The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
How many more bonuses can we stack on our heroes? Because right now it seems that we are going to get drowned in angry nids if we don't try pushing them back somehow. Maybe we can try pushing out with our main army, drawing out their synsapse creatures and smashing them with a goon squad of hereos. Might be dangerous, but that's the only way to get traits. Perhaps with a full attack from the void too, we can stretch out their concentration, and win one of the engagements.
 
Doubts.

I'm operating on the assumption that what can go wrong will go wrong, and that they'll decide to summon the Swarm Lord with the final fleet and break through.
If there was a time to summon a Swarm Lord, it's right now. Or, perhaps more accurately, when this battle began. The only way it could change the outcome in the final wave is if it has Transcendent Martial, and it evidently does not, or Tyranids would have much better time during the War in the Void, much less in our battle.
No, but it can let them do more damage on the way down.
Yes, but even causing more damage is rather relative when they are going to be outnumbered more than 5 to 1.
 
How many more bonuses can we stack on our heroes? Because right now it seems that we are going to get drowned in angry nids if we don't try pushing them back somehow. Maybe we can try pushing out with our main army, drawing out their synsapse creatures and smashing them with a goon squad of hereos. Might be dangerous, but that's the only way to get traits. Perhaps with a full attack from the void too, we can stretch out their concentration, and win one of the engagements.
Let's not sacrifice more lives for traits.
If there was a time to summon a Swarm Lord, it's right now. Or, perhaps more accurately, when this battle began. The only way it could change the outcome in the final wave is if it has Transcendent Martial, and it evidently does not, or Tyranids would have much better time during the War in the Void, much less in our battle.
The time to summon it is when it feels desperate enough to do so, which as far as I can tell is when it is at risk of out right loosing a fleet.

1. It doesn't need to be it's still an exalted level fighter we don't have an answer to that short of suicidimg Jacob into it or exterminatus ing the planet it's on.
2. In the war it would have been up against two martial transcendent and a transcendent diviner, using a learning transcendent's tech. The fact that there are nids left is impressive and quite possibly an achievement we can give to the swarmlord.
 
The time to summon it is when it feels desperate enough to do so, which as far as I can tell is when it is at risk of out right loosing a fleet.

1. It doesn't need to be it's still an exalted level fighter we don't have an answer to that short of suicidimg Jacob into it or exterminatus ing the planet it's on.
2. In the war it would have been up against two martial transcendent and a transcendent diviner, using a learning transcendent's tech. The fact that there are nids left is impressive and quite possibly an achievement we can give to the swarmlord.
Do we actually know if the Swarm Lord is per fleet or per entire Tyranid race? Because if it's per race, he has a much more desperate fight to participate in, since the last Hive Fleets are pushing through the Necron blockade right now, and if it's per fleet, I do not think it is nearly as impressive. But even then, the worst it can do as an Exalted level fighter is murder all ground forces on the planet, which is not really important, as Tyranids fleet still gets obliterated and we can exterminatus the planet it is on. And if it is one of the main contributors to the Tyranid survival, then, like I said higher, it's going to be contributing in the Void.
 
Do we actually know if the Swarm Lord is per fleet or per entire Tyranid race? Because if it's per race, he has a much more desperate fight to participate in, since the last Hive Fleets are pushing through the Necron blockade right now, and if it's per fleet, I do not think it is nearly as impressive. But even then, the worst it can do as an Exalted level fighter is murder all ground forces on the planet, which is not really important, as Tyranids fleet still gets obliterated and we can exterminatus the planet it is on. And if it is one of the main contributors to the Tyranid survival, then, like I said higher, it's going to be contributing in the Void.
We have no idea the thing's black boxed so well even rids doesn't know how it works.

What we do know is that it's killed Vulkan at least twice and has beaten off the other primarchs in its engagements with it.

Apex mate there's a very decent likelihood that it could just kill our fleet from the ground or just teleport to it and go murder blender. +loosing an entire world after all this would be horrible on so many levels to say nothing of all the people on those worlds. Maybe survivable, but yikes certainly important don't dismiss it.

Really? The war in the void is basically lost a this stage, ensuring that the surviving fleets aren't destroyed so they can rearm and fight the necrons on much better terms (access to biomass no more super weapons etc.) seems like the higher priority with Abs doing well against them.
 
You're going way heavy on the doom and gloom Wombat. Especially since we do, in fact, have word of Durin we can't really lose here - at worst we'll pull a pyrrhic victory.
Think now might be a good time to bring out the Bio Titan poison we have been saving for a situation like this.
We have already been using it.
 
