1. Jane has actively avoided fame. Her achievements and usual job is to hunt rogue psykers and kill them, which translates to Infiltration best. She has no kill-limit breaker, which means that her impact on the front lines will be limited to hunting Tyranid-hero/heavy units which is less effective than normal since the Tyranids' specialty is utterly unending numbers1 Jane gained her fame by holding a wall by herself against a demon tide. She is a hero who can slaughter her way through the tryanids forces. Jane does not need to be on infiltration duty because the people and forces assigned there are already capable enough and may actually be overkill with what I assigned. Jacob is the champion of Avernus and not having him with Rotbart just seems wrong to me. You know since Rotbart can actually die here.
2 Sir Pellinore gets plus 100 and gets double damage for hunting, double damage again against monstrous creatures hunting and another 100 if he ambushed them with traits. Jane specialty is hunting psykers Pellinore is hunting monsters.
3. That may not be a bad idea but I want to hold some forces back since we are on the second defense line and still have at least a month of fighting. We are going to loose regulars and militia and I rather keep the powered armor for the last line of defense. Also we do not have the numbers for sustain combat with them. I would rather wait to use the powered armor forces till we absolutely need them. The regular forces and lower elites are more easily replaceable.
4 I want to keep some hero's back for the last line of defense and aces we have not seen.
5 again keep some forces back for when we have to fight the last line of defense or deal with another tryanid ace. We still h e at least a month of these.
1 Jane gained her fame by holding a wall by herself against a demon tide. She is a hero who can slaughter her way through the tryanids forces. Jane does not need to be on infiltration duty because the people and forces assigned there are already capable enough and may actually be overkill with what I assigned. Jacob is the champion of Avernus and not having him with Rotbart just seems wrong to me. You know since Rotbart can actually die here.
Uh, so they are only counting Hierophant Biotitans? Because the only other Tyranid things that large are Tyranid void ships and their weird pillars. A Carnifex is between 3-5 meters tall and the other large Monsters are between 5-8. Trygons and Mawlocs are longer, but they snakey, while Hierodules are 6 meters tall but ~10 meters long (at least by my eyeball estimate, they are Knight sized which are only 13m tall at most)."Yeah. Only the ones over 20 metres tall though, and the giant ones still only count as one."
@Durin
Uh, so they are only counting Hierophant Biotitans? Because the only other Tyranid things that large are Tyranid void ships and their weird pillars. A Carnifex is between 3-5 meters tall and the other large Monsters are between 5-8. Trygons and Mawlocs are longer, but they snakey, while Hierodules are 6 meters tall but ~10 meters long (at least by my eyeball estimate, they are Knight sized which are only 13m tall at most).
The Dread Maw is a terrifyingly powerful subterranean creature which has haunted the mires of tainted sludge and ooze that stretch across the vast expanse of the Chaos Waste. The first sign of these loathsome beasts is an ominous rumbling from beneath the ground as the Dread Maw grind and chew their way through the earth, swiftly followed by an eruption of mud and the stench of putrid slime as their gaping maws burst forth.
With their circular mouths, studded with rows of sick-shaped teeth and glistering tendrils, Dread Maws can seize and devour a fully armored man in seconds. Often smaller prey is swallowed whole, to be slowly digested within their grossly distended bellies, the Dread Maw's flesh being translucent enough that their victims struggle can be seen by their comrades. Even the largest creatures will fall prey to Dread Maws. Bursting forth from beneath the ground and latching on with their hooked teeth, they can tear their way inside the greatest beast, eviscerating them form within and quickly hollowing out their ruptured carcass.
Few can forget the sight of a mighty dragon or Chimerae bellowing in object pain as it is eating alive, the wriggling tail of a Dread Maw protruding from the wounds made in its own torso. There are few creatures as horrific as the Dread Maw, their malted grey flesh shot through by pulsing veins of unhealthy hue and choked with corruption and rot, and stigmatized with open wounds and severed limbs and mutations. The entire length of a Dread Maw, their bodies stretching for many yards, is coated in a disgusting layer of poisonous slime and any warrior brave enough to assault them will have their weapons fouled and limbs caught in the vile substance, which is almost impossible to hack through.
