The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
It´s ALL about getting a chance of saving Lin.
A pretty sizable portion of the quest (myself included) wanted to risk a bad end on a single roll to get a chance of saving him, and tripling down on the lizards and hope for the better was the best compromise we reached.
So yes it is a long shot, but it is completely safe, so why not give it our best try?
Guilliman was the compromise not this. The lizards are just another chance at it while we prepare for healing Guilliman.
 
I'd rather do both lizardmen at the same time, especially when you consider that these actions are to make them consider peace not accept it.

There's presumably a follow up action that becomes open when both are considering it.
 
So if that's the case, what do we want to use for that filler action? I'm personally leaning towards spending time with Tamia, since her piety could use some work and Lin actually has a good chance of passing on traits, as seen with Tormod.
 
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So if that's the case, what do we want to use for that filler action. I'm personally leaning towards spending time with Tamia, since her piety could use some work and Lin actually has a good chance of passing on traits, as seen with Tormod.
It won't do anything. She is too high in stats for it to help at this point. The best person to spend time with would be our Grandson.
 
The thing that you must take into account is that we NEED to crit in these actions if we want to get a shot at Transcendent.

A bare success will only make the Lizard will think about it, but a crit gives us a shot at transcendence.

So if we want to have the chance of saving Lin we must triple down and use our diplomatic actions to get some extra bonus.
Better to try for crits once he gets Paragon diplomacy, and I'd imagine getting both sides to the table actually wanting it to work would give good odds of that. Using like half of his remaining risk-free time to get both sides to the table with slightly better odds of wanting peace is likely sub-optimal for even getting said peace to happen.

If you want transcendence, you want him to have the time researching to hit paragon learning too so that we can look into the Well of Fate and the Primordial Sea without massive risk. Those two plus healing Guilliman are all piety Transcendent rolls, which means that rather than a single chance capping at 5% on a crit he could have three rolls starting at 1% but then increasing by like 10% on each one (as having had a roll for Transcendence before boosts the odds of succeeding on subsequent rolls in the same category of transcendence).
 
It won't do anything. She is too high in stats for it to help at this point. The best person to spend time with would be our Grandson.
But doesn't succeeding on a "Spend Time With ()" roll give the target person a trait? 23 Piety is fine on people like Syr and Sigmund, but for psykers it is kind of weak, like we saw with the nearly-falling-to-Tjapa fiasco.
 
But doesn't succeeding on a "Spend Time With ()" roll give the target person a trait?
Yes, but the higher the stats lower is the chance of getting anything out of it.

@Enjou @Nurgle @Shard something to take into account is that if we start with the Lizards one year we will apply all the bonus we would get that year from diplomatic actions. So we should use both Klovis and Robard diplomatic actions on year 1 (asking help to Arethea and Vlad) or even using the first two years of each one in diplomatic actions (4 in total, to ask Arethea, Vlad, the people and the Eldar), and delay the Give Peace a Try until year 2.
 
But doesn't succeeding on a "Spend Time With ()" roll give the target person a trait? 23 Piety is fine on people like Syr and Sigmund, but for psykers it is kind of weak, like we saw with the nearly-falling-to-Tjapa fiasco.
No it doesn't for adults it takes a crit to improve stats with a spend time with. Traits are rolled for whenever the requirements are made. People like Lin and Jacob have traits that make the roll for extra traits easier but everyone else needs to pass the normal DC.
 
It´s ALL about getting a chance of saving Lin.
A pretty sizable portion of the quest (myself included) wanted to risk a bad end on a single roll to get a chance of saving him, and tripling down on the lizards and hope for the better was the best compromise we reached.
So yes it is a long shot, but it is completely safe, so why not give it our best try?
Also important to note that Durin said that at max we can add a 5+ bonus to the transcendence rolls. Meaning that if pass both actions with the omake rewards we can get upwards of a 10 percent chance of transcendence per action and getting lucky and passing with both could give us a 20 percent chance of Lin Transcending overall.
 
More characters need to be made. Eventually, the people we give orders to (Oakheart, Ridcully, etc.) will die and we'll need to pick a replacement. I'd prefer it if we got to know their future replacements at least a little before we start playing with them. The Lieutenant-Generals are this idea done right.

Andres110, Dec 1, 2015
Just a little thing I found.
So four years Andres and the examples you have given have yet to die horribly. How do you feel about this?:)
 
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Better to try for crits once he gets Paragon diplomacy, and I'd imagine getting both sides to the table actually wanting it to work would give good odds of that. Using like half of his remaining risk-free time to get both sides to the table with slightly better odds of wanting peace is likely sub-optimal for even getting said peace to happen.

