The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Shard @Enjou ok I think we need to consider not doing the Tryanid Frequencies, and May have a action after that. Right now with Saint Lin alive and well we can do chaos research with only worry on a crit fail. So we have 2 decades maybe 15 years (depending on how long healing Guilliman is) to do as much chaos research is safe. Because in the grand scheme of things how many more times will we be fighting Tryanids?
 
Last edited:
Would it be worth it to have Jane mentor Tormod for a year before we start the Siren integration? She does have a mentor trait.
 
Yeah we gained time a decade or two I think. Since we stopped and destroyed 18% of it it will take longer for them to cut through Amri-Ka.
All the better for us.

Lets try and keep up the pressure so that when they reach us they're a shadow (heh) of their former selves.

Or if we're lucky we get em before they reach us at all.
 
We should make sure that we have Gravitic Array program for at least the most exposed of our first to be hit colonies.

Should remain useful in the future, if someone decides to attack that planet.

It was probably a good decision (though I suspect in fact entirely accidental) that we did not use the Array above the independent human worlds. Unlikely for us to make use of the programs again in that case, and would warn the Tyranids, giving them lots of time to adapt.
 
have the Necrons of Atum Dynasty been notified and will they do anything about the Tryanids?
They have they are doing nothing they are busy fighting the war in the void these splinter fleets are not what they are going to deal with.
We should make sure that we have Gravitic Array program for at least the most exposed of our first to be hit colonies.

Should remain useful in the future, if someone decides to attack that planet.

It was probably a good decision (though I suspect in fact entirely accidental) that we did not use the Array above the independent human worlds. Unlikely for us to make use of the programs again in that case, and would warn the Tyranids, giving them lots of time to adapt.
All the colonies of the cobalt sub-sector are getting hit at the same time.
 
Recently the Eldar provided High Grandmaster Ridcully with an honour guard consisting of two dozen living Eldar and ten times that number of Wraiths. This force was ostensibly in recognition of the aide that he has provided to the Empire of Ashes but its true purpose is clearly to keep alive one of the Empires most valuable external assets.
240 Eldar Wraiths. As a honor guard.

...

Okay. They really, REALLY mean it.
 
So, for the Give Peace a Try action it looks like the success chance wasn't properly calculated.

Lin's Diplo is 49 (+39 bonus), he gets +15 to all rolls from the Final Flash trait, and I'd assume the +10 from Peacemaker also applies—thus, the total bonus is +64, so with the base success chance at -30 it should be a 34% chance of success before rerolls and DD. With a single DD and a free reroll for the action total odds should be about an 86% success chance. Thus, no real point in tripling down as it would only boost the success chance marginally and would only boost crit chance to 15%.

With those odds I'd say we can afford to have him spend both of his actions this turn to try to convince each side—I'm even more tempted given that Lin seems very favorably inclined to establishing peace as part of his legacy.
 
Last edited:
So, for the Give Peace a Try action it looks like the success chance wasn't properly calculated.

Lin's Diplo is 49 (+39 bonus), he gets +15 to all rolls from the Final Flash trait, and I'd assume the +10 from Peacemaker also applies—thus, the total bonus is +64, so with the base success chance at -30 it should be a 34% chance of success before rerolls and DD. With and single DD and a free reroll for the action total odds should be about an 86% success chance. Thus, no real point in tripling down as it would only boost the success chance marginally and would only boost crit chance to 15%.

With those odds I'd say we can afford to have him spend both of his actions this turn to try to convince each side—I'm even more tempted given that Lin seems very favorably inclined to establishing peace as part of his legacy.
hm...if we are going for the legacy, why not tripple down one turn and then next turn tripple down the other? or is that not possable? I keep forgetting how the double-down mechanic works.
 
If only one side is convinced to give peace a chance, it doesn't take much for the other side to start things up again. Both sides must be convinced - preferably at the same time.
 
240 Eldar Wraiths. As a honor guard.

...