Apex mate there's a very decent likelihood that it could just kill our fleet from the ground or just teleport to it and go murder blender. +loosing an entire world after all this would be horrible on so many levels to say nothing of all the people on those worlds. Maybe survivable, but yikes certainly important don't dismiss it.

Really? The war in the void is basically lost a this stage, ensuring that the surviving fleets aren't destroyed so they can rearm and fight the necrons on much better terms (access to biomass no more super weapons etc.) seems like the higher priority with Abs doing well against them.
If it's going to be teleporting to the space, it's going to be putting itself into the range of fleet guns, including Eldar super-accurate guns, and our joint navy does have more firepower than a single Apex. And no, losing a world wouldn't be all that horrible. It would be pretty bad, but not even close to catastrophe.

Lost is a stretchable word. They can't defeat Necrons in the Void, no, but they can get more of their fleets through the blockade, which is their goal. And ensuring that half a dozen more fleets reach the galaxy is more important than ensuring survival of a single fleet already here.
 
I hope we return to have the favor of the RNGs. Because ouch. At very last the narrative of some of the traits that our heroes will get (if they survive) will be awesome. Like the hero that use two potions and technique fight to the death twice and live in the same update^^ (silverlight^^).
 
If it's going to be teleporting to the space, it's going to be putting itself into the range of fleet guns, including Eldar super-accurate guns, and our joint navy does have more firepower than a single Apex. And no, losing a world wouldn't be all that horrible. It would be pretty bad, but not even close to catastrophe.

Lost is a stretchable word. They can't defeat Necrons in the Void, no, but they can get more of their fleets through the blockade, which is their goal. And ensuring that half a dozen more fleets reach the galaxy is more important than ensuring survival of a single fleet already here.
Or it can teleport into ships since it's you know at its tallest the size of a small knight as the psychic power to easily hide or shield itself from just about anything.

And much like a lot of things in embers the fire power of our navy if diffuse while a swarmlord's would be concentrated. Same reason the 15% of Khorne in the avatar is a far greater threat than the upwards of 75% the abomination is currently throwing at the Dragon.

It'd be a catastrophic hit to our morale chop arm effectively out of the already beaten body of our navy and rip our a heart from our army to say nothing of the one term looses looosing an entire planet imposes and the already huge losses to our total population, military skill level and any heroes on said world.

We already predicted and saw which fleets would hit the galaxy this is what they got the window of opportunity they exploited to do that has closed. At this stage the question is how long can they tie up the crons not if they can get anything else past them.
 
Or it can teleport into ships since it's you know at its tallest the size of a small knight as the psychic power to easily hide or shield itself from just about anything.

And much like a lot of things in embers the fire power of our navy if diffuse while a swarmlord's would be concentrated. Same reason the 15% of Khorne in the avatar is a far greater threat than the upwards of 75% the abomination is currently throwing at the Dragon.

It'd be a catastrophic hit to our morale chop arm effectively out of the already beaten body of our navy and rip our a heart from our army to say nothing of the one term looses looosing an entire planet imposes and the already huge losses to our total population, military skill level and any heroes on said world.

We already predicted and saw which fleets would hit the galaxy this is what they got the window of opportunity they exploited to do that has closed. At this stage the question is how long can they tie up the crons not if they can get anything else past them.
If it teleports into ships, we just blow up ships with it on board. And while our fleet power is diffused, there's enough of it, especially in a super-powerful Eldar ships, that they would still be able to concentrate fire on it.

No, it wouldn't be anywhere near catastrophic levels, because those worlds would have much less troops on them then Hvergelmir, and our fleet wouldn't suffer all that much casualties. And losing one colonial planet is not that great of a hit to our polity in itself, especially as we are integrating with Blood Dragons.

No, this is wrong, we know that more Tyranid fleets are getting through then just those we divined first time around. So far I didn't see anything that said that even more wouldn't be able to make a run.
 
If it teleports into ships, we just blow up ships with it on board. And while our fleet power is diffused, there's enough of it, especially in a super-powerful Eldar ships, that they would still be able to concentrate fire on it.

No, it wouldn't be anywhere near catastrophic levels, because those worlds would have much less troops on them then Hvergelmir, and our fleet wouldn't suffer all that much casualties. And losing one colonial planet is not that great of a hit to our polity in itself, especially as we are integrating with Blood Dragons.

