The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Something to note is that we really need to have Ridcully do the anti Slaanesh counter since going by math it would take 12 years to get it done based on what we've seen and Lin has about 10 years before he starts rolling to die.


But couldn't we get someone else for that since that is the most easiest to deal with? Having a Primarch do that seems like overkill. We can probably just ask for the best surgeon around after a Primarch.
I thought the wound was like... slap a bandaid on it and he's good. He's a Primarch, its not actually a dangerous thing for him on its own.
 
Firstly didn't we buy an artefact for rotbart
secondly, I had really been hoping fighting the Tyranids would finally break him out of his stagnation even by 1 or 2 points
Yeah I'm extremely disappointed that Rotbart didn't get anything for fighting Tyranids for several turns straight. The tyranids at this point seem to have some sort of anti-trait effect considering they're dangerous enough to have killed one of our best admirals but none of our admirals are gaining anything from fighting them.

Jane gains Artefact: Buckler of Nohon-Qre (+400 to resist Warp effects, +1 Armour, +20% chance of doging)- Nohon-Qre was a Saurus Eldar famed for his ability to avoid being hit, whether by spell or attack. His buckler bestows a level of that skill on its wielder.
Do % dodge effects stack additively? She could be getting really high dodge chance at this point if they do. If they stack multiplicatively then it's not too much of an improvement there. The +400 to resist Warp effects will help with her constant psyker hunting though.

Admiral Sarnow tells you that over the last decade the majority of the Avernite Fleet has suffered some form of damage, with a third being destroyed. It will take him sixteen years to fully repair all of the battle damage and bring all of the ship hulks back online, which is only a single year before the Tyranids are expected to reach the Imperial Trust.
Considering we only have void actions that start after 2 years, we have to expedite just to finish this right as they arrive.

General Richards is in the final stages of her military expansion, and looking into what should be her next major project. She is currently caught between a mass rollout of Advanced Power Armours to your Helguard and a rollout of Basic Power Armours to your PDF. Both would make use of your improved economy to greatly boost your military power.
Have we found out if the Trust is okay with us rolling out advanced power armor now? Previously they would have been upset at footing the bill for the rebate on advanced power armors, but that might have changed with the reduction to the rebate.

Personal Attention: Educational Reforms Part Three- Before his death your personal assistant Antoni Kovac conducted a review of the Avernite educational system that proposed major changes. With his death the responsibility for carrying out his changes has fallen on the Administratum. The third and final set of changes that Antoni focused on better teaching teamwork.

Time: 5 years.
Chance of Success: 20% (uses learning)

Cost: 3,700,000,000 Thrones, 37,000,000 Material, 3,700,000 Metal, 370,000 Promethium, 7,400 Advanced Material, 840 Exotic Material.
Reward: finish reform of Avernite educational system, +0.1 to base education (currently 1.85), reduce difficulty of Educational Review by 30%
I'll admit I don't really understand how the base education bonus works, so I've very little clue how much this would affect our resources. The education review would make that a lot more productive, so we'll probably sink a bunch of actions in it over time as well.

I am a bit disappointed though that it's not going to give any combat skill bonus since reading the action description saying it focused on better teamwork made me think it would be more combat bonus.

Inquisitor Klovis-Ultan tells you that the Empire of Ashes has almost recovered from the situation it put itself in to deal with Arhra's Folly. As such they will be able to deploy additional military forces to support you within a decade. He has also been informed that they are bringing the warfleets that were originally assigned to you back up to full strength over the next few years.
Well that's good news at least. The warfleets they originally sent were almost completely wiped out. It does make me wonder if they'll go after Isha now that they're almost recovered. They do have a bunch of combat focused minor gods to act as distractions all over the place now.

Saint Lin is currently deep into his negotiations with the Lizardman Empires as he attempts to craft a lasting Peace Treaty between them. He views this as to an extant his legacy as Seamus Lin the man, rather then Saint Lin the Last Saint of the Emperor. Given that the Lizardmen care nothing for his status as a Saint of the Emperor he is to a very large extent correct. According the Saint Lin's healers they can guarantee him lasting another decade, though after that he could meet his end at any time.
Still not even paragon diplomacy, so probably gets that next turn. I am really surprised that even with his big trait chance multiplier he's getting nothing.

