The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Except them being part of our fleet is ultimately meaningless. We pretty much never deploy our fleet to someplace besides wherever the Trust is deploying its fleet. Who owns the ships is irrelevant.

not quite, if we have a larger fleet it means avernus is better defended

if we have psykic ships it means psykers are more likely to be traveling on our dime which in turn means we get more psykers (or rather, since they can't come here over how dangerous it is, more control ove how psykers live in the trust anyway) and THAT is good since it means that we can help ensure that psykers can start to build a better relationship/reputation with people in the trust.

the more we cna ensure psykers don't cause damage to the trust, the less pyskers will be culturally-discluded and therefore less likely to fall to chaos in the first place.
 
That is the whole point of our military. It is meant to be for the Trust as a whole. We build and expand the Military so we can deploy more forces where they are needed.
Than why do we have a military at all than? The point is that we do not have a true federal system and the trust is more of a confederacy than anything.
Yes, we build military units. That's a plus to the total Trust military. Buying units from another planet just shifts them around from planet to planet, it doesn't translate to any additional units to the whole.

If I move my wallet from my right pocket to my left pocket, I don't have any additional money.

Vanaheim's shipyards work at full capacity, buying ships from them doesn't mean they produce more of them. The Trust pays for Vanaheim's shipyards to keep running at full tilt. It's why the Trust owed 2.5 million credits to Vanaheim at the last high council trade.

not quite, if we have a larger fleet it means avernus is better defended

if we have psykic ships it means psykers are more likely to be traveling on our dime which in turn means we get more psykers (or rather, since they can't come here over how dangerous it is, more control ove how psykers live in the trust anyway) and THAT is good since it means that we can help ensure that psykers can start to build a better relationship/reputation with people in the trust.

the more we cna ensure psykers don't cause damage to the trust, the less pyskers will be culturally-discluded and therefore less likely to fall to chaos in the first place.
I've been assuming we were talking about ships with the Psychic Cannon, because Vanaheim straight up told us they refuse to produce Black Ships until the Tyranid threat has passed. (Which validated my original opinion that we should have researched grand cruiser Black Ships instead of battleship, because we could produce the grand cruiser one locally.)
 
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Yes, we build military units. That's a plus to the total Trust military. Buying units from another planet just shifts them around from planet to planet, it doesn't translate to any additional units to the whole.

If I move my wallet from my right pocket to my left pocket, I don't have any additional money.
I think the point tho is that its closer to moving your bank account from under your name to your spouces name...strictly speaking its still the familys money so it doesnt matter right?

but it means that the spouce is more likely to be able to decide (if they want to) to spend the money on things they want.

so pulling the anology back, if WE have more ships (as opposed to someone else), it means we have a little more control over what gets prioritized in protecting things during peace-time.

it means more likely that our stuff doesnt get destroyed, it means more likely we don't fall behind politically as a result.
 
I think the point tho is that its closer to moving your bank account from under your name to your spouces name...strictly speaking its still the familys money so it doesnt matter right?

but it means that the spouce is more likely to be able to decide (if they want to) to spend the money on things they want.

so pulling the anology back, if WE have more ships (as opposed to someone else), it means we have a little more control over what gets prioritized in protecting things during peace-time.

it means more likely that our stuff doesnt get destroyed, it means more likely we don't fall behind politically as a result.
It really doesn't. We're a key part in every Trust decision. We haven't deployed our fleet in a manner against the council's decision ever. Not a single time. This is because we have enough say in the Council's decisions to make it not an issue.

Also if we were really worried about our system being attacked then we'd build monitors not buy warp capable ships. Monitors are more cost effective than warp capable ships to begin with. They also aren't subject to the tithe on top of that so they end up twice as cost effective as they started. Non-warp capable monitors end up somewhere in the neighborhood of 4x as much value as warp capable ships when comparing home system defense if we're assuming for some reason the Trust has decided to screw us and leave us to defend ourselves.
 
