- Location
- Peterborough, NH, USA
I find Jacob's shield even more impressive. He was hard to kill before. Now, he could probably go a couple of rounds with Headcrusha.
Shhhh, don't jinx it!Just wait until we get the Medium and/or hight Artifact weapons when Lin Achieves Lizardmen peace...
Before. We're getting +40 from the triple down, +5 from omakes and an unknown bonus from the krork marshall.So, apparently the odds of achieving peace between the Lizardmen is only 4%. Does anyone know if that's before or after omake bonuses etc. are counted? Because otherwise things aren't really looking too good for us.
We have now a +10 from omakes, and then we have the +15 Ridcully reroll.Before. We're getting +40 from the triple down, +5 from omakes and an unknown bonus from the krork marshall.
Actually, the real bullshit comes with the fact that a Psyker doesn't need to bond with a beast we are raising. A Biomancer riding a Dragon Turtle is basically the Terminator to the Carnifex's Power Armor, with massive defense and regeneration. A Biomancer riding a Titan Scorpion or Rhinoceros Beetle is slightly glass-cannony, but that is offset by Regeneration. A Psyker with a Carniflower or Dragon Fruit is generally good as well, but they require a constant biomancy buff due to their shorter lifespans (they both are technically detached fruit, so eventually will die without support). If we managed to get a bonded kraken (rather than our cyber-kraken) then... well, I can't actually give a good summation aside from REGENERATION and possibly anti-orbital tentacles.I mean, we do have a few Alphas lying around that could probably make that happen...If only we had those invisible dragons, they'd be perfect as incredibly dangerous, flying and hidden partners and mounts.
Hmm, think it would be a decent idea to create an order of primarily biomancers and diviners that work together with warbeasts?Actually, the real bullshit comes with the fact that a Psyker doesn't need to bond with a beast we are raising. A Biomancer riding a Dragon Turtle is basically the Terminator to the Carnifex's Power Armor, with massive defense and regeneration. A Biomancer riding a Titan Scorpion or Rhinoceros Beetle is slightly glass-cannony, but that is offset by Regeneration. A Psyker with a Carniflower or Dragon Fruit is generally good as well, but they require a constant biomancy buff due to their shorter lifespans (they both are technically detached fruit, so eventually will die without support). If we managed to get a bonded kraken (rather than our cyber-kraken) then... well, I can't actually give a good summation aside from REGENERATION and possibly anti-orbital tentacles.
He could have taken Headcrusha on by himself before he got updgraded with Distilled humanity though it would have likely ended in a mutual kill. Since he got upgraded with DH he also got his bullshit sword along near transcendent combat and runes for his equipment. Think right now he could probably win most of the time against someone like Headcrusha.I find Jacob's shield even more impressive. He was hard to kill before. Now, he could probably go a couple of rounds with Headcrusha.
Distillation of Humanity (+3M, +2I, +3A, +2L, +3P, +2C, triple melee damage, triple health, can resist all types of Warp powers, +100 to resisting Warp Powers, +200 to resisting mental effects, can channel Warp power into attacks)
Jacob Gains Artefact: Quetzl's Ramparts (+200 to resist Warp effects, +4 Armour, triple HP)-
Advanced Termiantor Armour
20 Armour, +350% HP, +100 bonus, *3.5 melee, +50 stealth, hover, teleporter, teleport homer, Low Relic
Paragon Combat Trait: To the Bitter End (ignores terrain modifiers short of extreme, ignores all penalties of any type, multiplies damage by reciprocal of health percentage up to times 10, on final death gains one final attack with damage multiplier upgraded to times 100, doubles hitpints)- Jacob Oakheart quite simply refuses to die and has proven to be able to fight in even the most disastrous of situations without issue. In fact as he gets injured his blows only get more dangerous, and you suspect that few would be able to survive killing him.
I don't know if it's multiplicative like that instead of additive, but yeah. He also has his paragon trait too:ok, so, jacob has 31.5 times base HP. thats kinda bloody crazy. on top of that, he has 24 armor. he is ridiculously tanky. not quite to the mace guy, but a close second.
Paragon Combat Trait: To the Bitter End (ignores terrain modifiers short of extreme, ignores all penalties of any type, multiplies damage by reciprocal of health percentage up to times 10, on final death gains one final attack with damage multiplier upgraded to times 100, doubles hitpints)
ok, so, jacob has 31.5 times base HP. thats kinda bloody crazy. on top of that, he has 24 armor. he is ridiculously tanky. not quite to the mace guy, but a close second.
He is now on years 11 and 12 of his expedition, so he'll be back by Y3 of this turn no matter what. Any omakes affecting how successful he was will need to be in by the end of this turn.So how long has Vlad been gone? IIRC he was supposed to be gone for 12 years at most. Don't remember exactly how long he has been gone.
I don't know if it's multiplicative like that instead of additive, but yeah. He also has his paragon trait too:
Yeah, he is setup rather excellently to duel any enemy champion we can punt him at.
Meanwhile Jane is now that much better at her job. That relic is going to keep her relevant against the increasing amounts of Alphas we have been getting (Averaging 1 a year now) and the inevitable increase to getting semi-regular Alpha+ Chaos Psykers.
Marshal Khol gains Artefact: Mulpex (+4C, pen 17, triple damage against deamons)- This smooth blade was wielded by Mulpex against the forces of Chaos, and was bathed in the blood of entire legions of daemons.
Marshal Khol gains Artefact: The Sanctity of Order (+400 to resist Warp effects, +3 Armour, effect doubles vs chaos)- The Sanctity of Order is a mighty bulwark against the forces of Chaos, wielded by many of the greatest heroes of the Saurus over the years.
Didn't the Eldar already take care of that?@Durin shouldn't we have an action for Lin to go to Vulkan and get that artifact made?
Already been pointed out but it's just way more practical to have Ridcully do that. Especially since the Primarchs are still needed in Quartus and this is something a ton of other people could do.Also, just a reminder, but we better spend a diplomatic action to give Corvus a heads-up on healing Guilliman this turn, since he needs it 5-10 years in advance.
see aboveInquisitor Klovis-Ultan found that the Eldar had already requested that Vulkan begin work on an artefact to help Saint Lin, though he was informed that Vulkan will need Saint Lin's presence for several years to create the artefact.
No, Corax is in charge of doing the surgery needed to close the physical wound while Ridcully is handling the Warp poison part (and Lin the curse part). Since what Corvus is doing is entirely mundane, it doesn't count as a Warp influence, letting us throw the free third influence at the poison.Already been pointed out but it's just way more practical to have Ridcully do that. Especially since the Primarchs are still needed in Quartus and this is something a ton of other people could do.
But couldn't we get someone else for that since that is the most easiest to deal with? Having a Primarch do that seems like overkill. We can probably just ask for the best surgeon around after a Primarch.No, Corax is in charge of doing the surgery needed to close the physical wound while Ridcully is handling the Warp poison part (and Lin the curse part). Since what Corvus is doing is entirely mundane, it doesn't count as a Warp influence, letting us throw the free third influence at the poison.