The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I wonder if Frederick has a chance of becoming the general of Avernus. and with that I mean leading all weapons, people and etc when a chaos invasion start. Because I not sure how the best of other people are compare to him to compare.

And I would not be so surprise if PM use him without him noticing to booster some regional defense. I could be complete wrong.
 
I wonder if Frederick has a chance of becoming the general of Avernus. and with that I mean leading all weapons, people and etc when a chaos invasion start. Because I not sure how the best of other people are compare to him to compare.

And I would not be so surprise if PM use him without him noticing to booster some regional defense. I could be complete wrong.
Lizardmen if no one else likely have someone, and if not him then I'd be surprised if a guardian species or great one wasn't dedicated to the task.
 
I wonder if Frederick has a chance of becoming the general of Avernus. and with that I mean leading all weapons, people and etc when a chaos invasion start. Because I not sure how the best of other people are compare to him to compare.

And I would not be so surprise if PM use him without him noticing to booster some regional defense. I could be complete wrong.
By people do you mean the natural inhabitants of Avernus like the Lizardmen, Sirens, etc?
 
By people do you mean the natural inhabitants of Avernus like the Lizardmen, Sirens, etc?
Avernites tend to consider peoples to be anyone who lives on avernus and shares the burden of living on it without having a specific role assigned to them by the world (they'd be guardians) and being sapient.

Both avernite humans and Lizardmen for example are both considered People despite both originally being non natives.
 
Avernites tend to consider peoples to be anyone who lives on avernus and shares the burden of living on it without having a specific role assigned to them by the world (they'd be guardians) and being sapient.

Both avernite humans and Lizardmen for example are both considered People despite both originally being non natives.
Wait, I thought Lizardmen were original natives and guardians?
 
Given the situation Frederick keeps finding himself in and which he choose to do for the good of his people I will keep rooting for him to get that transcended martial.

He is already a legendary general. What would they even call him if he breaks that barrier? Some overly flowery titel?
I'd love for him to get transcendent martial, and become some kind of immortal general of humanity, and the eternal ruler of Avernus. However, I'm not sure it's possible, since martial is such a contested domain.

Edit: Got things a bit garbled. No real way he can become an archetype, short of a miracle, but it is possible he could get transcendent martial ordinarily.

However, it would still require a near-impossible feat, even for someone of his legendary abilities, so I still won't expect it any time soon, if ever.
 
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I'd love for him to get transcendent martial, and become some kind of immortal general of humanity, and the eternal ruler of Avernus. However, I'm not sure it's possible, since martial is such a contested domain.
Martial is basically impossible, short of doing something nigh-impossible.

We are more likely to complete the BC set. Particularly if/once Avernus notices he's running out of time and decides to see if he can handle it. ...We really don't want to reach that point, though, given it would likely throw everything left with one at us at once.
 
I'd love for him to get transcendent martial, and become some kind of immortal general of humanity, and the eternal ruler of Avernus. However, I'm not sure it's possible, since martial is such a contested domain.
You are confusing mantling an Archetype with transcendence. Archetype can be claimed only by a single being so it can be essentially impossible to claim a common one, but for transcendance "competition" doesn't matter, its "only" requirement is to perform some extremely extraordinary feat in that field (while already pushing well past paragonhood in it, I guess it's possible for someone to do something ridiculously impossible and skip past paragon trait straight into the trandcendant one but that's even more unlikely).
 
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You are confusing mantling an Archetype with transcendence. Archetype can be claimed only by a single being so it can be hard to impossible to claim one, but for transcendance "competition" doesn't matter, its "only" requirement is to perform some extremely extraordinary feat in that field (while already pushing well past paragonhood in it, I guess it's possible for someone to do something ridiculously impossible and skip past paragon trait straight into the trandcendant one but that's even more unlikely).

You'd probably need to do something like 'Ordinary guardsman kills Daemon Angron with a rusty knife.' on an octuple crit and roll really well on the Transcendance roll even then.
 