No, this is wrong, we know that more Tyranid fleets are getting through then just those we divined first time around. So far I didn't see anything that said that even more wouldn't be able to make a run.
Yes we blow up ships are designed to be so easy to blow up while the apex psyker I suppose let's us and doesn't mentally dominate the crew? And doesn't just teleport to a new ship in the fractions of seconds it would require to do that.

For goodness sakes man the best primarchs can manage against it is a mutual suicide which Vulkan can manage because he comes right back, we do not have that option and I'm surprised the memory of what happened the last time we dealt with beings of that strength has faded so rapidly.

We'd loose maybe a quarter of our remaining ships if we just loose one of next year's colonies on top of all our current ones irreplaceable ones at that since they'd almost certainly be recycled by the nids in addition to each world having something of the order of 200 armies shipped to em, a very comfortable fraction of our population never mind military. So no I consider it a big hit to our polities moral and the polity as a whole considering that it could well cripple us for centuries as opposed to decades even with the dragon's help since they've got to tech up even more than the big three even when we do join together.

No it said that there would be three big break throughs which were the windows for to our current knowledge all the fleets currently in the galaxy. A few more could break through, but in this I am doubtful since not only does the balance of power still favour the necrons the necron's advantage is growing by the minute.

In addition your prediction that it would prioritise the void seems to be based on the idea that its current fleets are not in trouble...well they are.

Abs has quite neatly throw a wrench into the works of their build up and fight the crons plan as to the eldar's knowledge every fleet in the galaxy is either under attack by Abs or hitting something that can kill them the Eldar ensured it. It doesn't matter if drives and drabs of smaller fleets make it through if they're just going to run into a galaxy with anti nids tactics and a strong reminder that they exist kill em hence why it's seems to be supporting fleets like the Primarch's.
 
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I believe the argument was exactly the opposite. It would prioritize the void precisely because they are having issues with their fleets.
No where I can see does Augmentic say that (please correct me if I'm wrong).

His logic seems to be that half a dozen more fleets out weighs the survival of any individual fleet, a line of reasoning I could get behind if it couldn't Well loose all present galaxy fleets and its window for reliably getting more fleets through has gone. At this stage things it gets through strikes me as not worth it so it's trying to save fleets like the metal nids from threats like the Primarchs.
 
[]Plan Everything

[] Deploy Ghostships in close- Gain control of the Void within around a week, very low losses except to Ghostships which will suffer very heavy losses.

General Defense
Marshal Rakes
[] Militia- While not as good as your regulars the best regiments of the Hvergelmir make up a good forty percent of your forces and are not a major liability. -10 quality Currant
[] Regulars- Most of the professional forces you have access to are Regulars drawn from the Midgardian Iron Guard and similar formations, they are decent soldiers and can be trusted to hold the line, most of the time. +0 quality Currant
[] Grenadiers - A full sixth of your forces are drawn from elite formations such as the Avernite PDF and the Midgaridan Chosen, these units can be counted on to hold even when the odds are against them . +10 quality Currant

Infiltration Defense
New General Aleksander Andreassen
[] Psykers- The psychic senses of your Battle Psykers are invaluable in spotting the Tyranid infiltrators, though they lack the numbers to be the main combat arm in this. +10 quality Currant
[] Astartes- Astartes are some of the few forces that can match the Tyranid infiltrators in their preferred environment and come out victorious, and you have thousands of them to deploy. +15 quality Currant
[] Eldar- Eldar Rangers and Striking Scorpions are some of the most deadly stealth troops that you have access to, and Wraithguard as some of your best guards. Between their numbers, skills and psychic powers these forces are your best counter to infiltrators, and could possibly counter the infiltration by themselves. +25 quality Currat

Breakthrough defense
Governor Rotbart
] Power Armoured Grenadiers - Most of your remaining forces your forces are drawn from those elite formations equipped with power armour such as the Svartalfar Guard and the Avernite Helltroopers, these formations will be able to push back the Tyranids, most of the time. +0 quality Currant
[] Psykers- The concentrated combat pwoer of your Battle Psyker Regiemnts and Psychic might of your Choirs could prove essential in countering enemy breakthoughs. +5 quality Currant
[] Astartes- Astartes are near unmatched when it comes to proviing force concentration, essential for this type of fight. +15 quality
[] Eldar- Since the rise of the Ynnari ELdar have become one of the most powerful forces in the galaxy man for man, with their Wraith Legions able to slay almsot any foe. +20 quality Currant
[] Deploy Imperial Trust Superheavies- The Imperial Trust has a decent number of superheavy vehicles in this fight, of which the Knight-Titans of the Aesir are the most numerous. While you lack the numbers to suffer heavy losses a push by a concentrated force of Superheavies is near unstoppable Currant
[] Deploy Eldar Superheavies- The Eldar have a decent number of superheavy vehicles in this fight, including a full Titan Legion. These is your most pwoerful heavy combat force and can be trusted to crush anything you set them on.

