The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I am starting to worry a Swarmlord will appear. We have held out better than other forces and are seeing forces that were not reported on other fronts of these war.
 
In Nurgle's plan is it a great idea to put the new guy in charge of the infiltration? The man has shown that he is good at defense and breakouts but nothing about infiltration, besides he would be commanding psykers, astartes, and Eldar, who he has never commanded before. If there's no penalty for putting someone out of his depth in charge then alright lets get whatever we can out of him, but there must be something Andreassen could do better.
 
In Nurgle's plan is it a great idea to put the new guy in charge of the infiltration? The man has shown that he is good at defense and breakouts but nothing about infiltration, besides he would be commanding psykers, astartes, and Eldar, who he has never commanded before. If there's no penalty for putting someone out of his depth in charge then alright lets get whatever we can out of him, but there must be something Andreassen could do better.
Well it is him or Sahr the xenophobic admech guy... not really anyone else.
 
I am starting to worry a Swarmlord will appear. We have held out better than other forces and are seeing forces that were not reported on other fronts of these war.

I rather doubt it. There's really no chance for them to win now given the current state of their fleet, and I think it likely that bringing in the Swarmlord is not without cost - it's the Tyranid equivalent of summoning an Exalted Greater Daemon. That kind of thing isn't ever free.
 
Speaking of Sahr, we should deploy him. The siege is starting to wind down, and now's a time good as any to throw more stuff at the Nids.
 
Is there enough of mechanics contingent to use them as an unbreakable reserve force? Sahr could lead that.

Who knows maybe the nids can break their teeth on metal skin... a man can hope
 
I think we should deploy our remaining general poisons, there isn't going to be a better time to get use out if them and we could use the edge they grant.
 
I rather doubt it. There's really no chance for them to win now given the current state of their fleet, and I think it likely that bringing in the Swarmlord is not without cost - it's the Tyranid equivalent of summoning an Exalted Greater Daemon. That kind of thing isn't ever free.
Normally I agree with you but the enemy keeps rolling nat 100's. So a part of me will keep being worried.
 
Against Exhaustion
Omake: Against Exhaustion

Corporal Damos should have been well rested as he took up sentry duty. Unfortunately, rest had not been an easy thing to come by in this war. Ever since the swarm came, even before the first monsters had made landfall, its presence had weighed heavily on the mind and soul: an almost palpable menace. Once the attack began it became even worse, a smothering weight that crushed sleep accompanied the hordes of nightmares that swarmed across the flattened lands that surrounded the city.

For the first few weeks he had found some relief with sedatives, catching almost a full ration of sleep each cycle. He wasn't sure if the past week had actually been harder, or if it had simply been the increasing pressure of the siege. It certainly felt like it had been. The past two days had been the worst. He wasn't sure if he had slept at all in them.

In theory his superiors would have noticed his reduced readiness and done something to ensure that someone actually rested would take up the post. And in fact, that had happened days ago. It was why he had been shuffled to a low risk, low value watch buried deep within the city. Unfortunately, there simply weren't enough warm bodies available in order to take him out of the rotation completely. He hadn't been sure if it was irony or perhaps some perverse kindness that had seen him guarding his home hab block.

So it was that with bleary eyes and sluggish thoughts he took up his post.

Bleary eyes and sluggish mind failed to register the shimmer in the air.

Had his death been less swift he might have made a quip about finally getting some rest. As it was he didn't even have a chance to notice the transition between life and oblivion.

-----

Aleksander Andreassen started at the aide's gentle cough. He turned to her, dragging bloodshot eyes from redeploying another dozen regiments to close yet another gap.

"Sir, casualty report. Infiltration strike in city Hraldston sector AA-7-6. Six hundred forty seven dead."

She proffered the data slate with the details.

His stare turned to incredulity, with anger hot on its heels. Who the hell was she to waste his time with a report of less than a thousand dead in an insignificant sector of an marginally important city? Anything less than ten million should have been handled long before it reached him.

Then his exhaustion muddled thoughts caught up with themselves, the location she had reported linking up with an order he had given days ago. With mounting dread he looked down at the slate, picking out a piece of demographic information regarding the fallen.

"Thank you Sarah," he croaked, numbly taking the slate from the woman who had served as his personal assistant for the past twenty years.

With mounting dread he slid his fingers across the display, transferring the data on the slate to the central database. His eyes fixed on a number. Four digits, two on each side of a decimal point. By all rights that number should have ticked up days ago, only his personal insistence that the truncated digits of that field be rounded down keeping it where it was.