Anti-Abomination Powers: Banishing- Tamia thinks that with a few years effort and a bit of luck she will be able to create a Psychic Power designed to specifically banish Angyls. Given the complexity of the Abomination compared to Orks she will need to combine both Freedom and Independence to best counter the Abominations powers, though in this case Freedom would be the focus. As with the Orks her initial power will be small scale, and she will create a larger version from it.

Time: 6 years
Chance of Success: -10% (uses learning)

Cost: 39,000,000 Thrones, 390,000 Material, 850 Advanced Material, 95 Exotic Material.
Reward: Create personal scale power optimised for banish Angyls
If we're worried about an abomination incursion this might be the best thing to research. Though I'm kind of doubtful it would finish in time to be useful anyways.

Naval Construction Improvements- Archmagos Tranth has found several ways in which your naval shipbuilding methods are rather inefficient. With a bit of time and some resources Tranth believes that he can tidy up these inefficiencies, providing a decent boost to your naval construction and repair times.

Time: 7 years
Chance of Success: -70% (41% after bonuses)

Cost: 3,200,000,000 Thrones, 32,000,000 Material, 3,200,000 Promethium, 20,000,000 Advanced Material, 60,000 Exotic Material
Reward: invent improvements to your shipbuilding methods
I'm a little unsure how this one works. I'm guessing that after this will have to do another action to actually implement the improvements that he develops. Though I'm a little concerned it might end up multiple actions for multiple improvements.

Also we need to start the bioligis project for psychic genes, once Lin passes we are going to have more psykers falling to Chaos so a reduction to that chance will be a big boon to our anti psyker forces. Don't forgot we can lose cities to rogue psykers if things go bad enough.
I agree that this should be our next biologis project. It will end up finishing after Lin's death even if we start now. We're definitely going to want it asap to reduce the hit.
 
Something to note is that we really need to have Ridcully do the anti Slaanesh counter since going by math it would take 12 years to get it done based on what we've seen and Lin has about 10 years before he starts rolling to die.
Seriously, why the hell haven't we done this sooner considering how important this was? Am now worried that we won't have time since people have been putting it off.
 
Dark Age Immaterium Theorems (+30 to rolls to gain Warp based Fundamentals and half required time)
The wording on this could well mean "half required time for all warp-based fundamentals". If that's the case, the Psychic Cannon would fall under it, which means we can get its fundamentals done in 8 years. It might be possible to get a groundside psychic cannon in time before the Abomination forces hit. We should do this. It is a bad idea not to do this if the time is indeed halved.
 
Will creating the huge shipyard/large shipyards increase the speed of the ship repair? That... seems to have happened before at least.
 
Marshal Khol gains Artefact: Mulpex (+4C, pen 17, triple damage against deamons)- This smooth blade was wielded by Mulpex against the forces of Chaos, and was bathed in the blood of entire legions of daemons.
Marshal Khol gains Artefact: The Sanctity of Order (+400 to resist Warp effects, +3 Armour, effect doubles vs chaos)- The Sanctity of Order is a mighty bulwark against the forces of Chaos, wielded by many of the greatest heroes of the Saurus over the years.

ok, so not quite the murder blender the oakhearts are, khol is now at 48 C, and assuming she's in elite armor, armor 14.25/17.25, and times three damage against demons. Khols likely to be able to blend lesser demons and might be able to fight aspiring one on her own.
 
So. Can we start building Titan Manufactorums? Like, if we build 4 small ones, could they be merged into a large one? Allowing for larger titans to be built significantly faster? Or allowing more of them to be built at once or something? Because I'd really like to actually start producing our own Avernus-Pattern Titan Legions.
 
So. Can we start building Titan Manufactorums? Like, if we build 4 small ones, could they be merged into a large one? Allowing for larger titans to be built significantly faster? Or allowing more of them to be built at once or something? Because I'd really like to actually start producing our own Avernus-Pattern Titan Legions.
It is not very likely. Mechanicus slots are at an extreme premium.
 
It is not very likely. Mechanicus slots are at an extreme premium.
I get that... just seems like we are doing ourselves a significant disservice by not getting Titan production going. Titan are incredibly powerful, and if we can get our own Titan Legions they will almost certainly be incredibly powerful for us. But they take a long time so best to invest early.