Titan Hunting
Lord Marshal Hrothgar
[] Use Bio-Titan Poison- The poison that Archmagos Biologis Maximal developed will allow your regular forces to take out the Bio-Titans without to much trouble, though as soon as it is deployed the Hive Fleet will begin working on adaptions to counter it.
[] Deploy Imperial Trust Titan Hunters- A mix of Fellswords, Northern Sentinels and Knight-Titans should be enough to take out the Bio-Titans, though not without losses. Currant
[] Deploy Eldar Titan Hunters- A mix of Fire Dragons, Eldar Titans and Wraiths with D-Cannons should be able to easily dispatch the Bio-Titans, though not losing some of your most powerful

Reserve Deployment
[] Deploy Eldar Infantry- The Eldar Infantry are some of your most deadly forces, and would be able to shore up the defences despite their low numbers. +15 quality
[] Deploy Eldar Titans- Eldar Titans are some of the most advanced of their type, and will be able to deverstate the incoming Tyranids allowing your current forces to regain control of the walls. +30 quality

Ok here is the protoplasm will finish it during my lunch break. As always I welcome suggestions as long as you have good reasoning for them. I am thing of putting prime Sahr as the general for infiltration since we do not know the new guys stats. Also thinking of having Xavier an his daughter do a pyro ritual, if we can.
 
Loses From the ground campaign as of this update
Gained Andreassen, Julius down.
5 courts of knights, 1 VG first company, 23 companies of VG, 7 VG scout Companies, 16 Blood Dragon companies, 37,000 thunder warriors(3.7 regiments), 100,000 eldar from aspect hosts (10 hosts), 60,000 eldar rangers (6 hosts), 20 million eldar Wraith legion (20 legions). 160,000 alive eldar and 20 million dead and rising
9.2 billion PDF, 25.2 billion guard, 7.24 Billion Grenadiers, 0.85 billion PA grenadiers, 17.9 billion Militia.
60.39 Billion and rising human casualties.
379 pyker regiments or 454,800 and counting.
2 warlock conclaves.
 
Loses From the ground campaign as of this update
Gained Andreassen, Julius down.
5 courts of knights, 1 VG first company, 23 companies of VG, 7 VG scout Companies, 16 Blood Dragon companies, 37,000 thunder warriors(3.7 regiments), 100,000 eldar from aspect hosts (10 hosts), 60,000 eldar rangers (6 hosts), 20 million eldar Wraith legion (20 legions). 160,000 alive eldar and 20 million dead and rising
9.2 billion PDF, 25.2 billion guard, 7.24 Billion Grenadiers, 0.85 billion PA grenadiers, 17.9 billion Militia.
60.39 Billion and rising human casualties.
379 pyker regiments or 454,800 and counting.
2 warlock conclaves.


how will we rebuild this in time
 
Tyranids d100=100+27(Synapse)+30(Troop Quality)+20(unending numbers)+75(Bio-Titans)=252: Critical Success
Tyranids d100=100+27(Synapse)+30(Troop Quality)+15(unending numbers)+75(Bio-Titans)+20(Broodlord Alphas)=267: Critical Success (yes really)

I wonderi f this is going to make trait gain more likely? Marshal Hrothgar met two enemy nat 100s back to back and survived, hell he won the first roll-off. Surviving the enemy getting that lucky is honestly kind of amazing.


while Master of Sanctity Horatius Cocles was only able to slay his foe after receiving enough damage to kill even him twice over, with only his healing potions being enough to keep him moving.

jeebus. we've talked about just how tanky he is before, if he needed his potions that means it killed him many times.


Despite the utter terror that Broodlord Alphas were capable of as infiltrators they failed to have a major impact as they could have as infiltrators, in large part due to Jane hunting down and killing two as well as the one that attempted to kill her.

For jane, however, a murderous alpha is really just another day at the office. She sees a few of them a year, and at least this one wasn't mainlining chaos for an unstable powerup.
 
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