The Middle Tiers
Known collectively as the "middle" of galactic power by the Eldar, these are powers with the ability to influence large local areas of the Segmentum in which they reside, and are generally between 8-50 sectors in size, averaging towards the lower end of the spectrum. Before its corruption and fall, the polity of Rome was counted amongst these bodies and its uncorrupted successor states wish to reclaim this glory themselves. If the Imperial Trust and the Dragon's Nest combine they will not be a mid tier power as they are only around two sectors in size.
Understandably these polities while powerful, are also poised on a knife's edge, able to deal with local threats and even enemies like level 3 waaarghs, but their main defence against more powerful foes like the Black Imperium is to simply hope that their attention does not fall upon them, and if it does to make it so that dealing with them by force of arms is more trouble than it is worth.
In Abaddon's personal experience with the Space Wolves this is often the case as the mid tiers manage to reach this position through deadly skill and will fight ferociously as their life fades, although he does nothing to prevent his subordinates from trying as they wish.
As the Ashen Ones encountered many of their forces during their time in the webway (almost all these polities have at least relatively open relations with the Eldar by this point) the Eldar are providing a brief dossier examining many (although not all of them) of them to the Imperial Trust.
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The Silver Skulls
Location: Ultima Segmentum
Size: 8 sectors, influence over 20
Special Resource: Immensely skilled prognosticars, highly skilled and psycic astartes, great crusade era equipment, liberator fleet allies
Relations: Chaos war, Orks War, Krork allies, Eldar allies
The Silver Skulls are in all probability the oldest of the middle power in the galaxy and are one of the most consistent survivors of the second age of strife.
A vast part of this can be attributed to their Prognosticars, the astartes farseers that guide their polity, who predicted the Emperor's death almost two years in advance. While shameful this gave the chapter time to recall its full strength and cash in all the favours a second founding chapter can accumulate over the history of the Imperium, resulting in a flood of STCs, experts, fleets, armies, loyal inquisitors and more being present within their domain.
By the time the Emperor appeared to their chapter master, ordering them to survive until his return, the Astartes had been ready for a while and were more than prepared to ride the storm of the Emperor's demise and weather the tempest of the post imperial galaxy.
Despite their preparations their location close to Segmentum Obscurus meant that they were close to Abaddon's sight and they soon came under attack by the Marines Malevolent, the chapter abandoning what little semblance of heroism they had, becoming raiders so brutal that they were frequently mistaken for Drukhari.
It was during this time that they encountered the Yinnari during their ascendence post the birth of Ynnead, and due to their increasingly precarious situation, the pragmatic silver skulls accepted the aid of the Eldar.
This precariousness was because in addition to the rising numbers of chaos marauders emerging from the black imperium and the ever present threat of the Marines Malevolent the fanatically traditional and xenophobic Nova Marines rapidly fell to the Abomination, and immidiately turned their attentions upon the pure and decidedly non conformist Skulls.
With Eldar aid the Skulls broke both the Marines Malevolent, exterminating the chapter utterly, while smashing the Nova Marine fleet to pieces, scattering them to the winds, although the remnants of the chapter hound them to this day.
Since then the Silver Skulls have continued growing in skill and fortifying their position, with favours earned from the Eldar letting them learn from their Farseers. In fact the Silver Skulls likely have the most developed divination tradition in human history, with the Avernite one being the second.
While the death of one of their best during the investigation into Nurgle's mansion is a sore blow to them, the Silver Skulls continue to grow in strength and are preparing to weather the next age of the galaxy, fostering the development of liberator fleets, aiding the Krork and Eldar wherever they can and continue to develop their domain into one of the premaire in the galaxy.
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Blood Angels (the realm of 10,000 tears)
Location: Ultima Segmentum
Size: 48 sectors influence over 62
Special Resources: Many many astartes, access to a primarch's corpse, the curses
Relations: Chaos war, Black Imperium War, Orks War, Tyranids War, Quartus Cold, Eldar Icey, Krork standoffish, Liberator Fleets varies
The Blood Angel domain around Baal is probably one of the strongest mid tiers, a surprise considering the state of the Blood Angels geneseed. Their survival and success is more impressive considering that due to an incident neither side will speak of, they have little interaction with the Eldar or the Krork. What is known is that it was shameful for both sides and that neither are willing to admit fault for the matter. Those familiar with the Yinnari would say that this is rather odd.