If you want transcendence, you want him to have the time researching to hit paragon learning too so that we can look into the Well of Fate and the Primordial Sea without massive risk. Those two plus healing Guilliman are all piety Transcendent rolls, which means that rather than a single chance capping at 5% on a crit he could have three rolls starting at 1% but then increasing by like 10% on each one (as having had a roll for Transcendence before boosts the odds of succeeding on subsequent rolls in the same category of transcendence).
The thing is that we are unlikely to get the trait needed to make either of those safe in the short term. It's important to remember that The Sea has driven gods insane and Lin isn't even Trascendent. I admit that maybe we might be able to find/get a way to research those without massive risk in the future but for now it seems incredibly unlikely.
 
Is Tranth free at all this turn? Cause if he is it might be a good idea to do the laser fundamental then the Neutron Laser fundamental so that the new ship Neutron Lasers can be made. Vortex weapons are out so we need to lean on our other main weapons the macro cannons, and lances.
 
Is Tranth free at all this turn? Cause if he is it might be a good idea to do the laser fundamental then the Neutron Laser fundamental so that the new ship Neutron Lasers can be made. Vortex weapons are out so we need to lean on our other main weapons the macro cannons, and lances.
mmm I'd advocate getting that grav sensor done ASAP.
 
Is Tranth free at all this turn? Cause if he is it might be a good idea to do the laser fundamental then the Neutron Laser fundamental so that the new ship Neutron Lasers can be made. Vortex weapons are out so we need to lean on our other main weapons the macro cannons, and lances.
mmm I'd advocate getting that grav sensor done ASAP.
Tranth can start that on Y1, which means that Lin is doing lizardman stuff this turn, since that one-year DD-aligning delay can be used to stack bonuses for him. Research, on the other hand, won't be able to wrap up properly at the end of the turn.
 
mmm I'd advocate getting that grav sensor done ASAP.
That's why I said free time. We need the sensors and the superweapon can wait until Maximal has done his part first. But right now two of our best weapons have been nerfed against the Nids. Our vortex weapons and our torpedo launchers. We don't really have anything that can increase our macro cannons, but our lances can get upgraded to the neutron lances and if we want to make that action better we can boost it by 60 with both the fundamentals for Las and Neutron Las. Then we can hopefully find a ship that can use them make a Battlecruiser or Grand Cruiser designed to use them. We may need to make those new reactors we have been holding off on to power the guns.
 
Ship-based neutron lasers are likely to require some major redesigns to deploy, given they have a higher power requirement. I'd really prefer picking up the gravity sensors as well, as that should help us significantly against the Nids by reducing their ability to sneak up on our ships—especially important if they start putting together counters to our divination.
 
Ship-based neutron lasers are likely to require some major redesigns to deploy, given they have a higher power requirement. I'd really prefer picking up the gravity sensors as well, as that should help us significantly against the Nids by reducing their ability to sneak up on our ships—especially important if they start putting together counters to our divination.
Yeah I even said we need those first. But we should also look into the neutron guns and the fundamentals to improve the odds. We need as many weapons as possible to fight the Nida and newer more powerful foes.
 
Yeah I even said we need those first. But we should also look into the neutron guns and the fundamentals to improve the odds. We need as many weapons as possible to fight the Nida and newer more powerful foes.
Gotta say though I think I'd like to do warp travel (6 years and +30 to the roll) to buff our speed more or shipyard production since we need to produce more ships and repair them.

@Durin
1. Would ship repair be its own fundamental, or does it just fall into shipyard production?
2. Would warp genetics benefit from immaterium theorems?
 
Gotta say though I think I'd like to do warp travel (6 years and +30 to the roll) to buff our speed more or shipyard production since we need to produce more ships and repair them.

@Durin
1. Would ship repair be its own fundamental, or does it just fall into shipyard production?
2. Would warp genetics benefit from immaterium theorems?
1. Goes into ship production
2. No
 
@Durin a few questions about Give Peace a Try
1 Will it be a follow-up action with a mere success in both Give Peace a Try?
2 To get a shot at transcendence, we will be enough with succeeding in both or do we need a crit? if we do we need a crit only in one or in the two?
3 Will we get a shot a Transcendence with each crit, or only when we complete both?
 
@Durin a few questions about Give Peace a Try
1 Will it be a follow-up action with a mere success in both Give Peace a Try?
2 To get a shot at transcendence, we will be enough with succeeding in both or do we need a crit? if we do we need a crit only in one or in the two?
3 Will we get a shot a Transcendence with each crit, or only when we complete both?
1. Yes
2. Transcendence comes from the following actions
 
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