You'd probably need to do something like 'Ordinary guardsman kills Daemon Angron with a rusty knife.' on an octuple crit and roll really well on the Transcendance roll even then.
Oh my gosh, I can't imagine what kind of Transcendent trait the guardsman would get for that.

Slayer of Primarchs: Bonus to fighting Primarch level opponents and instant kills for anything under that?
 
She didn't have it because we sent her away and she wasn't living on Avernus for the majority of that time. And the next upgrade to the Avernite trait is 400 years then 800. It is a doubling each time.
You sure?

Frederick Rotbart doesn't have an upgrade beyond the two centuries mark to the Avernite trait for living there for 400 years.
 
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However, it would still require a near-impossible feat, even for someone of his legendary abilities, so I still won't expect it any time soon, if ever.
That near impossible feat is comming up. The Silent King is nearly done with the Nids and will start to throw down with everyone not busy fighting the Dragon (or maybe Devourer) to make it easier for them. Getting some policies under his thumb for that fight is litterally the only thing he can do as fighting by themself is an auto-loss.
 
I'm not sure about that- I think the Silent King will want to capture and enslaved the Dragon and perhaps the Destroyer, might be a little too mad for him though.
 
hey @Durin
1) what ever happened to these guys Q'Orl - 1d4chan ? cause if the imperuim was to busy to take care of the tau than they most certainly couldn't affored redirect troops there way with the eye of terror so close , I can see these guys taking the opportunity in between abadon getting passed the cadian gate and setting up in the segmentem and the colapse of the imperium to massively expand and become a superpower

also what became of these non-diplomatic , hostile ,bizarre , possibly lovecraftian or all the above xenos cause I doubt the tau would except them or that any of them would join the tau either
2)Rak'gol - 1d4chan ?
3)Stryxis - 1d4chan ?
4)Slaugth - 1d4chan ?
 
hey @Durin
1) what ever happened to these guys Q'Orl - 1d4chan ? cause if the imperuim was to busy to take care of the tau than they most certainly couldn't affored redirect troops there way with the eye of terror so close , I can see these guys taking the opportunity in between abadon getting passed the cadian gate and setting up in the segmentem and the colapse of the imperium to massively expand and become a superpower

also what became of these non-diplomatic , hostile ,bizarre , possibly lovecraftian or all the above xenos cause I doubt the tau would except them or that any of them would join the tau either
2)Rak'gol - 1d4chan ?
3)Stryxis - 1d4chan ?
4)Slaugth - 1d4chan ?
1. The q Ork are still around but under siege by the Black Imperium
2. Still around and have covered an entire sector
3. Around, not doing well
4. Seem to be prospering
 
Or, I know this is crazy but just hear me out, we could not send send Rotbart's only living relative and heir on a death quest across the galaxy.
The problem is he's got a trait that's either going to kill him or make him a paragon. We need to get rid of it, and a risky quest across the galaxy is likely less cumulative risk than how long it will take for him to become a paragon.
 
We need to get rid of it, and a risky quest across the galaxy is likely less cumulative risk than how long it will take for him to become a paragon.

Time spent on Avernus will sort out this issue for us. One way or another.

Main thing to do is to get him a wife during our little 50 year time skip so a great-grandkid can be around (and un-touched by us/there-fore not cursed like their father).
 
Luck and Rebuke
Luck and Rebuke

Amongst the arsenal of the Saurus and Skinks there are many esoteric and powerful items. Although much of the time these weapons are not required for the Saurus to fulfil their debts to humans, but their drive to fit our best warriors with the most appropriate wargear has caused them to open even their deepest vaults in search of the perfect items.

For Prince Tormod, this task was especially hard, as examination by Saurus Elders and Skink priests seemed to indicate that his condition is more complex than our present understanding of the warp implies. Yet it is one that both sides of the Lizardmen seem to be familiar with, as the Saurus Elders consulted their records in search of the location of two very interesting artefacts after they finished their inspections.