As the data entered the system, four digits with a decimal became three, unadorned.

Militia Casualties: 99.99%
Militia Casualties: 100%

The last soul that had signed up to protect their home under his command had fallen.

Seven days ago the elites, the Astartes, the Svartalf Guard, the Hellguard, the Helltroopers, the Knights, all had pulled back. Hiding that fact would have been impossible, but the damage to morale promised to be devastating. So he had spoken to his armies, to the teeming billions who served under him. He had exhorted them to stand, spoken to them of why they fought, reminded them of what their lives were worth and what they would buy with their sacrifice.

All the while the image of Rotbart's face as he gave the orders burned on Aleksander's mind. The man had not been cold or cruel. Stern, yes he had been stern, but there had been compassion and horror in his eyes. For all that, Aleksander could not possibly forget that the man commanding him to sacrifice tens of billions of the least trained, least well armed troops to cover the retreat of the elites was the same man who sold the souls of the damned for knowledge and power. He could not help but hate the man in that instant.

Now, seven days later, he looked at the cost of survival. Men dead in their billions, his own command standing alone against the tide for two days. For a moment it felt like the world teetered on the edge of an impossibly vast chasm, only a hair's breadth from falling into despair. He regarded the map, with its casualty figures and swaths of enemy red where once four other sectors stood. His gaze turned to the central ring of Fortress Prime, and all the souls that sheltered within. Innocents that would have a far better chance at survival with the time he had bought. He pulled back from the edge, pulled back from despair, and the moment passed.

The tipping point had been reached: they had held for as long as was possible. If they tried to stay longer, they would be too exhausted to protect themselves during the retreat itself.

"Water," he croaked to his aide. A cup was in his hand almost as he said it, and he drank greedily.
"Stims," he said to the biologis attending him. There was no protest as the chemicals were proffered.

As refreshed and revitalized as was possible in this war he turned and activated the public address system.

"Soldiers of the Trust, hear me. For seven days we have stood against the tide, holding back the enemy as our brothers and sisters fell around us. For two days we have stood alone, the final bulkwark before the enemy could assault the final redoubt of mankind on this world. You have held the line for longer than anyone had any right to ask of you, and in so doing you have purchased the time that we so desperately need if we are to safeguard this world and its people. You cannot imagine how proud I am to count myself among you this day.
Now our duty here is done. It is time for us to fall back in good order, to rejoin the armies in fortress prime. One last push men, and then we can rest."

His address done, he keyed off the address system and turned to his command staff.

"Alright people! We have a retreat to coordinate! We're not letting the bastards have even one of our people if we can help it!"

@Durin
 
So... Throw everything we got into one last desperate push? Because I'm thinking we use every single last one of our poisons now as well as sacrifice the Eldar's ghost ships.
 
so....I think we should double-up our poison usage to 2 general's at a time as we apparently have 4 general-poisons left.

so we can prioritize survival of just the next 2 more weeks we will have void-victory which of course leds quickly to ground victory as they lose unending numbers.

I would also argue that they will lose alot of their synaptic bandwidth just 1 week into that so i think we will likely have a edge then too.
 
so....I think we should double-up our poison usage to 2 general's at a time as we apparently have 4 general-poisons left.

so we can prioritize survival of just the next 2 more weeks we will have void-victory which of course leds quickly to ground victory as they lose unending numbers.

I would also argue that they will lose alot of their synaptic bandwidth just 1 week into that so i think we will likely have a edge then too.
I mean, if additional poisons at a time help we should just unleash all 4. They are guaranteed to last a week, and we are taking the fast option for retaking orbit because we came too damn close to falling.
 
I mean, if additional poisons at a time help we should just unleash all 4. They are guaranteed to last a week, and we are taking the fast option for retaking orbit because we came too damn close to falling.
we are?

okay. but you do make a point about them possably not stacking...so... @Durin do the poisons stack?

but even if they don't, I think we should stagger-deploy them every 3-4 days so that theres no chance of them catching us off guard even a little bit.

cas we are not going to get any further use out of these after this battle.
 
Ok here is the protoplasm will finish it during my lunch break. As always I welcome suggestions as long as you have good reasoning for them. I am thing of putting prime Sahr as the general for infiltration since we do not know the new guys stats. Also thinking of having Xavier an his daughter do a pyro ritual, if we can.
Do you intend for this to be this last round or will there or are we buckling down for a few more?

If the former you might as well use the last of the Thunder Warriors on breach plugging. That's what they're here for.
 