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It really doesn't. We're a key part in every Trust decision. We haven't deployed our fleet in a manner against the council's decision ever. Not a single time. This is because we have enough say in the Council's decisions to make it not an issue.

Also if we were really worried about our system being attacked then we'd build monitors not buy warp capable ships. Monitors are more cost effective than warp capable ships to begin with. They also aren't subject to the tithe on top of that so they end up twice as cost effective as they started.
its not about the big decisions...its about the small ones

a pirate base just set up near by (or some other minor nuisance that requires military action but that SV doesnt even learn about).
in case (1), our allys have most of the fleet and can decide to leave a larger portion defending their stuff.
in case (2), WE have most of the fleet and can decide similarly

in both cases it doesnt even have to malice/spite to make someone decide to prioritize their own stuff..it might even be that we decide to save tehir stuff instead of our own (or vis versa)...but US having the decision power won't hurt in general since our generals/captians/whatever will presumably prioritize things that we care about more then our allied captians will....but we obviously won't get any say if the majority of small combats are precided over by our allied captains rather then our own
 
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@Durin
1. What is 'Population Base' and what are the effects of increasing it?
2. How many more Hives, if any, does Tarascon require?
3. For the Proxy Choice, what does Rotbart think about:
a. Jacob
b. Achilles
c. Hofler

Actions:
1. Cheating does not appear to have any function any longer (at least for now).
2. Runic Talisman's Rewards section is borked, showing Ward Vault instead.
 
For proxy, I vote we just send Klovis. Dude is a safe bet, competent, and not going to ruffle any feathers. Only possible issue is his Inquisition connection but I see it more as a statement that we as a planet actually trust the inquisition.
 
For proxy, I vote we just send Klovis. Dude is a safe bet, competent, and not going to ruffle any feathers. Only possible issue is his Inquisition connection but I see it more as a statement that we as a planet actually trust the inquisition.
We can't.
@Durin
1. Any characters aside from the obvious, Lin psykers, Mittens etc. are unavailable for going to the meeting like Syr?
1. Klovis
 
I thought klovis was actually a good bet?

also, I think durin might be telling us to work on building up a new negotiator-person.
 
Please don't ask this. You're essentially making a request to cheat the quest format.
There are a great many quests where you are eventually able to unlock extra action slots. This often comes in response to the increasing scale of the quest and ad a result of good decisions by the players.

Simply because you can do so is not "cheating" or even unbalanced. I actually quite resent that suggestion.
 
There are a great many quests where you are eventually able to unlock extra action slots. This often comes in response to the increasing scale of the quest and ad a result of good decisions by the players.

Simply because you can do so is not "cheating" or even unbalanced. I actually quite resent that suggestion.
durin is already at the limits of how much detail he can do for this quest.

I have SEEN the dozens of excel spreadsheets that he has to update and maintain.
look at the informational list, its crazy long

at this point its at minimum a 5 hours a week job ...which doenst sound that bad but I'm being conservative I'm pretty sure.

besides, since this is entirely voluntary on durins part. he should have full control over how much time he wants to spend on it wheter 1 hour a week or a full-time job of 40 hours a week.

and that involves limiting how many actions that we can put in his maintenance pile.

also, durin HAS been giving us actions...he might have decided to stop at this point...or maybe not.......we don't really know

but I think we can say for certain that at some point the action-eco can't grow indefinitely...at least not with out abstracting the actions up a level which we already have done,(durin at one point switched from 1 year a turn to 5 years a turn...simply so that we could go up a administrative step and look at things from a higher level.

I think I recall when our astra-adeptus (whoever the ones who deal with psyker stuff are) got tamia and through her we unlocked a extra research action-slot.
 
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There are a great many quests where you are eventually able to unlock extra action slots. This often comes in response to the increasing scale of the quest and ad a result of good decisions by the players.

Simply because you can do so is not "cheating" or even unbalanced. I actually quite resent that suggestion.
In a quest based around few very limited actions, adding more actions must be seriously considered before allowing it. I would in fact prefer to have less actions.
 