Okay. They really, REALLY mean it.
To be fair Ridcully lives on one of the most dangerous places in the galaxy that also occasionally experiences daemonic incursions. Hell, Rids almost died in the last one even when he got around a 90+ on a survival roll. Throw in that he is going to end up on Nurgle's shit list when he finds out his involvement in the scouting mission on his mansion to rescue Aisha it's pretty understandable why they would be willing to send such a force to help keep Ridcully alive when also remembering that he is one of the best diviners in history even among the Eldar.
 
hm...if we are going for the legacy, why not tripple down one turn and then next turn tripple down the other? or is that not possable? I keep forgetting how the double-down mechanic works.
We can, but it doesn't actually help very much. With the Ridcully reroll each action has a high chance of success, so going from DD to a triple down doesn't boost success chance by much. And due to how crit mechanics work, using a triple down on it only gives it a small chance of critting (and only on a reroll at that baring nat-100). Given that there are more steps just in the peace process, let alone for Lin's remaining time in general, doubling the time investment for about a one in seven chance of critting is a poor return on investment.
 
To be fair Ridcully lives on one of the most dangerous places in the galaxy that also occasionally experiences daemonic incursions. Hell, Rids almost died in the last one even when he got around a 90+ on a survival roll. Throw in that he is going to end up on Nurgle's shit list when he finds out his involvement in the scouting mission on his mansion to rescue Aisha it's pretty understandable why they would be willing to send such a force to help keep Ridcully alive when also remembering that he is one of the best diviners in history even among the Eldar.
Especially when the galaxies number of extreme skill seers took two real poundings recently.

The order ones need to be looked after carefully.

I'm still sad the Silver Skull died.
 
We can, but it doesn't actually help very much. With the Ridcully reroll each action has a high chance of success, so going from DD to a triple down doesn't boost success chance by much. And due to how crit mechanics work, using a triple down on it only gives it a small chance of critting (and only on a reroll at that baring nat-100). Given that there are more steps just in the peace process, let alone for Lin's remaining time in general, doubling the time investment for about a one in seven chance of critting is a poor return on investment.
So, for the Give Peace a Try action it looks like the success chance wasn't properly calculated.

Lin's Diplo is 49 (+39 bonus), he gets +15 to all rolls from the Final Flash trait, and I'd assume the +10 from Peacemaker also applies—thus, the total bonus is +64, so with the base success chance at -30 it should be a 34% chance of success before rerolls and DD. With and single DD and a free reroll for the action total odds should be about an 86% success chance. Thus, no real point in tripling down as it would only boost the success chance marginally and would only boost crit chance to 15%.

With those odds I'd say we can afford to have him spend both of his actions this turn to try to convince each side—I'm even more tempted given that Lin seems very favorably inclined to establishing peace as part of his legacy.
The thing that you must take into account is that we NEED to crit in these actions if we want to get a shot at Transcendent.

A bare success will only make the Lizard will think about it, but a crit gives us a shot at transcendence.

So if we want to have the chance of saving Lin we must triple down and use our diplomatic actions to get some extra bonus.
 
The thing that you must take into account is that we NEED to crit in these actions if we want to get a shot at Transcendent.

A bare success will only make the Lizard will think about it, but a crit gives us a shot at transcendence.

So if we want to have the chance of saving Lin we must triple down and use our diplomatic actions to get some extra bonus.
I do not think this is about saving Lin but about giving him the best send off we can give him.
The transcendence rolls are so low we really should not try banking on them to save Lin.
Successes on both sides of the war should be enough to give him a good legacy combined with Guilliman.
 
Last edited:
I do not think this is about saving Lin but about giving him the best send off we can give him.
The transcendence rolls are so low we really should not try banking on them to save Lin.
Successes on both sides of the war should be enough to give him a good legacy combined with Guliman.
It´s ALL about getting a chance of saving Lin.
A pretty sizable portion of the quest (myself included) wanted to risk a bad end on a single roll to get a chance of saving him, and tripling down on the lizards and hope for the better was the best compromise we reached.
So yes it is a long shot, but it is completely safe, so why not give it our best try?
 
Last edited:
Back
Top