They explained that while they could simply present him with items to increase his durability in the end no shield is flawless, especially against the tides of fate that pressed around him.

Instead they brought forth a shield and sword from the depths of the temple cities of Hexotal and Tlaxtlan, the cities of the sun and moon, placed there as appropriate for two artefacts with very different purposes.

The legend behind both are old, but to Prince Tormod are intimately familiar, of a Saurus beset on all sides by circumstance and fate, touched to end up in extraordinary situations both bizarre and dangerous.

As such his chosen weapon started to take on aspects of that legend, amplifying his luck in ways both good and bad. In an effort to safeguard what they hoped would be a legend if they could survive, the Kroxigor of the Saurus crafted him a shield, channel his luck towards a positive end, rather than a negative one.

Thus were the foundations set for the twin items that have been given to Tormod, so as one can likely expect the tale of the Saurus ended in death.

While the artefacts certainly let them survive longer than anticipated, eventually an Incursion of Tzeench came, with a powerful Exalted Lord of Change leading the charge of Chaos towards the First City, Itza.

It is said that the very first incursion of chaos, led by the First Exalted of Chaos created by Khorne was broken upon these walls by the Ancient One, branding him and by extension the Lizardmen as Chaos's Eternal enemy, and since then every Chaos God has spent incalculable resources trying and failing to destroy the first city as a blow against the Lizardmen.

This time was no different, but this particular Exalted was cleverer than most, putting almost all of its vast power into trapping the Ancient One within a morase of stopped time, bypassing the Great Enemies immunity to powers and filling the maze with countless honoured daemons that delayed the approach of the Ancient One.

With its greatest threat delayed the Daemon and its legions advanced upon Itza as the defenders prepared to dearly sell their lives, as the young fate twisted acted, their luck simultaneously dooming them and elevating them to the upper limits of heroism.

For three whole minutes they delayed the Exalted, the interruption enough for the defenders to hold the wall and the Ancient One to escape and permanently cut down the Exalted, the Eternal city delivered once again.

It was at the moment of the Fate torn's death that their relics became artefacts and they were born to the cities of the Sun and Moon in memorial of them. Now that another with the same condition has emerged they give them to Tormod in hopes that they will help him manage his fate and make use of it.

Xhar-toltaric: The Lucksmith's Blade (+2C, 15 pen, causes the user to reroll rolls, takes the most extreme roll of all possible rolls unless paired with the Rebuke of fortune, causes criticals to cascade) The Blade of the Lucksmith amplifies the effect of one Touched by the winds of fate, and can cause great tragedy or impossible fortune.


Xhal-Tortrek: The Rebuke of Fortune (+200 to resist warp effects, +4 armour, when paired with the Lucksmith's blade has a DC35 chance to allow choosing of the most positive roll, provides a reroll on death) Crafted from bedrock taken from the upper reaches of the caverns, this stone shield was carved by the best Kroxigor Crafters to protect one touched by fate from luck's fickle fury.
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Idea for Tormod's artefact sword and shield.

If he gets it then at most Tormod would be rolling 8 D100s if he rolls, then he gets rids reroll and then the blade rerolls again.

@Durin
 
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Marshal Lina Ozolinsh of the Duet PDF
Age: 335, rejuved to 25