Actually he deals ×126 (×3 from Distillation of Humanity, ×3 from his sword, ×3.5 from Terminator Armor, and ×2 against monsters and ×2 against psykers from Hunter of the Underdark) to ×1260 percent damage (depending on how injured he is due to his Combat paragon trait) to Tyranid biotitans, which is further multiplied by 2 for each 100 he beats them in the combat roll, which, considering he has well over +2000 to his combat rolls will probably means he will beat them by at least good 1000 and get further multiplier of around ×210 aka ×1024 for total of ×129,024 to ×1,290,240 times damage. Jacob is one scary ball of stats.Uh... ok? I was just commenting on the omake, and that Xavier and Jacob wouldn't have a very large counter. And despite Gravity Bite's penetration, Jacob actually can't inflict all that much damage on Titanic units in the first place. At best they will manage less than 10 kills each. At worst Xavier will win by a small landslide.
Horay for multiplicatively interacting modifiers.Actually he deals ×126 (×3 from Distillation of Humanity, ×3 from his sword, ×3.5 from Terminator Armor, and ×2 against monsters and ×2 against psykers from Hunter of the Underdark) to ×1260 percent damage (when he's injured due to his Combat paragon trait) to Tyranid biotitans, which is further multiplied by 2 for each 100 he beats them in the combat roll, which, considering he has well over +2000 to his combat rolls will probably means he will beat them by good 1000 and get further multiplier of around ×210 aka ×1024 for total of ×129,024 to ×1,290,240 times damage. Jacob is one scary ball of stats.
and yet we are reacting to this even BEFORE they achieve said adaptation.....Omake: Angels Amidst the Swarm
Chitin cracked and flesh pulped under the waves of rending gravity that erupted from the falling hammer. He rolled with his blow, vaulting forward to hurl himself at the fire-limned form. The phased lictor tried to bring up its talons as it slid back into reality only to be crushed under an avalanche of adamantine and ceramite. As his feet found purchase he pivoted, transforming his forward momentum into a sweeping yet narrowing swing that cleared his right flank of a genestealer charge. The searing crimson of volkite blasts incinerated those tyrannids that sought to exploit his seemingly vulnerable left flank.
His swing ended with the hammerhead at his hip, his off hand choked tight to its base and the haft out in front like a spear. He thrust, the haft's power field igniting, punching a brutal hole in the head of a second emerging lictor. He brought the haft back in a sweep, scattering the lictor's skull and tearing a gouge in the side of some other beast, shattering its guard and allowing his brother to finish it with a lightning hammer strike. Again his strike left him in position for the next: hammerhead forward with offhand at its neck, haft back with hand near the middle. A soft chime alerted him that the hammer's capacitors were at full. He lunged, thrusting forward with all his might, striking at a ripening patch of flame before him.
The warrior form emerged from empty air just in time for the Mjolnir to land home. The hammerhead shattered its armor; the following wave of tortured gravity widened the gap and pulverized the first layers of muscle and organs. Saar leaped free, jump pack carrying him out of the line of fire as Kay brought Lævatein to bear. Volkite fire tore into the wound, coring out the monster as neutron lances punched through the comparatively weaker inner armor.
Everything went wrong. The fires of Lawin's shared vision flicked and jump. Mid leap Saar found himself swarmed by genestealers that emerged from thin air without even a candle flicker to herald them. Warnings blared as semi-tangible talons strained against shields and wards alike, seeking to bypass Saar's armor and tear his flesh beneath. Saar flailed, catching a genestealer in a one armed hug and crushing the life from it. It was not enough, they were everywhere and his armor's denial charges were long since expended. Even the product of Tranth's genius was not enough to hold off claws meant to rend necrodermis forever.
Then the world was crimson and new warning replaced the old: thermal energy was spiking. Still, this alarm was far gentler than before. He could endure this onslaught for entire minutes before it posed any real threat. The firestorm lasted scant seconds before abating, leaving Saar free of attackers. And yet as his arcing leap reached its zenith and he began to descend, he saw what those scant seconds had cost.
