The Third Daemonic Incursion Part Six: Victory
- Location
- Alice Springs, Australia
The Third Daemonic Incursion Part Six: Victory
T=15:03:00-15:05:00
While you gathered a collection of Avernus' greatest heroes, or at least those that were combat ready, in front of the vault the ancient Threnody Dragon Parathunisxaris moved to engage the 1st Circle Archangyl. The conflict between the Threnody Dragon in its last years while empowered by the Bracers of Black Crystal and an Archangyl of the 1st Circle, one of the Abominations ultimate champions lasts mere minutes and utterly wrecks an entire district. In the end the Dragon falls, with even a timely bite from a Death's Head Blink Spider causing a key distraction. The five and a half minutes that the fight lasts for however is enough for the Ancient One to almost catch up, and the slight delay that your regulars and handful of elites provide is enough to allow the Ancient One and Areatha to catch up seven minutes travel from the vault. The following fight takes the better part of an hour, wrecks several districts and kills tens of millions of men as collateral damage but results in the True Death of the 1st Circle Archangyl. While the Archangyl was being calmly taken to pieces by the Ancient One the Lizardmen arrived to join the battle, marching from the south in organised cohorts under the protection of countless wards of incredible power. This is the first time you have seen the Lizardmen fight on this scale, and they demonstrate that despite how primitive they seem that they are every bit as deadly as the Eldar, ripping apart the Angyls at close range, searing them with psychic attacks at range and crushing entire formations under the feet of they monstrous creatures. Your forces sally to create a path for the Lizardmen to reach Dis under the cover of your airforce and the dragons, allowing the Lizardmen to easily reach and reinforce the walls of Dis. This was aided both by the continued efforts of the wildlife of Avernus and by the arrival of a group of red clad Astartes who existed the Warp Gate that was providing the Angyls with a steady stream of reinforcements and promptly destroyed it. While most of the Astartes fell in battle a dozen or so linked up with the Lizardmen and made it to your lines. As your walls started to be reinforced by Lizardmen the Archangyl of the 1st Circle was slain, and the number of Angyls started to drop as the skies slowly returned to normal and the incursion came to an end.
Now all that remains is to count the cost and deal with the coming surge of cults.
Forces List
T=15:03:00-15:05:00
While you gathered a collection of Avernus' greatest heroes, or at least those that were combat ready, in front of the vault the ancient Threnody Dragon Parathunisxaris moved to engage the 1st Circle Archangyl. The conflict between the Threnody Dragon in its last years while empowered by the Bracers of Black Crystal and an Archangyl of the 1st Circle, one of the Abominations ultimate champions lasts mere minutes and utterly wrecks an entire district. In the end the Dragon falls, with even a timely bite from a Death's Head Blink Spider causing a key distraction. The five and a half minutes that the fight lasts for however is enough for the Ancient One to almost catch up, and the slight delay that your regulars and handful of elites provide is enough to allow the Ancient One and Areatha to catch up seven minutes travel from the vault. The following fight takes the better part of an hour, wrecks several districts and kills tens of millions of men as collateral damage but results in the True Death of the 1st Circle Archangyl. While the Archangyl was being calmly taken to pieces by the Ancient One the Lizardmen arrived to join the battle, marching from the south in organised cohorts under the protection of countless wards of incredible power. This is the first time you have seen the Lizardmen fight on this scale, and they demonstrate that despite how primitive they seem that they are every bit as deadly as the Eldar, ripping apart the Angyls at close range, searing them with psychic attacks at range and crushing entire formations under the feet of they monstrous creatures. Your forces sally to create a path for the Lizardmen to reach Dis under the cover of your airforce and the dragons, allowing the Lizardmen to easily reach and reinforce the walls of Dis. This was aided both by the continued efforts of the wildlife of Avernus and by the arrival of a group of red clad Astartes who existed the Warp Gate that was providing the Angyls with a steady stream of reinforcements and promptly destroyed it. While most of the Astartes fell in battle a dozen or so linked up with the Lizardmen and made it to your lines. As your walls started to be reinforced by Lizardmen the Archangyl of the 1st Circle was slain, and the number of Angyls started to drop as the skies slowly returned to normal and the incursion came to an end.