Despite this it is clear that the Blood Angels do not require the Yinnari's assistance to remain viable, although this comes at the cost of innumerable tragedies. Between the vast number of threats to their realm and their curses, despite the balance the Blood Angels and their close successors have managed to strike the Astartes of the polity die on a level that would be unconscionable in the age of the Imperium, with the adoption of Crimson Crusader like recruitment and training policies being the main thing keeping them ahead of death by attrition within a short period of time.
This leaves the polity with some of the most grizzled and elite astartes in the galaxy, often times heroes of hundreds even thousands of battles by the time they're a mere centry in age, but all too often they are the ones that fall to the curses of their lineage early.
While their priests attempt to find a cure and have access to the body of their father for this, they are not making considerable progress.
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The Stormbound Compact
Location: Segmentum Tempestus
Size: 12 sectors influence over 10
Special Resources: Storm Shamens,
Relations: Chaos War, Orks War, Tyranids War, Ophelia War, Humans horde/weird
Based in Segmentum Tempestus the species known as Shograths would likely have been unnoticed by the wider galaxy due to their position. Blessed with natural fulmancy on the world that they were born on, the species were advancing slowly technologically and were marked for extermination by an Imperial surveyor fleet early in M42. After the Imperium fell they were of course forgotten until a human refugee ship a galaxy class mass conveyer crashed on their homeworld escaping chaotic attackers.
While initially curious about the humans, the Shograths swiftly turned their rage upon the Chaos forces that assaulted them, the heretics butchered by the furious aliens who demanded an explanation from those they rescued.
The truth of the situation was revealed as the Chaos ships began to bombard the planet and lacking any conventional means of repulsing them the natives made a deal with the humans. A symbiotic relationship in theory, where they would provide protection in exchange for the humans expertise in technology. This manifested itself in the greatest storm shamans of their people working in concert, connected to the salvaged reactor of the Galaxy Class ship.
The combined power obliterated the chaos fleet with an immense burst of lightening, which emitted a vast heywire pulse that dissabled the entire fleet, leaving the enemies dead in space without life support.
With the threat of chaos temporarily defeated the humans and Shograths went to work, mining resources and helping to set up proper habitation for the humans who were unprepared for the eternal storms of their world, all while setting the foundations for an entry to the stars.
When they emerged they shattered the unprepared chaotic worlds around them, while the Storm Priests set to work purifying worlds through the power of the storm.
Although a rapidly growing power, the compact is running into various issues.
Tensions between the primarily human population and Shograths, a lack of infrastructure, a relatively weak navy designed primarily for ferrying the powerful aliens around around and a relative lack of Shograths themselves due to their low reproductive rates. These are issues the Eldar are attempting to remedy in exchange for support from their Storm Shamen, oddly skilled and stable warp users that exploit their innate fulmancy to fuel extraordinary feats such as destroying an entire fleet with a vast psycic display.
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The Kingdom of Trials
Location: Segmentum Pacifus
Size: 7.5 sectors influence over 25
Special Resources: Elite Hunters
Relations: Chaos not good trophies, Orks better trophies, wild life EXCELLENT TROPHIES!
Formed around old Sir Pellinor's homeworld of Listenose, the trial Kingdom is the only other Pacificus based mid power and only just manages to scrape into that category.
It is able to do so thanks to the vast number of highly skilled albeit individualistic huntsmen that make up a huge irregular force that has dealt with numerous invasions before they can strike the comparatively small polity. It also projects influence over a far larger area than polities far larger due to having hunters wandering over vast areas looking for new hunting grounds.
The "hunt" is the core element of this polity, with the majority of the military being hunting bands. Their definition of hunt is a bit more broad than most, you can be a titan hunter if you have the resources and capacity. Despite this they produce many extremely skilled warrior bands that are a cross between a rouge trader and an odd inquisitor. Most choose to specialise in a particular area of expertise, hunting sorcerors, orks etc. so long as they bring back appropriate trophies as proof of successful hunts, which bring them prestige and resources.
Technology wise they are a bit above imperial average generally, but access to a lot of specialist gear, some of which looted from the Deathwatch. Terrablast weapons etc.
Theoretically anyone can become a hunter if they can pass three hunter trails at three separate lodges. In practise a hunter either needs to indenture themselves to an already successful hunter, go into debt or be some kind of noble or have a lot of their own capital in general, as hunters need a lot of expensive equipment and the lodges tend to be located on different worlds, usually in different solar systems.
If Pellinor were to ever return home would instantly have one of the most impressive huntsman's tallys in their history, and hundreds of bands would likely migrate to live on Avernus.