If it's a problem so small it doesn't even come to our attention, ownership of ships is utterly irrelevant, because said problem is going to be dealt with very quickly whether by ours or by Imperial Trust's navy.
your missing the point....

I could totally see durin deciding to:
(1): have our allys decide to do things we don't like and us not being able to protest because too much of a fleets power came from them.
(2): roll to have our trade-lines destroyed/looted by pirates but NOT our allys because too many of our ships were gone (either non-existent or off fighting a war). each planet can call for aid from the trust fleet. but that fleet is not at every planet at once, OUR fleet needs to be big enough to stop problems.

mind you, (1) could extend to alot of things, like our allies getting a bad roll with a psyker not being dealt with in time and then decideing to have a rule that has long-last impacts on the trust (and us)

or perhaps our allys who are more conservative end up being more supportive of conservative admech-persons and therefore more able to fly them around on their projects since they would be flying around on conservative-owned ships (increasing their influence as a result) where our ships might force them to act more progressively since they would be under the preview (even if not directly) of a more progressive captain....

hence why I was saying that its the little things that are still big enough that durin might have them influence the quest

let me put it another way, suppose on the next turn all of our more conservative allys lose all of their ships somehow. suddenly they are VERY dependent on us and will have to concide things to us. I forget which planet it was that had a very us vs them mindset and were angry that we were starting to overshadow them.....while its very bad that they had/have that mindset, it IS valid to consider that having more power then your allies means you have more control over what kind of alliance it is and what the alliance does.
 
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In a quest based around few very limited actions, adding more actions must be seriously considered before allowing it. I would in fact prefer to have less actions.
personally, I think durin has struck a pretty good balance.....

I LIKE detail, I LIKE high optimization-friendly eviroments for my games (quests or not)

to bad I'm not willing to sit down and figure all of this stuff since it was built up before I was even here and so I have a gigantic wall of game-mechanics I would have to learn about....and I'm not going to do that to be honest for a for-fun thing.
 
personally, I think durin has struck a pretty good balance.....

I LIKE detail, I LIKE high optimization-friendly eviroments for my games (quests or not)

to bad I'm not willing to sit down and figure all of this stuff since it was built up before I was even here and so I have a gigantic wall of game-mechanics I would have to learn about....and I'm not going to do that to be honest for a for-fun thing.
Optimization reduces choice. Less fun.
 
Right, fuck it. Unless someone comes up with a brilliant idea just send our new admin guy Gros. He's reasonably competent and his low Diplo is simply the bland variety as well as being a logical representative due to his position as head of our admin.

On eventual shipbuilding actions unless we get it recommended to us I'm hesitant to build the Psychic Cannon battlecruiser ourselves outside of a major naval expansion. It is very much a specialist ship useful only against certain foes and I see the Trust as a whole as being much better suited to deploying it at the right places than we would be, as we'd need to detach it from our fleet a fair amount for use elsewhere or leaving it behind because the target we're facing isn't vulnerable. Besides, the choice to expedite repair work is pretty obvious right now, as getting ships back to the front allows us to whittle down more of the Nids and lose fewer of our own ships.
 
Like I said before, if we don't really care who are we gonna send, we can always send our Low Council representative. I am pretty sure "Low Council rep attends High Council meetings if planetary leader is unavailable" is something that we put into the constitution.
 
We really should give Richards a year off, IMO. She's described as working herself to the bone, and could use at least a year, maybe two, to recuperate before the stress penalties build too high. I'd rather have a delay in the military expansion than to worry about something going terribly wrong and our general being too stressed to deal with it properly.
 
You are incorrect. The Psychic Cannon is useful against every foe. Against non-daemon and non-tyranid enemies, what it does is it disrupts the enemy ship, reducing pretty much all its stats by a very large amount.
Is said disruption worth the risk of losing it in battle, though? Psychic Cannons are very costly, after all.

Not that we'll ever face a Chaos Fleet without daemonships in it, which means Psychic Cannons will always be very useful against one of the two enemies we'll often fight.
 
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