Free from the searing devastation of Kay's assault, the warrior had rallied. Its claws were up, shielding the already shrinking wound from further exploitation. Soon, far too soon for him to be able to engage again, it would be recovered enough to charge. It would bowl through the gap his absence left in the line of assault marines, tear through Kay and his squad, and then it would rampage through the back ranks of the devastators. Though it would certainly be brought down the loss of fire support would weaken the entire line of battle, and almost certainly allow the tyranids to get in among the retreating guardsmen. The slaughter would be the stuff of nightmares.
And then, as the warrior took the first step the charge that would doom millions, its armor fending off the hail of neutron beams and volkite blasts, Horatius was there. A mace strike shattered one of the beast's legs, a second batted aside the guarding claw and a third reopened the wound. Then, as quickly as he had appeared, Horatius vanished, diving into the monster's innards.
As he returned to the earth, Saar felt the telltale thrum in his black carapace that signaled the dual attention of Caedeus and Ralfar. The apothecary's attention was brief, a bare flicker. The tech marine lingered a half a heartbeat longer, and left a sense of slight disapproval at the scars he would have to attend to later. His readiness affirmed, Saar charged back into the fray, joining his brothers in battle.
----
The battle was mostly done, the swarm repulsed for now. All that remained was to ensure the tyranid corpses were indeed dead.
It was this problem that vexed Lawin. He peered into the past, watching as genestealers fell under Saar's hammer, watching as the flames of their destiny fell to ash and their futures as willful agents were snuffed out. Then he watched as those ashes kindled to sudden life and bodies that should have been mangled beyond all possible repair shed their outer wreckage like old skin.
Lawin reviewed his findings twice more before he was confident enough in what he was seeing. Due diligence complete, Lawin reached out to the rest of the Seers supporting the campaign.
"Grábakr has adapted. They have learned a better way to play dead."
@Durin
Aren't those basically Bolus Spiders? At least, I think its spelled that way? There are some kind of giant friendly spiders on Avernus that the Skinks have used, and we bought some. Its kinda crazy the sheer amount of morale penalty to using them though. Its like -150 or something, to morale rolls. just absurdly high penalty, though thankfully something that goes down over time. Just remember though, Cultists on Avernus who manage to summon a Daemon, that ends up looking like a spider, kill it immediately and without thought or regret, because SPIDER!! KILL IT NOW! is basically one of the cornerstones of Avernite psychology.I know of the R.O.U.S., the Rodents Of Unusual Size. I've just learned that there are also G.I.F.T.S., Giant Intelligent Friendly Talking Spiders, from the Avernum series. Quite a coincidence, that.
So anyways I am going to put my crazy rant here since discord has a article about a cat needing a glucose drip from mating too much.
The void dragon is going to be the strongest thing in the material realm after it breaks out of Sol. The good thing is that it will be surrounded by chaos realms for the immediate future. Bad things is the Void dragon is scary enough for chaos to unit. Which would be a terrible thing for us. Because if chaos units that means that someone will eventually tell Abbadon about us , or at least increase the chance of him finding out about us increase severally. We need to divine with a double down the void dragon's plans. None of that gaining Eldar favors action but literally divine the Void dragon's Plans.
Ok another thing we should divine is Sanguinus the primarch. Because it has been hinted that his soul is trapped somewhere and well we do have access to the Eldar who can hold his soul and Corvus who can clone a primarch body. Even if his soul is not found maybe it will give us more information on the curses effecting the Blood Angels.
We need to divine where the grey knights are. I believe they are in the Emperor bolt hole with another primarchs and the assassins guild. They may also have another way to navigate the warp since they are getting around the universe somehow. But no Nurgle we should leave them alone because the Emperor Plan or some other bullshit reason. The problem is we are looking at problem the Emperor did not predict. We have the Ork gods awake, the C'tan active, necron empire active, and chaos on the potential to be united. Also chaos still has not got the rage inducing upgrade that Durin warned us about.