a vastly smaller force. All the logistics in the world can't win you a war if your damn commanders throw it all at the enemy in honor duels, or dont even have the troops to accomplish the task in the first place.
 
Not really, that meme is due to the fact the clans just, as you said. Cant walk away from a fight. Otherwise, their logistics are shockingly impressive, considering how they still managed to ship in fresh troops and supplies across the void of space to keep the invasion going. Add in other traits, and frankly, the biggest reason they lost was that they didn't go all in on the invasion and sent a vastly smaller force. All the logistics in the world can't win you a war if your damn commanders throw it all at the enemy in honor duels, or dont even have the troops to accomplish the task in the first place.
Even all in. Some people tallied the canon clan tommens at the start of the invasions and the math says their total force is 200,000 warriors counting their infantry and warship crews.
 
Anyone know what all of our allies mech regiments come up too? Trying to figure out if we can "take" the federated suns on yet.
Not sure, I know how ever that if we have our allies up to first secession war standards. Their military should look something like 39.6 Mech regiments (4.4 incress) for the TC and 27.2 mech regiments (3.4 increase) for the MOC.

Standard combat commands look like this.
No sure about the AC numbers, but if im sure it's mentioned in the thread somewhere. Over all including our own of 16 regiments, thats 82.8 Battlemech regiments possible with their repaired economies.

Even all in. Some people tallied the canon clan tommens at the start of the invasions and the math says their total force is 200,000 warriors counting their infantry and warship crews.
Keep in mind where not looking at number of people (which considering Blood spirit trains civilians into their ranks, warriors are only counted as such if they earn a blood name but those without still server in combat, and warships crews arent ONLY warriors but other casts as well skews numbers), we're looking at raw regiments/galaxies. So in total thats 204 galaxies (612 regiments low 1,020 high.) And 296 warships. For only 42 planets, their combined economy is bloody massive to handle all that.
 
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