Now all that remains is to count the cost and deal with the coming surge of cults.
Delaying the 1st Circle d100=15+10(defences)+59(martial)+5(Knights)+10(psyker hunters)-120(1st Circle Archangyl)+30(Ridcully)+20(Omakes)+1(Parathunisxaris)=43: Fail, enemy moves at *1.57 speed
Parathunisxaris d100=51+100(Parathunisxaris )+50(Deathseeker)+20(Omakes)-120(1st Circle Archangyl)+10(Death's Head)=111: Success, halt Archangyl for 5.5 minutes
Ancient One Roll =98+5(Seers)+10(Omakes)+20(Areatha)+10(transport systems)=143: catch target 7 minutes from vault
Dis Defenders d100= 48+59(Martial)+40(defences)+40(stance)-5(north)-150(focus)+35(Omake)+12(ortillary)+10(Decents)+10(Lin)-25(1st Circle)-4(sacrifices)+11(deathstrikes)+20(elites)+61(sally)=162: Safe
Sally roll d100= 90+59(Martial)+30(Omakes)+31(airforce)+84(Dragons)-250(Sally)+10(Decents)+12(ortillary)+30(Caverns assault)+30(Titan Scorpions)+60(lizardmen)+40(dragons)+21(airforce)+20(Unknown Astartes)=279 Overwhelming Success, lizardmen inside
Airforce d100=84+59(Martial)+20(Omakes)=163: Success
Dragons d100=91+100(dragons)+30(omakes)=221: Carnage
Ancient One vs Archangyl Roll =98+10(Omakes)+500+(skill)+234(Areatha)=742+: 47 minutes to True Death, 20 million casualties from collateral damage
Dis Defenders d100= 40+59(Martial)+40(defences)+40(stance)-5(north)-150(focus)+35(Omake)+12(ortillary)+10(Decents)+10(Lin)+15(safe)-4(sacrifices)+6(deathstrikes)+20(elites)+40(Lizardmen)+10(wildlife)+10(fading)=188: Safe
Parathunisxaris d100=51+100(Parathunisxaris )+50(Deathseeker)+20(Omakes)-120(1st Circle Archangyl)+10(Death's Head)=111: Success, halt Archangyl for 5.5 minutes
Ancient One Roll =98+5(Seers)+10(Omakes)+20(Areatha)+10(transport systems)=143: catch target 7 minutes from vault
Dis Defenders d100= 48+59(Martial)+40(defences)+40(stance)-5(north)-150(focus)+35(Omake)+12(ortillary)+10(Decents)+10(Lin)-25(1st Circle)-4(sacrifices)+11(deathstrikes)+20(elites)+61(sally)=162: Safe
Sally roll d100= 90+59(Martial)+30(Omakes)+31(airforce)+84(Dragons)-250(Sally)+10(Decents)+12(ortillary)+30(Caverns assault)+30(Titan Scorpions)+60(lizardmen)+40(dragons)+21(airforce)+20(Unknown Astartes)=279 Overwhelming Success, lizardmen inside
Airforce d100=84+59(Martial)+20(Omakes)=163: Success
Dragons d100=91+100(dragons)+30(omakes)=221: Carnage
Ancient One vs Archangyl Roll =98+10(Omakes)+500+(skill)+234(Areatha)=742+: 47 minutes to True Death, 20 million casualties from collateral damage
Dis Defenders d100= 40+59(Martial)+40(defences)+40(stance)-5(north)-150(focus)+35(Omake)+12(ortillary)+10(Decents)+10(Lin)+15(safe)-4(sacrifices)+6(deathstrikes)+20(elites)+40(Lizardmen)+10(wildlife)+10(fading)=188: Safe
Losses | Divisions |
Astartes Squad | 4 |
Primaris Executation Force | |
Psyker Regiment | 56 |
Psyker Hunters | 1 |
Knights | 1 |
Nulls | |
Aspect Hosts | |
Wraiths | |
Thunder Warrior Componies | 12 |
Helguard | 4.2 |
Helltroopers | 15.0 |
Avernite PDF | 38.0 |
Militia | 152.0 |
Milita Air | 6.0 |
Helltrooper Air | 0.5 |
Forces List