M: 17+9=26- Marshal Ozolinsh is a skilled commander able to handle forces of any size, though she is well short of being called one of the greats.
I: 18+7=25- Marshal Ozolinsh's time as a sniper has taught her much of stealth, both in its use and when to use it.
A: 14+3=17- Marshal Ozolinsh can complete her administrative duties competently.
L: 14=14- Marshal Ozolinsh has the education that is required by her position, if only just.
P: 14+9=23- Marshal Ozolinsh has a strong will and will do what needs to be done.
D: 14-4=10- Marshal Ozolinsh pays little attention to social niceties, though she can use military manners if she has to.
C: 18+24=42- Marshal Ozolinsh is one of Avernus' best snipers and is a deadly warrior at other ranges.
(48/7+1.5=8.5)
General (+4M, +1A, +2C -1D, -1I)- Lina Ozolinsh has though dint of hard work, tactical skill and survival risen to become one of the most senior military officers of Avernus.
Avernus Officers Academy Graduate
(+3M, +3A, +2L, +2P, +3C)- Marshal Ozolinsh is a graduate from the Avernus Officers Academy and therefore has a though education in military matters.
Avernite Bi-centenarian
(+6C, +2P, +1I, -2D when dealing with non-Avernites) – Having survived two centuries of life on Avernus Marshal Ozolinsh has proven herself to be an expert warrior, the bearer of a strong will and very alert to danger.
Survivor of the Pink Skies
(+2P, +1C, +5 to all rolls against daemons)- Having proved herself against the most dangerous foes in the galaxy during the First Daemonic Incursion Marshal Ozolinsh has had her faith and combat skills tested.
Survivor of the Crimson Skies
(+1P, +2C, +5 to all rolls against daemons)- Having proved herself against the most dangerous foes in the galaxy during the Second Daemonic Incursion Marshal Ozolinsh has had her faith and combat skills tested.
Survivor of the Gilded Skies
(+2P, +1C, +5 to all rolls against daemons)- Having proved herself against the most dangerous foes in the galaxy during the Third Daemonic Incursion Marshal Ozolinsh has had her faith and combat skills tested.
Master Sniper
(+1M, +2I, +5C, +80 to ranged combat rolls)- Marshal Ozolinsh is a highly skilled sniper, and uses her mastercrafted variable sniper rifle to great effect.
From the ranks
(+1M, +3I, +2C -3D, -2L) Marshal Ozolinsh spent over a century as a sniper before being commissioned, time which has shaped her view on war ever since.
Sniper Instructor
(+2I, +2C, +20 to ranged combat rolls, bonus to combat gain for subordinates) - Then Sergeant Lina Ozolinsh spent a tour of duty acting as an instructor for your sniper school, a position which demonstrates just how good she is at her art.

Lina Ozolinsh was born fifty-seven years after the colonisation of Avernus to a middle class family in Aridia. She was orphaned a mere two years later in Garkill's first waaagh when her parents were killed by stray artillary during the siege of Silver Lakes. Afterwards Lina Ozolinsh was raised by her fathers best friend, a police detective. She had what seemed to be a very normal childhood for the era, and like many of her peers enrolled in the PDF as soon as she reached adulthood. In the PDF her innate marksmanship soon got her a position as a sniper, a roll she flourished in.

Lina Ozolinsh's first real test came a mere dozen years after graduating boot camp, when the first daemonic incursion hit. In the Incursion she distinguished herself by sniping several deamonic champions, leading to her being recruited by the Helguard during the cult uprising that followed. She spent most of the next century in the Helguard acting as a sniper, though she did spend a tour of duty acting as an instructor in the Lindon Sniper School. It was during the Imperial Trust's first expansion that then Sergeant Ozolinsh's talents for command were recognized, and she found herself at the Avernus Officers Academy. Unsurprisingly the hundred and fifty year old veteran was near the top of her class in the Officers Academy, and after graduating quickly rose to the rank of major.

Over the next few centuries Lina Ozolinsh steadily climbed though the ranks of the Avernite military, until she was selected to replace Marshall Rakes as Marshal of Duet after his promotion to Marshal of the Helltroopers.

Marshal Lina Ozolinsh is a cold and practical woman, who sees little use for all but the most basic of social niceties and is willing to sacrifice her men without a flinch if required. Suposodly this was not always the case and was developed as a result of her time as a sniper, where she had to wait as her comrades died so she could line up her shot.
just got the very short warning for this, only 800 words
 
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