Plus, it seems likely that building our first Titan would help out the progressive ad mech cause.
 
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I get that... just seems like we are doing ourselves a significant disservice by not getting Titan production going. Titan are incredibly powerful, and if we can get our own Titan Legions they will almost certainly be incredibly powerful for us. But they take a long time so best to invest early.
They take such an extreme investment of resources that I don't see the payoff. We already have bio-titan alternatives that are far cheaper in terms of action economy.

A proposal to spend half a century building production lines and then an unknown amount of time combining them doesn't really make them look more reasonable either.

The only reason we can do that sort of thing with shipyards is because void actions are far less valuable than mechanicus actions.
 
They take such an extreme investment of resources that I don't see the payoff. We already have bio-titan alternatives that are far cheaper in terms of action economy.

A proposal to spend half a century building production lines and then an unknown amount of time combining them doesn't really make them look more reasonable either.

The only reason we can do that sort of thing with shipyards is because void actions are far less valuable than mechanicus actions.
I thought Titans were like, super amazingly awesome though? Didn't Durin say that Rotbart would rather have Titans with support than regular super-heavies? At least for a campaign? And, Bio-Titan Alternatives cost a bunch of Psyker actions to get going don't they? Like the Royal Alkahestry thing. And then actually getting them. Though, I guess the Avernus wild-life we could get from the skinks maybe not. But I'm not sure how much of those we can bring off-world. Don't a bunch of those lose effectiveness if they leave Avernus?

Also, I'll admit. I just kinda really want an Avernus-Pattern Imperator Titan.
 
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To be fair, now that we have finished implementing technology, Fabricator-General actions are actually not that valuable. Important, but not extremely.
Once the Huge Hive is completed we are exceeedingly likely to build the next level of Forge Cathedral (or Cathedral of Omnissiah). Expect to take maybe 2 decades or so.

It will very likely produce tons of AM or EM (choice between the two). And we will I think want the EM option so we can give our Helguard all APA.

So pretty much you have to select the Free Mechanicus action to do it.
 
Once the Huge Hive is completed we are exceeedingly likely to build the next level of Forge Cathedral (or Cathedral of Omnissiah). Expect to take maybe 2 decades or so.

It will very likely produce tons of AM or EM (choice between the two). And we will I think want the EM option so we can give our Helguard all APA.

So pretty much you have to select the Free Mechanicus action to do it.
think there might be a 3rd choice for RM?
 
I thought Titans were like, super amazingly awesome though? Didn't Durin say that Rotbart would rather have Titans with support than regular super-heavies? At least for a campaign? And, Bio-Titan Alternatives cost a bunch of Psyker actions to get going don't they? Like the Royal Alkahestry thing. And then actually getting them. Though, I guess the Avernus wild-life we could get from the skinks maybe not. But I'm not sure how much of those we can bring off-world. Don't a bunch of those lose effectiveness if they leave Avernus?
They are super amazingly awesome, but we are busy and broke.

He's talking about the Dread-Saurians whch are about midway between a reaver and warlord in power, we an also get Dragons which are in similar positions of strength.

And no no Avernite wildlife looses no effectiveness off Avernus that's part of the problem, they're far too effective hence why a breeding pop of any species getting off world would be a disaster.
 
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They are super amazingly awesome, but we are busy and broke.

He's talking about the Dread-Saurians whch are about midway between a reaver and warlord in power, we an also get Dragons which are in similar positions of strength.

And no no Avernite wildlife looses effectiveness off Avernus that's part of the problem, they're far too effective hence why a breeding pop of any species getting off world would be a disaster.
Huh, I guess it was just the one then. There is some specific Avernite creature that can like, tell the future or something. We tested it and its abilities get weaker the further it was from Avernus. Just, it was a hell of a long time ago.

Also, the Titan Foundry isn't... actually all that expensive. We could easily afford multiple. And if building a titan would lower Mechanicus unrest like I kinda expect it might, it seems like a good investment.
 
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Huh, I guess it was just the one then. There is some specific Avernite creature that can like, tell the future or something. We tested it and its abilities get weaker the further it was from Avernus. Just, it was a hell of a long time ago.
The temple cats? Yeah so far that's just them, but we think that they've got some other kind of thing going on related to the world. Everything else is at max strength all the time.
 
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