The Eldar have an odd relationship with the Hunters, and frequently transport some of their best and most insane across the galaxy to deal with a variety of threats. Their absolute best are even brought in as trackers for enemies the Eldar cannot spare their rangers or farseers for.
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The Tempestus Federation:
Location: Segmentum Tempestus
Size: 20 sectors influence over 30
Special resources: Vast fleet, varied and advancing polity
Originally a loose coalition of pirates, xeno and human both that spilled into Segmentum Tempestus from beyond the edges of the Imperium after the death of the Emperor the organisation that became the Tempestus Federation took advantage of the break down of all law to extract as much loot as possible.
Initially this was nothing unusual, save for their odd code of conduct and organisation that were strangely well enforced by the standards of pirates. For a start there was a certain hierarchy, with more powerful captains punishing their lessers who were too brutal commanding them in armadas, and the fleets tending to demand a toll of resources similar to an Imperial tithe and only burning worlds when refused. Almost a return to form for many of the planets in the region in a strange way.
Over the next few centuries there eventually became a solidified region of Tempestus where the fleets tended to use as their base of operations. The pirates began to invest in this space to insure skilled crews, more ships, resources, weapons and other items that were hard to simply steal or demand. They also began to protect it from malevolent beings such as chaos and orks, to protect their investment as well as defending worlds that were compliant with their demands.
The end result was that eventually the pirate fleet morphed into the protectors of a large region of space, as their taxation and encouragement of trade was now far more profitable for them than their original piratical ways, although they remain rather brutal. Still five centuries after the death of the Emperor, the pirates had fully reorganised into the Tempestus Federation in control of around 20 sectors, and projecting influence through many sectors outside of that.
While still perfectly content to raid beyond their borders the Pirate, now privateer league has solidified into a surprisingly powerful state, with a incredibly strong code of conduct, one of the most powerful fleets in the region and even a central ruler the Plank King elected from the most wealthy captains.
The kingdom is also oddly diverse. Although chaos is obviously still prohibited xenos, cults to various gods like the Concordant, innovation and more flourish within these worlds, arguably with far fewer restrictions than there should be.
The most obvious example of this acceptance amongst the highest ranks of the polity is in Daggerbeard the Necron pirate. The insane ruler of a currently nameless dynasty, Daggerbeard's psycosis seems to have manifested as a belief that he is some kind of generous thief, taking from the rich and giving to the poor, a madness that is common throughout his dynasty. While Daggerbeard himself and the bulk of his forces answered the call of the Silent King, the worlds of the Dynasty are still within their territory, very carefully left alone by the Federation and the regions around them remember well the reign of Captain Daggerbeard, even if the dynasty has remained quiet and does not do much visibly within the galaxy.
The Eldar are understandably cautious around the polity, primarily due to the necron presence. However, they are highly skilled and useful amongst the mid powers, with a talent for acquiring resources and people that can be put to great use by the Eldar.
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The Polis Kingdoms
Location Ultima Segmentum
Size: 23 sectors, around 8ish for both major factions the rest independent
Special Resources: Some of the best admirals, and generals in the galaxy
A single species that originated from within wild space in Ultima Segmentum, the highly argumentative Sogasi species burst from their homeworld in a wild diaspora similar to humanities exodus from Terra, each desperate group going onto found their own worlds, with relatively little unity between them, but also a decent degree of peace.
This pattern would continue for several hundred years with a gradual expansion and improvement of their peoples, innovation and reverse engineering of human technology, first contact with humans and more.
The new era for them began when Huron Blackheart took notice of them, and decided they would make for a decent test of one of his younger lieutenants, giving him an impressive fleet and army, with orders to subjugate the Sogasi.
In an uncharacteristic act, the Sogasi unified almost overnight against the threat, with only a few Polis worlds giving into chaos, and threw back the Red Corsairs over the course of a bloody war. However, this led to two of the Polis proving themselves above the rest the, Adanti and the Portai two of the oldest Polis.
The Adanti were expert traders, with one of the largest fleets amongst the Sogasi, as well as many of its best sailors, who had already clashed extensively with Red Corsairs pirates as one might expect given their extensive raiding.
The Portai were mercenaries, who had made their home in the ruins of an Imperial Forge world, recovering gene editing and cybernetic augmentation technology and combining them with extremely skilled trainers and training regimes to create the best soldiers in their space.
Both groups created a significant following amongst their fellow Polis and after the Red Corsairs were pushed back tensions between the two sides rose rapidly and came to blows in a war they have been engaged in, on and off for the last few centuries.