[X] Plan: Final Reinforcement
-[X] Deploy Ghostships in close- Gain control of the Void within around a week, very low losses except to Ghostships which will suffer very heavy losses.

-[X] General Defence: Marshal Rakes
--[X] Militia- While not as good as your regulars the best regiments of the Hvergelmir make up a good forty percent of your forces and are not a major liability. -10 quality Current
--[X] Regulars- Most of the professional forces you have access to are Regulars drawn from the Midgardian Iron Guard and similar formations, they are decent soldiers and can be trusted to hold the line, most of the time. +0 quality Currant
--[X] Grenadiers - A full sixth of your forces are drawn from elite formations such as the Avernite PDF and the Midgaridan Chosen, these units can be counted on to hold even when the odds are against them . +10 quality Current
--[X] Master of Sanctity Horatius Cocles, Jacob Oakheart

-[X] Infiltration Defence: Aleksander Andreassen
--[X] Psykers- The psychic senses of your Battle Psykers are invaluable in spotting the Tyranid infiltrators, though they lack the numbers to be the main combat arm in this. +10 quality Current
--[X] Astartes- Astartes are some of the few forces that can match the Tyranid infiltrators in their preferred environment and come out victorious, and you have thousands of them to deploy. +15 quality Current
--[X] Eldar- Eldar Rangers and Striking Scorpions are some of the most deadly stealth troops that you have access to, and Wraithguard as some of your best guards. Between their numbers, skills and psychic powers these forces are your best counter to infiltrators, and could possibly counter the infiltration by themselves. +25 quality Current
--[X] Jane Oakheart, The Companions of Varen

-[X] Breakthrough Defence: Governor Rotbart
--[X] Power Armoured Grenadiers - Most of your remaining forces your forces are drawn from those elite formations equipped with power armour such as the Svartalfar Guard and the Avernite Helltroopers, these formations will be able to push back the Tyranids, most of the time. +0 quality Current
--[X] Psykers- The concentrated combat pwoer of your Battle Psyker Regiemnts and Psychic might of your Choirs could prove essential in countering enemy breakthoughs. +5 quality Current
--[X] Eldar- Since the rise of the Ynnari ELdar have become one of the most powerful forces in the galaxy man for man, with their Wraith Legions able to slay almsot any foe. +20 quality Current
--[X] Deploy Imperial Trust Superheavies- The Imperial Trust has a decent number of superheavy vehicles in this fight, of which the Knight-Titans of the Aesir are the most numerous. While you lack the numbers to suffer heavy losses a push by a concentrated force of Superheavies is near unstoppable Current
--[X] Deploy Eldar Superheavies- The Eldar have a decent number of superheavy vehicles in this fight, including a full Titan Legion. These is your most pwoerful heavy combat force and can be trusted to crush anything you set them on.
--[X] Grandmaster Xavier, Elite Primaris Ophelia Jameson
--[X] Thunder Warriors

-[X] Titan Hunting: Lord Marshal Hrothgar
--[X] Use Bio-Titan Poison- The poison that Archmagos Biologis Maximal developed will allow your regular forces to take out the Bio-Titans without to much trouble, though as soon as it is deployed the Hive Fleet will begin working on adaptions to counter it.
--[X] Deploy Imperial Trust Titan Hunters- A mix of Fellswords, Northern Sentinels and Knight-Titans should be enough to take out the Bio-Titans, though not without losses. Current
--[X] Deploy Eldar Titan Hunters- A mix of Fire Dragons, Eldar Titans and Wraiths with D-Cannons should be able to easily dispatch the Bio-Titans, though not losing some of your most powerful forces.
--[X] Authorise Deathstrike deployment
--[X] Sir Pellinore

-[X] Reinforcements
--[X] Deploy Eldar Infantry- The Eldar Infantry are some of your most deadly forces, and would be able to shore up the defences despite their low numbers. +15 quality
--[X] Deploy Eldar Titans- Eldar Titans are some of the most advanced of their type, and will be able to deverstate the incoming Tyranids allowing your current forces to regain control of the walls. +30 quality

-[X] Use new poison as soon as Tyranids adapt Current

Ok, this is my plan, deploying the ghostships to end this ASAP, keeping the general defense the same, I'm putting Aleksander in charge of the infiltration defense because he is our only remaining general and added the companions to the infiltration defense. Added Eldar Superheavies and Ophelia to the breakthrough defence and Eldar Titan Hunters and Sir Pellinor to the titan hunters. And of course all the eldar reinforments go into the grinder.
 
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