The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
One way to prepare for conflict in Vanaheim would be to make it a major base for the Imperial Guard and station troops from more progressive planets there.
 
hey @Durin
1) do the admech factions consider Lin a neutral third party ?
1a) if so can we organize a sit down between the admech factions with Lin as mediator using his near paragon diplo and traits to deescalate the unrest ?
 
So I spent (some) time researching ways to make elite grenadiers work, and with the level of BS that is our army its
1) Hard to find a role that our Helgaurd/Thunder Warriors/Last Hunters don't already cover
2) Difficult to justify a rank up from champion to heroic by simply using 'Elite Grenadier' training
3) Challenging to make a personalized training regime for the upgrade

The only way I can see it working is if we make it a Psyker/Thunder Warrior only structure so that it actually makes sense for our troops to be able to outperform space marines.
 
Well we only recently found a good melee unit in the Thunder Warriors. A few rounds of production per Waaagh could really cut down on the casualties we suffer when the lines clash.
 
Now just think of all the possibilities for us and Avernus if we got a Living Metal Norn Queen. Literally endless(ly hard) super research for us, the PM and the People.
 
If they don't have one now they will in a century given Avernus recent windfall
You know that's both ominous and surprisingly a good thing.

Now just think of all the possibilities for us and Avernus if we got a Living Metal Norn Queen. Literally endless(ly hard) super research for us, the PM and the People.
Don't give up hope yet, there's still plans for it, and the possibility that the primarch's will recover one's corpse.
 
Ilfeliare: A sun goddess that has survived partly thanks to her home field advantage - a star - and partly incarnating in the Materium with an avatar, which she uses to rule her polity as its head of state. Her polity is very advanced in the fields of plasmatics, fusion, and astromancy. She formed a pantheon known as the Firmament with the two gods Karzarot and Zuntîram before their deaths. Despite that she is one of the few gods more powerful then they were at the formation of the Aetheric Concordat, due in large part due to the sacrifice of her comrades to protect her. These sacrifices have granted her a protion of her comrades domains, making her one of the most powerful and flexible gods of the Aetheric Concordat.
@Durin, now that we know about this polity and its tech IC, do we as players have justification to bring up the idea of contacting the polity at the High Council meeting?
 
I'm surprised that the rest of the Trust aren't saying hell no at the idea of introducing some of the deadliest creatures in the galaxies DNA to Avernus unless there is a really good reason for it.
I'm unsure if they've taken a position on it, it's just an idea that's been moderately discussed on discord.

Spitballing here but maybe we can learn to harvest living metal off our kills and use it for armor, weapons, vehicles and maybe even ships? That would be invaluable for the Trust.
 
I'm surprised that the rest of the Trust aren't saying hell no at the idea of introducing some of the deadliest creatures in the galaxies DNA to Avernus unless there is a really good reason for it.
Well we would be doing it to aid humanity and the primarchs so, whoot self sacrifice hoo.

But, IC I don't think we know Avernus extracted the T3 Nid DNA...or at least we probably suspect, but we don't know what its going to do with it.

@Durin, now that we know about this polity and its tech IC, do we as players have justification to bring up the idea of contacting the polity at the High Council meeting?
I mean...we don't contact people like the blood angels and they're likely bigger ATM with tech secrets they've got hidden away.
 
I had thought the PM's bioweapons research so far along that a Tyranid Norn queen wouldn't really be a windfall for the PM. That kind of makes me wonder if Avernus was holding back against us less than I had thought. (Hitting us with like 10% instead of the 0.1% I was thinking.)

@Durin a couple questions regarding the recent idea of replacing destroyers with light cruisers.
1. Do the fast escorts for our harassment forces need the speed 6 of normal destroyers, or would speed 5 do? (Since most of our fast harassment forces are speed 5.)
2a. How much extra armor could we expect to get out of a redesign of light cruisers for slightly lower speed (speed 6 instead of 7)?
2b. What about with speed 5?

Though of course the side consideration is that the Trust has a ton of single slip docks that only work for escorts, so we're never going to stop producing them anyways and so it might not be worthwhile to do this from that perspective.
 
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@Durin, now that we know about this polity and its tech IC, do we as players have justification to bring up the idea of contacting the polity at the High Council meeting?
You do but will need good justification to contact them. Especially given that they never worshiped the emperor and that there is a good chance that your plasma tech is better then theirs despite their specialty
 
what, you mean infantry scale? cause there are a few melee gribbles already.
I think he means something to tarpit enemies. You know get up in their faces and nom nom nom.

Like gaunts.
I had thought PM's bioweapons research so far along that a Tyranid Norn queen wouldn't really be a windfall for the PM.
It seems to have specialised heavily into the psycic side of things, so while it can pull off psycic feats like you wouldn't believe its not focused as much on the physical side comparatively.

Of course that being said there's still things like the Bunyips and Therondy Dragons, but this just lets it skip work effectively to focus on other things.
 
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I had thought the PM's bioweapons research so far along that a Tyranid Norn queen wouldn't really be a windfall for the PM.

@Durin a couple questions regarding the recent idea of replacing destroyers with light cruisers.
1. Do the fast escorts for our harassment forces need the speed 6 of normal destroyers, or would speed 5 do? (Since most of our fast harassment forces are speed 5.)
2a. How much extra armor could we expect to get out of a redesign of light cruisers for slightly lower speed (speed 6 instead of 7)?
2b. What about with speed 5?

Though of course the side consideration is that the Trust has a ton of single slip docks that only work for escorts, so we're never going to stop producing them anyways and so it might not be worthwhile to do this from that perspective.
1. 5 would do but the faster the better
2. around 50% more
2b. Almost double
 
Killipedes

an arthropod warbeast, Killipedes are 1.5 meter long armored millipede like insects bread for war. Each insects carapace is studied with envenomed spines, and the insets posses both strong mandibles and a retractable stinger. While not individually massively dangerous, they are capable of deadly instinctive teamwork, and naturally form a battle choire. To what degree the choir is responsible for their teamwork is unclear, but it is used for a powerful form of sel telekinesis. A Killipede swarm is able to manipulate members of the swarm with incredible finess and significant force. allowing members to maneuver in 3 dimensions or simply battering foes with the armored and spiked carapace of their fellows. At any given time approximately a third of the swarm can be under telekinetic manipulation. It is worth noting that recently slain Killipedes can also be manipulated, albeit somewhat less finley. Most often they are simply hurled at the foe with great speed. While not the most deadly warbest the skins employ, they both breed and grow rapidly, allowing them to be deployed in large numbers. While the venom is by local standards, only moderately deadly, needing multiple doses and minutes to slay a healthy saurin warrior, Killipedes are surprisingly durable, and are often used as an ablative front line to pin enemy units in place.


@Durin a cheap tarpit unit. only its giant poisons telekinetic bugs because that about sounds right for the level of deadly a low end swarm unit would have on this ludicrous planet.
 
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