The war is unfortunately difficult for either side to effectively win, the Adanti's navy makes them unbeatable in the void, but the Portai cannot be effectively removed from the surface of any world they successfully land on without disproportionate casualties. To achieve one side would have to match the other in their area of expertise, something which neither side has succeeded in doing.
To the Eldar the most interesting part of the polity is the extremely high quality admirals and generals they have access too, as well as the fact that if a permanent peace was established between them, then there would be a relatively large force in Ultima with access to a high quality army and navy that could be used to consolidate control over the largest segmentum. With the emergence of the Tyranids, the awakening of the Orks and the boosts of chaos the Eldar are finding it easier and easier to push for a complete unification.
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The Brood
Location: Ultima Segmentum
Size: 55 sectors influence over 70
Special Resources: Extremely potent genetic engineering, strong controlled psykers, alpha + ancient
The Brood was already known to the Trust from the early days of Trust-Eldar cooperation, however in the past century they have grown rapidly, expanding and colonising their current holdings as quickly as possible, with hundreds of new hives and broods being established and a wealth of new genetic information pushing the polity to entirely new heights.
While far from a great power, it is likely the strongest of the current mid tiers, tied with the Blood Angels.
Given its closeness to the Destroyer war, the Eldar are engaged in negotiations to see them enter or at least support the war in some fashion. The Brood are understandably reluctant to enter the war full scale, as they see it as collective suicide, but are far more willing to take up protecting the Tau and Secundus's borders from waaargh's and chaos raiders so they can focus more on the war, and would be far more willing if the Eldar could ensure that some of their people are kept safe within the Krork Protectorates.
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The Therugey
Location Ultima Segmentum
Size: 15 sectors, influence over 20
Special Assets: "God" psykers, powerful ritual sorcery and psycic tools
One of the oldest horror stories of the Imperium is of psykers setting themselves up as gods and ruling over a subservient and downtrodden human population. Those that see the irony of that statement are likely far too few, but it was based in real fears, as there were numerous polities in the first age of strife that were like that, many corrupt, some fallen to chaos, and very few that were even close to benevolent.
The Therugey was created by the Eldar, very shortly after the creation of the Yinnari almost as a subversion of this, although in reality it was to take advantage of an alpha level born around the time that their Farseers saw had the capacity to be useful down the line. This child, the head of the Therugey's pantheon was trained by the Eldar, and was able to rapidly create a polity around themselves, recruiting and training lesser psykers in a similar manner while expanding over time.
The end result is a potent polity, with many powerful psykers, who have created numerous advances in psycic armaments, ritual techniques and even the harnessing of faith to boost their own power.
While in the polity, only those of gamma level or higher are treated as actual gods, the faith in psykers is pooling and it is likely that at least for its elder members, god seeds are forming which its founder may well take advantage of. This has unfortunately attracted the attention of Ahzek Ahriman, and his Prodigal Sons, who search for this knowledge as well. How this conflict will go is unclear, although with Eldar task force assigned to him supporting the Therugey its possible the Last Achaemenid will move on to search in less confrontational pastures.
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The Scavs
Location: Ulitma-Tempestus Borders
Size: 8 Sectors
Significant assets: Vast amounts of scrap and technology from hundreds of time periods, advanced technology base, dozens of large converted Space Hulks
Based around an odd warp anomaly that causes wreckage that would otherwise drift around the warp until it forms into a space hulk to be spewed forth there, the Scav's evolved here from the survivors of one of these ancient ships. Whether they're some ancient offshoot of humans, aliens or something weirder, they've been there for as long as anyone can be bothered to remember, and have grown into some of the most adept salvagers and converters of technology into new and useful forms regardless of source.
In the age of the Imperium this was of most use to Rogue Traders, radical tech priests and inquisitors, and others in the Imperium who were willing to look outside the traditions of the law to find what they were interested in, but after the Imperium fell the Scav's started to take matters into their own hands.
With the forces of chaos expanding and coming increasingly under assault by orks searching for scrap, they started to unveil the vast fleet of space hulks they had cobbled together from the carcasses of long dessicated ships, each one considerably more reliable and potent than their orkish or chaotic counter parts.
With their fleet present and combined with their advanced technology in spite of its ramshackle appearance they started to expand outwards securing territory, and opening up mines to feed their ravenous industry.
In recent years they've proven to be reliable if odd allies to the Eldar, willing to be unleashed in thousands upon odd technological trinkets to reverse engineer them, and bringing a variety of super weapons to bare on the enemies of the Eldar.
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At last I produce something once again...
Hopefully this marks me getting back into the groove.
@Durin thanks for poking this.
Remember...Daggerbeard!